Final Submission. I have read and agreed with Statement of Academic Integrity.

Dependencies:   mbed Gamepad N5110 Joystick

Committer:
el16dlc
Date:
Wed May 08 19:32:05 2019 +0000
Revision:
1:b9f3b7d869d8
Parent:
0:1217c9dd0290
Child:
2:0bd6711eae26
2

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el16dlc 1:b9f3b7d869d8 1 /*
el16dlc 1:b9f3b7d869d8 2 ELEC2645 Embedded Systems Project
el16dlc 1:b9f3b7d869d8 3 School of Electronic & Electrical Engineering
el16dlc 1:b9f3b7d869d8 4 University of Leeds
el16dlc 1:b9f3b7d869d8 5
el16dlc 1:b9f3b7d869d8 6 Name: DANIEL CROCKFORD
el16dlc 1:b9f3b7d869d8 7 Username: el16dlc
el16dlc 1:b9f3b7d869d8 8 Student ID Number: 201039580
el16dlc 1:b9f3b7d869d8 9 Date: 07/05/2019
el16dlc 1:b9f3b7d869d8 10 */
el16dlc 1:b9f3b7d869d8 11
el16dlc 1:b9f3b7d869d8 12
el16dlc 1:b9f3b7d869d8 13 #include "main.h"
el16dlc 1:b9f3b7d869d8 14 #include "Snake.h"
el16dlc 1:b9f3b7d869d8 15 #include "Game_engine.h"
el16dlc 1:b9f3b7d869d8 16
el16dlc 1:b9f3b7d869d8 17 // Gamepad Peripherals
el16dlc 1:b9f3b7d869d8 18 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
el16dlc 1:b9f3b7d869d8 19
el16dlc 1:b9f3b7d869d8 20 Gamepad gamepad;
el16dlc 1:b9f3b7d869d8 21
el16dlc 1:b9f3b7d869d8 22 // Instances
el16dlc 1:b9f3b7d869d8 23 Snake snake;
el16dlc 1:b9f3b7d869d8 24 GameEngine engine;
el16dlc 1:b9f3b7d869d8 25
el16dlc 1:b9f3b7d869d8 26 int main() {
el16dlc 1:b9f3b7d869d8 27 Init();
el16dlc 1:b9f3b7d869d8 28 Welcome();
el16dlc 1:b9f3b7d869d8 29
el16dlc 1:b9f3b7d869d8 30
el16dlc 1:b9f3b7d869d8 31
el16dlc 1:b9f3b7d869d8 32 while(1) {
el16dlc 1:b9f3b7d869d8 33 render();
el16dlc 1:b9f3b7d869d8 34 }
el16dlc 1:b9f3b7d869d8 35 }
el16dlc 1:b9f3b7d869d8 36
el16dlc 1:b9f3b7d869d8 37
el16dlc 1:b9f3b7d869d8 38 // Initialise gamepad
el16dlc 1:b9f3b7d869d8 39 void Init() {
el16dlc 1:b9f3b7d869d8 40 lcd.init();
el16dlc 1:b9f3b7d869d8 41 gamepad.init();
el16dlc 1:b9f3b7d869d8 42 lcd.setContrast(0.5);
el16dlc 1:b9f3b7d869d8 43 lcd.setBrightness(0.5);
el16dlc 1:b9f3b7d869d8 44 gamepad.leds_off();
el16dlc 1:b9f3b7d869d8 45 gamepad.check_event(Gamepad::A_PRESSED);
el16dlc 1:b9f3b7d869d8 46 gamepad.check_event(Gamepad::B_PRESSED);
el16dlc 1:b9f3b7d869d8 47 gamepad.check_event(Gamepad::X_PRESSED);
el16dlc 1:b9f3b7d869d8 48 gamepad.check_event(Gamepad::Y_PRESSED);
el16dlc 1:b9f3b7d869d8 49 gamepad.check_event(Gamepad::L_PRESSED);
el16dlc 1:b9f3b7d869d8 50 gamepad.check_event(Gamepad::R_PRESSED);
el16dlc 1:b9f3b7d869d8 51 gamepad.check_event(Gamepad::BACK_PRESSED);
el16dlc 1:b9f3b7d869d8 52 gamepad.check_event(Gamepad::START_PRESSED);
el16dlc 1:b9f3b7d869d8 53 snake.init();
el16dlc 1:b9f3b7d869d8 54 }
el16dlc 1:b9f3b7d869d8 55
el16dlc 1:b9f3b7d869d8 56 // Prototype welcome screen
el16dlc 1:b9f3b7d869d8 57 void Welcome() {
el16dlc 1:b9f3b7d869d8 58 lcd.clear();
el16dlc 1:b9f3b7d869d8 59 lcd.printString("Welcome",2,1);
el16dlc 1:b9f3b7d869d8 60 lcd.refresh();
el16dlc 1:b9f3b7d869d8 61 wait(2.0);
el16dlc 1:b9f3b7d869d8 62 }
el16dlc 1:b9f3b7d869d8 63
el16dlc 1:b9f3b7d869d8 64 // Draws each frame on screen
el16dlc 1:b9f3b7d869d8 65 void render() {
el16dlc 1:b9f3b7d869d8 66 lcd.clear();
el16dlc 1:b9f3b7d869d8 67 engine.draw(lcd);
el16dlc 1:b9f3b7d869d8 68 snake.draw_head(lcd);
el16dlc 1:b9f3b7d869d8 69 lcd.refresh();
el16dlc 1:b9f3b7d869d8 70 }