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Engine/Engine.cpp@11:b25874e7efe4, 2018-05-07 (annotated)
- Committer:
- Andrew_M
- Date:
- Mon May 07 00:10:25 2018 +0000
- Revision:
- 11:b25874e7efe4
- Parent:
- 8:9d01fd4a63ad
- Child:
- 12:d3eef5ea3f43
Difficulty is now selectable, uses FPS to speed up game. Adaptive difficulty changes speed depending on score
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Andrew_M | 1:a14415de3ad5 | 1 | #include "Engine.h" |
Andrew_M | 1:a14415de3ad5 | 2 | |
Andrew_M | 1:a14415de3ad5 | 3 | Engine::Engine() |
Andrew_M | 1:a14415de3ad5 | 4 | { |
Andrew_M | 1:a14415de3ad5 | 5 | |
Andrew_M | 1:a14415de3ad5 | 6 | } |
Andrew_M | 1:a14415de3ad5 | 7 | |
Andrew_M | 1:a14415de3ad5 | 8 | Engine::~Engine() |
Andrew_M | 1:a14415de3ad5 | 9 | { |
Andrew_M | 1:a14415de3ad5 | 10 | |
Andrew_M | 1:a14415de3ad5 | 11 | } |
Andrew_M | 1:a14415de3ad5 | 12 | |
Andrew_M | 2:9ca5e1c221c3 | 13 | void Engine::init() // initialise the game parameters |
Andrew_M | 1:a14415de3ad5 | 14 | { |
Andrew_M | 3:6253a2d374fa | 15 | memset(_grid, 0, sizeof(_grid)); |
Andrew_M | 11:b25874e7efe4 | 16 | _solid.init(5,15); |
Andrew_M | 5:a3a9e0417e04 | 17 | _noodles.init(10,10); |
Andrew_M | 1:a14415de3ad5 | 18 | } |
Andrew_M | 1:a14415de3ad5 | 19 | |
Andrew_M | 1:a14415de3ad5 | 20 | void Engine::read_input(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 21 | { |
Andrew_M | 1:a14415de3ad5 | 22 | _d = pad.get_direction(); |
Andrew_M | 1:a14415de3ad5 | 23 | } |
Andrew_M | 1:a14415de3ad5 | 24 | |
Andrew_M | 1:a14415de3ad5 | 25 | void Engine::draw(N5110 &lcd) |
Andrew_M | 1:a14415de3ad5 | 26 | { |
Andrew_M | 2:9ca5e1c221c3 | 27 | lcd.drawRect(0,0,48,48,FILL_TRANSPARENT); |
Andrew_M | 11:b25874e7efe4 | 28 | |
Andrew_M | 2:9ca5e1c221c3 | 29 | for (int j = 0; j < 22; j++) { |
Andrew_M | 2:9ca5e1c221c3 | 30 | for (int i = 0; i < 22; i++) { |
Andrew_M | 2:9ca5e1c221c3 | 31 | if (_grid[i][j] != 0) { |
Andrew_M | 4:6353f829c56c | 32 | lcd.drawRect((2 * i) + 2,(2 * j) + 2,2,2,FILL_BLACK); |
Andrew_M | 2:9ca5e1c221c3 | 33 | } |
Andrew_M | 2:9ca5e1c221c3 | 34 | } |
Andrew_M | 2:9ca5e1c221c3 | 35 | } |
Andrew_M | 11:b25874e7efe4 | 36 | |
Andrew_M | 11:b25874e7efe4 | 37 | lcd.printString("Score",50,0); |
Andrew_M | 7:c1e0593bfc99 | 38 | |
Andrew_M | 7:c1e0593bfc99 | 39 | |
Andrew_M | 7:c1e0593bfc99 | 40 | int _score = (_solid.getLength() - 3); |
Andrew_M | 7:c1e0593bfc99 | 41 | |
Andrew_M | 11:b25874e7efe4 | 42 | char buffer1[21]; |
Andrew_M | 11:b25874e7efe4 | 43 | sprintf(buffer1,"%3d",_score); |
Andrew_M | 11:b25874e7efe4 | 44 | lcd.printString(buffer1,50,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
Andrew_M | 11:b25874e7efe4 | 45 | |
Andrew_M | 5:a3a9e0417e04 | 46 | if (_gameOver) { |
Andrew_M | 11:b25874e7efe4 | 47 | for (int i = 0; i < 22; i++) { |
Andrew_M | 11:b25874e7efe4 | 48 | for (int j = 0; j < 22; j++) { |
Andrew_M | 11:b25874e7efe4 | 49 | lcd.drawRect((2 * i) + 3,(2 * j) + 3,2,2,FILL_BLACK); |
Andrew_M | 5:a3a9e0417e04 | 50 | wait(0.01); |
Andrew_M | 5:a3a9e0417e04 | 51 | lcd.refresh(); |
Andrew_M | 5:a3a9e0417e04 | 52 | } |
Andrew_M | 5:a3a9e0417e04 | 53 | } |
Andrew_M | 11:b25874e7efe4 | 54 | } |
Andrew_M | 11:b25874e7efe4 | 55 | |
Andrew_M | 1:a14415de3ad5 | 56 | } |
Andrew_M | 1:a14415de3ad5 | 57 | |
Andrew_M | 1:a14415de3ad5 | 58 | void Engine::update(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 59 | { |
Andrew_M | 3:6253a2d374fa | 60 | memset(_grid, 0, sizeof(_grid)); |
Andrew_M | 3:6253a2d374fa | 61 | |
Andrew_M | 3:6253a2d374fa | 62 | _solid.update(_d); |
Andrew_M | 3:6253a2d374fa | 63 | |
Andrew_M | 4:6353f829c56c | 64 | int _l =_solid.getLength(); |
Andrew_M | 3:6253a2d374fa | 65 | |
Andrew_M | 11:b25874e7efe4 | 66 | for (int z = 0; z < _l; z++) { |
Andrew_M | 11:b25874e7efe4 | 67 | |
Andrew_M | 11:b25874e7efe4 | 68 | if (_solid.getX(z) > 21 || _solid.getX(z) < 0) { |
Andrew_M | 11:b25874e7efe4 | 69 | _gameOver = true; |
Andrew_M | 11:b25874e7efe4 | 70 | } else if (_solid.getY(z) > 21 || _solid.getY(z) < 0) { |
Andrew_M | 11:b25874e7efe4 | 71 | _gameOver = true; |
Andrew_M | 11:b25874e7efe4 | 72 | } |
Andrew_M | 11:b25874e7efe4 | 73 | |
Andrew_M | 11:b25874e7efe4 | 74 | if (_grid[_solid.getX(z)][_solid.getY(z)] != 1) { |
Andrew_M | 11:b25874e7efe4 | 75 | _grid[_solid.getX(z)][_solid.getY(z)] = 1; |
Andrew_M | 5:a3a9e0417e04 | 76 | } else { |
Andrew_M | 5:a3a9e0417e04 | 77 | _gameOver = true; |
Andrew_M | 5:a3a9e0417e04 | 78 | } |
Andrew_M | 5:a3a9e0417e04 | 79 | } |
Andrew_M | 5:a3a9e0417e04 | 80 | |
Andrew_M | 5:a3a9e0417e04 | 81 | _grid[_noodles.getY()][_noodles.getY()] = 2; |
Andrew_M | 5:a3a9e0417e04 | 82 | |
Andrew_M | 11:b25874e7efe4 | 83 | if (_grid[_solid.getX(0)][_solid.getY(0)] == 2) { //checks if the head has reached food |
Andrew_M | 11:b25874e7efe4 | 84 | if (_solid.getLength()<484) { //checks if the snake can grow any more |
Andrew_M | 7:c1e0593bfc99 | 85 | |
Andrew_M | 7:c1e0593bfc99 | 86 | _solid.grow(); //makes snake longer |
Andrew_M | 7:c1e0593bfc99 | 87 | |
Andrew_M | 7:c1e0593bfc99 | 88 | bool empty = false; //makes a varible for finding an empty square |
Andrew_M | 7:c1e0593bfc99 | 89 | while (!empty) { //loops until empty square found |
Andrew_M | 7:c1e0593bfc99 | 90 | _noodles.random(); //randomise position of noodles |
Andrew_M | 7:c1e0593bfc99 | 91 | if ( _grid[_noodles.getY()][_noodles.getY()] == 0) { |
Andrew_M | 7:c1e0593bfc99 | 92 | empty = true; //stops looping when free space is found |
Andrew_M | 7:c1e0593bfc99 | 93 | // no need to set the grid as it will put the noodles in the new location the next time 'update' is called |
Andrew_M | 7:c1e0593bfc99 | 94 | } |
Andrew_M | 7:c1e0593bfc99 | 95 | } |
Andrew_M | 5:a3a9e0417e04 | 96 | } |
Andrew_M | 4:6353f829c56c | 97 | } |
Andrew_M | 1:a14415de3ad5 | 98 | } |
Andrew_M | 5:a3a9e0417e04 | 99 | |
Andrew_M | 11:b25874e7efe4 | 100 | int Engine::getScore(){ |
Andrew_M | 11:b25874e7efe4 | 101 | return _score; |
Andrew_M | 11:b25874e7efe4 | 102 | } |
Andrew_M | 11:b25874e7efe4 | 103 |