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Dependencies: mbed
Diff: EngineController/EngineController.cpp
- Revision:
- 21:20478f086bc2
- Parent:
- 20:a8cad4e044ea
- Child:
- 26:4253656c0755
--- a/EngineController/EngineController.cpp Tue Apr 16 19:19:43 2019 +0000 +++ b/EngineController/EngineController.cpp Sat Apr 20 14:46:50 2019 +0000 @@ -1,51 +1,68 @@ #include "EngineController.h" int intro_text[12][42] = { - { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, - { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, - { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, - { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, - { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 }, - { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, - { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 }, - { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 }, - { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, - { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, - { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 }, - { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 } + { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1 }, + { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, + 0,0,1,1 }, + { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, + 0,0,1,1 }, + { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, + 1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, + 1,0,0,0 }, + { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, + 1,0,0,0 }, + { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, + 1,1,0,0 }, + { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, + 1,1,0,0 }, + { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, + 1,1,1,0 }, + { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, + 1,1,1,1 } }; -// Constructor and destructor +// Constructor and destructor. EngineController::EngineController() {} EngineController::~EngineController() {} void EngineController::init() { - // Initialise the game engine, game counter and starting text flag. _game_engine.init(); _game_counter = 0; _speed_divider = 10; - _start_platform = true; + _start_platform_flag = true; _change_speed_flag = false; } void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { - // The main game loop that first checks if the game has just started and runs - // the game. - check_for_start(lcd, gamepad); - if(_game_counter == 100) _game_counter = 0; + // The main game loop. + check_for_start(lcd, gamepad); // Check to see if it should print starting + // text. + if (_game_counter == 100) _game_counter = 0; update_game(lcd, gamepad); - if (_game_counter % _speed_divider == 0) _game_engine.generate_level(_game_counter); + if (_game_counter % _speed_divider == 0) + _game_engine.generate_level(_game_counter); // Level speed is determined by + // speed divider. _game_counter++; _player_score = _game_engine.get_player_score(); - _speed_divider = int(-0.25*_player_score + 10); + _speed_divider = int(-0.25*_player_score + 10); // Speed divider is dependent + // on how many coins you have } void EngineController::check_for_start(N5110 &lcd, Gamepad &gamepad) { - // Print the intro text if the game has just started. - if(_start_platform) print_intro_text(lcd); - _game_engine.check_reset(lcd, gamepad); - _start_platform = _game_engine.get_start_platform(); + // Print the intro text if the game has just started or jump has not been + // pressed. + if (_start_platform_flag) print_intro_text(lcd); + _game_engine.check_reset(lcd, gamepad); // Resets the game if skater has + // died. + _start_platform_flag = _game_engine.get_start_platform_flag(); // Returns + // false when jump is pressed. } void EngineController::print_intro_text(N5110 &lcd) { @@ -56,7 +73,8 @@ void EngineController::update_game(N5110 &lcd, Gamepad &gamepad) { // Run the game engine. _game_engine.read_input(gamepad); - _game_engine.set_level_condition(); + _game_engine.set_level_condition(); // Determines if the skater is under + // upper platforms. _game_engine.process_y(gamepad); _game_engine.process_x(_game_counter); _game_engine.process_sprite(); @@ -64,3 +82,4 @@ _game_engine.check_fire_collision(gamepad); _game_engine.update_lcd(lcd); } +