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Dependencies: mbed
EngineController/EngineController.cpp@26:4253656c0755, 2019-05-03 (annotated)
- Committer:
- lewisgw
- Date:
- Fri May 03 09:33:34 2019 +0000
- Revision:
- 26:4253656c0755
- Parent:
- 21:20478f086bc2
- Child:
- 27:c920c5ec31af
Now a dynamic fire at the bottom of the screen that gets higher as the player collects more coins. It will kill the skater if they collide.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 12:ebaefda53dd0 | 1 | #include "EngineController.h" |
lewisgw | 12:ebaefda53dd0 | 2 | |
lewisgw | 12:ebaefda53dd0 | 3 | int intro_text[12][42] = { |
lewisgw | 21:20478f086bc2 | 4 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 5 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 6 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 7 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 8 | { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 9 | 0,0,1,1 }, |
lewisgw | 21:20478f086bc2 | 10 | { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 11 | 0,0,1,1 }, |
lewisgw | 21:20478f086bc2 | 12 | { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, |
lewisgw | 21:20478f086bc2 | 13 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 14 | { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 15 | 1,1,1,1 }, |
lewisgw | 21:20478f086bc2 | 16 | { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, |
lewisgw | 21:20478f086bc2 | 17 | 1,0,0,0 }, |
lewisgw | 21:20478f086bc2 | 18 | { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, |
lewisgw | 21:20478f086bc2 | 19 | 1,0,0,0 }, |
lewisgw | 21:20478f086bc2 | 20 | { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 21 | 1,1,0,0 }, |
lewisgw | 21:20478f086bc2 | 22 | { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, |
lewisgw | 21:20478f086bc2 | 23 | 1,1,0,0 }, |
lewisgw | 21:20478f086bc2 | 24 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, |
lewisgw | 21:20478f086bc2 | 25 | 1,1,1,0 }, |
lewisgw | 21:20478f086bc2 | 26 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, |
lewisgw | 21:20478f086bc2 | 27 | 1,1,1,1 } |
lewisgw | 12:ebaefda53dd0 | 28 | }; |
lewisgw | 12:ebaefda53dd0 | 29 | |
lewisgw | 21:20478f086bc2 | 30 | // Constructor and destructor. |
lewisgw | 12:ebaefda53dd0 | 31 | EngineController::EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 32 | |
lewisgw | 12:ebaefda53dd0 | 33 | EngineController::~EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 34 | |
lewisgw | 12:ebaefda53dd0 | 35 | void EngineController::init() { |
lewisgw | 12:ebaefda53dd0 | 36 | _game_engine.init(); |
lewisgw | 12:ebaefda53dd0 | 37 | _game_counter = 0; |
lewisgw | 17:f377df4ea7b1 | 38 | _speed_divider = 10; |
lewisgw | 21:20478f086bc2 | 39 | _start_platform_flag = true; |
lewisgw | 17:f377df4ea7b1 | 40 | _change_speed_flag = false; |
lewisgw | 12:ebaefda53dd0 | 41 | } |
lewisgw | 12:ebaefda53dd0 | 42 | |
lewisgw | 12:ebaefda53dd0 | 43 | void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 44 | // The main game loop. |
lewisgw | 21:20478f086bc2 | 45 | check_for_start(lcd, gamepad); // Check to see if it should print starting |
lewisgw | 21:20478f086bc2 | 46 | // text. |
lewisgw | 21:20478f086bc2 | 47 | if (_game_counter == 100) _game_counter = 0; |
lewisgw | 14:9861fe85c803 | 48 | update_game(lcd, gamepad); |
lewisgw | 21:20478f086bc2 | 49 | if (_game_counter % _speed_divider == 0) |
lewisgw | 21:20478f086bc2 | 50 | _game_engine.generate_level(_game_counter); // Level speed is determined by |
lewisgw | 21:20478f086bc2 | 51 | // speed divider. |
lewisgw | 14:9861fe85c803 | 52 | _game_counter++; |
lewisgw | 17:f377df4ea7b1 | 53 | _player_score = _game_engine.get_player_score(); |
lewisgw | 21:20478f086bc2 | 54 | _speed_divider = int(-0.25*_player_score + 10); // Speed divider is dependent |
lewisgw | 21:20478f086bc2 | 55 | // on how many coins you have |
lewisgw | 14:9861fe85c803 | 56 | } |
lewisgw | 14:9861fe85c803 | 57 | |
lewisgw | 20:a8cad4e044ea | 58 | void EngineController::check_for_start(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 59 | // Print the intro text if the game has just started or jump has not been |
lewisgw | 21:20478f086bc2 | 60 | // pressed. |
lewisgw | 21:20478f086bc2 | 61 | if (_start_platform_flag) print_intro_text(lcd); |
lewisgw | 21:20478f086bc2 | 62 | _game_engine.check_reset(lcd, gamepad); // Resets the game if skater has |
lewisgw | 21:20478f086bc2 | 63 | // died. |
lewisgw | 21:20478f086bc2 | 64 | _start_platform_flag = _game_engine.get_start_platform_flag(); // Returns |
lewisgw | 21:20478f086bc2 | 65 | // false when jump is pressed. |
lewisgw | 14:9861fe85c803 | 66 | } |
lewisgw | 14:9861fe85c803 | 67 | |
lewisgw | 14:9861fe85c803 | 68 | void EngineController::print_intro_text(N5110 &lcd) { |
lewisgw | 14:9861fe85c803 | 69 | lcd.drawLine(0,17,80,17,FILL_WHITE); |
lewisgw | 14:9861fe85c803 | 70 | lcd.drawSprite(40,4,12,42,(int *)intro_text); |
lewisgw | 14:9861fe85c803 | 71 | } |
lewisgw | 14:9861fe85c803 | 72 | |
lewisgw | 14:9861fe85c803 | 73 | void EngineController::update_game(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 74 | // Run the game engine. |
lewisgw | 12:ebaefda53dd0 | 75 | _game_engine.read_input(gamepad); |
lewisgw | 21:20478f086bc2 | 76 | _game_engine.set_level_condition(); // Determines if the skater is under |
lewisgw | 21:20478f086bc2 | 77 | // upper platforms. |
lewisgw | 20:a8cad4e044ea | 78 | _game_engine.process_y(gamepad); |
lewisgw | 12:ebaefda53dd0 | 79 | _game_engine.process_x(_game_counter); |
lewisgw | 12:ebaefda53dd0 | 80 | _game_engine.process_sprite(); |
lewisgw | 20:a8cad4e044ea | 81 | _game_engine.check_coin_collision(gamepad); |
lewisgw | 26:4253656c0755 | 82 | _game_engine.check_fire_collision(gamepad, _game_counter); |
lewisgw | 26:4253656c0755 | 83 | _game_engine.update_lcd(lcd, _game_counter); |
lewisgw | 12:ebaefda53dd0 | 84 | } |
lewisgw | 21:20478f086bc2 | 85 |