ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Revision:
12:ebaefda53dd0
Parent:
11:b66170249a26
Child:
13:bcf6bb69c597
--- a/Menu/Menu.cpp	Thu Mar 28 21:27:05 2019 +0000
+++ b/Menu/Menu.cpp	Mon Apr 01 18:06:55 2019 +0000
@@ -1,46 +1,56 @@
 #include "Menu.h"
 
-int intro_text[12][42] =   { 
-  { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
-  { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
-  { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
-  { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
-  { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 },
-  { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
-  { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 },
-  { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 },
-  { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 },
-  { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 },
-  { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 },
-  { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 }
-};
+State _fsm[3] = { 
+  {0,{0,1,0,1}},
+  {1,{1,1,0,2}},
+  {2,{2,1,2,1}}
+};   
 
 Menu::Menu() {}
 
 Menu::~Menu() {}
 
 void Menu::init() {
-  _game_engine.init();
-  _game_counter = 0;
-  _start_platform = true;
+  _state = 1;  
+  _controller.init();
+}
+
+void Menu::run(N5110 &lcd, Gamepad &gamepad) {
+  set_input(gamepad.check_event(Gamepad::START_PRESSED), 
+    gamepad.check_event(Gamepad::BACK_PRESSED));
+  _output = _fsm[_state].output;
+  output(lcd, gamepad);
+  _state = _fsm[_state].next_state[_menu_input];    
+}
+
+void Menu::output(N5110 &lcd, Gamepad &gamepad) {
+  if (_output == 0) {
+    run_game(lcd, gamepad);
+  } else if (_output == 1) {
+    display_menu(lcd, gamepad);
+  } else {
+    display_controls(lcd, gamepad);
+  }
 }
 
-void Menu::run_game_engine(N5110 &lcd, Gamepad &gamepad) {
-  if(_start_platform) print_intro_text(lcd);
-  if(_game_counter == 100) _game_counter = 0;
-  _game_engine.check_reset();
-  _game_engine.read_input(gamepad);
-  _start_platform = _game_engine.get_start_platform();
-  if (_game_counter % 10 == 0) _game_engine.generate_map();  
-  _game_engine.set_level_condition();
-  _game_engine.process_y();
-  _game_engine.process_x(_game_counter);
-  _game_engine.process_sprite();
-  _game_engine.update_lcd(lcd);
-  _game_counter++;
+void Menu::set_input(bool start, bool back) {
+  if (!start && !back) {
+    _menu_input = 0;
+  } else if (!start && back) {
+    _menu_input = 1;
+  } else if (start && !back) {
+    _menu_input = 2;
+  } else {
+    _menu_input = 3;
+  }
+} 
+
+void Menu::run_game(N5110 &lcd, Gamepad &gamepad) {
+  _controller.run_game_engine(lcd, gamepad);
 }
 
-void Menu::print_intro_text(N5110 &lcd) {
-  lcd.drawLine(0,17,80,17,FILL_WHITE);
-  lcd.drawSprite(40,4,12,42,(int *)intro_text);    
+void Menu::display_controls(N5110 &lcd, Gamepad &gamepad) {}
+
+void Menu::display_menu(N5110 &lcd, Gamepad &gamepad) {
+  _controller.init();    
 }
\ No newline at end of file