ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Revision:
11:b66170249a26
Parent:
10:8bf3713d9e9c
Child:
12:ebaefda53dd0
--- a/Menu/Menu.cpp	Tue Mar 26 11:03:05 2019 +0000
+++ b/Menu/Menu.cpp	Thu Mar 28 21:27:05 2019 +0000
@@ -1,5 +1,20 @@
 #include "Menu.h"
 
+int intro_text[12][42] =   { 
+  { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
+  { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
+  { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
+  { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 },
+  { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 },
+  { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
+  { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 },
+  { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 },
+  { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 },
+  { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 },
+  { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 },
+  { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 }
+};
+
 Menu::Menu() {}
 
 Menu::~Menu() {}
@@ -7,12 +22,15 @@
 void Menu::init() {
   _game_engine.init();
   _game_counter = 0;
+  _start_platform = true;
 }
 
 void Menu::run_game_engine(N5110 &lcd, Gamepad &gamepad) {
+  if(_start_platform) print_intro_text(lcd);
   if(_game_counter == 100) _game_counter = 0;
   _game_engine.check_reset();
   _game_engine.read_input(gamepad);
+  _start_platform = _game_engine.get_start_platform();
   if (_game_counter % 10 == 0) _game_engine.generate_map();  
   _game_engine.set_level_condition();
   _game_engine.process_y();
@@ -20,4 +38,9 @@
   _game_engine.process_sprite();
   _game_engine.update_lcd(lcd);
   _game_counter++;
+}
+
+void Menu::print_intro_text(N5110 &lcd) {
+  lcd.drawLine(0,17,80,17,FILL_WHITE);
+  lcd.drawSprite(40,4,12,42,(int *)intro_text);    
 }
\ No newline at end of file