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Dependencies: mbed
Sprites/Sprites.h@37:4d525a37d5d2, 2019-04-12 (annotated)
- Committer:
- el17arm
- Date:
- Fri Apr 12 18:10:11 2019 +0000
- Revision:
- 37:4d525a37d5d2
- Parent:
- 36:203ec93b4cc7
- Child:
- 38:55bb9da08a52
started using structs in Level1 class to build level, far more efficient and presenetable
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17arm | 33:023f57d52b1c | 1 | #ifndef SPRITES_H |
el17arm | 33:023f57d52b1c | 2 | #define SPRITES_H |
el17arm | 33:023f57d52b1c | 3 | |
el17arm | 33:023f57d52b1c | 4 | #include "mbed.h" |
el17arm | 33:023f57d52b1c | 5 | #include "N5110.h" |
el17arm | 33:023f57d52b1c | 6 | #include "Gamepad.h" |
el17arm | 33:023f57d52b1c | 7 | |
el17arm | 33:023f57d52b1c | 8 | const int miner_right[24] = { |
el17arm | 33:023f57d52b1c | 9 | 1,1,1, |
el17arm | 33:023f57d52b1c | 10 | 1,1,0, |
el17arm | 33:023f57d52b1c | 11 | 1,1,1, |
el17arm | 33:023f57d52b1c | 12 | 0,1,0, |
el17arm | 33:023f57d52b1c | 13 | 1,1,1, |
el17arm | 33:023f57d52b1c | 14 | 1,1,1, |
el17arm | 33:023f57d52b1c | 15 | 0,1,0, |
el17arm | 33:023f57d52b1c | 16 | 0,1,1, |
el17arm | 33:023f57d52b1c | 17 | |
el17arm | 33:023f57d52b1c | 18 | }; |
el17arm | 33:023f57d52b1c | 19 | |
el17arm | 33:023f57d52b1c | 20 | const int miner_left[24] = { |
el17arm | 33:023f57d52b1c | 21 | 1,1,1, |
el17arm | 33:023f57d52b1c | 22 | 0,1,1, |
el17arm | 33:023f57d52b1c | 23 | 1,1,1, |
el17arm | 33:023f57d52b1c | 24 | 0,1,0, |
el17arm | 33:023f57d52b1c | 25 | 1,1,1, |
el17arm | 33:023f57d52b1c | 26 | 1,1,1, |
el17arm | 33:023f57d52b1c | 27 | 0,1,0, |
el17arm | 33:023f57d52b1c | 28 | 1,1,0, |
el17arm | 33:023f57d52b1c | 29 | }; |
el17arm | 33:023f57d52b1c | 30 | |
el17arm | 33:023f57d52b1c | 31 | const int enemy[15] = { |
el17arm | 33:023f57d52b1c | 32 | |
el17arm | 33:023f57d52b1c | 33 | 1,1,1, |
el17arm | 33:023f57d52b1c | 34 | 1,0,1, |
el17arm | 33:023f57d52b1c | 35 | 1,1,1, |
el17arm | 33:023f57d52b1c | 36 | 0,1,0, |
el17arm | 33:023f57d52b1c | 37 | 1,1,1, |
el17arm | 33:023f57d52b1c | 38 | }; |
el17arm | 33:023f57d52b1c | 39 | |
el17arm | 33:023f57d52b1c | 40 | const int key[12] = { |
el17arm | 33:023f57d52b1c | 41 | 1,1,0,0, |
el17arm | 33:023f57d52b1c | 42 | 1,0,1,1, |
el17arm | 33:023f57d52b1c | 43 | 1,1,0,1, |
el17arm | 33:023f57d52b1c | 44 | }; |
el17arm | 33:023f57d52b1c | 45 | |
el17arm | 33:023f57d52b1c | 46 | const int key_collected[12] = { |
el17arm | 33:023f57d52b1c | 47 | |
el17arm | 33:023f57d52b1c | 48 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 49 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 50 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 51 | }; |
el17arm | 33:023f57d52b1c | 52 | |
el17arm | 33:023f57d52b1c | 53 | const int spike[9] = { |
el17arm | 33:023f57d52b1c | 54 | |
el17arm | 34:c5a042973e0c | 55 | 1,0,1, |
el17arm | 33:023f57d52b1c | 56 | 0,1,0, |
el17arm | 34:c5a042973e0c | 57 | 1,0,1, |
el17arm | 33:023f57d52b1c | 58 | }; |
el17arm | 33:023f57d52b1c | 59 | |
el17arm | 34:c5a042973e0c | 60 | const int solid_block[18] = { |
el17arm | 33:023f57d52b1c | 61 | |
el17arm | 34:c5a042973e0c | 62 | 1,1,1,1,1,1, |
el17arm | 34:c5a042973e0c | 63 | 1,0,1,1,0,1, |
el17arm | 34:c5a042973e0c | 64 | 1,1,1,1,1,1, |
el17arm | 34:c5a042973e0c | 65 | |
el17arm | 33:023f57d52b1c | 66 | }; |
el17arm | 33:023f57d52b1c | 67 | |
el17arm | 33:023f57d52b1c | 68 | const int door[30] = { |
el17arm | 33:023f57d52b1c | 69 | |
el17arm | 33:023f57d52b1c | 70 | 1,1,1,1,1, |
el17arm | 33:023f57d52b1c | 71 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 72 | 1,1,0,1,1, |
el17arm | 33:023f57d52b1c | 73 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 74 | 1,1,0,1,1, |
el17arm | 33:023f57d52b1c | 75 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 76 | }; |
el17arm | 33:023f57d52b1c | 77 | |
el17arm | 33:023f57d52b1c | 78 | struct enemies { |
el17arm | 33:023f57d52b1c | 79 | bool eflag[5]; |
el17arm | 33:023f57d52b1c | 80 | double ex[5]; |
el17arm | 33:023f57d52b1c | 81 | double ey[5]; |
el17arm | 33:023f57d52b1c | 82 | int counter[5]; |
el17arm | 33:023f57d52b1c | 83 | int distance[5]; |
el17arm | 34:c5a042973e0c | 84 | |
el17arm | 34:c5a042973e0c | 85 | |
el17arm | 33:023f57d52b1c | 86 | }; |
el17arm | 33:023f57d52b1c | 87 | |
el17arm | 33:023f57d52b1c | 88 | class Sprites |
el17arm | 33:023f57d52b1c | 89 | { |
el17arm | 33:023f57d52b1c | 90 | |
el17arm | 33:023f57d52b1c | 91 | public: |
el17arm | 33:023f57d52b1c | 92 | |
el17arm | 33:023f57d52b1c | 93 | Sprites(); |
el17arm | 33:023f57d52b1c | 94 | ~Sprites(); |
el17arm | 33:023f57d52b1c | 95 | |
el17arm | 33:023f57d52b1c | 96 | void miner_init(int x, int y); |
el17arm | 33:023f57d52b1c | 97 | void miner_move(Direction d, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 98 | void miner_draw(N5110 &lcd); |
el17arm | 33:023f57d52b1c | 99 | void miner_gravity(N5110 &lcd); |
el17arm | 37:4d525a37d5d2 | 100 | int miner_jump(N5110 &lcd, Gamepad &pad); |
el17arm | 33:023f57d52b1c | 101 | void miner_land(N5110 &lcd); |
el17arm | 33:023f57d52b1c | 102 | |
el17arm | 33:023f57d52b1c | 103 | void enemy_init(int i, int x, int y, int d); |
el17arm | 33:023f57d52b1c | 104 | void enemy_move(int i, double v, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 105 | bool enemy_collision(int i); |
el17arm | 33:023f57d52b1c | 106 | |
el17arm | 33:023f57d52b1c | 107 | void key_collect(int k, int x, int y, N5110 &lcd, Gamepad &pad); |
el17arm | 33:023f57d52b1c | 108 | int keys_collected(); |
el17arm | 33:023f57d52b1c | 109 | |
el17arm | 33:023f57d52b1c | 110 | bool exit_level(int x, int y, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 111 | |
el17arm | 37:4d525a37d5d2 | 112 | bool trap(int x, int y, N5110 &lcd); |
el17arm | 36:203ec93b4cc7 | 113 | void blocks(Direction d, int b, int x, int y, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 114 | void soft_blocks(int x, int y, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 115 | |
el17arm | 33:023f57d52b1c | 116 | Vector2D get_pos(); |
el17arm | 33:023f57d52b1c | 117 | |
el17arm | 33:023f57d52b1c | 118 | private: |
el17arm | 33:023f57d52b1c | 119 | |
el17arm | 33:023f57d52b1c | 120 | int _direction; |
el17arm | 33:023f57d52b1c | 121 | int _gravity; |
el17arm | 33:023f57d52b1c | 122 | bool _jump; |
el17arm | 33:023f57d52b1c | 123 | int _y; |
el17arm | 33:023f57d52b1c | 124 | int _x; |
el17arm | 33:023f57d52b1c | 125 | bool _j_flag; |
el17arm | 33:023f57d52b1c | 126 | int _j_counter; |
el17arm | 33:023f57d52b1c | 127 | |
el17arm | 34:c5a042973e0c | 128 | bool block[5]; |
el17arm | 36:203ec93b4cc7 | 129 | bool right_collision; |
el17arm | 36:203ec93b4cc7 | 130 | bool left_collision; |
el17arm | 36:203ec93b4cc7 | 131 | |
el17arm | 36:203ec93b4cc7 | 132 | bool _collision; |
el17arm | 36:203ec93b4cc7 | 133 | int _keys; |
el17arm | 36:203ec93b4cc7 | 134 | |
el17arm | 34:c5a042973e0c | 135 | double bx[5]; |
el17arm | 34:c5a042973e0c | 136 | double by[5]; |
el17arm | 33:023f57d52b1c | 137 | enemies _enem; |
el17arm | 37:4d525a37d5d2 | 138 | bool _key[5]; |
el17arm | 37:4d525a37d5d2 | 139 | double kx[5]; |
el17arm | 37:4d525a37d5d2 | 140 | double ky[5]; |
el17arm | 37:4d525a37d5d2 | 141 | |
el17arm | 36:203ec93b4cc7 | 142 | |
el17arm | 33:023f57d52b1c | 143 | }; |
el17arm | 33:023f57d52b1c | 144 | #endif |