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Dependencies: mbed
EngineController/EngineController.cpp@21:20478f086bc2, 2019-04-20 (annotated)
- Committer:
- lewisgw
- Date:
- Sat Apr 20 14:46:50 2019 +0000
- Revision:
- 21:20478f086bc2
- Parent:
- 20:a8cad4e044ea
- Child:
- 26:4253656c0755
Fully documented and commented all classes and functions
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 12:ebaefda53dd0 | 1 | #include "EngineController.h" |
lewisgw | 12:ebaefda53dd0 | 2 | |
lewisgw | 12:ebaefda53dd0 | 3 | int intro_text[12][42] = { |
lewisgw | 21:20478f086bc2 | 4 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 5 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 6 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 7 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 8 | { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 9 | 0,0,1,1 }, |
lewisgw | 21:20478f086bc2 | 10 | { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 11 | 0,0,1,1 }, |
lewisgw | 21:20478f086bc2 | 12 | { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, |
lewisgw | 21:20478f086bc2 | 13 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 14 | { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 15 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 16 | { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 17 | 1,0,0,0 }, |
lewisgw | 21:20478f086bc2 | 18 | { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, |
lewisgw | 21:20478f086bc2 | 19 | 1,0,0,0 }, |
lewisgw | 21:20478f086bc2 | 20 | { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 21 | 1,1,0,0 }, |
lewisgw | 21:20478f086bc2 | 22 | { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 23 | 1,1,0,0 }, |
lewisgw | 21:20478f086bc2 | 24 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, |
lewisgw | 21:20478f086bc2 | 25 | 1,1,1,0 }, |
lewisgw | 21:20478f086bc2 | 26 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, |
lewisgw | 21:20478f086bc2 | 27 | 1,1,1,1 } |
lewisgw | 12:ebaefda53dd0 | 28 | }; |
lewisgw | 12:ebaefda53dd0 | 29 | |
lewisgw | 21:20478f086bc2 | 30 | // Constructor and destructor. |
lewisgw | 12:ebaefda53dd0 | 31 | EngineController::EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 32 | |
lewisgw | 12:ebaefda53dd0 | 33 | EngineController::~EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 34 | |
lewisgw | 12:ebaefda53dd0 | 35 | void EngineController::init() { |
lewisgw | 12:ebaefda53dd0 | 36 | _game_engine.init(); |
lewisgw | 12:ebaefda53dd0 | 37 | _game_counter = 0; |
lewisgw | 17:f377df4ea7b1 | 38 | _speed_divider = 10; |
lewisgw | 21:20478f086bc2 | 39 | _start_platform_flag = true; |
lewisgw | 17:f377df4ea7b1 | 40 | _change_speed_flag = false; |
lewisgw | 12:ebaefda53dd0 | 41 | } |
lewisgw | 12:ebaefda53dd0 | 42 | |
lewisgw | 12:ebaefda53dd0 | 43 | void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 44 | // The main game loop. |
lewisgw | 21:20478f086bc2 | 45 | check_for_start(lcd, gamepad); // Check to see if it should print starting |
lewisgw | 21:20478f086bc2 | 46 | // text. |
lewisgw | 21:20478f086bc2 | 47 | if (_game_counter == 100) _game_counter = 0; |
lewisgw | 14:9861fe85c803 | 48 | update_game(lcd, gamepad); |
lewisgw | 21:20478f086bc2 | 49 | if (_game_counter % _speed_divider == 0) |
lewisgw | 21:20478f086bc2 | 50 | _game_engine.generate_level(_game_counter); // Level speed is determined by |
lewisgw | 21:20478f086bc2 | 51 | // speed divider. |
lewisgw | 14:9861fe85c803 | 52 | _game_counter++; |
lewisgw | 17:f377df4ea7b1 | 53 | _player_score = _game_engine.get_player_score(); |
lewisgw | 21:20478f086bc2 | 54 | _speed_divider = int(-0.25*_player_score + 10); // Speed divider is dependent |
lewisgw | 21:20478f086bc2 | 55 | // on how many coins you have |
lewisgw | 14:9861fe85c803 | 56 | } |
lewisgw | 14:9861fe85c803 | 57 | |
lewisgw | 20:a8cad4e044ea | 58 | void EngineController::check_for_start(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 59 | // Print the intro text if the game has just started or jump has not been |
lewisgw | 21:20478f086bc2 | 60 | // pressed. |
lewisgw | 21:20478f086bc2 | 61 | if (_start_platform_flag) print_intro_text(lcd); |
lewisgw | 21:20478f086bc2 | 62 | _game_engine.check_reset(lcd, gamepad); // Resets the game if skater has |
lewisgw | 21:20478f086bc2 | 63 | // died. |
lewisgw | 21:20478f086bc2 | 64 | _start_platform_flag = _game_engine.get_start_platform_flag(); // Returns |
lewisgw | 21:20478f086bc2 | 65 | // false when jump is pressed. |
lewisgw | 14:9861fe85c803 | 66 | } |
lewisgw | 14:9861fe85c803 | 67 | |
lewisgw | 14:9861fe85c803 | 68 | void EngineController::print_intro_text(N5110 &lcd) { |
lewisgw | 14:9861fe85c803 | 69 | lcd.drawLine(0,17,80,17,FILL_WHITE); |
lewisgw | 14:9861fe85c803 | 70 | lcd.drawSprite(40,4,12,42,(int *)intro_text); |
lewisgw | 14:9861fe85c803 | 71 | } |
lewisgw | 14:9861fe85c803 | 72 | |
lewisgw | 14:9861fe85c803 | 73 | void EngineController::update_game(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 74 | // Run the game engine. |
lewisgw | 12:ebaefda53dd0 | 75 | _game_engine.read_input(gamepad); |
lewisgw | 21:20478f086bc2 | 76 | _game_engine.set_level_condition(); // Determines if the skater is under |
lewisgw | 21:20478f086bc2 | 77 | // upper platforms. |
lewisgw | 20:a8cad4e044ea | 78 | _game_engine.process_y(gamepad); |
lewisgw | 12:ebaefda53dd0 | 79 | _game_engine.process_x(_game_counter); |
lewisgw | 12:ebaefda53dd0 | 80 | _game_engine.process_sprite(); |
lewisgw | 20:a8cad4e044ea | 81 | _game_engine.check_coin_collision(gamepad); |
lewisgw | 20:a8cad4e044ea | 82 | _game_engine.check_fire_collision(gamepad); |
lewisgw | 12:ebaefda53dd0 | 83 | _game_engine.update_lcd(lcd); |
lewisgw | 12:ebaefda53dd0 | 84 | } |
lewisgw | 21:20478f086bc2 | 85 |