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Dependencies: mbed
Menu/Menu.cpp@12:ebaefda53dd0, 2019-04-01 (annotated)
- Committer:
- lewisgw
- Date:
- Mon Apr 01 18:06:55 2019 +0000
- Revision:
- 12:ebaefda53dd0
- Parent:
- 11:b66170249a26
- Child:
- 13:bcf6bb69c597
Added the structure of a finite state machine ready to implement a working menu
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 9:fff2009f826e | 1 | #include "Menu.h" |
lewisgw | 9:fff2009f826e | 2 | |
lewisgw | 12:ebaefda53dd0 | 3 | State _fsm[3] = { |
lewisgw | 12:ebaefda53dd0 | 4 | {0,{0,1,0,1}}, |
lewisgw | 12:ebaefda53dd0 | 5 | {1,{1,1,0,2}}, |
lewisgw | 12:ebaefda53dd0 | 6 | {2,{2,1,2,1}} |
lewisgw | 12:ebaefda53dd0 | 7 | }; |
lewisgw | 11:b66170249a26 | 8 | |
lewisgw | 9:fff2009f826e | 9 | Menu::Menu() {} |
lewisgw | 9:fff2009f826e | 10 | |
lewisgw | 9:fff2009f826e | 11 | Menu::~Menu() {} |
lewisgw | 9:fff2009f826e | 12 | |
lewisgw | 9:fff2009f826e | 13 | void Menu::init() { |
lewisgw | 12:ebaefda53dd0 | 14 | _state = 1; |
lewisgw | 12:ebaefda53dd0 | 15 | _controller.init(); |
lewisgw | 12:ebaefda53dd0 | 16 | } |
lewisgw | 12:ebaefda53dd0 | 17 | |
lewisgw | 12:ebaefda53dd0 | 18 | void Menu::run(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 12:ebaefda53dd0 | 19 | set_input(gamepad.check_event(Gamepad::START_PRESSED), |
lewisgw | 12:ebaefda53dd0 | 20 | gamepad.check_event(Gamepad::BACK_PRESSED)); |
lewisgw | 12:ebaefda53dd0 | 21 | _output = _fsm[_state].output; |
lewisgw | 12:ebaefda53dd0 | 22 | output(lcd, gamepad); |
lewisgw | 12:ebaefda53dd0 | 23 | _state = _fsm[_state].next_state[_menu_input]; |
lewisgw | 12:ebaefda53dd0 | 24 | } |
lewisgw | 12:ebaefda53dd0 | 25 | |
lewisgw | 12:ebaefda53dd0 | 26 | void Menu::output(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 12:ebaefda53dd0 | 27 | if (_output == 0) { |
lewisgw | 12:ebaefda53dd0 | 28 | run_game(lcd, gamepad); |
lewisgw | 12:ebaefda53dd0 | 29 | } else if (_output == 1) { |
lewisgw | 12:ebaefda53dd0 | 30 | display_menu(lcd, gamepad); |
lewisgw | 12:ebaefda53dd0 | 31 | } else { |
lewisgw | 12:ebaefda53dd0 | 32 | display_controls(lcd, gamepad); |
lewisgw | 12:ebaefda53dd0 | 33 | } |
lewisgw | 9:fff2009f826e | 34 | } |
lewisgw | 9:fff2009f826e | 35 | |
lewisgw | 12:ebaefda53dd0 | 36 | void Menu::set_input(bool start, bool back) { |
lewisgw | 12:ebaefda53dd0 | 37 | if (!start && !back) { |
lewisgw | 12:ebaefda53dd0 | 38 | _menu_input = 0; |
lewisgw | 12:ebaefda53dd0 | 39 | } else if (!start && back) { |
lewisgw | 12:ebaefda53dd0 | 40 | _menu_input = 1; |
lewisgw | 12:ebaefda53dd0 | 41 | } else if (start && !back) { |
lewisgw | 12:ebaefda53dd0 | 42 | _menu_input = 2; |
lewisgw | 12:ebaefda53dd0 | 43 | } else { |
lewisgw | 12:ebaefda53dd0 | 44 | _menu_input = 3; |
lewisgw | 12:ebaefda53dd0 | 45 | } |
lewisgw | 12:ebaefda53dd0 | 46 | } |
lewisgw | 12:ebaefda53dd0 | 47 | |
lewisgw | 12:ebaefda53dd0 | 48 | void Menu::run_game(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 12:ebaefda53dd0 | 49 | _controller.run_game_engine(lcd, gamepad); |
lewisgw | 11:b66170249a26 | 50 | } |
lewisgw | 11:b66170249a26 | 51 | |
lewisgw | 12:ebaefda53dd0 | 52 | void Menu::display_controls(N5110 &lcd, Gamepad &gamepad) {} |
lewisgw | 12:ebaefda53dd0 | 53 | |
lewisgw | 12:ebaefda53dd0 | 54 | void Menu::display_menu(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 12:ebaefda53dd0 | 55 | _controller.init(); |
lewisgw | 9:fff2009f826e | 56 | } |