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Dependencies: mbed
Floors/Floors.cpp@10:e1d2289705ef, 2019-04-17 (annotated)
- Committer:
- el17m2h
- Date:
- Wed Apr 17 15:19:58 2019 +0000
- Revision:
- 10:e1d2289705ef
- Parent:
- 9:5e53bca2a4c2
- Child:
- 11:2041290b5a74
Managed to fix the doodler's bounce by changing the velocity to a double instead of a int type. I also added a get_velocity_y() function to the function checking the floor's collisions.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17m2h | 1:0001cb3eb053 | 1 | #include "Floors.h" |
el17m2h | 1:0001cb3eb053 | 2 | |
el17m2h | 1:0001cb3eb053 | 3 | Floors::Floors(){ |
el17m2h | 1:0001cb3eb053 | 4 | } |
el17m2h | 1:0001cb3eb053 | 5 | Floors::~Floors(){ |
el17m2h | 1:0001cb3eb053 | 6 | } |
el17m2h | 3:116913e97fd7 | 7 | |
el17m2h | 3:116913e97fd7 | 8 | void Floors::init(int x, int y, int width, int height){ |
el17m2h | 1:0001cb3eb053 | 9 | _height = height; |
el17m2h | 1:0001cb3eb053 | 10 | _width = width; |
el17m2h | 3:116913e97fd7 | 11 | |
el17m2h | 9:5e53bca2a4c2 | 12 | _pos.x = x; |
el17m2h | 9:5e53bca2a4c2 | 13 | _pos.y = y; |
el17m2h | 1:0001cb3eb053 | 14 | |
el17m2h | 1:0001cb3eb053 | 15 | } |
el17m2h | 1:0001cb3eb053 | 16 | |
el17m2h | 1:0001cb3eb053 | 17 | void Floors::draw(N5110 &lcd){ |
el17m2h | 9:5e53bca2a4c2 | 18 | lcd.drawRect(_pos.x, _pos.y, _width, _height, FILL_BLACK); |
el17m2h | 1:0001cb3eb053 | 19 | } |
el17m2h | 1:0001cb3eb053 | 20 | |
el17m2h | 10:e1d2289705ef | 21 | void Floors::update(Vector2D current_pos){ |
el17m2h | 10:e1d2289705ef | 22 | _pos = current_pos; |
el17m2h | 9:5e53bca2a4c2 | 23 | // if they are below the y bottom then they re-appear at top in a random place |
el17m2h | 8:90e789413e0b | 24 | |
el17m2h | 9:5e53bca2a4c2 | 25 | } |
el17m2h | 9:5e53bca2a4c2 | 26 | |
el17m2h | 9:5e53bca2a4c2 | 27 | Vector2D Floors::get_pos(){ |
el17m2h | 9:5e53bca2a4c2 | 28 | Vector2D p = {_pos.x,_pos.y}; |
el17m2h | 9:5e53bca2a4c2 | 29 | return p; |
el17m2h | 5:8814d6de77d0 | 30 | } |
el17m2h | 5:8814d6de77d0 | 31 | |
el17m2h | 1:0001cb3eb053 | 32 | |
el17m2h | 1:0001cb3eb053 | 33 | void Floors::set_pos(Vector2D p){ |
el17m2h | 9:5e53bca2a4c2 | 34 | _pos.x = p.x; |
el17m2h | 9:5e53bca2a4c2 | 35 | _pos.y = p.y; |
el17m2h | 1:0001cb3eb053 | 36 | } |