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Dependencies: mbed
Floors/Floors.cpp
- Committer:
- el17m2h
- Date:
- 2019-04-16
- Revision:
- 9:5e53bca2a4c2
- Parent:
- 8:90e789413e0b
- Child:
- 10:e1d2289705ef
File content as of revision 9:5e53bca2a4c2:
#include "Floors.h" Floors::Floors(){ } Floors::~Floors(){ } void Floors::init(int x, int y, int width, int height){ _height = height; _width = width; _pos.x = x; _pos.y = y; _velocity.x = 0; _velocity.y = 0; } void Floors::draw(N5110 &lcd){ lcd.drawRect(_pos.x, _pos.y, _width, _height, FILL_BLACK); } void Floors::update(Vector2D current_pos, Vector2D current_vel){ _current_pos = current_pos; _current_vel = current_vel; // if they are below the y bottom then they re-appear at top in a random place } Vector2D Floors::get_velocity(){ Vector2D v = {_velocity.x,_velocity.y}; return v; } Vector2D Floors::get_pos(){ Vector2D p = {_pos.x,_pos.y}; return p; } void Floors::set_velocity(Vector2D v){ _velocity.x = v.x; _velocity.y = v.y; } void Floors::set_pos(Vector2D p){ _pos.x = p.x; _pos.y = p.y; }