Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Diff: EngineController/EngineController.cpp
- Revision:
- 14:9861fe85c803
- Parent:
- 12:ebaefda53dd0
- Child:
- 15:876c047a6ec9
--- a/EngineController/EngineController.cpp Wed Apr 03 13:42:58 2019 +0000 +++ b/EngineController/EngineController.cpp Thu Apr 04 18:19:26 2019 +0000 @@ -15,32 +15,46 @@ { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 } }; +// Constructor and destructor EngineController::EngineController() {} EngineController::~EngineController() {} void EngineController::init() { + // Initialise the game engine, game counter and starting text flag. _game_engine.init(); _game_counter = 0; _start_platform = true; } void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { + // The main game loop that first checks if the game has just started and runs + // the game. + check_for_start(lcd); + update_game(lcd, gamepad); + if(_game_counter == 100) _game_counter = 0; + if (_game_counter % 10 == 0) _game_engine.generate_map(); + _game_counter++; +} + +void EngineController::check_for_start(N5110 &lcd) { + // Print the intro text if the game has just started. if(_start_platform) print_intro_text(lcd); - if(_game_counter == 100) _game_counter = 0; _game_engine.check_reset(); + _start_platform = _game_engine.get_start_platform(); +} + +void EngineController::print_intro_text(N5110 &lcd) { + lcd.drawLine(0,17,80,17,FILL_WHITE); + lcd.drawSprite(40,4,12,42,(int *)intro_text); +} + +void EngineController::update_game(N5110 &lcd, Gamepad &gamepad) { + // Run the game engine. _game_engine.read_input(gamepad); - _start_platform = _game_engine.get_start_platform(); - if (_game_counter % 10 == 0) _game_engine.generate_map(); _game_engine.set_level_condition(); _game_engine.process_y(); _game_engine.process_x(_game_counter); _game_engine.process_sprite(); _game_engine.update_lcd(lcd); - _game_counter++; } - -void EngineController::print_intro_text(N5110 &lcd) { - lcd.drawLine(0,17,80,17,FILL_WHITE); - lcd.drawSprite(40,4,12,42,(int *)intro_text); -} \ No newline at end of file