Final Submission. I have read and agreed with Statement of Academic Integrity.

Dependencies:   mbed Gamepad N5110 Joystick

Committer:
el16dlc
Date:
Thu May 09 00:19:35 2019 +0000
Revision:
3:660de4311976
Parent:
2:0bd6711eae26
Child:
4:0fc3441556e1
4

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el16dlc 1:b9f3b7d869d8 1 /*
el16dlc 1:b9f3b7d869d8 2 ELEC2645 Embedded Systems Project
el16dlc 1:b9f3b7d869d8 3 School of Electronic & Electrical Engineering
el16dlc 1:b9f3b7d869d8 4 University of Leeds
el16dlc 1:b9f3b7d869d8 5
el16dlc 1:b9f3b7d869d8 6 Name: DANIEL CROCKFORD
el16dlc 1:b9f3b7d869d8 7 Username: el16dlc
el16dlc 1:b9f3b7d869d8 8 Student ID Number: 201039580
el16dlc 1:b9f3b7d869d8 9 Date: 07/05/2019
el16dlc 1:b9f3b7d869d8 10 */
el16dlc 1:b9f3b7d869d8 11
el16dlc 1:b9f3b7d869d8 12
el16dlc 1:b9f3b7d869d8 13 #include "main.h"
el16dlc 1:b9f3b7d869d8 14 #include "Snake.h"
el16dlc 1:b9f3b7d869d8 15 #include "Game_engine.h"
el16dlc 1:b9f3b7d869d8 16
el16dlc 1:b9f3b7d869d8 17 // Gamepad Peripherals
el16dlc 1:b9f3b7d869d8 18 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
el16dlc 1:b9f3b7d869d8 19
el16dlc 1:b9f3b7d869d8 20 Gamepad gamepad;
el16dlc 1:b9f3b7d869d8 21
el16dlc 1:b9f3b7d869d8 22 // Instances
el16dlc 1:b9f3b7d869d8 23 GameEngine engine;
el16dlc 1:b9f3b7d869d8 24
el16dlc 3:660de4311976 25
el16dlc 1:b9f3b7d869d8 26 int main() {
el16dlc 3:660de4311976 27 srand(time(NULL));
el16dlc 1:b9f3b7d869d8 28 Init();
el16dlc 1:b9f3b7d869d8 29 Welcome();
el16dlc 2:0bd6711eae26 30 engine.init();
el16dlc 1:b9f3b7d869d8 31
el16dlc 1:b9f3b7d869d8 32
el16dlc 1:b9f3b7d869d8 33
el16dlc 1:b9f3b7d869d8 34 while(1) {
el16dlc 1:b9f3b7d869d8 35 render();
el16dlc 2:0bd6711eae26 36 engine.get_dir(gamepad);
el16dlc 2:0bd6711eae26 37 engine.snake_move();
el16dlc 3:660de4311976 38 engine.food_move();
el16dlc 1:b9f3b7d869d8 39 }
el16dlc 1:b9f3b7d869d8 40 }
el16dlc 1:b9f3b7d869d8 41
el16dlc 1:b9f3b7d869d8 42
el16dlc 1:b9f3b7d869d8 43 // Initialise gamepad
el16dlc 1:b9f3b7d869d8 44 void Init() {
el16dlc 1:b9f3b7d869d8 45 lcd.init();
el16dlc 1:b9f3b7d869d8 46 gamepad.init();
el16dlc 1:b9f3b7d869d8 47 lcd.setContrast(0.5);
el16dlc 1:b9f3b7d869d8 48 lcd.setBrightness(0.5);
el16dlc 1:b9f3b7d869d8 49 gamepad.leds_off();
el16dlc 1:b9f3b7d869d8 50 gamepad.check_event(Gamepad::A_PRESSED);
el16dlc 1:b9f3b7d869d8 51 gamepad.check_event(Gamepad::B_PRESSED);
el16dlc 1:b9f3b7d869d8 52 gamepad.check_event(Gamepad::X_PRESSED);
el16dlc 1:b9f3b7d869d8 53 gamepad.check_event(Gamepad::Y_PRESSED);
el16dlc 1:b9f3b7d869d8 54 gamepad.check_event(Gamepad::L_PRESSED);
el16dlc 1:b9f3b7d869d8 55 gamepad.check_event(Gamepad::R_PRESSED);
el16dlc 1:b9f3b7d869d8 56 gamepad.check_event(Gamepad::BACK_PRESSED);
el16dlc 2:0bd6711eae26 57 gamepad.check_event(Gamepad::START_PRESSED);
el16dlc 1:b9f3b7d869d8 58 }
el16dlc 1:b9f3b7d869d8 59
el16dlc 1:b9f3b7d869d8 60 // Prototype welcome screen
el16dlc 1:b9f3b7d869d8 61 void Welcome() {
el16dlc 1:b9f3b7d869d8 62 lcd.clear();
el16dlc 1:b9f3b7d869d8 63 lcd.printString("Welcome",2,1);
el16dlc 1:b9f3b7d869d8 64 lcd.refresh();
el16dlc 1:b9f3b7d869d8 65 wait(2.0);
el16dlc 1:b9f3b7d869d8 66 }
el16dlc 1:b9f3b7d869d8 67
el16dlc 1:b9f3b7d869d8 68 // Draws each frame on screen
el16dlc 1:b9f3b7d869d8 69 void render() {
el16dlc 1:b9f3b7d869d8 70 lcd.clear();
el16dlc 2:0bd6711eae26 71 engine.draw(lcd);
el16dlc 1:b9f3b7d869d8 72 lcd.refresh();
el16dlc 3:660de4311976 73 wait(0.2);
el16dlc 1:b9f3b7d869d8 74 }