Final Submission. I have read and agreed with Statement of Academic Integrity.
Dependencies: mbed Gamepad N5110 Joystick
main.cpp
- Committer:
- el16dlc
- Date:
- 2019-05-09
- Revision:
- 3:660de4311976
- Parent:
- 2:0bd6711eae26
- Child:
- 4:0fc3441556e1
File content as of revision 3:660de4311976:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: DANIEL CROCKFORD Username: el16dlc Student ID Number: 201039580 Date: 07/05/2019 */ #include "main.h" #include "Snake.h" #include "Game_engine.h" // Gamepad Peripherals N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; // Instances GameEngine engine; int main() { srand(time(NULL)); Init(); Welcome(); engine.init(); while(1) { render(); engine.get_dir(gamepad); engine.snake_move(); engine.food_move(); } } // Initialise gamepad void Init() { lcd.init(); gamepad.init(); lcd.setContrast(0.5); lcd.setBrightness(0.5); gamepad.leds_off(); gamepad.check_event(Gamepad::A_PRESSED); gamepad.check_event(Gamepad::B_PRESSED); gamepad.check_event(Gamepad::X_PRESSED); gamepad.check_event(Gamepad::Y_PRESSED); gamepad.check_event(Gamepad::L_PRESSED); gamepad.check_event(Gamepad::R_PRESSED); gamepad.check_event(Gamepad::BACK_PRESSED); gamepad.check_event(Gamepad::START_PRESSED); } // Prototype welcome screen void Welcome() { lcd.clear(); lcd.printString("Welcome",2,1); lcd.refresh(); wait(2.0); } // Draws each frame on screen void render() { lcd.clear(); engine.draw(lcd); lcd.refresh(); wait(0.2); }