Adam Baker 201166301
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- adambakerwa
- Date:
- 2019-03-21
- Revision:
- 4:cf765fff4e0e
- Parent:
- 3:c1f4968111d7
- Child:
- 5:37b37f48e8bf
File content as of revision 4:cf765fff4e0e:
#include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Runner.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Runner runner; int main() { int fps = 12; pad.init(); lcd.init(); Move move; move = runner.init(move); while(1) { lcd.clear(); lcd.drawLine(0,40,84,40,1); lcd.drawLine(20,20,20,30,1); lcd.drawLine(40,30,40,10,1); //lcd.drawLine(40,30,40,40,1); lcd.drawCircle(move.x,move.y,3,FILL_BLACK); float speed = runner.getSpeed(pad); move = runner.buttonPress(move, lcd, pad); move = runner.jump(move, lcd); move = runner.wallJumpR(move, lcd, speed); move = runner.runLeft(move, lcd, speed); move = runner.runRight(move, lcd, speed); move = runner.fall(move, lcd); char buffer[14]; sprintf(buffer,"x = %i",move.j); lcd.printString(buffer,0,1); char buffer1[14]; sprintf(buffer1,"w = %i",move.wjr); lcd.printString(buffer1,0,0); lcd.refresh(); wait(1.0f/fps); } }