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Dependencies: mbed
Diff: Face/Face.h
- Revision:
- 34:5cb9b4d01f5c
- Parent:
- 32:9c250eda7f3f
- Child:
- 36:6fbafc8bed80
--- a/Face/Face.h Mon Apr 29 14:31:44 2019 +0000
+++ b/Face/Face.h Mon Apr 29 14:48:27 2019 +0000
@@ -16,25 +16,25 @@
*No parameters are required as the face attributes will be defined after instantiation using the mutator methods.
*/
float getVertexValue(int vertex, int axis);
- /**brief An accessor which returns the value depending on the index of the vertex and the axis required
+ /**brief An accessor method which returns the value depending on the index of the vertex and the axis required
*@param The index of which vertex is required
*@param The axis of the 3 dimensional coordinate required
@returns The float value of the required vertex in a specific axis
*/
bool getVisible();
- /**brief An accessor which returns whether the face is visible or not
+ /**brief An accessor method which returns whether the face is visible or not
@returns The boolean value of the attribute 'visible'
*/
void setVisible(bool v);
- /**brief An mutator which sets whether the face is visible or not
+ /**brief An mutator method which sets whether the face is visible or not
@param A boolean which determines whether the visible attribute will be true or false
*/
void setVerticies(float (&PointArray)[4][3]);
- /**brief An mutator which sets the verticies of the face
+ /**brief A mutator method which sets the verticies of the face
@param A memory address of a two dimentional array containing each vertex and the values of the x, y and z coordinates
*/
float getAvgZ();
- /**brief An accessor which returns the average z axis value of the faces verticies
+ /**brief An accessor method which returns the average z axis value of the faces verticies
@returns A float representing the average z axis value of the face
*/
};
\ No newline at end of file