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Dependencies: mbed
Sprites/Sprites.h@65:d807f9d9d0b3, 2019-05-09 (annotated)
- Committer:
- el17arm
- Date:
- Thu May 09 12:08:26 2019 +0000
- Revision:
- 65:d807f9d9d0b3
- Parent:
- 64:b373b6bf8255
Final submission
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17arm | 33:023f57d52b1c | 1 | #ifndef SPRITES_H |
el17arm | 33:023f57d52b1c | 2 | #define SPRITES_H |
el17arm | 33:023f57d52b1c | 3 | |
el17arm | 33:023f57d52b1c | 4 | #include "mbed.h" |
el17arm | 33:023f57d52b1c | 5 | #include "N5110.h" |
el17arm | 33:023f57d52b1c | 6 | #include "Gamepad.h" |
el17arm | 41:0cf320f73424 | 7 | |
el17arm | 58:4a826093d9e9 | 8 | /////////// All sprite bitmaps //////////////// |
el17arm | 33:023f57d52b1c | 9 | |
el17arm | 49:9bea7089b657 | 10 | // right facing miner bitmap |
el17arm | 33:023f57d52b1c | 11 | const int miner_right[24] = { |
el17arm | 41:0cf320f73424 | 12 | |
el17arm | 33:023f57d52b1c | 13 | 1,1,1, |
el17arm | 33:023f57d52b1c | 14 | 1,1,0, |
el17arm | 33:023f57d52b1c | 15 | 1,1,1, |
el17arm | 33:023f57d52b1c | 16 | 0,1,0, |
el17arm | 33:023f57d52b1c | 17 | 1,1,1, |
el17arm | 33:023f57d52b1c | 18 | 1,1,1, |
el17arm | 33:023f57d52b1c | 19 | 0,1,0, |
el17arm | 33:023f57d52b1c | 20 | 0,1,1, |
el17arm | 33:023f57d52b1c | 21 | |
el17arm | 33:023f57d52b1c | 22 | }; |
el17arm | 49:9bea7089b657 | 23 | // left facing miner bitmap |
el17arm | 49:9bea7089b657 | 24 | const int miner_left[24] = { |
el17arm | 41:0cf320f73424 | 25 | |
el17arm | 33:023f57d52b1c | 26 | 1,1,1, |
el17arm | 33:023f57d52b1c | 27 | 0,1,1, |
el17arm | 33:023f57d52b1c | 28 | 1,1,1, |
el17arm | 33:023f57d52b1c | 29 | 0,1,0, |
el17arm | 33:023f57d52b1c | 30 | 1,1,1, |
el17arm | 33:023f57d52b1c | 31 | 1,1,1, |
el17arm | 33:023f57d52b1c | 32 | 0,1,0, |
el17arm | 33:023f57d52b1c | 33 | 1,1,0, |
el17arm | 33:023f57d52b1c | 34 | }; |
el17arm | 49:9bea7089b657 | 35 | // enemy bitmap |
el17arm | 33:023f57d52b1c | 36 | const int enemy[15] = { |
el17arm | 33:023f57d52b1c | 37 | |
el17arm | 33:023f57d52b1c | 38 | 1,1,1, |
el17arm | 33:023f57d52b1c | 39 | 1,0,1, |
el17arm | 33:023f57d52b1c | 40 | 1,1,1, |
el17arm | 33:023f57d52b1c | 41 | 0,1,0, |
el17arm | 33:023f57d52b1c | 42 | 1,1,1, |
el17arm | 33:023f57d52b1c | 43 | }; |
el17arm | 49:9bea7089b657 | 44 | // key bitmap |
el17arm | 33:023f57d52b1c | 45 | const int key[12] = { |
el17arm | 41:0cf320f73424 | 46 | |
el17arm | 33:023f57d52b1c | 47 | 1,1,0,0, |
el17arm | 33:023f57d52b1c | 48 | 1,0,1,1, |
el17arm | 33:023f57d52b1c | 49 | 1,1,0,1, |
el17arm | 33:023f57d52b1c | 50 | }; |
el17arm | 49:9bea7089b657 | 51 | // blank bitmap to show key collected |
el17arm | 33:023f57d52b1c | 52 | const int key_collected[12] = { |
el17arm | 33:023f57d52b1c | 53 | |
el17arm | 33:023f57d52b1c | 54 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 55 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 56 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 57 | }; |
el17arm | 49:9bea7089b657 | 58 | // trap bitmap |
el17arm | 33:023f57d52b1c | 59 | const int spike[9] = { |
el17arm | 33:023f57d52b1c | 60 | |
el17arm | 34:c5a042973e0c | 61 | 1,0,1, |
el17arm | 33:023f57d52b1c | 62 | 0,1,0, |
el17arm | 34:c5a042973e0c | 63 | 1,0,1, |
el17arm | 33:023f57d52b1c | 64 | }; |
el17arm | 49:9bea7089b657 | 65 | // solid block bitmap |
el17arm | 34:c5a042973e0c | 66 | const int solid_block[18] = { |
el17arm | 33:023f57d52b1c | 67 | |
el17arm | 34:c5a042973e0c | 68 | 1,1,1,1,1,1, |
el17arm | 34:c5a042973e0c | 69 | 1,0,1,1,0,1, |
el17arm | 34:c5a042973e0c | 70 | 1,1,1,1,1,1, |
el17arm | 33:023f57d52b1c | 71 | }; |
el17arm | 49:9bea7089b657 | 72 | // level exit bitmap |
el17arm | 33:023f57d52b1c | 73 | const int door[30] = { |
el17arm | 33:023f57d52b1c | 74 | |
el17arm | 33:023f57d52b1c | 75 | 1,1,1,1,1, |
el17arm | 33:023f57d52b1c | 76 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 77 | 1,1,0,1,1, |
el17arm | 33:023f57d52b1c | 78 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 79 | 1,1,0,1,1, |
el17arm | 33:023f57d52b1c | 80 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 81 | }; |
el17arm | 38:55bb9da08a52 | 82 | |
el17arm | 33:023f57d52b1c | 83 | |
el17arm | 58:4a826093d9e9 | 84 | /////////////////////////////////////////////////////////////////////////////// |
el17arm | 52:715791fc08a1 | 85 | |
el17arm | 52:715791fc08a1 | 86 | /** Sprites Class |
el17arm | 56:8c827d1cae3b | 87 | @details Draws sprites and sets all collision rules |
el17arm | 52:715791fc08a1 | 88 | @author Andrew Milner University of Leeds |
el17arm | 52:715791fc08a1 | 89 | @date April 2019 |
el17arm | 52:715791fc08a1 | 90 | */ |
el17arm | 52:715791fc08a1 | 91 | |
el17arm | 33:023f57d52b1c | 92 | class Sprites |
el17arm | 33:023f57d52b1c | 93 | { |
el17arm | 33:023f57d52b1c | 94 | |
el17arm | 33:023f57d52b1c | 95 | public: |
el17arm | 53:082c22ac2f9a | 96 | /** Constructor |
el17arm | 49:9bea7089b657 | 97 | */ |
el17arm | 33:023f57d52b1c | 98 | Sprites(); |
el17arm | 53:082c22ac2f9a | 99 | /** Deconstructor |
el17arm | 53:082c22ac2f9a | 100 | */ |
el17arm | 33:023f57d52b1c | 101 | ~Sprites(); |
el17arm | 53:082c22ac2f9a | 102 | /** Gets x and y position of player. |
el17arm | 53:082c22ac2f9a | 103 | */ |
el17arm | 41:0cf320f73424 | 104 | Vector2D get_pos(); |
el17arm | 53:082c22ac2f9a | 105 | /** States starting position of player. |
el17arm | 60:3df033345059 | 106 | @param x miner position. |
el17arm | 60:3df033345059 | 107 | @param y miner position. |
el17arm | 53:082c22ac2f9a | 108 | */ |
el17arm | 33:023f57d52b1c | 109 | void miner_init(int x, int y); |
el17arm | 53:082c22ac2f9a | 110 | /** Updates player x position. |
el17arm | 53:082c22ac2f9a | 111 | @details Updates x positon depending on direction of joystick. Will only update |
el17arm | 53:082c22ac2f9a | 112 | * position if no collision detected. Function also stops player leaving screen |
el17arm | 53:082c22ac2f9a | 113 | * at the left and right sides of screen. |
el17arm | 54:7fa8c07fdea4 | 114 | @param d Direction enum from Gamepad library. |
el17arm | 53:082c22ac2f9a | 115 | */ |
el17arm | 45:bad704c546d4 | 116 | void miner_move(Direction d, N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 117 | /** Draws sprite facing direction moving. |
el17arm | 53:082c22ac2f9a | 118 | @details _direction states if player left or right facing, function draws |
el17arm | 53:082c22ac2f9a | 119 | * left or right facing sprite according. |
el17arm | 53:082c22ac2f9a | 120 | */ |
el17arm | 33:023f57d52b1c | 121 | void miner_draw(N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 122 | /** States when player is on a platform. |
el17arm | 53:082c22ac2f9a | 123 | @details if _jump true then player can jump, this prevents mid-air jumping. |
el17arm | 53:082c22ac2f9a | 124 | * Also states conditions for gravity so player will fall unless on top |
el17arm | 53:082c22ac2f9a | 125 | * of a platform. |
el17arm | 53:082c22ac2f9a | 126 | */ |
el17arm | 53:082c22ac2f9a | 127 | void miner_land(N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 128 | /** Contains jump conditions and updates player position while jumping. |
el17arm | 53:082c22ac2f9a | 129 | @details When A button pressed players y position increases until preset value |
el17arm | 53:082c22ac2f9a | 130 | * is reached. Jump flag is true while player y is increasing and false all other |
el17arm | 53:082c22ac2f9a | 131 | * times, this prevents double jumping. |
el17arm | 53:082c22ac2f9a | 132 | */ |
el17arm | 53:082c22ac2f9a | 133 | void miner_jump(N5110 &lcd, Gamepad &pad); |
el17arm | 53:082c22ac2f9a | 134 | /** Player falls if not on platform. |
el17arm | 53:082c22ac2f9a | 135 | */ |
el17arm | 33:023f57d52b1c | 136 | void miner_gravity(N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 137 | /** initialises enemies |
el17arm | 60:3df033345059 | 138 | @param i index these will always be 0, 1, 2 so each enemy is treated individually. |
el17arm | 54:7fa8c07fdea4 | 139 | @param x position. |
el17arm | 54:7fa8c07fdea4 | 140 | @param y position. |
el17arm | 53:082c22ac2f9a | 141 | @param distance in pixels enemy to travel. |
el17arm | 53:082c22ac2f9a | 142 | */ |
el17arm | 33:023f57d52b1c | 143 | void enemy_init(int i, int x, int y, int d); |
el17arm | 53:082c22ac2f9a | 144 | /** Updates enemy movement. |
el17arm | 60:3df033345059 | 145 | @param i index these will always be 0 - 2 so each enemy is treated individually. |
el17arm | 54:7fa8c07fdea4 | 146 | @param velocity how many pixels enemies will move each loop. |
el17arm | 53:082c22ac2f9a | 147 | */ |
el17arm | 33:023f57d52b1c | 148 | void enemy_move(int i, double v, N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 149 | /** States conditions for collision between enemy and player. |
el17arm | 53:082c22ac2f9a | 150 | @details uses get_pos() and detects if any overlap between player and enemies. |
el17arm | 60:3df033345059 | 151 | @param i index these will always be 0, 1, 2 so each enemy is treated individually. |
el17arm | 53:082c22ac2f9a | 152 | @return will return true if collision detected. |
el17arm | 53:082c22ac2f9a | 153 | */ |
el17arm | 33:023f57d52b1c | 154 | bool enemy_collision(int i); |
el17arm | 53:082c22ac2f9a | 155 | /** States conditions for drawing and collection of keys. |
el17arm | 53:082c22ac2f9a | 156 | @details Each key is displayed while key flag is false, once collected, key is deleted |
el17arm | 53:082c22ac2f9a | 157 | * and flag is changed to true. |
el17arm | 64:b373b6bf8255 | 158 | @param k index so each key is treated independently |
el17arm | 54:7fa8c07fdea4 | 159 | @param x key position. |
el17arm | 54:7fa8c07fdea4 | 160 | @param y key position. |
el17arm | 53:082c22ac2f9a | 161 | */ |
el17arm | 33:023f57d52b1c | 162 | void key_collect(int k, int x, int y, N5110 &lcd, Gamepad &pad); |
el17arm | 53:082c22ac2f9a | 163 | /** Counts keys collected. |
el17arm | 53:082c22ac2f9a | 164 | @return number of keys collected. |
el17arm | 53:082c22ac2f9a | 165 | */ |
el17arm | 40:913339e324b8 | 166 | int keys_collected(); |
el17arm | 65:d807f9d9d0b3 | 167 | /** makes _keys zero |
el17arm | 65:d807f9d9d0b3 | 168 | @details When game over occurs keys need to be reset to zero |
el17arm | 65:d807f9d9d0b3 | 169 | */ |
el17arm | 65:d807f9d9d0b3 | 170 | void zero_keys(); |
el17arm | 53:082c22ac2f9a | 171 | /** Draws level exit and detects player collision |
el17arm | 53:082c22ac2f9a | 172 | @details takes player position from get_pos() and detects if overlap between |
el17arm | 53:082c22ac2f9a | 173 | player and the exit sprite. |
el17arm | 60:3df033345059 | 174 | @param x exit position. |
el17arm | 60:3df033345059 | 175 | @param y exit position. |
el17arm | 53:082c22ac2f9a | 176 | */ |
el17arm | 53:082c22ac2f9a | 177 | bool exit_level(int x, int y, N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 178 | /** Draws traps and detects player collision |
el17arm | 53:082c22ac2f9a | 179 | @details takes player position from get_pos() and detects if overlap between |
el17arm | 53:082c22ac2f9a | 180 | player and the trap sprite. |
el17arm | 54:7fa8c07fdea4 | 181 | @param x trap position. |
el17arm | 54:7fa8c07fdea4 | 182 | @param y trap position. |
el17arm | 53:082c22ac2f9a | 183 | */ |
el17arm | 37:4d525a37d5d2 | 184 | bool trap(int x, int y, N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 185 | /** Draws blocks and detects player collision. |
el17arm | 60:3df033345059 | 186 | @param d direction so player can turn around if collision with block. |
el17arm | 60:3df033345059 | 187 | @Param i index so collision rules between blocks dont clash, will always be numbered 0 - 4. |
el17arm | 54:7fa8c07fdea4 | 188 | @param x block position. |
el17arm | 54:7fa8c07fdea4 | 189 | @param y block position. |
el17arm | 53:082c22ac2f9a | 190 | */ |
el17arm | 43:1ec6b6293c6b | 191 | void blocks(Direction d, int i, int x, int y, N5110 &lcd); |
el17arm | 53:082c22ac2f9a | 192 | /** Checks if player has collided with any blocks. |
el17arm | 54:7fa8c07fdea4 | 193 | @return if player is contact with any block returns true. |
el17arm | 53:082c22ac2f9a | 194 | */ |
el17arm | 43:1ec6b6293c6b | 195 | bool block_collision(); |
el17arm | 53:082c22ac2f9a | 196 | /** Draws sinking blocks and detects player contact. |
el17arm | 54:7fa8c07fdea4 | 197 | @param x1 sinking block starting position. |
el17arm | 54:7fa8c07fdea4 | 198 | @param y sinking block position. |
el17arm | 54:7fa8c07fdea4 | 199 | @param x2 Sinking block finish position. |
el17arm | 53:082c22ac2f9a | 200 | */ |
el17arm | 59:d82d49a7a4d4 | 201 | void soft_blocks(int x1, int y, int x2, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 202 | |
el17arm | 60:3df033345059 | 203 | bool _key[5]; /*initialise key flag, will only draw key if false, array identifies keys |
el17arm | 64:b373b6bf8255 | 204 | individually, made global variable as key_reinit() needs to reset flag at start of each level*/ |
el17arm | 60:3df033345059 | 205 | |
el17arm | 33:023f57d52b1c | 206 | private: |
el17arm | 33:023f57d52b1c | 207 | |
el17arm | 33:023f57d52b1c | 208 | int _direction; |
el17arm | 53:082c22ac2f9a | 209 | bool _gravity; |
el17arm | 33:023f57d52b1c | 210 | bool _jump; |
el17arm | 33:023f57d52b1c | 211 | int _y; |
el17arm | 33:023f57d52b1c | 212 | int _x; |
el17arm | 33:023f57d52b1c | 213 | bool _j_flag; |
el17arm | 33:023f57d52b1c | 214 | int _j_counter; |
el17arm | 33:023f57d52b1c | 215 | |
el17arm | 58:4a826093d9e9 | 216 | double _kx[5]; // key x position |
el17arm | 58:4a826093d9e9 | 217 | double _ky[5]; // key y position |
el17arm | 58:4a826093d9e9 | 218 | int _keys; // keeps count of how many keys collected |
el17arm | 36:203ec93b4cc7 | 219 | |
el17arm | 58:4a826093d9e9 | 220 | bool _eflag[5]; // initialise enemy flag, array identifies each enemy individually |
el17arm | 58:4a826093d9e9 | 221 | double _ex[5]; // enemy x position |
el17arm | 58:4a826093d9e9 | 222 | double _ey[5]; // enemy y position |
el17arm | 58:4a826093d9e9 | 223 | int _counter[5]; // enemy counter, counts pixels moved |
el17arm | 58:4a826093d9e9 | 224 | int _distance[5];// distance enemy will travel before turning round |
el17arm | 36:203ec93b4cc7 | 225 | |
el17arm | 58:4a826093d9e9 | 226 | double _bx[5]; // block x position array identifies each block individually |
el17arm | 58:4a826093d9e9 | 227 | double _by[5]; // block y position array |
el17arm | 58:4a826093d9e9 | 228 | bool _collision[5]; // collision indicator for each individual block |
el17arm | 44:e29458976114 | 229 | |
el17arm | 33:023f57d52b1c | 230 | }; |
el17arm | 33:023f57d52b1c | 231 | #endif |