Adam Baker 201166301
Dependencies: mbed Gamepad N5110
main.cpp@44:03059810630d, 2019-05-09 (annotated)
- Committer:
- adambakerwa
- Date:
- Thu May 09 10:51:42 2019 +0000
- Revision:
- 44:03059810630d
- Parent:
- 43:11c5d098ce9d
- Child:
- 45:e5b69581d7a1
Final Commit
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
adambakerwa | 43:11c5d098ce9d | 1 | /* |
adambakerwa | 43:11c5d098ce9d | 2 | ELEC2645 Embedded Systems Project |
adambakerwa | 43:11c5d098ce9d | 3 | School of Electronic & Electrical Engineering University of Leeds |
adambakerwa | 43:11c5d098ce9d | 4 | Name: Adam P. Baker |
adambakerwa | 43:11c5d098ce9d | 5 | Username: el17apb |
adambakerwa | 43:11c5d098ce9d | 6 | Student ID Number: 201166301 |
adambakerwa | 43:11c5d098ce9d | 7 | Date: 8 May 2019 |
adambakerwa | 43:11c5d098ce9d | 8 | */ |
adambakerwa | 43:11c5d098ce9d | 9 | |
adambakerwa | 43:11c5d098ce9d | 10 | |
adambakerwa | 41:4b20f909bbcb | 11 | ///////// pre-processor directives //////// |
adambakerwa | 1:a3cce487dffe | 12 | #include "mbed.h" |
adambakerwa | 1:a3cce487dffe | 13 | #include "Gamepad.h" |
adambakerwa | 1:a3cce487dffe | 14 | #include "N5110.h" |
adambakerwa | 25:230e4163cb6b | 15 | #include "BlockheadEngine.h" |
adambakerwa | 36:6f452777b9ce | 16 | #include "Menu.h" |
adambakerwa | 1:a3cce487dffe | 17 | |
adambakerwa | 41:4b20f909bbcb | 18 | /////////////// objects /////////////// |
adambakerwa | 1:a3cce487dffe | 19 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
adambakerwa | 1:a3cce487dffe | 20 | Gamepad pad; |
adambakerwa | 25:230e4163cb6b | 21 | BlockheadEngine blockhead; |
adambakerwa | 13:35a459a33bbd | 22 | Ticker ticker; |
adambakerwa | 36:6f452777b9ce | 23 | Menu menu; |
adambakerwa | 13:35a459a33bbd | 24 | |
adambakerwa | 41:4b20f909bbcb | 25 | ///////////// prototypes /////////////// |
adambakerwa | 13:35a459a33bbd | 26 | void timer_isr(); |
adambakerwa | 31:bf765e3961f1 | 27 | void init(); |
adambakerwa | 37:23b6312c8315 | 28 | void intro(N5110 &lcd, Gamepad &pad); |
adambakerwa | 26:3319ddd5111d | 29 | void main_menu(N5110 &lcd, Gamepad &pad); |
adambakerwa | 36:6f452777b9ce | 30 | int select_menu_item(Gamepad &pad, N5110 &lcd); |
adambakerwa | 36:6f452777b9ce | 31 | void go_to_main_menu_item(N5110 &lcd, Gamepad &pad, int input); |
adambakerwa | 26:3319ddd5111d | 32 | void menu_playgame(N5110 &lcd, Gamepad &pad); |
adambakerwa | 36:6f452777b9ce | 33 | void menu_highscore(N5110 &lcd, Gamepad &pad); |
adambakerwa | 36:6f452777b9ce | 34 | void menu_settings(N5110 &lcd, Gamepad &pad); |
adambakerwa | 36:6f452777b9ce | 35 | void menu_quit(N5110 &lcd, Gamepad &pad); |
adambakerwa | 31:bf765e3961f1 | 36 | void select_continue_menu_item(N5110 &lcd, Gamepad &pad, int input); |
adambakerwa | 31:bf765e3961f1 | 37 | void menu_continue(N5110 &lcd, Gamepad &pad); |
adambakerwa | 31:bf765e3961f1 | 38 | |
adambakerwa | 41:4b20f909bbcb | 39 | volatile int timer_flag = 0; //sets timer_flag to 0 |
adambakerwa | 31:bf765e3961f1 | 40 | |
adambakerwa | 41:4b20f909bbcb | 41 | |
adambakerwa | 41:4b20f909bbcb | 42 | ///////////// functions //////////////// |
adambakerwa | 13:35a459a33bbd | 43 | int main() |
adambakerwa | 13:35a459a33bbd | 44 | { |
adambakerwa | 13:35a459a33bbd | 45 | |
adambakerwa | 41:4b20f909bbcb | 46 | int fps = 6; //sets fps to 6 |
adambakerwa | 31:bf765e3961f1 | 47 | init(); |
adambakerwa | 41:4b20f909bbcb | 48 | ticker.attach(&timer_isr,1.0f/fps); //creates a ticker and attaches it to timer_isr (ticks 6 * per second) |
adambakerwa | 36:6f452777b9ce | 49 | |
adambakerwa | 41:4b20f909bbcb | 50 | lcd.setContrast(0.55); //intialy sets contrast to 0.55 |
adambakerwa | 24:f5dd1f3db693 | 51 | |
adambakerwa | 41:4b20f909bbcb | 52 | intro(lcd, pad); //runs intro sequence |
adambakerwa | 37:23b6312c8315 | 53 | |
adambakerwa | 44:03059810630d | 54 | main_menu(lcd, pad); //runs main menu ( finite state machine, states also include "play game" "highscore" "settings" and "quit..." ) |
adambakerwa | 41:4b20f909bbcb | 55 | |
adambakerwa | 13:35a459a33bbd | 56 | } |
adambakerwa | 13:35a459a33bbd | 57 | |
adambakerwa | 37:23b6312c8315 | 58 | |
adambakerwa | 41:4b20f909bbcb | 59 | //sets the timer_flag to 1 |
adambakerwa | 41:4b20f909bbcb | 60 | void timer_isr() |
adambakerwa | 13:35a459a33bbd | 61 | { |
adambakerwa | 13:35a459a33bbd | 62 | |
adambakerwa | 41:4b20f909bbcb | 63 | timer_flag = 1; // set flag in ISR |
adambakerwa | 1:a3cce487dffe | 64 | } |
adambakerwa | 1:a3cce487dffe | 65 | |
adambakerwa | 41:4b20f909bbcb | 66 | |
adambakerwa | 41:4b20f909bbcb | 67 | //intialises variables of below classes |
adambakerwa | 41:4b20f909bbcb | 68 | void init() |
adambakerwa | 31:bf765e3961f1 | 69 | { |
adambakerwa | 41:4b20f909bbcb | 70 | pad.init(); //intialise Gamepad class variables |
adambakerwa | 41:4b20f909bbcb | 71 | lcd.init(); //intialise N5110 class variables |
adambakerwa | 41:4b20f909bbcb | 72 | menu.init(); //intialise menu variables |
adambakerwa | 31:bf765e3961f1 | 73 | } |
adambakerwa | 31:bf765e3961f1 | 74 | |
adambakerwa | 41:4b20f909bbcb | 75 | |
adambakerwa | 41:4b20f909bbcb | 76 | //runs the intro sequence |
adambakerwa | 41:4b20f909bbcb | 77 | void intro(N5110 &lcd, Gamepad &pad) |
adambakerwa | 37:23b6312c8315 | 78 | { |
adambakerwa | 41:4b20f909bbcb | 79 | menu.title_intro(lcd, pad); //runs 'BLOCK HEAD' intro sequence |
adambakerwa | 37:23b6312c8315 | 80 | int start = 0; |
adambakerwa | 37:23b6312c8315 | 81 | |
adambakerwa | 37:23b6312c8315 | 82 | do { |
adambakerwa | 41:4b20f909bbcb | 83 | if (timer_flag == true) { //only run when timer flag is true (6fps) |
adambakerwa | 37:23b6312c8315 | 84 | |
adambakerwa | 37:23b6312c8315 | 85 | timer_flag = 0; |
adambakerwa | 37:23b6312c8315 | 86 | |
adambakerwa | 41:4b20f909bbcb | 87 | start = menu.press_start(lcd, pad); //flashes start untill start button is pressed |
adambakerwa | 37:23b6312c8315 | 88 | |
adambakerwa | 37:23b6312c8315 | 89 | } else { |
adambakerwa | 37:23b6312c8315 | 90 | |
adambakerwa | 41:4b20f909bbcb | 91 | sleep(); //sleep when timer_flag not true in order to conserve energy |
adambakerwa | 37:23b6312c8315 | 92 | |
adambakerwa | 37:23b6312c8315 | 93 | } |
adambakerwa | 37:23b6312c8315 | 94 | |
adambakerwa | 37:23b6312c8315 | 95 | |
adambakerwa | 37:23b6312c8315 | 96 | } while (start == 0); |
adambakerwa | 37:23b6312c8315 | 97 | |
adambakerwa | 41:4b20f909bbcb | 98 | menu.init(); //intilises menu variables |
adambakerwa | 26:3319ddd5111d | 99 | } |
adambakerwa | 26:3319ddd5111d | 100 | |
adambakerwa | 26:3319ddd5111d | 101 | |
adambakerwa | 41:4b20f909bbcb | 102 | //main menu state |
adambakerwa | 41:4b20f909bbcb | 103 | void main_menu(N5110 &lcd, Gamepad &pad) |
adambakerwa | 41:4b20f909bbcb | 104 | { |
adambakerwa | 41:4b20f909bbcb | 105 | |
adambakerwa | 41:4b20f909bbcb | 106 | blockhead.init(); //intialise blockhead engine variables for new game |
adambakerwa | 41:4b20f909bbcb | 107 | int input = select_menu_item(pad, lcd); //reads input and prints the main menu |
adambakerwa | 41:4b20f909bbcb | 108 | go_to_main_menu_item(lcd, pad, input); //peforms what ever input is chosen |
adambakerwa | 41:4b20f909bbcb | 109 | } |
adambakerwa | 36:6f452777b9ce | 110 | |
adambakerwa | 26:3319ddd5111d | 111 | |
adambakerwa | 41:4b20f909bbcb | 112 | //reads input and prints main menu |
adambakerwa | 41:4b20f909bbcb | 113 | int select_menu_item(Gamepad &pad, N5110 &lcd) |
adambakerwa | 36:6f452777b9ce | 114 | { |
adambakerwa | 37:23b6312c8315 | 115 | int input = 0; |
adambakerwa | 37:23b6312c8315 | 116 | do { |
adambakerwa | 40:f53c70793975 | 117 | |
adambakerwa | 41:4b20f909bbcb | 118 | if (timer_flag == true) { //only run when timer flag is true (6fps) |
adambakerwa | 37:23b6312c8315 | 119 | |
adambakerwa | 40:f53c70793975 | 120 | timer_flag = 0; |
adambakerwa | 40:f53c70793975 | 121 | |
adambakerwa | 41:4b20f909bbcb | 122 | input = menu.select_input_main(pad, lcd); //runs until input is selected |
adambakerwa | 40:f53c70793975 | 123 | |
adambakerwa | 37:23b6312c8315 | 124 | } else { |
adambakerwa | 40:f53c70793975 | 125 | |
adambakerwa | 41:4b20f909bbcb | 126 | sleep(); //sleep when timer_flag not true in order to conserve energy |
adambakerwa | 41:4b20f909bbcb | 127 | |
adambakerwa | 40:f53c70793975 | 128 | } |
adambakerwa | 41:4b20f909bbcb | 129 | } while (input == 0); //repeats untill an input is chosen |
adambakerwa | 26:3319ddd5111d | 130 | |
adambakerwa | 25:230e4163cb6b | 131 | return input; |
adambakerwa | 25:230e4163cb6b | 132 | } |
adambakerwa | 25:230e4163cb6b | 133 | |
adambakerwa | 41:4b20f909bbcb | 134 | |
adambakerwa | 41:4b20f909bbcb | 135 | //depending on input, goes to following menu items |
adambakerwa | 41:4b20f909bbcb | 136 | void go_to_main_menu_item(N5110 &lcd, Gamepad &pad, int input) |
adambakerwa | 26:3319ddd5111d | 137 | { |
adambakerwa | 41:4b20f909bbcb | 138 | switch (input) { |
adambakerwa | 26:3319ddd5111d | 139 | case 1: |
adambakerwa | 26:3319ddd5111d | 140 | menu_playgame(lcd, pad); |
adambakerwa | 26:3319ddd5111d | 141 | break; |
adambakerwa | 26:3319ddd5111d | 142 | case 2: |
adambakerwa | 36:6f452777b9ce | 143 | menu_highscore(lcd, pad); |
adambakerwa | 26:3319ddd5111d | 144 | break; |
adambakerwa | 36:6f452777b9ce | 145 | case 3: |
adambakerwa | 36:6f452777b9ce | 146 | menu_settings(lcd, pad); |
adambakerwa | 36:6f452777b9ce | 147 | case 4: |
adambakerwa | 36:6f452777b9ce | 148 | menu_quit(lcd, pad); |
adambakerwa | 26:3319ddd5111d | 149 | default: |
adambakerwa | 26:3319ddd5111d | 150 | exit(1); |
adambakerwa | 26:3319ddd5111d | 151 | break; |
adambakerwa | 26:3319ddd5111d | 152 | } |
adambakerwa | 25:230e4163cb6b | 153 | } |
adambakerwa | 25:230e4163cb6b | 154 | |
adambakerwa | 41:4b20f909bbcb | 155 | |
adambakerwa | 41:4b20f909bbcb | 156 | //runs playgame menu state |
adambakerwa | 41:4b20f909bbcb | 157 | void menu_playgame(N5110 &lcd, Gamepad &pad) |
adambakerwa | 26:3319ddd5111d | 158 | { |
adambakerwa | 26:3319ddd5111d | 159 | int gameover = 0; |
adambakerwa | 31:bf765e3961f1 | 160 | |
adambakerwa | 26:3319ddd5111d | 161 | do { |
adambakerwa | 41:4b20f909bbcb | 162 | if (timer_flag == true) { //only run when timer flag is true (6fps) |
adambakerwa | 26:3319ddd5111d | 163 | |
adambakerwa | 41:4b20f909bbcb | 164 | timer_flag = 0; //if it has, clear the flag |
adambakerwa | 26:3319ddd5111d | 165 | |
adambakerwa | 41:4b20f909bbcb | 166 | gameover = blockhead.playgame(lcd, pad); //run game untill gameover |
adambakerwa | 26:3319ddd5111d | 167 | |
adambakerwa | 26:3319ddd5111d | 168 | } else { |
adambakerwa | 26:3319ddd5111d | 169 | |
adambakerwa | 41:4b20f909bbcb | 170 | sleep(); //sleep when timer_flag not true in order to conserve energy |
adambakerwa | 26:3319ddd5111d | 171 | |
adambakerwa | 26:3319ddd5111d | 172 | } |
adambakerwa | 26:3319ddd5111d | 173 | } while (gameover == 0); |
adambakerwa | 26:3319ddd5111d | 174 | |
adambakerwa | 41:4b20f909bbcb | 175 | menu_continue(lcd, pad); //once gameover occurs, go to continue menu |
adambakerwa | 26:3319ddd5111d | 176 | |
adambakerwa | 26:3319ddd5111d | 177 | } |
adambakerwa | 26:3319ddd5111d | 178 | |
adambakerwa | 41:4b20f909bbcb | 179 | |
adambakerwa | 41:4b20f909bbcb | 180 | //runs highscore menu state |
adambakerwa | 41:4b20f909bbcb | 181 | void menu_highscore(N5110 &lcd, Gamepad &pad) |
adambakerwa | 25:230e4163cb6b | 182 | { |
adambakerwa | 25:230e4163cb6b | 183 | |
adambakerwa | 26:3319ddd5111d | 184 | int goback = 0; |
adambakerwa | 36:6f452777b9ce | 185 | |
adambakerwa | 26:3319ddd5111d | 186 | do { |
adambakerwa | 25:230e4163cb6b | 187 | |
adambakerwa | 41:4b20f909bbcb | 188 | if (timer_flag == true) { //only run when timer flag is true (6fps) |
adambakerwa | 26:3319ddd5111d | 189 | |
adambakerwa | 41:4b20f909bbcb | 190 | timer_flag = 0; //if it has, clear the flag |
adambakerwa | 26:3319ddd5111d | 191 | |
adambakerwa | 41:4b20f909bbcb | 192 | int highscore = blockhead.highscore(); //gets high score from blockhead engine |
adambakerwa | 36:6f452777b9ce | 193 | |
adambakerwa | 41:4b20f909bbcb | 194 | menu.print_highscore(lcd, highscore); //prints high score menu, with high score |
adambakerwa | 26:3319ddd5111d | 195 | |
adambakerwa | 41:4b20f909bbcb | 196 | if (pad.check_event(Gamepad::B_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)) { //B or Back button to go back to main menu |
adambakerwa | 26:3319ddd5111d | 197 | goback = 1; |
adambakerwa | 26:3319ddd5111d | 198 | } |
adambakerwa | 26:3319ddd5111d | 199 | |
adambakerwa | 26:3319ddd5111d | 200 | } else { |
adambakerwa | 26:3319ddd5111d | 201 | |
adambakerwa | 41:4b20f909bbcb | 202 | sleep(); //sleep when timer_flag not true in order to conserve energy |
adambakerwa | 26:3319ddd5111d | 203 | |
adambakerwa | 26:3319ddd5111d | 204 | } |
adambakerwa | 26:3319ddd5111d | 205 | } while (goback == 0); |
adambakerwa | 37:23b6312c8315 | 206 | |
adambakerwa | 41:4b20f909bbcb | 207 | main_menu(lcd, pad); //once b or back pressed, go to main menu |
adambakerwa | 36:6f452777b9ce | 208 | } |
adambakerwa | 26:3319ddd5111d | 209 | |
adambakerwa | 41:4b20f909bbcb | 210 | |
adambakerwa | 41:4b20f909bbcb | 211 | //runs settings menu state |
adambakerwa | 41:4b20f909bbcb | 212 | void menu_settings(N5110 &lcd, Gamepad &pad) |
adambakerwa | 36:6f452777b9ce | 213 | { |
adambakerwa | 36:6f452777b9ce | 214 | |
adambakerwa | 36:6f452777b9ce | 215 | int goback = 0; |
adambakerwa | 40:f53c70793975 | 216 | float contrast; |
adambakerwa | 36:6f452777b9ce | 217 | |
adambakerwa | 36:6f452777b9ce | 218 | do { |
adambakerwa | 36:6f452777b9ce | 219 | |
adambakerwa | 41:4b20f909bbcb | 220 | if (timer_flag == true) { //only run when timer flag is true (6fps) |
adambakerwa | 36:6f452777b9ce | 221 | |
adambakerwa | 41:4b20f909bbcb | 222 | timer_flag = 0; //if it has, clear the flag |
adambakerwa | 36:6f452777b9ce | 223 | |
adambakerwa | 41:4b20f909bbcb | 224 | contrast = menu.print_settings(pad, lcd); //run comtast menu and return contast |
adambakerwa | 41:4b20f909bbcb | 225 | lcd.setContrast(contrast); //update lcd contast |
adambakerwa | 40:f53c70793975 | 226 | |
adambakerwa | 42:0dad7c359fa5 | 227 | if (pad.check_event(Gamepad::B_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)) { |
adambakerwa | 36:6f452777b9ce | 228 | goback = 1; |
adambakerwa | 36:6f452777b9ce | 229 | } |
adambakerwa | 36:6f452777b9ce | 230 | |
adambakerwa | 36:6f452777b9ce | 231 | } else { |
adambakerwa | 36:6f452777b9ce | 232 | |
adambakerwa | 41:4b20f909bbcb | 233 | sleep(); //sleep when timer_flag not true in order to conserve energy |
adambakerwa | 36:6f452777b9ce | 234 | |
adambakerwa | 36:6f452777b9ce | 235 | } |
adambakerwa | 36:6f452777b9ce | 236 | } while (goback == 0); |
adambakerwa | 41:4b20f909bbcb | 237 | main_menu(lcd, pad); //go to main menu once b or back is pressed |
adambakerwa | 26:3319ddd5111d | 238 | } |
adambakerwa | 25:230e4163cb6b | 239 | |
adambakerwa | 36:6f452777b9ce | 240 | void menu_quit(N5110 &lcd, Gamepad &pad) |
adambakerwa | 36:6f452777b9ce | 241 | { |
adambakerwa | 36:6f452777b9ce | 242 | lcd.turnOff(); |
adambakerwa | 36:6f452777b9ce | 243 | sleep(); |
adambakerwa | 37:23b6312c8315 | 244 | |
adambakerwa | 36:6f452777b9ce | 245 | } |
adambakerwa | 36:6f452777b9ce | 246 | |
adambakerwa | 25:230e4163cb6b | 247 | |
adambakerwa | 41:4b20f909bbcb | 248 | //depending on input, goes to following continue menu items |
adambakerwa | 41:4b20f909bbcb | 249 | void select_continue_menu_item(N5110 &lcd, Gamepad &pad, int input) |
adambakerwa | 31:bf765e3961f1 | 250 | { |
adambakerwa | 31:bf765e3961f1 | 251 | switch (input) { |
adambakerwa | 31:bf765e3961f1 | 252 | case 1: |
adambakerwa | 41:4b20f909bbcb | 253 | menu_playgame(lcd, pad); //if play game, level will be the one you were just on |
adambakerwa | 31:bf765e3961f1 | 254 | break; |
adambakerwa | 31:bf765e3961f1 | 255 | case 2: |
adambakerwa | 41:4b20f909bbcb | 256 | main_menu(lcd, pad); //if menu, game resets |
adambakerwa | 31:bf765e3961f1 | 257 | break; |
adambakerwa | 31:bf765e3961f1 | 258 | default: |
adambakerwa | 31:bf765e3961f1 | 259 | exit(1); |
adambakerwa | 31:bf765e3961f1 | 260 | break; |
adambakerwa | 31:bf765e3961f1 | 261 | } |
adambakerwa | 31:bf765e3961f1 | 262 | } |
adambakerwa | 31:bf765e3961f1 | 263 | |
adambakerwa | 41:4b20f909bbcb | 264 | |
adambakerwa | 41:4b20f909bbcb | 265 | //runs continue game state |
adambakerwa | 41:4b20f909bbcb | 266 | void menu_continue(N5110 &lcd, Gamepad &pad) |
adambakerwa | 31:bf765e3961f1 | 267 | { |
adambakerwa | 44:03059810630d | 268 | blockhead.continue_init(); //intialised continue game variables (level does not change) |
adambakerwa | 40:f53c70793975 | 269 | menu.init(); |
adambakerwa | 37:23b6312c8315 | 270 | |
adambakerwa | 36:6f452777b9ce | 271 | int input = 0; |
adambakerwa | 37:23b6312c8315 | 272 | do { |
adambakerwa | 37:23b6312c8315 | 273 | |
adambakerwa | 41:4b20f909bbcb | 274 | if (timer_flag == true) { //only run when timer flag is true (6fps) |
adambakerwa | 41:4b20f909bbcb | 275 | |
adambakerwa | 41:4b20f909bbcb | 276 | timer_flag = 0; //if it has, clear the flag |
adambakerwa | 40:f53c70793975 | 277 | |
adambakerwa | 41:4b20f909bbcb | 278 | input = menu.select_input_continue(pad, lcd); //prints continue menu, and selects coninue menu item |
adambakerwa | 37:23b6312c8315 | 279 | |
adambakerwa | 41:4b20f909bbcb | 280 | } else { |
adambakerwa | 41:4b20f909bbcb | 281 | |
adambakerwa | 41:4b20f909bbcb | 282 | sleep(); //sleep when timer_flag not true in order to conserve energy |
adambakerwa | 40:f53c70793975 | 283 | |
adambakerwa | 37:23b6312c8315 | 284 | } |
adambakerwa | 40:f53c70793975 | 285 | } while (input == 0); |
adambakerwa | 41:4b20f909bbcb | 286 | select_continue_menu_item(lcd, pad, input); //go to what ever item has been selected |
adambakerwa | 31:bf765e3961f1 | 287 | } |
adambakerwa | 31:bf765e3961f1 | 288 |