Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Diff: EngineController/EngineController.cpp
- Revision:
- 12:ebaefda53dd0
- Child:
- 14:9861fe85c803
diff -r b66170249a26 -r ebaefda53dd0 EngineController/EngineController.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/EngineController/EngineController.cpp Mon Apr 01 18:06:55 2019 +0000 @@ -0,0 +1,46 @@ +#include "EngineController.h" + +int intro_text[12][42] = { + { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, + { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 }, + { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 }, + { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, + { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, + { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 }, + { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 } +}; + +EngineController::EngineController() {} + +EngineController::~EngineController() {} + +void EngineController::init() { + _game_engine.init(); + _game_counter = 0; + _start_platform = true; +} + +void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { + if(_start_platform) print_intro_text(lcd); + if(_game_counter == 100) _game_counter = 0; + _game_engine.check_reset(); + _game_engine.read_input(gamepad); + _start_platform = _game_engine.get_start_platform(); + if (_game_counter % 10 == 0) _game_engine.generate_map(); + _game_engine.set_level_condition(); + _game_engine.process_y(); + _game_engine.process_x(_game_counter); + _game_engine.process_sprite(); + _game_engine.update_lcd(lcd); + _game_counter++; +} + +void EngineController::print_intro_text(N5110 &lcd) { + lcd.drawLine(0,17,80,17,FILL_WHITE); + lcd.drawSprite(40,4,12,42,(int *)intro_text); +} \ No newline at end of file