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Dependencies: mbed
Sprites/Sprites.h@45:bad704c546d4, 2019-04-24 (annotated)
- Committer:
- el17arm
- Date:
- Wed Apr 24 13:17:58 2019 +0000
- Revision:
- 45:bad704c546d4
- Parent:
- 44:e29458976114
- Child:
- 49:9bea7089b657
Test publish
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17arm | 33:023f57d52b1c | 1 | #ifndef SPRITES_H |
el17arm | 33:023f57d52b1c | 2 | #define SPRITES_H |
el17arm | 33:023f57d52b1c | 3 | |
el17arm | 33:023f57d52b1c | 4 | #include "mbed.h" |
el17arm | 33:023f57d52b1c | 5 | #include "N5110.h" |
el17arm | 33:023f57d52b1c | 6 | #include "Gamepad.h" |
el17arm | 41:0cf320f73424 | 7 | |
el17arm | 45:bad704c546d4 | 8 | /** Sprites Class |
el17arm | 45:bad704c546d4 | 9 | @author Andrew Milner University of Leeds |
el17arm | 45:bad704c546d4 | 10 | @brief Draws sprites and sets all collision rules |
el17arm | 45:bad704c546d4 | 11 | @date April 2019 |
el17arm | 45:bad704c546d4 | 12 | */ |
el17arm | 45:bad704c546d4 | 13 | |
el17arm | 45:bad704c546d4 | 14 | /////////// All sprite bitmaps//////////////// |
el17arm | 33:023f57d52b1c | 15 | |
el17arm | 33:023f57d52b1c | 16 | const int miner_right[24] = { |
el17arm | 41:0cf320f73424 | 17 | |
el17arm | 33:023f57d52b1c | 18 | 1,1,1, |
el17arm | 33:023f57d52b1c | 19 | 1,1,0, |
el17arm | 33:023f57d52b1c | 20 | 1,1,1, |
el17arm | 33:023f57d52b1c | 21 | 0,1,0, |
el17arm | 33:023f57d52b1c | 22 | 1,1,1, |
el17arm | 33:023f57d52b1c | 23 | 1,1,1, |
el17arm | 33:023f57d52b1c | 24 | 0,1,0, |
el17arm | 33:023f57d52b1c | 25 | 0,1,1, |
el17arm | 33:023f57d52b1c | 26 | |
el17arm | 33:023f57d52b1c | 27 | }; |
el17arm | 33:023f57d52b1c | 28 | |
el17arm | 33:023f57d52b1c | 29 | const int miner_left[24] = { |
el17arm | 41:0cf320f73424 | 30 | |
el17arm | 33:023f57d52b1c | 31 | 1,1,1, |
el17arm | 33:023f57d52b1c | 32 | 0,1,1, |
el17arm | 33:023f57d52b1c | 33 | 1,1,1, |
el17arm | 33:023f57d52b1c | 34 | 0,1,0, |
el17arm | 33:023f57d52b1c | 35 | 1,1,1, |
el17arm | 33:023f57d52b1c | 36 | 1,1,1, |
el17arm | 33:023f57d52b1c | 37 | 0,1,0, |
el17arm | 33:023f57d52b1c | 38 | 1,1,0, |
el17arm | 33:023f57d52b1c | 39 | }; |
el17arm | 33:023f57d52b1c | 40 | |
el17arm | 33:023f57d52b1c | 41 | const int enemy[15] = { |
el17arm | 33:023f57d52b1c | 42 | |
el17arm | 33:023f57d52b1c | 43 | 1,1,1, |
el17arm | 33:023f57d52b1c | 44 | 1,0,1, |
el17arm | 33:023f57d52b1c | 45 | 1,1,1, |
el17arm | 33:023f57d52b1c | 46 | 0,1,0, |
el17arm | 33:023f57d52b1c | 47 | 1,1,1, |
el17arm | 33:023f57d52b1c | 48 | }; |
el17arm | 33:023f57d52b1c | 49 | |
el17arm | 33:023f57d52b1c | 50 | const int key[12] = { |
el17arm | 41:0cf320f73424 | 51 | |
el17arm | 33:023f57d52b1c | 52 | 1,1,0,0, |
el17arm | 33:023f57d52b1c | 53 | 1,0,1,1, |
el17arm | 33:023f57d52b1c | 54 | 1,1,0,1, |
el17arm | 33:023f57d52b1c | 55 | }; |
el17arm | 33:023f57d52b1c | 56 | |
el17arm | 33:023f57d52b1c | 57 | const int key_collected[12] = { |
el17arm | 33:023f57d52b1c | 58 | |
el17arm | 33:023f57d52b1c | 59 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 60 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 61 | 0,0,0,0, |
el17arm | 33:023f57d52b1c | 62 | }; |
el17arm | 33:023f57d52b1c | 63 | |
el17arm | 33:023f57d52b1c | 64 | const int spike[9] = { |
el17arm | 33:023f57d52b1c | 65 | |
el17arm | 34:c5a042973e0c | 66 | 1,0,1, |
el17arm | 33:023f57d52b1c | 67 | 0,1,0, |
el17arm | 34:c5a042973e0c | 68 | 1,0,1, |
el17arm | 33:023f57d52b1c | 69 | }; |
el17arm | 33:023f57d52b1c | 70 | |
el17arm | 34:c5a042973e0c | 71 | const int solid_block[18] = { |
el17arm | 33:023f57d52b1c | 72 | |
el17arm | 34:c5a042973e0c | 73 | 1,1,1,1,1,1, |
el17arm | 34:c5a042973e0c | 74 | 1,0,1,1,0,1, |
el17arm | 34:c5a042973e0c | 75 | 1,1,1,1,1,1, |
el17arm | 33:023f57d52b1c | 76 | }; |
el17arm | 33:023f57d52b1c | 77 | |
el17arm | 33:023f57d52b1c | 78 | const int door[30] = { |
el17arm | 33:023f57d52b1c | 79 | |
el17arm | 33:023f57d52b1c | 80 | 1,1,1,1,1, |
el17arm | 33:023f57d52b1c | 81 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 82 | 1,1,0,1,1, |
el17arm | 33:023f57d52b1c | 83 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 84 | 1,1,0,1,1, |
el17arm | 33:023f57d52b1c | 85 | 1,0,1,0,1, |
el17arm | 33:023f57d52b1c | 86 | }; |
el17arm | 38:55bb9da08a52 | 87 | |
el17arm | 45:bad704c546d4 | 88 | /////////structs for sprite parameters and collision detection////////////// |
el17arm | 38:55bb9da08a52 | 89 | |
el17arm | 38:55bb9da08a52 | 90 | struct keyed { |
el17arm | 38:55bb9da08a52 | 91 | bool key[5]; |
el17arm | 38:55bb9da08a52 | 92 | double kx[5]; |
el17arm | 38:55bb9da08a52 | 93 | double ky[5]; |
el17arm | 38:55bb9da08a52 | 94 | }; |
el17arm | 38:55bb9da08a52 | 95 | |
el17arm | 40:913339e324b8 | 96 | struct enemies_init { |
el17arm | 40:913339e324b8 | 97 | bool eflag[5]; |
el17arm | 40:913339e324b8 | 98 | double ex[5]; |
el17arm | 40:913339e324b8 | 99 | double ey[5]; |
el17arm | 40:913339e324b8 | 100 | int counter[5]; |
el17arm | 40:913339e324b8 | 101 | int distance[5]; |
el17arm | 40:913339e324b8 | 102 | }; |
el17arm | 40:913339e324b8 | 103 | |
el17arm | 43:1ec6b6293c6b | 104 | struct Solid_blocks_init { |
el17arm | 43:1ec6b6293c6b | 105 | int block[5]; |
el17arm | 43:1ec6b6293c6b | 106 | double bx[5]; |
el17arm | 43:1ec6b6293c6b | 107 | double by[5]; |
el17arm | 43:1ec6b6293c6b | 108 | bool collision[5]; |
el17arm | 40:913339e324b8 | 109 | |
el17arm | 43:1ec6b6293c6b | 110 | }; |
el17arm | 45:bad704c546d4 | 111 | /////////////structs for populating levels////////////////// |
el17arm | 38:55bb9da08a52 | 112 | |
el17arm | 38:55bb9da08a52 | 113 | struct Enemies { |
el17arm | 40:913339e324b8 | 114 | bool f[5]; |
el17arm | 40:913339e324b8 | 115 | double ex[5]; |
el17arm | 40:913339e324b8 | 116 | double ey[5]; |
el17arm | 40:913339e324b8 | 117 | int c[5]; |
el17arm | 40:913339e324b8 | 118 | int d[5]; |
el17arm | 40:913339e324b8 | 119 | double v[5]; |
el17arm | 38:55bb9da08a52 | 120 | }; |
el17arm | 38:55bb9da08a52 | 121 | |
el17arm | 38:55bb9da08a52 | 122 | struct Traps { |
el17arm | 40:913339e324b8 | 123 | double tx[5]; |
el17arm | 40:913339e324b8 | 124 | double ty[5]; |
el17arm | 38:55bb9da08a52 | 125 | }; |
el17arm | 38:55bb9da08a52 | 126 | |
el17arm | 38:55bb9da08a52 | 127 | struct Keys { |
el17arm | 40:913339e324b8 | 128 | double kx[5]; |
el17arm | 40:913339e324b8 | 129 | double ky[5]; |
el17arm | 38:55bb9da08a52 | 130 | }; |
el17arm | 38:55bb9da08a52 | 131 | |
el17arm | 38:55bb9da08a52 | 132 | struct Solid_blocks { |
el17arm | 40:913339e324b8 | 133 | double bx[5]; |
el17arm | 40:913339e324b8 | 134 | double by[5]; |
el17arm | 38:55bb9da08a52 | 135 | }; |
el17arm | 38:55bb9da08a52 | 136 | |
el17arm | 38:55bb9da08a52 | 137 | struct Soft_blocks { |
el17arm | 41:0cf320f73424 | 138 | double sx1[5]; |
el17arm | 40:913339e324b8 | 139 | double sy[5]; |
el17arm | 41:0cf320f73424 | 140 | int sx2[5]; |
el17arm | 40:913339e324b8 | 141 | }; |
el17arm | 40:913339e324b8 | 142 | |
el17arm | 40:913339e324b8 | 143 | struct Level_exit { |
el17arm | 40:913339e324b8 | 144 | double lx[5]; |
el17arm | 40:913339e324b8 | 145 | double ly[5]; |
el17arm | 33:023f57d52b1c | 146 | }; |
el17arm | 33:023f57d52b1c | 147 | |
el17arm | 33:023f57d52b1c | 148 | class Sprites |
el17arm | 33:023f57d52b1c | 149 | { |
el17arm | 33:023f57d52b1c | 150 | |
el17arm | 33:023f57d52b1c | 151 | public: |
el17arm | 33:023f57d52b1c | 152 | |
el17arm | 33:023f57d52b1c | 153 | Sprites(); |
el17arm | 33:023f57d52b1c | 154 | ~Sprites(); |
el17arm | 41:0cf320f73424 | 155 | Vector2D get_pos(); |
el17arm | 33:023f57d52b1c | 156 | |
el17arm | 33:023f57d52b1c | 157 | void miner_init(int x, int y); |
el17arm | 45:bad704c546d4 | 158 | void miner_move(Direction d, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 159 | void miner_draw(N5110 &lcd); |
el17arm | 33:023f57d52b1c | 160 | void miner_gravity(N5110 &lcd); |
el17arm | 45:bad704c546d4 | 161 | void miner_jump(N5110 &lcd, Gamepad &pad); |
el17arm | 33:023f57d52b1c | 162 | void miner_land(N5110 &lcd); |
el17arm | 33:023f57d52b1c | 163 | |
el17arm | 33:023f57d52b1c | 164 | void enemy_init(int i, int x, int y, int d); |
el17arm | 33:023f57d52b1c | 165 | void enemy_move(int i, double v, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 166 | bool enemy_collision(int i); |
el17arm | 33:023f57d52b1c | 167 | |
el17arm | 33:023f57d52b1c | 168 | void key_collect(int k, int x, int y, N5110 &lcd, Gamepad &pad); |
el17arm | 40:913339e324b8 | 169 | int keys_collected(); |
el17arm | 33:023f57d52b1c | 170 | |
el17arm | 37:4d525a37d5d2 | 171 | bool trap(int x, int y, N5110 &lcd); |
el17arm | 43:1ec6b6293c6b | 172 | void blocks(Direction d, int i, int x, int y, N5110 &lcd); |
el17arm | 43:1ec6b6293c6b | 173 | bool block_collision(); |
el17arm | 38:55bb9da08a52 | 174 | void soft_blocks(int x, int y, int z, N5110 &lcd); |
el17arm | 33:023f57d52b1c | 175 | |
el17arm | 41:0cf320f73424 | 176 | bool exit_level(int x, int y, N5110 &lcd); |
el17arm | 43:1ec6b6293c6b | 177 | keyed _k; |
el17arm | 44:e29458976114 | 178 | enemies_init _enem; |
el17arm | 41:0cf320f73424 | 179 | |
el17arm | 43:1ec6b6293c6b | 180 | |
el17arm | 38:55bb9da08a52 | 181 | |
el17arm | 33:023f57d52b1c | 182 | private: |
el17arm | 33:023f57d52b1c | 183 | |
el17arm | 33:023f57d52b1c | 184 | int _direction; |
el17arm | 33:023f57d52b1c | 185 | int _gravity; |
el17arm | 33:023f57d52b1c | 186 | bool _jump; |
el17arm | 33:023f57d52b1c | 187 | int _y; |
el17arm | 33:023f57d52b1c | 188 | int _x; |
el17arm | 33:023f57d52b1c | 189 | bool _j_flag; |
el17arm | 33:023f57d52b1c | 190 | int _j_counter; |
el17arm | 33:023f57d52b1c | 191 | |
el17arm | 34:c5a042973e0c | 192 | bool block[5]; |
el17arm | 36:203ec93b4cc7 | 193 | bool right_collision; |
el17arm | 36:203ec93b4cc7 | 194 | bool left_collision; |
el17arm | 36:203ec93b4cc7 | 195 | |
el17arm | 36:203ec93b4cc7 | 196 | bool _collision; |
el17arm | 36:203ec93b4cc7 | 197 | int _keys; |
el17arm | 36:203ec93b4cc7 | 198 | |
el17arm | 38:55bb9da08a52 | 199 | |
el17arm | 43:1ec6b6293c6b | 200 | Solid_blocks_init _b; |
el17arm | 44:e29458976114 | 201 | |
el17arm | 33:023f57d52b1c | 202 | }; |
el17arm | 33:023f57d52b1c | 203 | #endif |