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Dependencies: mbed
Gameengine/Gameengine.h@40:913339e324b8, 2019-04-15 (annotated)
- Committer:
- el17arm
- Date:
- Mon Apr 15 02:01:41 2019 +0000
- Revision:
- 40:913339e324b8
- Parent:
- 38:55bb9da08a52
- Child:
- 41:0cf320f73424
all level object parameters are now initialised in Level class
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17arm | 29:d85886364643 | 1 | #ifndef GAMEENGINE_H |
| el17arm | 29:d85886364643 | 2 | #define GAMEENGINE_H |
| el17arm | 29:d85886364643 | 3 | |
| el17arm | 29:d85886364643 | 4 | #include "mbed.h" |
| el17arm | 29:d85886364643 | 5 | #include "N5110.h" |
| el17arm | 29:d85886364643 | 6 | #include "Gamepad.h" |
| el17arm | 33:023f57d52b1c | 7 | #include "Sprites.h" |
| el17arm | 29:d85886364643 | 8 | #include "Level1.h" |
| el17arm | 32:5dc769ba4a58 | 9 | |
| el17arm | 29:d85886364643 | 10 | |
| el17arm | 29:d85886364643 | 11 | class Gameengine |
| el17arm | 29:d85886364643 | 12 | { |
| el17arm | 29:d85886364643 | 13 | |
| el17arm | 29:d85886364643 | 14 | public: |
| el17arm | 29:d85886364643 | 15 | |
| el17arm | 29:d85886364643 | 16 | Gameengine(); |
| el17arm | 29:d85886364643 | 17 | ~Gameengine(); |
| el17arm | 29:d85886364643 | 18 | void read_direction(Gamepad &pad); |
| el17arm | 29:d85886364643 | 19 | void update(N5110 &lcd, Gamepad &pad); |
| el17arm | 29:d85886364643 | 20 | void game_init(); |
| el17arm | 37:4d525a37d5d2 | 21 | void draw(N5110 &lcd, Gamepad &pad); |
| el17arm | 29:d85886364643 | 22 | void lose_life(N5110 &lcd); |
| el17arm | 29:d85886364643 | 23 | bool game_over(); |
| el17arm | 33:023f57d52b1c | 24 | void next_level(N5110 &lcd); |
| el17arm | 34:c5a042973e0c | 25 | bool enemy_death(); |
| el17arm | 34:c5a042973e0c | 26 | bool trap_death(N5110 &lcd); |
| el17arm | 37:4d525a37d5d2 | 27 | void key_draw(N5110 &lcd,Gamepad &pad); |
| el17arm | 38:55bb9da08a52 | 28 | void blocks(N5110 &lcd); |
| el17arm | 38:55bb9da08a52 | 29 | bool enemies(N5110 &lcd); |
| el17arm | 40:913339e324b8 | 30 | void key_reinit(); |
| el17arm | 29:d85886364643 | 31 | |
| el17arm | 29:d85886364643 | 32 | private: |
| el17arm | 29:d85886364643 | 33 | |
| el17arm | 40:913339e324b8 | 34 | int _level; |
| el17arm | 29:d85886364643 | 35 | int _lives; |
| el17arm | 29:d85886364643 | 36 | double _x; |
| el17arm | 29:d85886364643 | 37 | double _y; |
| el17arm | 29:d85886364643 | 38 | int _distance; |
| el17arm | 29:d85886364643 | 39 | int _turn_flag; |
| el17arm | 29:d85886364643 | 40 | int _counter; |
| el17arm | 40:913339e324b8 | 41 | bool _enem_flag; |
| el17arm | 40:913339e324b8 | 42 | int _five_keys; |
| el17arm | 40:913339e324b8 | 43 | bool _key_reinit; |
| el17arm | 40:913339e324b8 | 44 | bool level_exit(N5110 &lcd); |
| el17arm | 29:d85886364643 | 45 | |
| el17arm | 33:023f57d52b1c | 46 | Sprites _sprites; |
| el17arm | 29:d85886364643 | 47 | Direction _d; |
| el17arm | 29:d85886364643 | 48 | Level1 _l1; |
| el17arm | 29:d85886364643 | 49 | Timer t; |
| el17arm | 40:913339e324b8 | 50 | |
| el17arm | 29:d85886364643 | 51 | }; |
| el17arm | 29:d85886364643 | 52 | #endif |