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Dependencies: mbed
Doodler/Doodler.h@14:529f798adae4, 2019-04-21 (annotated)
- Committer:
- el17m2h
- Date:
- Sun Apr 21 16:10:19 2019 +0000
- Revision:
- 14:529f798adae4
- Parent:
- 13:10851784af9a
- Child:
- 15:4efa04a6a376
Changed the doodler's update function so that it only affects the position of the doodler and the init function so that it also changes the velocity of the doodler. I also included the init function in the check wall collisions.
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17m2h | 4:8ec314f806ae | 1 | #ifndef DOODLER_H |
| el17m2h | 4:8ec314f806ae | 2 | #define DOODLER_H |
| el17m2h | 4:8ec314f806ae | 3 | |
| el17m2h | 4:8ec314f806ae | 4 | #include "mbed.h" |
| el17m2h | 4:8ec314f806ae | 5 | #include "N5110.h" |
| el17m2h | 4:8ec314f806ae | 6 | #include "Gamepad.h" |
| el17m2h | 4:8ec314f806ae | 7 | #include "Floors.h" |
| el17m2h | 5:8814d6de77d0 | 8 | |
| el17m2h | 4:8ec314f806ae | 9 | class Doodler{ |
| el17m2h | 4:8ec314f806ae | 10 | public: |
| el17m2h | 4:8ec314f806ae | 11 | Doodler(); |
| el17m2h | 4:8ec314f806ae | 12 | ~Doodler(); |
| el17m2h | 14:529f798adae4 | 13 | void init(int radius, float position_x, float position_y, double velocity_y); |
| el17m2h | 8:90e789413e0b | 14 | void draw(N5110 &lcd); |
| el17m2h | 14:529f798adae4 | 15 | void update(Direction d, float mag, double velocity_y); |
| el17m2h | 10:e1d2289705ef | 16 | float get_velocity_x(); |
| el17m2h | 10:e1d2289705ef | 17 | double get_velocity_y(); |
| el17m2h | 10:e1d2289705ef | 18 | float get_position_x(); |
| el17m2h | 10:e1d2289705ef | 19 | float get_position_y(); |
| el17m2h | 14:529f798adae4 | 20 | void set_velocity(float vel_x, double vel_y); |
| el17m2h | 14:529f798adae4 | 21 | void set_position(float pos_x, float pos_y); |
| el17m2h | 7:0d9cee90ab0d | 22 | |
| el17m2h | 4:8ec314f806ae | 23 | |
| el17m2h | 4:8ec314f806ae | 24 | private: |
| el17m2h | 4:8ec314f806ae | 25 | int _radius; |
| el17m2h | 10:e1d2289705ef | 26 | // since the velocity will be added, it will not be an integer so it cannot be a vector |
| el17m2h | 14:529f798adae4 | 27 | float _position_x; |
| el17m2h | 14:529f798adae4 | 28 | float _position_y; |
| el17m2h | 10:e1d2289705ef | 29 | // velocity needs to be float in order to decelerate |
| el17m2h | 10:e1d2289705ef | 30 | float _velocity_x; |
| el17m2h | 10:e1d2289705ef | 31 | double _velocity_y; |
| el17m2h | 10:e1d2289705ef | 32 | double _gravity; |
| el17m2h | 10:e1d2289705ef | 33 | double _up; |
| el17m2h | 4:8ec314f806ae | 34 | }; |
| el17m2h | 4:8ec314f806ae | 35 | #endif |