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Dependencies: mbed
Gameengine/Gameengine.cpp@42:d81c008b0436, 2019-04-16 (annotated)
- Committer:
- el17arm
- Date:
- Tue Apr 16 18:18:44 2019 +0000
- Revision:
- 42:d81c008b0436
- Parent:
- 41:0cf320f73424
- Child:
- 43:1ec6b6293c6b
fixed problem of player occasionally falling into the 'solid blocks'
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17arm | 29:d85886364643 | 1 | #include "Gameengine.h" |
| el17arm | 29:d85886364643 | 2 | |
| el17arm | 41:0cf320f73424 | 3 | |
| el17arm | 29:d85886364643 | 4 | Gameengine::Gameengine() |
| el17arm | 29:d85886364643 | 5 | { |
| el17arm | 29:d85886364643 | 6 | } |
| el17arm | 29:d85886364643 | 7 | |
| el17arm | 29:d85886364643 | 8 | Gameengine::~Gameengine() |
| el17arm | 29:d85886364643 | 9 | { |
| el17arm | 29:d85886364643 | 10 | } |
| el17arm | 29:d85886364643 | 11 | |
| el17arm | 29:d85886364643 | 12 | void Gameengine::game_init() |
| el17arm | 29:d85886364643 | 13 | { |
| el17arm | 40:913339e324b8 | 14 | _turn_flag = false; |
| el17arm | 40:913339e324b8 | 15 | _enem_flag = false; |
| el17arm | 40:913339e324b8 | 16 | _key_reinit = false; |
| el17arm | 40:913339e324b8 | 17 | _five_keys = 5; |
| el17arm | 42:d81c008b0436 | 18 | _level = 1; |
| el17arm | 33:023f57d52b1c | 19 | _sprites.miner_init(3, 33); |
| el17arm | 29:d85886364643 | 20 | _lives = 3; |
| el17arm | 41:0cf320f73424 | 21 | _time = 120; |
| el17arm | 41:0cf320f73424 | 22 | |
| el17arm | 29:d85886364643 | 23 | } |
| el17arm | 29:d85886364643 | 24 | |
| el17arm | 29:d85886364643 | 25 | void Gameengine::update(N5110 &lcd, Gamepad &pad) |
| el17arm | 29:d85886364643 | 26 | { |
| el17arm | 42:d81c008b0436 | 27 | _lev.level_exits(lcd); |
| el17arm | 29:d85886364643 | 28 | read_direction(pad); |
| el17arm | 38:55bb9da08a52 | 29 | _sprites.miner_draw(lcd); |
| el17arm | 33:023f57d52b1c | 30 | _sprites.miner_move(_d, lcd); |
| el17arm | 33:023f57d52b1c | 31 | _sprites.miner_gravity(lcd); |
| el17arm | 33:023f57d52b1c | 32 | _sprites.miner_jump(lcd, pad); |
| el17arm | 33:023f57d52b1c | 33 | _sprites.miner_land(lcd); |
| el17arm | 40:913339e324b8 | 34 | _sprites.keys_collected(); |
| el17arm | 40:913339e324b8 | 35 | key_draw(lcd, pad); |
| el17arm | 41:0cf320f73424 | 36 | lose_life(pad, lcd); |
| el17arm | 29:d85886364643 | 37 | game_over(); |
| el17arm | 29:d85886364643 | 38 | next_level(lcd); |
| el17arm | 41:0cf320f73424 | 39 | oxygen_leds(); |
| el17arm | 41:0cf320f73424 | 40 | lives_leds(); |
| el17arm | 41:0cf320f73424 | 41 | } |
| el17arm | 41:0cf320f73424 | 42 | |
| el17arm | 41:0cf320f73424 | 43 | void Gameengine::draw_l1(N5110 &lcd, Gamepad &pad) |
| el17arm | 41:0cf320f73424 | 44 | { |
| el17arm | 41:0cf320f73424 | 45 | if (_level == 0) { |
| el17arm | 41:0cf320f73424 | 46 | |
| el17arm | 41:0cf320f73424 | 47 | _t.start(); |
| el17arm | 42:d81c008b0436 | 48 | _lev.level_platforms1(lcd); |
| el17arm | 42:d81c008b0436 | 49 | _lev.key_pos1(); |
| el17arm | 42:d81c008b0436 | 50 | _lev.trap_pos1(); |
| el17arm | 42:d81c008b0436 | 51 | _lev.block_pos1(); |
| el17arm | 42:d81c008b0436 | 52 | _lev.soft_pos1(); |
| el17arm | 42:d81c008b0436 | 53 | _lev.enem_pos1(); |
| el17arm | 41:0cf320f73424 | 54 | blocks(lcd); |
| el17arm | 41:0cf320f73424 | 55 | |
| el17arm | 41:0cf320f73424 | 56 | } |
| el17arm | 41:0cf320f73424 | 57 | } |
| el17arm | 41:0cf320f73424 | 58 | void Gameengine::draw_l2(N5110 &lcd, Gamepad &pad) |
| el17arm | 41:0cf320f73424 | 59 | { |
| el17arm | 41:0cf320f73424 | 60 | if(_level == 1) { |
| el17arm | 41:0cf320f73424 | 61 | |
| el17arm | 41:0cf320f73424 | 62 | _t.start(); |
| el17arm | 41:0cf320f73424 | 63 | key_reinit(); |
| el17arm | 42:d81c008b0436 | 64 | _lev.level_platforms2(lcd); |
| el17arm | 42:d81c008b0436 | 65 | //_lev.key_pos2(); |
| el17arm | 42:d81c008b0436 | 66 | //_lev.trap_pos2(); |
| el17arm | 42:d81c008b0436 | 67 | _lev.block_pos2(); |
| el17arm | 42:d81c008b0436 | 68 | _lev.soft_pos2(); |
| el17arm | 42:d81c008b0436 | 69 | //_lev.enem_pos2(); |
| el17arm | 41:0cf320f73424 | 70 | blocks(lcd); |
| el17arm | 41:0cf320f73424 | 71 | } |
| el17arm | 29:d85886364643 | 72 | } |
| el17arm | 29:d85886364643 | 73 | |
| el17arm | 38:55bb9da08a52 | 74 | void Gameengine::read_direction(Gamepad &pad) |
| el17arm | 38:55bb9da08a52 | 75 | { |
| el17arm | 38:55bb9da08a52 | 76 | _d = pad.get_direction(); |
| el17arm | 38:55bb9da08a52 | 77 | } |
| el17arm | 38:55bb9da08a52 | 78 | |
| el17arm | 41:0cf320f73424 | 79 | void Gameengine::lose_life(Gamepad &pad, N5110 &lcd) |
| el17arm | 29:d85886364643 | 80 | { |
| el17arm | 40:913339e324b8 | 81 | if (trap_death(lcd) == true || enemies(lcd) == true) { |
| el17arm | 29:d85886364643 | 82 | _lives--; |
| el17arm | 41:0cf320f73424 | 83 | pad.tone(200, 0.5); |
| el17arm | 33:023f57d52b1c | 84 | _sprites.miner_init(3, 33); |
| el17arm | 29:d85886364643 | 85 | wait(1); |
| el17arm | 29:d85886364643 | 86 | } |
| el17arm | 29:d85886364643 | 87 | } |
| el17arm | 29:d85886364643 | 88 | |
| el17arm | 29:d85886364643 | 89 | bool Gameengine::game_over() |
| el17arm | 29:d85886364643 | 90 | { |
| el17arm | 41:0cf320f73424 | 91 | if(_lives == 0 || _t.read() > _time) { |
| el17arm | 41:0cf320f73424 | 92 | _t.stop(); |
| el17arm | 41:0cf320f73424 | 93 | |
| el17arm | 29:d85886364643 | 94 | return true; |
| el17arm | 41:0cf320f73424 | 95 | } |
| el17arm | 29:d85886364643 | 96 | return false; |
| el17arm | 29:d85886364643 | 97 | } |
| el17arm | 29:d85886364643 | 98 | |
| el17arm | 40:913339e324b8 | 99 | bool Gameengine::level_exit(N5110 &lcd) |
| el17arm | 41:0cf320f73424 | 100 | { |
| el17arm | 40:913339e324b8 | 101 | int i = _level; |
| el17arm | 42:d81c008b0436 | 102 | if(_sprites.exit_level(_lev.exit1.lx[i],_lev.exit1.ly[i],lcd) == true) { |
| el17arm | 40:913339e324b8 | 103 | return true; |
| el17arm | 40:913339e324b8 | 104 | } else { |
| el17arm | 40:913339e324b8 | 105 | return false; |
| el17arm | 40:913339e324b8 | 106 | } |
| el17arm | 40:913339e324b8 | 107 | } |
| el17arm | 40:913339e324b8 | 108 | |
| el17arm | 40:913339e324b8 | 109 | void Gameengine::next_level(N5110 &lcd) |
| el17arm | 40:913339e324b8 | 110 | { |
| el17arm | 40:913339e324b8 | 111 | if(level_exit(lcd) && _sprites.keys_collected() == _five_keys) { |
| el17arm | 41:0cf320f73424 | 112 | _t.stop(); |
| el17arm | 41:0cf320f73424 | 113 | _total_time += (_time - _t.read()); |
| el17arm | 40:913339e324b8 | 114 | _level = _level++; |
| el17arm | 40:913339e324b8 | 115 | _five_keys += 5; |
| el17arm | 40:913339e324b8 | 116 | _sprites.miner_init(3,33); |
| el17arm | 40:913339e324b8 | 117 | _key_reinit = false; |
| el17arm | 41:0cf320f73424 | 118 | _t.reset(); |
| el17arm | 29:d85886364643 | 119 | } |
| el17arm | 34:c5a042973e0c | 120 | } |
| el17arm | 34:c5a042973e0c | 121 | |
| el17arm | 34:c5a042973e0c | 122 | bool Gameengine::trap_death(N5110 &lcd) |
| el17arm | 41:0cf320f73424 | 123 | { |
| el17arm | 40:913339e324b8 | 124 | int i = _level; |
| el17arm | 42:d81c008b0436 | 125 | if( _sprites.trap(_lev.trap1.tx[i], _lev.trap1.ty[i], lcd) || |
| el17arm | 42:d81c008b0436 | 126 | _sprites.trap(_lev.trap2.tx[i], _lev.trap2.ty[i], lcd) || |
| el17arm | 42:d81c008b0436 | 127 | _sprites.trap(_lev.trap3.tx[i], _lev.trap3.ty[i], lcd) || |
| el17arm | 42:d81c008b0436 | 128 | _sprites.trap(_lev.trap4.tx[i], _lev.trap4.ty[i], lcd) || |
| el17arm | 42:d81c008b0436 | 129 | _sprites.trap(_lev.trap5.tx[i], _lev.trap5.ty[i], lcd)) { |
| el17arm | 34:c5a042973e0c | 130 | return true; |
| el17arm | 40:913339e324b8 | 131 | } |
| el17arm | 40:913339e324b8 | 132 | return false; |
| el17arm | 34:c5a042973e0c | 133 | } |
| el17arm | 34:c5a042973e0c | 134 | |
| el17arm | 37:4d525a37d5d2 | 135 | void Gameengine::key_draw(N5110 &lcd, Gamepad &pad) |
| el17arm | 41:0cf320f73424 | 136 | { |
| el17arm | 40:913339e324b8 | 137 | int i = _level; |
| el17arm | 42:d81c008b0436 | 138 | _sprites.key_collect(0, _lev.key1.kx[i], _lev.key1.ky[i], lcd, pad); |
| el17arm | 42:d81c008b0436 | 139 | _sprites.key_collect(1, _lev.key2.kx[i], _lev.key2.ky[i], lcd, pad); |
| el17arm | 42:d81c008b0436 | 140 | _sprites.key_collect(2, _lev.key3.kx[i], _lev.key3.ky[i], lcd, pad); |
| el17arm | 42:d81c008b0436 | 141 | _sprites.key_collect(3, _lev.key4.kx[i], _lev.key4.ky[i], lcd, pad); |
| el17arm | 42:d81c008b0436 | 142 | _sprites.key_collect(4, _lev.key5.kx[i], _lev.key5.ky[i], lcd, pad); |
| el17arm | 40:913339e324b8 | 143 | } |
| el17arm | 40:913339e324b8 | 144 | |
| el17arm | 40:913339e324b8 | 145 | void Gameengine::key_reinit() |
| el17arm | 37:4d525a37d5d2 | 146 | { |
| el17arm | 40:913339e324b8 | 147 | if(_key_reinit == false) { |
| el17arm | 40:913339e324b8 | 148 | for(int i = 0; i<5; i++) { |
| el17arm | 40:913339e324b8 | 149 | _sprites._k.key[i] = false; |
| el17arm | 40:913339e324b8 | 150 | _key_reinit = true; |
| el17arm | 40:913339e324b8 | 151 | } |
| el17arm | 40:913339e324b8 | 152 | } |
| el17arm | 38:55bb9da08a52 | 153 | } |
| el17arm | 38:55bb9da08a52 | 154 | |
| el17arm | 38:55bb9da08a52 | 155 | void Gameengine::blocks(N5110 &lcd) |
| el17arm | 41:0cf320f73424 | 156 | { |
| el17arm | 40:913339e324b8 | 157 | int i = _level; |
| el17arm | 42:d81c008b0436 | 158 | _sprites.soft_blocks(_lev.sof1.sx1[i], _lev.sof1.sy[i], _lev.sof1.sx2[i], lcd); |
| el17arm | 42:d81c008b0436 | 159 | _sprites.soft_blocks(_lev.sof2.sx1[i], _lev.sof2.sy[i], _lev.sof2.sx2[i], lcd); |
| el17arm | 42:d81c008b0436 | 160 | _sprites.soft_blocks(_lev.sof3.sx1[i], _lev.sof3.sy[i], _lev.sof3.sx2[i], lcd); |
| el17arm | 42:d81c008b0436 | 161 | _sprites.soft_blocks(_lev.sof4.sx1[i], _lev.sof4.sy[i], _lev.sof4.sx2[i], lcd); |
| el17arm | 42:d81c008b0436 | 162 | _sprites.soft_blocks(_lev.sof5.sx1[i], _lev.sof5.sy[i], _lev.sof5.sx2[i], lcd); |
| el17arm | 41:0cf320f73424 | 163 | |
| el17arm | 42:d81c008b0436 | 164 | _sprites.blocks(_d, _lev.sol1.bx[i], _lev.sol1.by[i], lcd); |
| el17arm | 42:d81c008b0436 | 165 | _sprites.blocks(_d, _lev.sol2.bx[i], _lev.sol2.by[i], lcd); |
| el17arm | 42:d81c008b0436 | 166 | _sprites.blocks(_d, _lev.sol3.bx[i], _lev.sol3.by[i], lcd); |
| el17arm | 42:d81c008b0436 | 167 | _sprites.blocks(_d, _lev.sol4.bx[i], _lev.sol4.by[i], lcd); |
| el17arm | 42:d81c008b0436 | 168 | _sprites.blocks(_d, _lev.sol5.bx[i], _lev.sol5.by[i], lcd); |
| el17arm | 38:55bb9da08a52 | 169 | } |
| el17arm | 38:55bb9da08a52 | 170 | |
| el17arm | 38:55bb9da08a52 | 171 | bool Gameengine::enemies(N5110 &lcd) |
| el17arm | 41:0cf320f73424 | 172 | { |
| el17arm | 40:913339e324b8 | 173 | int i = _level; |
| el17arm | 40:913339e324b8 | 174 | if(_enem_flag == false) { |
| el17arm | 42:d81c008b0436 | 175 | _sprites.enemy_init(0, _lev.enem1.ex[i], _lev.enem1.ey[i], _lev.enem1.d[i]); |
| el17arm | 42:d81c008b0436 | 176 | _sprites.enemy_init(1, _lev.enem2.ex[i], _lev.enem2.ey[i], _lev.enem2.d[i]); |
| el17arm | 42:d81c008b0436 | 177 | _sprites.enemy_init(2, _lev.enem3.ex[i], _lev.enem3.ey[i], _lev.enem3.d[i]); |
| el17arm | 40:913339e324b8 | 178 | _enem_flag = true; |
| el17arm | 40:913339e324b8 | 179 | } |
| el17arm | 42:d81c008b0436 | 180 | _sprites.enemy_move(0, _lev.enem1.v[i], lcd); |
| el17arm | 42:d81c008b0436 | 181 | _sprites.enemy_move(1, _lev.enem2.v[i], lcd); |
| el17arm | 42:d81c008b0436 | 182 | _sprites.enemy_move(2, _lev.enem3.v[i], lcd); |
| el17arm | 41:0cf320f73424 | 183 | |
| el17arm | 42:d81c008b0436 | 184 | if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) || |
| el17arm | 42:d81c008b0436 | 185 | _sprites.enemy_collision(2)) { |
| el17arm | 40:913339e324b8 | 186 | return true; |
| el17arm | 40:913339e324b8 | 187 | } |
| el17arm | 40:913339e324b8 | 188 | return false; |
| el17arm | 41:0cf320f73424 | 189 | } |
| el17arm | 41:0cf320f73424 | 190 | |
| el17arm | 41:0cf320f73424 | 191 | int Gameengine::oxygen_leds() |
| el17arm | 41:0cf320f73424 | 192 | { |
| el17arm | 41:0cf320f73424 | 193 | if(_t.read() < (_time*0.33f)) { |
| el17arm | 41:0cf320f73424 | 194 | _oxy_state = 3; |
| el17arm | 41:0cf320f73424 | 195 | } |
| el17arm | 41:0cf320f73424 | 196 | if(_t.read() > (_time*0.33f) && _t.read() < (_time*0.66f)) { |
| el17arm | 41:0cf320f73424 | 197 | _oxy_state = 2; |
| el17arm | 41:0cf320f73424 | 198 | } |
| el17arm | 41:0cf320f73424 | 199 | if(_t.read() > (_time*0.66f)) { |
| el17arm | 41:0cf320f73424 | 200 | _oxy_state = 1; |
| el17arm | 41:0cf320f73424 | 201 | } |
| el17arm | 41:0cf320f73424 | 202 | if(_t.read() >= _time) { |
| el17arm | 41:0cf320f73424 | 203 | _oxy_state = 0; |
| el17arm | 41:0cf320f73424 | 204 | } |
| el17arm | 41:0cf320f73424 | 205 | return _oxy_state; |
| el17arm | 41:0cf320f73424 | 206 | |
| el17arm | 41:0cf320f73424 | 207 | } |
| el17arm | 41:0cf320f73424 | 208 | |
| el17arm | 41:0cf320f73424 | 209 | int Gameengine::lives_leds() |
| el17arm | 41:0cf320f73424 | 210 | { |
| el17arm | 41:0cf320f73424 | 211 | _life_state = _lives; |
| el17arm | 41:0cf320f73424 | 212 | return _life_state; |
| el17arm | 41:0cf320f73424 | 213 | } |
| el17arm | 41:0cf320f73424 | 214 | |
| el17arm | 41:0cf320f73424 | 215 | void Gameengine::get_score(N5110 &lcd) |
| el17arm | 41:0cf320f73424 | 216 | { |
| el17arm | 41:0cf320f73424 | 217 | float flt_score = ((_lives +1) * _total_time + (10 * _sprites.keys_collected())); |
| el17arm | 41:0cf320f73424 | 218 | int int_score = static_cast<int>(flt_score); |
| el17arm | 41:0cf320f73424 | 219 | char buffer[14]; |
| el17arm | 41:0cf320f73424 | 220 | sprintf(buffer,"%2d",int_score); |
| el17arm | 41:0cf320f73424 | 221 | lcd.printString(buffer,40,2); |
| el17arm | 41:0cf320f73424 | 222 | printf("score = %i \n", int_score); |
| el17arm | 37:4d525a37d5d2 | 223 | } |