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Dependencies: mbed
Diff: Face/Face.h
- Revision:
- 36:6fbafc8bed80
- Parent:
- 34:5cb9b4d01f5c
- Child:
- 37:524b91130885
--- a/Face/Face.h Mon Apr 29 14:53:36 2019 +0000 +++ b/Face/Face.h Mon Apr 29 14:58:59 2019 +0000 @@ -11,30 +11,30 @@ float avgZ; bool visible; public: - Face(); /**brief The constructor of the Face class which instantiates the face object. *No parameters are required as the face attributes will be defined after instantiation using the mutator methods. */ - float getVertexValue(int vertex, int axis); + Face(); /**brief An accessor method which returns the value depending on the index of the vertex and the axis required *@param The index of which vertex is required *@param The axis of the 3 dimensional coordinate required @returns The float value of the required vertex in a specific axis */ - bool getVisible(); + float getVertexValue(int vertex, int axis); /**brief An accessor method which returns whether the face is visible or not @returns The boolean value of the attribute 'visible' */ - void setVisible(bool v); + bool getVisible(); /**brief An mutator method which sets whether the face is visible or not @param A boolean which determines whether the visible attribute will be true or false */ - void setVerticies(float (&PointArray)[4][3]); + void setVisible(bool v); /**brief A mutator method which sets the verticies of the face @param A memory address of a two dimentional array containing each vertex and the values of the x, y and z coordinates */ - float getAvgZ(); + void setVerticies(float (&PointArray)[4][3]); /**brief An accessor method which returns the average z axis value of the faces verticies @returns A float representing the average z axis value of the face */ + float getAvgZ(); }; \ No newline at end of file