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Dependencies: mbed
Doodler/Doodler.h@13:10851784af9a, 2019-04-18 (annotated)
- Committer:
- el17m2h
- Date:
- Thu Apr 18 14:54:51 2019 +0000
- Revision:
- 13:10851784af9a
- Parent:
- 10:e1d2289705ef
- Child:
- 14:529f798adae4
Fixed the order of functions in the update section of the engine so that the doodler and floors are updated after checking both the floors collision and the shift of the floors
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17m2h | 4:8ec314f806ae | 1 | #ifndef DOODLER_H |
| el17m2h | 4:8ec314f806ae | 2 | #define DOODLER_H |
| el17m2h | 4:8ec314f806ae | 3 | |
| el17m2h | 4:8ec314f806ae | 4 | #include "mbed.h" |
| el17m2h | 4:8ec314f806ae | 5 | #include "N5110.h" |
| el17m2h | 4:8ec314f806ae | 6 | #include "Gamepad.h" |
| el17m2h | 4:8ec314f806ae | 7 | #include "Floors.h" |
| el17m2h | 5:8814d6de77d0 | 8 | |
| el17m2h | 4:8ec314f806ae | 9 | class Doodler{ |
| el17m2h | 4:8ec314f806ae | 10 | public: |
| el17m2h | 4:8ec314f806ae | 11 | Doodler(); |
| el17m2h | 4:8ec314f806ae | 12 | ~Doodler(); |
| el17m2h | 5:8814d6de77d0 | 13 | void init(int radius); |
| el17m2h | 8:90e789413e0b | 14 | void draw(N5110 &lcd); |
| el17m2h | 13:10851784af9a | 15 | void update(Direction d, float mag); |
| el17m2h | 10:e1d2289705ef | 16 | float get_velocity_x(); |
| el17m2h | 10:e1d2289705ef | 17 | double get_velocity_y(); |
| el17m2h | 10:e1d2289705ef | 18 | float get_position_x(); |
| el17m2h | 10:e1d2289705ef | 19 | float get_position_y(); |
| el17m2h | 10:e1d2289705ef | 20 | void set_velocity(float v_x, double v_y); |
| el17m2h | 10:e1d2289705ef | 21 | void set_position(float p_x, float p_y); |
| el17m2h | 7:0d9cee90ab0d | 22 | |
| el17m2h | 4:8ec314f806ae | 23 | |
| el17m2h | 4:8ec314f806ae | 24 | private: |
| el17m2h | 4:8ec314f806ae | 25 | int _radius; |
| el17m2h | 10:e1d2289705ef | 26 | // since the velocity will be added, it will not be an integer so it cannot be a vector |
| el17m2h | 10:e1d2289705ef | 27 | float _pos_x; |
| el17m2h | 10:e1d2289705ef | 28 | float _pos_y; |
| el17m2h | 10:e1d2289705ef | 29 | // velocity needs to be float in order to decelerate |
| el17m2h | 10:e1d2289705ef | 30 | float _velocity_x; |
| el17m2h | 10:e1d2289705ef | 31 | double _velocity_y; |
| el17m2h | 10:e1d2289705ef | 32 | double _gravity; |
| el17m2h | 10:e1d2289705ef | 33 | double _up; |
| el17m2h | 4:8ec314f806ae | 34 | }; |
| el17m2h | 4:8ec314f806ae | 35 | #endif |