Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Revision:
4:cf765fff4e0e
Parent:
3:c1f4968111d7
Child:
5:37b37f48e8bf
--- a/main.cpp	Thu Mar 21 15:36:38 2019 +0000
+++ b/main.cpp	Thu Mar 21 17:25:52 2019 +0000
@@ -23,27 +23,32 @@
         lcd.clear();
 
         lcd.drawLine(0,40,84,40,1);
-        
-        if (pad.check_event(Gamepad::A_PRESSED) && lcd.getPixel(move.x,move.y+4)) {
-            move.j++;
-            } 
+        lcd.drawLine(20,20,20,30,1);
+        lcd.drawLine(40,30,40,10,1);
+        //lcd.drawLine(40,30,40,40,1);
+       
         
         lcd.drawCircle(move.x,move.y,3,FILL_BLACK);
         
+        float speed = runner.getSpeed(pad);
         
-        float speed = runner.getSpeed(pad);
-       
+        move = runner.buttonPress(move, lcd, pad);
+        
+        move = runner.jump(move, lcd);
+        
+        move = runner.wallJumpR(move, lcd, speed);
+               
         move = runner.runLeft(move, lcd, speed);
         
         move = runner.runRight(move, lcd, speed);
  
-        move = runner.fallJump(move, lcd);
+        move = runner.fall(move, lcd);
         
         char buffer[14];
-        sprintf(buffer,"x = %f",speed);
+        sprintf(buffer,"x = %i",move.j);
         lcd.printString(buffer,0,1);
         char buffer1[14];
-        sprintf(buffer1,"w = %i",move.w);
+        sprintf(buffer1,"w = %i",move.wjr);
         lcd.printString(buffer1,0,0);
         
         lcd.refresh();