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Dependencies: mbed
Gameengine/Gameengine.cpp@40:913339e324b8, 2019-04-15 (annotated)
- Committer:
- el17arm
- Date:
- Mon Apr 15 02:01:41 2019 +0000
- Revision:
- 40:913339e324b8
- Parent:
- 38:55bb9da08a52
- Child:
- 41:0cf320f73424
all level object parameters are now initialised in Level class
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17arm | 29:d85886364643 | 1 | #include "Gameengine.h" |
| el17arm | 29:d85886364643 | 2 | |
| el17arm | 29:d85886364643 | 3 | Gameengine::Gameengine() |
| el17arm | 29:d85886364643 | 4 | { |
| el17arm | 29:d85886364643 | 5 | } |
| el17arm | 29:d85886364643 | 6 | |
| el17arm | 29:d85886364643 | 7 | Gameengine::~Gameengine() |
| el17arm | 29:d85886364643 | 8 | { |
| el17arm | 29:d85886364643 | 9 | } |
| el17arm | 29:d85886364643 | 10 | |
| el17arm | 29:d85886364643 | 11 | void Gameengine::game_init() |
| el17arm | 29:d85886364643 | 12 | { |
| el17arm | 40:913339e324b8 | 13 | _turn_flag = false; |
| el17arm | 40:913339e324b8 | 14 | _enem_flag = false; |
| el17arm | 40:913339e324b8 | 15 | _key_reinit = false; |
| el17arm | 40:913339e324b8 | 16 | _five_keys = 5; |
| el17arm | 40:913339e324b8 | 17 | _level = 0; |
| el17arm | 33:023f57d52b1c | 18 | _sprites.miner_init(3, 33); |
| el17arm | 29:d85886364643 | 19 | _lives = 3; |
| el17arm | 29:d85886364643 | 20 | } |
| el17arm | 29:d85886364643 | 21 | |
| el17arm | 29:d85886364643 | 22 | void Gameengine::update(N5110 &lcd, Gamepad &pad) |
| el17arm | 29:d85886364643 | 23 | { |
| el17arm | 40:913339e324b8 | 24 | _l1.level_exits(lcd); |
| el17arm | 29:d85886364643 | 25 | read_direction(pad); |
| el17arm | 38:55bb9da08a52 | 26 | _sprites.miner_draw(lcd); |
| el17arm | 33:023f57d52b1c | 27 | _sprites.miner_move(_d, lcd); |
| el17arm | 33:023f57d52b1c | 28 | _sprites.miner_gravity(lcd); |
| el17arm | 33:023f57d52b1c | 29 | _sprites.miner_jump(lcd, pad); |
| el17arm | 33:023f57d52b1c | 30 | _sprites.miner_land(lcd); |
| el17arm | 40:913339e324b8 | 31 | _sprites.keys_collected(); |
| el17arm | 40:913339e324b8 | 32 | key_draw(lcd, pad); |
| el17arm | 29:d85886364643 | 33 | lose_life(lcd); |
| el17arm | 29:d85886364643 | 34 | game_over(); |
| el17arm | 29:d85886364643 | 35 | next_level(lcd); |
| el17arm | 40:913339e324b8 | 36 | |
| el17arm | 40:913339e324b8 | 37 | printf("timer %f \n ", t.read()); |
| el17arm | 29:d85886364643 | 38 | } |
| el17arm | 29:d85886364643 | 39 | |
| el17arm | 38:55bb9da08a52 | 40 | void Gameengine::read_direction(Gamepad &pad) |
| el17arm | 38:55bb9da08a52 | 41 | { |
| el17arm | 38:55bb9da08a52 | 42 | _d = pad.get_direction(); |
| el17arm | 38:55bb9da08a52 | 43 | } |
| el17arm | 38:55bb9da08a52 | 44 | |
| el17arm | 37:4d525a37d5d2 | 45 | void Gameengine::draw(N5110 &lcd, Gamepad &pad) |
| el17arm | 29:d85886364643 | 46 | { |
| el17arm | 40:913339e324b8 | 47 | if (_level == 0) { |
| el17arm | 40:913339e324b8 | 48 | |
| el17arm | 40:913339e324b8 | 49 | t.start(); |
| el17arm | 40:913339e324b8 | 50 | _l1.key_pos1(); |
| el17arm | 40:913339e324b8 | 51 | _l1.block_pos1(); |
| el17arm | 38:55bb9da08a52 | 52 | blocks(lcd); |
| el17arm | 40:913339e324b8 | 53 | _l1.enem_pos1(); |
| el17arm | 40:913339e324b8 | 54 | _l1.trap_pos1(); |
| el17arm | 40:913339e324b8 | 55 | _l1.level_platforms1(lcd); |
| el17arm | 40:913339e324b8 | 56 | |
| el17arm | 29:d85886364643 | 57 | } |
| el17arm | 40:913339e324b8 | 58 | |
| el17arm | 40:913339e324b8 | 59 | if(_level == 1) { |
| el17arm | 40:913339e324b8 | 60 | |
| el17arm | 40:913339e324b8 | 61 | t.start(); |
| el17arm | 40:913339e324b8 | 62 | key_reinit(); |
| el17arm | 40:913339e324b8 | 63 | _l1.key_pos2(); |
| el17arm | 40:913339e324b8 | 64 | _l1.trap_pos2(); |
| el17arm | 40:913339e324b8 | 65 | _l1.level_platforms1(lcd); |
| el17arm | 40:913339e324b8 | 66 | _l1.enem_pos2(); |
| el17arm | 40:913339e324b8 | 67 | _l1.block_pos2(); |
| el17arm | 40:913339e324b8 | 68 | blocks(lcd); |
| el17arm | 40:913339e324b8 | 69 | |
| el17arm | 29:d85886364643 | 70 | lcd.drawLine(0,47,83,47,1); |
| el17arm | 29:d85886364643 | 71 | //printf("level 2 time = %f \n", t.read()); |
| el17arm | 29:d85886364643 | 72 | } |
| el17arm | 29:d85886364643 | 73 | } |
| el17arm | 29:d85886364643 | 74 | |
| el17arm | 29:d85886364643 | 75 | void Gameengine::lose_life(N5110 &lcd) |
| el17arm | 29:d85886364643 | 76 | { |
| el17arm | 40:913339e324b8 | 77 | if (trap_death(lcd) == true || enemies(lcd) == true) { |
| el17arm | 29:d85886364643 | 78 | _lives--; |
| el17arm | 33:023f57d52b1c | 79 | _sprites.miner_init(3, 33); |
| el17arm | 29:d85886364643 | 80 | wait(1); |
| el17arm | 29:d85886364643 | 81 | } |
| el17arm | 29:d85886364643 | 82 | } |
| el17arm | 29:d85886364643 | 83 | |
| el17arm | 29:d85886364643 | 84 | bool Gameengine::game_over() |
| el17arm | 29:d85886364643 | 85 | { |
| el17arm | 38:55bb9da08a52 | 86 | if(_lives == 0 || t.read() > 120) { |
| el17arm | 29:d85886364643 | 87 | t.stop(); |
| el17arm | 29:d85886364643 | 88 | return true; |
| el17arm | 29:d85886364643 | 89 | } else { |
| el17arm | 29:d85886364643 | 90 | return false; |
| el17arm | 29:d85886364643 | 91 | } |
| el17arm | 29:d85886364643 | 92 | } |
| el17arm | 29:d85886364643 | 93 | |
| el17arm | 40:913339e324b8 | 94 | bool Gameengine::level_exit(N5110 &lcd) |
| el17arm | 38:55bb9da08a52 | 95 | { |
| el17arm | 40:913339e324b8 | 96 | int i = _level; |
| el17arm | 40:913339e324b8 | 97 | if(_sprites.exit_level(_l1.exit1.lx[i],_l1.exit1.ly[i],lcd) == true) { |
| el17arm | 40:913339e324b8 | 98 | return true; |
| el17arm | 40:913339e324b8 | 99 | } else { |
| el17arm | 40:913339e324b8 | 100 | return false; |
| el17arm | 40:913339e324b8 | 101 | } |
| el17arm | 40:913339e324b8 | 102 | } |
| el17arm | 40:913339e324b8 | 103 | |
| el17arm | 40:913339e324b8 | 104 | void Gameengine::next_level(N5110 &lcd) |
| el17arm | 40:913339e324b8 | 105 | { |
| el17arm | 40:913339e324b8 | 106 | if(level_exit(lcd) && _sprites.keys_collected() == _five_keys) { |
| el17arm | 29:d85886364643 | 107 | t.stop(); |
| el17arm | 40:913339e324b8 | 108 | _level = _level++; |
| el17arm | 40:913339e324b8 | 109 | _five_keys += 5; |
| el17arm | 40:913339e324b8 | 110 | _sprites.miner_init(3,33); |
| el17arm | 40:913339e324b8 | 111 | _key_reinit = false; |
| el17arm | 40:913339e324b8 | 112 | t.reset(); |
| el17arm | 40:913339e324b8 | 113 | printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _sprites.keys_collected())); |
| el17arm | 29:d85886364643 | 114 | } |
| el17arm | 34:c5a042973e0c | 115 | } |
| el17arm | 34:c5a042973e0c | 116 | |
| el17arm | 34:c5a042973e0c | 117 | bool Gameengine::trap_death(N5110 &lcd) |
| el17arm | 40:913339e324b8 | 118 | { |
| el17arm | 40:913339e324b8 | 119 | int i = _level; |
| el17arm | 40:913339e324b8 | 120 | if(_sprites.trap(_l1.trap1.tx[i], _l1.trap1.ty[i], lcd) || |
| el17arm | 40:913339e324b8 | 121 | _sprites.trap(_l1.trap2.tx[i], _l1.trap2.ty[i], lcd) || |
| el17arm | 40:913339e324b8 | 122 | _sprites.trap(_l1.trap4.tx[i], _l1.trap4.ty[i], lcd)) { |
| el17arm | 34:c5a042973e0c | 123 | return true; |
| el17arm | 40:913339e324b8 | 124 | } |
| el17arm | 40:913339e324b8 | 125 | return false; |
| el17arm | 34:c5a042973e0c | 126 | } |
| el17arm | 34:c5a042973e0c | 127 | |
| el17arm | 37:4d525a37d5d2 | 128 | void Gameengine::key_draw(N5110 &lcd, Gamepad &pad) |
| el17arm | 40:913339e324b8 | 129 | { |
| el17arm | 40:913339e324b8 | 130 | int i = _level; |
| el17arm | 40:913339e324b8 | 131 | _sprites.key_collect(0, _l1.key1.kx[i], _l1.key1.ky[i], lcd, pad); |
| el17arm | 40:913339e324b8 | 132 | _sprites.key_collect(1, _l1.key2.kx[i], _l1.key2.ky[i], lcd, pad); |
| el17arm | 40:913339e324b8 | 133 | _sprites.key_collect(2, _l1.key3.kx[i], _l1.key3.ky[i], lcd, pad); |
| el17arm | 40:913339e324b8 | 134 | _sprites.key_collect(3, _l1.key4.kx[i], _l1.key4.ky[i], lcd, pad); |
| el17arm | 40:913339e324b8 | 135 | _sprites.key_collect(4, _l1.key5.kx[i], _l1.key5.ky[i], lcd, pad); |
| el17arm | 40:913339e324b8 | 136 | } |
| el17arm | 40:913339e324b8 | 137 | |
| el17arm | 40:913339e324b8 | 138 | void Gameengine::key_reinit() |
| el17arm | 37:4d525a37d5d2 | 139 | { |
| el17arm | 40:913339e324b8 | 140 | if(_key_reinit == false) { |
| el17arm | 40:913339e324b8 | 141 | for(int i = 0; i<5; i++) { |
| el17arm | 40:913339e324b8 | 142 | _sprites._k.key[i] = false; |
| el17arm | 40:913339e324b8 | 143 | _key_reinit = true; |
| el17arm | 40:913339e324b8 | 144 | } |
| el17arm | 40:913339e324b8 | 145 | } |
| el17arm | 38:55bb9da08a52 | 146 | } |
| el17arm | 38:55bb9da08a52 | 147 | |
| el17arm | 38:55bb9da08a52 | 148 | void Gameengine::blocks(N5110 &lcd) |
| el17arm | 40:913339e324b8 | 149 | { |
| el17arm | 40:913339e324b8 | 150 | int i = _level; |
| el17arm | 40:913339e324b8 | 151 | _sprites.soft_blocks(_l1.sof1.sx[i], _l1.sof1.sy[i], _l1.sof1.sz[i], lcd); |
| el17arm | 40:913339e324b8 | 152 | _sprites.soft_blocks(_l1.sof2.sx[i], _l1.sof2.sy[i], _l1.sof2.sz[i], lcd); |
| el17arm | 40:913339e324b8 | 153 | _sprites.soft_blocks(_l1.sof3.sx[i], _l1.sof3.sy[i], _l1.sof3.sz[i], lcd); |
| el17arm | 40:913339e324b8 | 154 | _sprites.blocks(_d, _l1.sol1.bx[i], _l1.sol1.by[i], lcd); |
| el17arm | 40:913339e324b8 | 155 | _sprites.blocks(_d, _l1.sol2.bx[i], _l1.sol2.by[i], lcd); |
| el17arm | 38:55bb9da08a52 | 156 | } |
| el17arm | 38:55bb9da08a52 | 157 | |
| el17arm | 38:55bb9da08a52 | 158 | bool Gameengine::enemies(N5110 &lcd) |
| el17arm | 40:913339e324b8 | 159 | { |
| el17arm | 40:913339e324b8 | 160 | int i = _level; |
| el17arm | 40:913339e324b8 | 161 | if(_enem_flag == false) { |
| el17arm | 40:913339e324b8 | 162 | _sprites.enemy_init(_l1.enem1.f[i], _l1.enem1.ex[i], _l1.enem1.ey[i], _l1.enem1.d[i]); |
| el17arm | 40:913339e324b8 | 163 | _sprites.enemy_init(_l1.enem2.f[i], _l1.enem2.ex[i], _l1.enem2.ey[i], _l1.enem2.d[i]); |
| el17arm | 40:913339e324b8 | 164 | _enem_flag = true; |
| el17arm | 40:913339e324b8 | 165 | } |
| el17arm | 40:913339e324b8 | 166 | _sprites.enemy_move(_l1.enem1.f[i], _l1.enem1.v[i], lcd); |
| el17arm | 40:913339e324b8 | 167 | _sprites.enemy_move(_l1.enem2.f[i], _l1.enem2.v[i], lcd); |
| el17arm | 40:913339e324b8 | 168 | if(_sprites.enemy_collision(_l1.enem1.f[i]) || _sprites.enemy_collision(_l1.enem2.f[i])) { |
| el17arm | 40:913339e324b8 | 169 | return true; |
| el17arm | 40:913339e324b8 | 170 | } |
| el17arm | 40:913339e324b8 | 171 | return false; |
| el17arm | 37:4d525a37d5d2 | 172 | } |