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Dependencies: mbed
Diff: Menu/Menu.cpp
- Revision:
- 12:ebaefda53dd0
- Parent:
- 11:b66170249a26
- Child:
- 13:bcf6bb69c597
--- a/Menu/Menu.cpp Thu Mar 28 21:27:05 2019 +0000 +++ b/Menu/Menu.cpp Mon Apr 01 18:06:55 2019 +0000 @@ -1,46 +1,56 @@ #include "Menu.h" -int intro_text[12][42] = { - { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, - { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, - { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, - { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, - { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 }, - { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, - { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 }, - { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 }, - { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, - { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, - { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 }, - { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 } -}; +State _fsm[3] = { + {0,{0,1,0,1}}, + {1,{1,1,0,2}}, + {2,{2,1,2,1}} +}; Menu::Menu() {} Menu::~Menu() {} void Menu::init() { - _game_engine.init(); - _game_counter = 0; - _start_platform = true; + _state = 1; + _controller.init(); +} + +void Menu::run(N5110 &lcd, Gamepad &gamepad) { + set_input(gamepad.check_event(Gamepad::START_PRESSED), + gamepad.check_event(Gamepad::BACK_PRESSED)); + _output = _fsm[_state].output; + output(lcd, gamepad); + _state = _fsm[_state].next_state[_menu_input]; +} + +void Menu::output(N5110 &lcd, Gamepad &gamepad) { + if (_output == 0) { + run_game(lcd, gamepad); + } else if (_output == 1) { + display_menu(lcd, gamepad); + } else { + display_controls(lcd, gamepad); + } } -void Menu::run_game_engine(N5110 &lcd, Gamepad &gamepad) { - if(_start_platform) print_intro_text(lcd); - if(_game_counter == 100) _game_counter = 0; - _game_engine.check_reset(); - _game_engine.read_input(gamepad); - _start_platform = _game_engine.get_start_platform(); - if (_game_counter % 10 == 0) _game_engine.generate_map(); - _game_engine.set_level_condition(); - _game_engine.process_y(); - _game_engine.process_x(_game_counter); - _game_engine.process_sprite(); - _game_engine.update_lcd(lcd); - _game_counter++; +void Menu::set_input(bool start, bool back) { + if (!start && !back) { + _menu_input = 0; + } else if (!start && back) { + _menu_input = 1; + } else if (start && !back) { + _menu_input = 2; + } else { + _menu_input = 3; + } +} + +void Menu::run_game(N5110 &lcd, Gamepad &gamepad) { + _controller.run_game_engine(lcd, gamepad); } -void Menu::print_intro_text(N5110 &lcd) { - lcd.drawLine(0,17,80,17,FILL_WHITE); - lcd.drawSprite(40,4,12,42,(int *)intro_text); +void Menu::display_controls(N5110 &lcd, Gamepad &gamepad) {} + +void Menu::display_menu(N5110 &lcd, Gamepad &gamepad) { + _controller.init(); } \ No newline at end of file