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Dependencies: mbed
EngineController/EngineController.cpp
- Committer:
- lewisgw
- Date:
- 2019-04-01
- Revision:
- 12:ebaefda53dd0
- Child:
- 14:9861fe85c803
File content as of revision 12:ebaefda53dd0:
#include "EngineController.h"
int intro_text[12][42] = {
{ 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
{ 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
{ 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 },
{ 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 },
{ 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 },
{ 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 },
{ 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 },
{ 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 }
};
EngineController::EngineController() {}
EngineController::~EngineController() {}
void EngineController::init() {
_game_engine.init();
_game_counter = 0;
_start_platform = true;
}
void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) {
if(_start_platform) print_intro_text(lcd);
if(_game_counter == 100) _game_counter = 0;
_game_engine.check_reset();
_game_engine.read_input(gamepad);
_start_platform = _game_engine.get_start_platform();
if (_game_counter % 10 == 0) _game_engine.generate_map();
_game_engine.set_level_condition();
_game_engine.process_y();
_game_engine.process_x(_game_counter);
_game_engine.process_sprite();
_game_engine.update_lcd(lcd);
_game_counter++;
}
void EngineController::print_intro_text(N5110 &lcd) {
lcd.drawLine(0,17,80,17,FILL_WHITE);
lcd.drawSprite(40,4,12,42,(int *)intro_text);
}