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Engine/Engine.cpp@12:d3eef5ea3f43, 2018-05-07 (annotated)
- Committer:
- Andrew_M
- Date:
- Mon May 07 18:06:50 2018 +0000
- Revision:
- 12:d3eef5ea3f43
- Parent:
- 11:b25874e7efe4
- Child:
- 13:81573be8fac6
Functional level select system with 3 different levels, sprite added to main menu for decoration. Minor reorganising within classes was needed, mainly game engine
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Andrew_M | 1:a14415de3ad5 | 1 | #include "Engine.h" |
Andrew_M | 1:a14415de3ad5 | 2 | |
Andrew_M | 1:a14415de3ad5 | 3 | Engine::Engine() |
Andrew_M | 1:a14415de3ad5 | 4 | { |
Andrew_M | 1:a14415de3ad5 | 5 | |
Andrew_M | 1:a14415de3ad5 | 6 | } |
Andrew_M | 1:a14415de3ad5 | 7 | |
Andrew_M | 1:a14415de3ad5 | 8 | Engine::~Engine() |
Andrew_M | 1:a14415de3ad5 | 9 | { |
Andrew_M | 1:a14415de3ad5 | 10 | |
Andrew_M | 1:a14415de3ad5 | 11 | } |
Andrew_M | 1:a14415de3ad5 | 12 | |
Andrew_M | 2:9ca5e1c221c3 | 13 | void Engine::init() // initialise the game parameters |
Andrew_M | 1:a14415de3ad5 | 14 | { |
Andrew_M | 12:d3eef5ea3f43 | 15 | _solid.init(10,15); |
Andrew_M | 12:d3eef5ea3f43 | 16 | _noodles.init(10,10); |
Andrew_M | 12:d3eef5ea3f43 | 17 | _gameOver = false; |
Andrew_M | 12:d3eef5ea3f43 | 18 | lvlTwo() ; |
Andrew_M | 12:d3eef5ea3f43 | 19 | } |
Andrew_M | 12:d3eef5ea3f43 | 20 | void Engine::setLvl(int _levelToSet) |
Andrew_M | 12:d3eef5ea3f43 | 21 | { |
Andrew_M | 12:d3eef5ea3f43 | 22 | _lvl = _levelToSet; |
Andrew_M | 12:d3eef5ea3f43 | 23 | } |
Andrew_M | 12:d3eef5ea3f43 | 24 | |
Andrew_M | 12:d3eef5ea3f43 | 25 | void Engine::loadLvl() |
Andrew_M | 12:d3eef5ea3f43 | 26 | { |
Andrew_M | 12:d3eef5ea3f43 | 27 | if (_lvl == 1) { |
Andrew_M | 12:d3eef5ea3f43 | 28 | lvlOne(); |
Andrew_M | 12:d3eef5ea3f43 | 29 | } |
Andrew_M | 12:d3eef5ea3f43 | 30 | else if (_lvl == 2) { |
Andrew_M | 12:d3eef5ea3f43 | 31 | lvlTwo(); |
Andrew_M | 12:d3eef5ea3f43 | 32 | } |
Andrew_M | 12:d3eef5ea3f43 | 33 | else if (_lvl == 3) { |
Andrew_M | 12:d3eef5ea3f43 | 34 | lvlThree(); |
Andrew_M | 12:d3eef5ea3f43 | 35 | } |
Andrew_M | 12:d3eef5ea3f43 | 36 | } |
Andrew_M | 12:d3eef5ea3f43 | 37 | |
Andrew_M | 12:d3eef5ea3f43 | 38 | void Engine::lvlOne() |
Andrew_M | 12:d3eef5ea3f43 | 39 | { |
Andrew_M | 3:6253a2d374fa | 40 | memset(_grid, 0, sizeof(_grid)); |
Andrew_M | 12:d3eef5ea3f43 | 41 | } |
Andrew_M | 12:d3eef5ea3f43 | 42 | |
Andrew_M | 12:d3eef5ea3f43 | 43 | void Engine::lvlTwo() |
Andrew_M | 12:d3eef5ea3f43 | 44 | { |
Andrew_M | 12:d3eef5ea3f43 | 45 | int _newGrid[22][22] = { |
Andrew_M | 12:d3eef5ea3f43 | 46 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 47 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 48 | {0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 49 | {0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 50 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 51 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 52 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 53 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 54 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 55 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 56 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 57 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 58 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 59 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 60 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 61 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 62 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 63 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 64 | {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 65 | {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 66 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 67 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} |
Andrew_M | 12:d3eef5ea3f43 | 68 | }; |
Andrew_M | 12:d3eef5ea3f43 | 69 | |
Andrew_M | 12:d3eef5ea3f43 | 70 | for(int i = 0; i < 22; i++) { |
Andrew_M | 12:d3eef5ea3f43 | 71 | for (int j = 0; j < 22; j++) { |
Andrew_M | 12:d3eef5ea3f43 | 72 | _grid[i][j] = _newGrid[i][j]; |
Andrew_M | 12:d3eef5ea3f43 | 73 | } |
Andrew_M | 12:d3eef5ea3f43 | 74 | } |
Andrew_M | 12:d3eef5ea3f43 | 75 | } |
Andrew_M | 12:d3eef5ea3f43 | 76 | |
Andrew_M | 12:d3eef5ea3f43 | 77 | void Engine::lvlThree() |
Andrew_M | 12:d3eef5ea3f43 | 78 | { |
Andrew_M | 12:d3eef5ea3f43 | 79 | int _newGrid[22][22] = { |
Andrew_M | 12:d3eef5ea3f43 | 80 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 81 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 82 | {0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 83 | {0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 84 | {0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 85 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 86 | {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 87 | {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 88 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 89 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 90 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 91 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 92 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 93 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 94 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 95 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 96 | {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 97 | {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 98 | {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 99 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 100 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 101 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} |
Andrew_M | 12:d3eef5ea3f43 | 102 | }; |
Andrew_M | 12:d3eef5ea3f43 | 103 | |
Andrew_M | 12:d3eef5ea3f43 | 104 | for(int i = 0; i < 22; i++) { |
Andrew_M | 12:d3eef5ea3f43 | 105 | for (int j = 0; j < 22; j++) { |
Andrew_M | 12:d3eef5ea3f43 | 106 | _grid[i][j] = _newGrid[i][j]; |
Andrew_M | 12:d3eef5ea3f43 | 107 | } |
Andrew_M | 12:d3eef5ea3f43 | 108 | } |
Andrew_M | 1:a14415de3ad5 | 109 | } |
Andrew_M | 1:a14415de3ad5 | 110 | |
Andrew_M | 1:a14415de3ad5 | 111 | void Engine::read_input(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 112 | { |
Andrew_M | 1:a14415de3ad5 | 113 | _d = pad.get_direction(); |
Andrew_M | 1:a14415de3ad5 | 114 | } |
Andrew_M | 1:a14415de3ad5 | 115 | |
Andrew_M | 1:a14415de3ad5 | 116 | void Engine::draw(N5110 &lcd) |
Andrew_M | 1:a14415de3ad5 | 117 | { |
Andrew_M | 2:9ca5e1c221c3 | 118 | lcd.drawRect(0,0,48,48,FILL_TRANSPARENT); |
Andrew_M | 11:b25874e7efe4 | 119 | |
Andrew_M | 2:9ca5e1c221c3 | 120 | for (int j = 0; j < 22; j++) { |
Andrew_M | 2:9ca5e1c221c3 | 121 | for (int i = 0; i < 22; i++) { |
Andrew_M | 2:9ca5e1c221c3 | 122 | if (_grid[i][j] != 0) { |
Andrew_M | 4:6353f829c56c | 123 | lcd.drawRect((2 * i) + 2,(2 * j) + 2,2,2,FILL_BLACK); |
Andrew_M | 2:9ca5e1c221c3 | 124 | } |
Andrew_M | 2:9ca5e1c221c3 | 125 | } |
Andrew_M | 2:9ca5e1c221c3 | 126 | } |
Andrew_M | 11:b25874e7efe4 | 127 | |
Andrew_M | 11:b25874e7efe4 | 128 | lcd.printString("Score",50,0); |
Andrew_M | 7:c1e0593bfc99 | 129 | |
Andrew_M | 7:c1e0593bfc99 | 130 | |
Andrew_M | 7:c1e0593bfc99 | 131 | int _score = (_solid.getLength() - 3); |
Andrew_M | 7:c1e0593bfc99 | 132 | |
Andrew_M | 11:b25874e7efe4 | 133 | char buffer1[21]; |
Andrew_M | 11:b25874e7efe4 | 134 | sprintf(buffer1,"%3d",_score); |
Andrew_M | 11:b25874e7efe4 | 135 | lcd.printString(buffer1,50,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
Andrew_M | 12:d3eef5ea3f43 | 136 | } |
Andrew_M | 12:d3eef5ea3f43 | 137 | |
Andrew_M | 12:d3eef5ea3f43 | 138 | void Engine::gameOverScreen(N5110 &lcd) |
Andrew_M | 12:d3eef5ea3f43 | 139 | { |
Andrew_M | 12:d3eef5ea3f43 | 140 | for (int i = 0; i < 22; i++) { |
Andrew_M | 12:d3eef5ea3f43 | 141 | for (int j = 0; j < 22; j++) { |
Andrew_M | 12:d3eef5ea3f43 | 142 | lcd.drawRect((2 * i) + 2,(2 * j) + 2,2,2,FILL_BLACK); |
Andrew_M | 12:d3eef5ea3f43 | 143 | wait(0.01); |
Andrew_M | 12:d3eef5ea3f43 | 144 | lcd.refresh(); |
Andrew_M | 5:a3a9e0417e04 | 145 | } |
Andrew_M | 11:b25874e7efe4 | 146 | } |
Andrew_M | 1:a14415de3ad5 | 147 | } |
Andrew_M | 1:a14415de3ad5 | 148 | |
Andrew_M | 1:a14415de3ad5 | 149 | void Engine::update(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 150 | { |
Andrew_M | 12:d3eef5ea3f43 | 151 | loadLvl(); |
Andrew_M | 3:6253a2d374fa | 152 | |
Andrew_M | 3:6253a2d374fa | 153 | _solid.update(_d); |
Andrew_M | 3:6253a2d374fa | 154 | |
Andrew_M | 4:6353f829c56c | 155 | int _l =_solid.getLength(); |
Andrew_M | 3:6253a2d374fa | 156 | |
Andrew_M | 11:b25874e7efe4 | 157 | for (int z = 0; z < _l; z++) { |
Andrew_M | 11:b25874e7efe4 | 158 | |
Andrew_M | 11:b25874e7efe4 | 159 | if (_solid.getX(z) > 21 || _solid.getX(z) < 0) { |
Andrew_M | 11:b25874e7efe4 | 160 | _gameOver = true; |
Andrew_M | 11:b25874e7efe4 | 161 | } else if (_solid.getY(z) > 21 || _solid.getY(z) < 0) { |
Andrew_M | 11:b25874e7efe4 | 162 | _gameOver = true; |
Andrew_M | 11:b25874e7efe4 | 163 | } |
Andrew_M | 11:b25874e7efe4 | 164 | |
Andrew_M | 11:b25874e7efe4 | 165 | if (_grid[_solid.getX(z)][_solid.getY(z)] != 1) { |
Andrew_M | 11:b25874e7efe4 | 166 | _grid[_solid.getX(z)][_solid.getY(z)] = 1; |
Andrew_M | 5:a3a9e0417e04 | 167 | } else { |
Andrew_M | 5:a3a9e0417e04 | 168 | _gameOver = true; |
Andrew_M | 5:a3a9e0417e04 | 169 | } |
Andrew_M | 5:a3a9e0417e04 | 170 | } |
Andrew_M | 5:a3a9e0417e04 | 171 | |
Andrew_M | 5:a3a9e0417e04 | 172 | _grid[_noodles.getY()][_noodles.getY()] = 2; |
Andrew_M | 5:a3a9e0417e04 | 173 | |
Andrew_M | 11:b25874e7efe4 | 174 | if (_grid[_solid.getX(0)][_solid.getY(0)] == 2) { //checks if the head has reached food |
Andrew_M | 11:b25874e7efe4 | 175 | if (_solid.getLength()<484) { //checks if the snake can grow any more |
Andrew_M | 7:c1e0593bfc99 | 176 | |
Andrew_M | 7:c1e0593bfc99 | 177 | _solid.grow(); //makes snake longer |
Andrew_M | 7:c1e0593bfc99 | 178 | |
Andrew_M | 7:c1e0593bfc99 | 179 | bool empty = false; //makes a varible for finding an empty square |
Andrew_M | 7:c1e0593bfc99 | 180 | while (!empty) { //loops until empty square found |
Andrew_M | 7:c1e0593bfc99 | 181 | _noodles.random(); //randomise position of noodles |
Andrew_M | 7:c1e0593bfc99 | 182 | if ( _grid[_noodles.getY()][_noodles.getY()] == 0) { |
Andrew_M | 7:c1e0593bfc99 | 183 | empty = true; //stops looping when free space is found |
Andrew_M | 7:c1e0593bfc99 | 184 | // no need to set the grid as it will put the noodles in the new location the next time 'update' is called |
Andrew_M | 7:c1e0593bfc99 | 185 | } |
Andrew_M | 7:c1e0593bfc99 | 186 | } |
Andrew_M | 5:a3a9e0417e04 | 187 | } |
Andrew_M | 4:6353f829c56c | 188 | } |
Andrew_M | 1:a14415de3ad5 | 189 | } |
Andrew_M | 5:a3a9e0417e04 | 190 | |
Andrew_M | 12:d3eef5ea3f43 | 191 | int Engine::getScore() |
Andrew_M | 12:d3eef5ea3f43 | 192 | { |
Andrew_M | 11:b25874e7efe4 | 193 | return _score; |
Andrew_M | 12:d3eef5ea3f43 | 194 | } |
Andrew_M | 12:d3eef5ea3f43 | 195 | |
Andrew_M | 11:b25874e7efe4 | 196 | |
Andrew_M | 12:d3eef5ea3f43 | 197 | bool Engine::getGameOver() |
Andrew_M | 12:d3eef5ea3f43 | 198 | { |
Andrew_M | 12:d3eef5ea3f43 | 199 | return _gameOver; |
Andrew_M | 12:d3eef5ea3f43 | 200 | } |
Andrew_M | 12:d3eef5ea3f43 | 201 |