Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

main.cpp

Committer:
adambakerwa
Date:
2019-03-21
Revision:
5:37b37f48e8bf
Parent:
4:cf765fff4e0e
Child:
6:cef9c2853315

File content as of revision 5:37b37f48e8bf:

#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Runner.h"

N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Runner runner;

int main() {
    
    int fps = 12;
    
    pad.init();
    lcd.init();
    
    Move move;
    
    move = runner.init(move);
        
    while(1) {

        lcd.clear();

        lcd.drawLine(0,40,84,40,1);
        lcd.drawLine(20,20,20,30,1);
        lcd.drawLine(40,30,40,10,1);
        //lcd.drawLine(40,30,40,40,1);
       
        
        lcd.drawCircle(move.x,move.y,3,FILL_BLACK);
        
        float speed = runner.getSpeed(pad);
        
        move = runner.buttonPress(move, lcd, pad);
        
        move = runner.jump(move, lcd);
        
        move = runner.wallJumpL(move, lcd, speed); 
        
        move = runner.wallJumpR(move, lcd, speed);            
               
        move = runner.runLeft(move, lcd, speed);
        
        move = runner.runRight(move, lcd, speed);
 
        move = runner.fall(move, lcd);
        
        /**char buffer[14];
        sprintf(buffer,"x = %i",move.j);
        lcd.printString(buffer,0,1);
        */
        char buffer1[14];
        sprintf(buffer1,"w = %i",move.wjl);
        lcd.printString(buffer1,0,0);
        
        
        lcd.refresh();
        
        wait(1.0f/fps);
        
    }
}