ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Committer:
el17arm
Date:
Wed Apr 10 00:50:14 2019 +0000
Revision:
29:d85886364643
Child:
31:ed5f7f15a1ed
Child:
32:5dc769ba4a58
function created so I can generate multiple enemies on the screen moving at different distances and different speeds

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17arm 29:d85886364643 1 #ifndef GAMEENGINE_H
el17arm 29:d85886364643 2 #define GAMEENGINE_H
el17arm 29:d85886364643 3
el17arm 29:d85886364643 4 #include "mbed.h"
el17arm 29:d85886364643 5 #include "N5110.h"
el17arm 29:d85886364643 6 #include "Gamepad.h"
el17arm 29:d85886364643 7 #include "Miner.h"
el17arm 29:d85886364643 8 #include "Level1.h"
el17arm 29:d85886364643 9 #include "Levelengine.h"
el17arm 29:d85886364643 10
el17arm 29:d85886364643 11 class Gameengine
el17arm 29:d85886364643 12 {
el17arm 29:d85886364643 13
el17arm 29:d85886364643 14 public:
el17arm 29:d85886364643 15
el17arm 29:d85886364643 16 Gameengine();
el17arm 29:d85886364643 17 ~Gameengine();
el17arm 29:d85886364643 18 //void get_miner_pos();
el17arm 29:d85886364643 19 void read_direction(Gamepad &pad);
el17arm 29:d85886364643 20 void update(N5110 &lcd, Gamepad &pad);
el17arm 29:d85886364643 21 void game_init();
el17arm 29:d85886364643 22 void draw(Key _k, N5110 &lcd, Gamepad &pad);
el17arm 29:d85886364643 23 void lose_life(N5110 &lcd);
el17arm 29:d85886364643 24 bool game_over();
el17arm 29:d85886364643 25 void next_level(N5110 &lcd);
el17arm 29:d85886364643 26
el17arm 29:d85886364643 27 private:
el17arm 29:d85886364643 28
el17arm 29:d85886364643 29 int _level_select;
el17arm 29:d85886364643 30 int _lives;
el17arm 29:d85886364643 31 double _x;
el17arm 29:d85886364643 32 double _y;
el17arm 29:d85886364643 33 int _distance;
el17arm 29:d85886364643 34 int _turn_flag;
el17arm 29:d85886364643 35 int _counter;
el17arm 29:d85886364643 36
el17arm 29:d85886364643 37 Miner _miner;
el17arm 29:d85886364643 38 Direction _d;
el17arm 29:d85886364643 39 Level1 _l1;
el17arm 29:d85886364643 40 Timer t;
el17arm 29:d85886364643 41 Levelengine _level;
el17arm 29:d85886364643 42 Key _k;
el17arm 29:d85886364643 43
el17arm 29:d85886364643 44 };
el17arm 29:d85886364643 45 #endif