Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Committer:
adambakerwa
Date:
Wed May 08 15:22:53 2019 +0000
Revision:
41:4b20f909bbcb
Parent:
40:f53c70793975
Child:
42:0dad7c359fa5
final amendments

Who changed what in which revision?

UserRevisionLine numberNew contents of line
adambakerwa 41:4b20f909bbcb 1 ///////// pre-processor directives ////////
adambakerwa 1:a3cce487dffe 2 #include "mbed.h"
adambakerwa 1:a3cce487dffe 3 #include "Gamepad.h"
adambakerwa 1:a3cce487dffe 4 #include "N5110.h"
adambakerwa 25:230e4163cb6b 5 #include "BlockheadEngine.h"
adambakerwa 36:6f452777b9ce 6 #include "Menu.h"
adambakerwa 1:a3cce487dffe 7
adambakerwa 41:4b20f909bbcb 8 /////////////// objects ///////////////
adambakerwa 1:a3cce487dffe 9 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
adambakerwa 1:a3cce487dffe 10 Gamepad pad;
adambakerwa 25:230e4163cb6b 11 BlockheadEngine blockhead;
adambakerwa 13:35a459a33bbd 12 Ticker ticker;
adambakerwa 36:6f452777b9ce 13 Menu menu;
adambakerwa 13:35a459a33bbd 14
adambakerwa 41:4b20f909bbcb 15 ///////////// prototypes ///////////////
adambakerwa 13:35a459a33bbd 16 void timer_isr();
adambakerwa 31:bf765e3961f1 17 void init();
adambakerwa 37:23b6312c8315 18 void intro(N5110 &lcd, Gamepad &pad);
adambakerwa 26:3319ddd5111d 19 void main_menu(N5110 &lcd, Gamepad &pad);
adambakerwa 36:6f452777b9ce 20 int select_menu_item(Gamepad &pad, N5110 &lcd);
adambakerwa 36:6f452777b9ce 21 void go_to_main_menu_item(N5110 &lcd, Gamepad &pad, int input);
adambakerwa 26:3319ddd5111d 22 void menu_playgame(N5110 &lcd, Gamepad &pad);
adambakerwa 36:6f452777b9ce 23 void menu_highscore(N5110 &lcd, Gamepad &pad);
adambakerwa 36:6f452777b9ce 24 void menu_settings(N5110 &lcd, Gamepad &pad);
adambakerwa 36:6f452777b9ce 25 void menu_quit(N5110 &lcd, Gamepad &pad);
adambakerwa 31:bf765e3961f1 26 void select_continue_menu_item(N5110 &lcd, Gamepad &pad, int input);
adambakerwa 31:bf765e3961f1 27 void menu_continue(N5110 &lcd, Gamepad &pad);
adambakerwa 31:bf765e3961f1 28
adambakerwa 41:4b20f909bbcb 29 volatile int timer_flag = 0; //sets timer_flag to 0
adambakerwa 31:bf765e3961f1 30
adambakerwa 41:4b20f909bbcb 31
adambakerwa 41:4b20f909bbcb 32 ///////////// functions ////////////////
adambakerwa 13:35a459a33bbd 33 int main()
adambakerwa 13:35a459a33bbd 34 {
adambakerwa 13:35a459a33bbd 35
adambakerwa 41:4b20f909bbcb 36 int fps = 6; //sets fps to 6
adambakerwa 31:bf765e3961f1 37 init();
adambakerwa 41:4b20f909bbcb 38 ticker.attach(&timer_isr,1.0f/fps); //creates a ticker and attaches it to timer_isr (ticks 6 * per second)
adambakerwa 36:6f452777b9ce 39
adambakerwa 41:4b20f909bbcb 40 lcd.setContrast(0.55); //intialy sets contrast to 0.55
adambakerwa 24:f5dd1f3db693 41
adambakerwa 41:4b20f909bbcb 42 intro(lcd, pad); //runs intro sequence
adambakerwa 37:23b6312c8315 43
adambakerwa 41:4b20f909bbcb 44 main_menu(lcd, pad); //runs main menu ( finite state machine, including "play game" "highscore" "settings" and "quit..." )
adambakerwa 41:4b20f909bbcb 45
adambakerwa 13:35a459a33bbd 46 }
adambakerwa 13:35a459a33bbd 47
adambakerwa 37:23b6312c8315 48
adambakerwa 41:4b20f909bbcb 49 //sets the timer_flag to 1
adambakerwa 41:4b20f909bbcb 50 void timer_isr()
adambakerwa 13:35a459a33bbd 51 {
adambakerwa 13:35a459a33bbd 52
adambakerwa 41:4b20f909bbcb 53 timer_flag = 1; // set flag in ISR
adambakerwa 1:a3cce487dffe 54 }
adambakerwa 1:a3cce487dffe 55
adambakerwa 41:4b20f909bbcb 56
adambakerwa 41:4b20f909bbcb 57 //intialises variables of below classes
adambakerwa 41:4b20f909bbcb 58 void init()
adambakerwa 31:bf765e3961f1 59 {
adambakerwa 41:4b20f909bbcb 60 pad.init(); //intialise Gamepad class variables
adambakerwa 41:4b20f909bbcb 61 lcd.init(); //intialise N5110 class variables
adambakerwa 41:4b20f909bbcb 62 menu.init(); //intialise menu variables
adambakerwa 31:bf765e3961f1 63 }
adambakerwa 31:bf765e3961f1 64
adambakerwa 41:4b20f909bbcb 65
adambakerwa 41:4b20f909bbcb 66 //runs the intro sequence
adambakerwa 41:4b20f909bbcb 67 void intro(N5110 &lcd, Gamepad &pad)
adambakerwa 37:23b6312c8315 68 {
adambakerwa 41:4b20f909bbcb 69 menu.title_intro(lcd, pad); //runs 'BLOCK HEAD' intro sequence
adambakerwa 37:23b6312c8315 70 int start = 0;
adambakerwa 37:23b6312c8315 71
adambakerwa 37:23b6312c8315 72 do {
adambakerwa 41:4b20f909bbcb 73 if (timer_flag == true) { //only run when timer flag is true (6fps)
adambakerwa 37:23b6312c8315 74
adambakerwa 37:23b6312c8315 75 timer_flag = 0;
adambakerwa 37:23b6312c8315 76
adambakerwa 41:4b20f909bbcb 77 start = menu.press_start(lcd, pad); //flashes start untill start button is pressed
adambakerwa 37:23b6312c8315 78
adambakerwa 37:23b6312c8315 79 } else {
adambakerwa 37:23b6312c8315 80
adambakerwa 41:4b20f909bbcb 81 sleep(); //sleep when timer_flag not true in order to conserve energy
adambakerwa 37:23b6312c8315 82
adambakerwa 37:23b6312c8315 83 }
adambakerwa 37:23b6312c8315 84
adambakerwa 37:23b6312c8315 85
adambakerwa 37:23b6312c8315 86 } while (start == 0);
adambakerwa 37:23b6312c8315 87
adambakerwa 41:4b20f909bbcb 88 menu.init(); //intilises menu variables
adambakerwa 26:3319ddd5111d 89 }
adambakerwa 26:3319ddd5111d 90
adambakerwa 26:3319ddd5111d 91
adambakerwa 41:4b20f909bbcb 92 //main menu state
adambakerwa 41:4b20f909bbcb 93 void main_menu(N5110 &lcd, Gamepad &pad)
adambakerwa 41:4b20f909bbcb 94 {
adambakerwa 41:4b20f909bbcb 95
adambakerwa 41:4b20f909bbcb 96 blockhead.init(); //intialise blockhead engine variables for new game
adambakerwa 41:4b20f909bbcb 97 int input = select_menu_item(pad, lcd); //reads input and prints the main menu
adambakerwa 41:4b20f909bbcb 98 go_to_main_menu_item(lcd, pad, input); //peforms what ever input is chosen
adambakerwa 41:4b20f909bbcb 99 }
adambakerwa 36:6f452777b9ce 100
adambakerwa 26:3319ddd5111d 101
adambakerwa 41:4b20f909bbcb 102 //reads input and prints main menu
adambakerwa 41:4b20f909bbcb 103 int select_menu_item(Gamepad &pad, N5110 &lcd)
adambakerwa 36:6f452777b9ce 104 {
adambakerwa 37:23b6312c8315 105 int input = 0;
adambakerwa 37:23b6312c8315 106 do {
adambakerwa 40:f53c70793975 107
adambakerwa 41:4b20f909bbcb 108 if (timer_flag == true) { //only run when timer flag is true (6fps)
adambakerwa 37:23b6312c8315 109
adambakerwa 40:f53c70793975 110 timer_flag = 0;
adambakerwa 40:f53c70793975 111
adambakerwa 41:4b20f909bbcb 112 input = menu.select_input_main(pad, lcd); //runs until input is selected
adambakerwa 40:f53c70793975 113
adambakerwa 37:23b6312c8315 114 } else {
adambakerwa 40:f53c70793975 115
adambakerwa 41:4b20f909bbcb 116 sleep(); //sleep when timer_flag not true in order to conserve energy
adambakerwa 41:4b20f909bbcb 117
adambakerwa 40:f53c70793975 118 }
adambakerwa 41:4b20f909bbcb 119 } while (input == 0); //repeats untill an input is chosen
adambakerwa 26:3319ddd5111d 120
adambakerwa 25:230e4163cb6b 121 return input;
adambakerwa 25:230e4163cb6b 122 }
adambakerwa 25:230e4163cb6b 123
adambakerwa 41:4b20f909bbcb 124
adambakerwa 41:4b20f909bbcb 125 //depending on input, goes to following menu items
adambakerwa 41:4b20f909bbcb 126 void go_to_main_menu_item(N5110 &lcd, Gamepad &pad, int input)
adambakerwa 26:3319ddd5111d 127 {
adambakerwa 41:4b20f909bbcb 128 switch (input) {
adambakerwa 26:3319ddd5111d 129 case 1:
adambakerwa 26:3319ddd5111d 130 menu_playgame(lcd, pad);
adambakerwa 26:3319ddd5111d 131 break;
adambakerwa 26:3319ddd5111d 132 case 2:
adambakerwa 36:6f452777b9ce 133 menu_highscore(lcd, pad);
adambakerwa 26:3319ddd5111d 134 break;
adambakerwa 36:6f452777b9ce 135 case 3:
adambakerwa 36:6f452777b9ce 136 menu_settings(lcd, pad);
adambakerwa 36:6f452777b9ce 137 case 4:
adambakerwa 36:6f452777b9ce 138 menu_quit(lcd, pad);
adambakerwa 26:3319ddd5111d 139 default:
adambakerwa 26:3319ddd5111d 140 exit(1);
adambakerwa 26:3319ddd5111d 141 break;
adambakerwa 26:3319ddd5111d 142 }
adambakerwa 25:230e4163cb6b 143 }
adambakerwa 25:230e4163cb6b 144
adambakerwa 41:4b20f909bbcb 145
adambakerwa 41:4b20f909bbcb 146 //runs playgame menu state
adambakerwa 41:4b20f909bbcb 147 void menu_playgame(N5110 &lcd, Gamepad &pad)
adambakerwa 26:3319ddd5111d 148 {
adambakerwa 26:3319ddd5111d 149 int gameover = 0;
adambakerwa 31:bf765e3961f1 150
adambakerwa 26:3319ddd5111d 151 do {
adambakerwa 41:4b20f909bbcb 152 if (timer_flag == true) { //only run when timer flag is true (6fps)
adambakerwa 26:3319ddd5111d 153
adambakerwa 41:4b20f909bbcb 154 timer_flag = 0; //if it has, clear the flag
adambakerwa 26:3319ddd5111d 155
adambakerwa 41:4b20f909bbcb 156 gameover = blockhead.playgame(lcd, pad); //run game untill gameover
adambakerwa 26:3319ddd5111d 157
adambakerwa 26:3319ddd5111d 158 } else {
adambakerwa 26:3319ddd5111d 159
adambakerwa 41:4b20f909bbcb 160 sleep(); //sleep when timer_flag not true in order to conserve energy
adambakerwa 26:3319ddd5111d 161
adambakerwa 26:3319ddd5111d 162 }
adambakerwa 26:3319ddd5111d 163 } while (gameover == 0);
adambakerwa 26:3319ddd5111d 164
adambakerwa 41:4b20f909bbcb 165 menu_continue(lcd, pad); //once gameover occurs, go to continue menu
adambakerwa 26:3319ddd5111d 166
adambakerwa 26:3319ddd5111d 167 }
adambakerwa 26:3319ddd5111d 168
adambakerwa 41:4b20f909bbcb 169
adambakerwa 41:4b20f909bbcb 170 //runs highscore menu state
adambakerwa 41:4b20f909bbcb 171 void menu_highscore(N5110 &lcd, Gamepad &pad)
adambakerwa 25:230e4163cb6b 172 {
adambakerwa 25:230e4163cb6b 173
adambakerwa 26:3319ddd5111d 174 int goback = 0;
adambakerwa 36:6f452777b9ce 175
adambakerwa 26:3319ddd5111d 176 do {
adambakerwa 25:230e4163cb6b 177
adambakerwa 41:4b20f909bbcb 178 if (timer_flag == true) { //only run when timer flag is true (6fps)
adambakerwa 26:3319ddd5111d 179
adambakerwa 41:4b20f909bbcb 180 timer_flag = 0; //if it has, clear the flag
adambakerwa 26:3319ddd5111d 181
adambakerwa 41:4b20f909bbcb 182 int highscore = blockhead.highscore(); //gets high score from blockhead engine
adambakerwa 36:6f452777b9ce 183
adambakerwa 41:4b20f909bbcb 184 menu.print_highscore(lcd, highscore); //prints high score menu, with high score
adambakerwa 26:3319ddd5111d 185
adambakerwa 41:4b20f909bbcb 186 if (pad.check_event(Gamepad::B_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)) { //B or Back button to go back to main menu
adambakerwa 26:3319ddd5111d 187 goback = 1;
adambakerwa 26:3319ddd5111d 188 }
adambakerwa 26:3319ddd5111d 189
adambakerwa 26:3319ddd5111d 190 } else {
adambakerwa 26:3319ddd5111d 191
adambakerwa 41:4b20f909bbcb 192 sleep(); //sleep when timer_flag not true in order to conserve energy
adambakerwa 26:3319ddd5111d 193
adambakerwa 26:3319ddd5111d 194 }
adambakerwa 26:3319ddd5111d 195 } while (goback == 0);
adambakerwa 37:23b6312c8315 196
adambakerwa 41:4b20f909bbcb 197 main_menu(lcd, pad); //once b or back pressed, go to main menu
adambakerwa 36:6f452777b9ce 198 }
adambakerwa 26:3319ddd5111d 199
adambakerwa 41:4b20f909bbcb 200
adambakerwa 41:4b20f909bbcb 201 //runs settings menu state
adambakerwa 41:4b20f909bbcb 202 void menu_settings(N5110 &lcd, Gamepad &pad)
adambakerwa 36:6f452777b9ce 203 {
adambakerwa 36:6f452777b9ce 204
adambakerwa 36:6f452777b9ce 205 int goback = 0;
adambakerwa 40:f53c70793975 206 float contrast;
adambakerwa 36:6f452777b9ce 207
adambakerwa 36:6f452777b9ce 208 do {
adambakerwa 36:6f452777b9ce 209
adambakerwa 41:4b20f909bbcb 210 if (timer_flag == true) { //only run when timer flag is true (6fps)
adambakerwa 36:6f452777b9ce 211
adambakerwa 41:4b20f909bbcb 212 timer_flag = 0; //if it has, clear the flag
adambakerwa 36:6f452777b9ce 213
adambakerwa 41:4b20f909bbcb 214 contrast = menu.print_settings(pad, lcd); //run comtast menu and return contast
adambakerwa 41:4b20f909bbcb 215 lcd.setContrast(contrast); //update lcd contast
adambakerwa 40:f53c70793975 216
adambakerwa 41:4b20f909bbcb 217 if (pad.check_event(Gamepad::B_PRESSED || pad.check_event(Gamepad::BACK_PRESSED))) {
adambakerwa 36:6f452777b9ce 218 goback = 1;
adambakerwa 36:6f452777b9ce 219 }
adambakerwa 36:6f452777b9ce 220
adambakerwa 36:6f452777b9ce 221 } else {
adambakerwa 36:6f452777b9ce 222
adambakerwa 41:4b20f909bbcb 223 sleep(); //sleep when timer_flag not true in order to conserve energy
adambakerwa 36:6f452777b9ce 224
adambakerwa 36:6f452777b9ce 225 }
adambakerwa 36:6f452777b9ce 226 } while (goback == 0);
adambakerwa 41:4b20f909bbcb 227 main_menu(lcd, pad); //go to main menu once b or back is pressed
adambakerwa 26:3319ddd5111d 228 }
adambakerwa 25:230e4163cb6b 229
adambakerwa 36:6f452777b9ce 230 void menu_quit(N5110 &lcd, Gamepad &pad)
adambakerwa 36:6f452777b9ce 231 {
adambakerwa 36:6f452777b9ce 232 lcd.turnOff();
adambakerwa 36:6f452777b9ce 233 sleep();
adambakerwa 37:23b6312c8315 234
adambakerwa 36:6f452777b9ce 235 }
adambakerwa 36:6f452777b9ce 236
adambakerwa 25:230e4163cb6b 237
adambakerwa 41:4b20f909bbcb 238 //depending on input, goes to following continue menu items
adambakerwa 41:4b20f909bbcb 239 void select_continue_menu_item(N5110 &lcd, Gamepad &pad, int input)
adambakerwa 31:bf765e3961f1 240 {
adambakerwa 31:bf765e3961f1 241 switch (input) {
adambakerwa 31:bf765e3961f1 242 case 1:
adambakerwa 41:4b20f909bbcb 243 menu_playgame(lcd, pad); //if play game, level will be the one you were just on
adambakerwa 31:bf765e3961f1 244 break;
adambakerwa 31:bf765e3961f1 245 case 2:
adambakerwa 41:4b20f909bbcb 246 main_menu(lcd, pad); //if menu, game resets
adambakerwa 31:bf765e3961f1 247 break;
adambakerwa 31:bf765e3961f1 248 default:
adambakerwa 31:bf765e3961f1 249 exit(1);
adambakerwa 31:bf765e3961f1 250 break;
adambakerwa 31:bf765e3961f1 251 }
adambakerwa 31:bf765e3961f1 252 }
adambakerwa 31:bf765e3961f1 253
adambakerwa 41:4b20f909bbcb 254
adambakerwa 41:4b20f909bbcb 255 //runs continue game state
adambakerwa 41:4b20f909bbcb 256 void menu_continue(N5110 &lcd, Gamepad &pad)
adambakerwa 31:bf765e3961f1 257 {
adambakerwa 41:4b20f909bbcb 258 blockhead.continueInit(); //intialised continue game variables (level does not change)
adambakerwa 40:f53c70793975 259 menu.init();
adambakerwa 37:23b6312c8315 260
adambakerwa 36:6f452777b9ce 261 int input = 0;
adambakerwa 37:23b6312c8315 262 do {
adambakerwa 37:23b6312c8315 263
adambakerwa 41:4b20f909bbcb 264 if (timer_flag == true) { //only run when timer flag is true (6fps)
adambakerwa 41:4b20f909bbcb 265
adambakerwa 41:4b20f909bbcb 266 timer_flag = 0; //if it has, clear the flag
adambakerwa 40:f53c70793975 267
adambakerwa 41:4b20f909bbcb 268 input = menu.select_input_continue(pad, lcd); //prints continue menu, and selects coninue menu item
adambakerwa 37:23b6312c8315 269
adambakerwa 41:4b20f909bbcb 270 } else {
adambakerwa 41:4b20f909bbcb 271
adambakerwa 41:4b20f909bbcb 272 sleep(); //sleep when timer_flag not true in order to conserve energy
adambakerwa 40:f53c70793975 273
adambakerwa 37:23b6312c8315 274 }
adambakerwa 40:f53c70793975 275 } while (input == 0);
adambakerwa 41:4b20f909bbcb 276 select_continue_menu_item(lcd, pad, input); //go to what ever item has been selected
adambakerwa 31:bf765e3961f1 277 }
adambakerwa 31:bf765e3961f1 278