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Engine/Engine.cpp@3:6253a2d374fa, 2018-04-29 (annotated)
- Committer:
- Andrew_M
- Date:
- Sun Apr 29 14:19:38 2018 +0000
- Revision:
- 3:6253a2d374fa
- Parent:
- 2:9ca5e1c221c3
- Child:
- 4:6353f829c56c
Snake head now moves across screen, remembers the direction it moved in before so it continues moving without user input
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Andrew_M | 1:a14415de3ad5 | 1 | #include "Engine.h" |
Andrew_M | 1:a14415de3ad5 | 2 | |
Andrew_M | 1:a14415de3ad5 | 3 | Engine::Engine() |
Andrew_M | 1:a14415de3ad5 | 4 | { |
Andrew_M | 1:a14415de3ad5 | 5 | |
Andrew_M | 1:a14415de3ad5 | 6 | } |
Andrew_M | 1:a14415de3ad5 | 7 | |
Andrew_M | 1:a14415de3ad5 | 8 | Engine::~Engine() |
Andrew_M | 1:a14415de3ad5 | 9 | { |
Andrew_M | 1:a14415de3ad5 | 10 | |
Andrew_M | 1:a14415de3ad5 | 11 | } |
Andrew_M | 1:a14415de3ad5 | 12 | |
Andrew_M | 2:9ca5e1c221c3 | 13 | void Engine::init() // initialise the game parameters |
Andrew_M | 1:a14415de3ad5 | 14 | { |
Andrew_M | 3:6253a2d374fa | 15 | memset(_grid, 0, sizeof(_grid)); |
Andrew_M | 3:6253a2d374fa | 16 | |
Andrew_M | 2:9ca5e1c221c3 | 17 | _solid.init(3,5); |
Andrew_M | 1:a14415de3ad5 | 18 | } |
Andrew_M | 1:a14415de3ad5 | 19 | |
Andrew_M | 1:a14415de3ad5 | 20 | void Engine::read_input(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 21 | { |
Andrew_M | 1:a14415de3ad5 | 22 | _d = pad.get_direction(); |
Andrew_M | 1:a14415de3ad5 | 23 | } |
Andrew_M | 1:a14415de3ad5 | 24 | |
Andrew_M | 1:a14415de3ad5 | 25 | void Engine::draw(N5110 &lcd) |
Andrew_M | 1:a14415de3ad5 | 26 | { |
Andrew_M | 2:9ca5e1c221c3 | 27 | lcd.drawRect(0,0,48,48,FILL_TRANSPARENT); |
Andrew_M | 2:9ca5e1c221c3 | 28 | for (int j = 0; j < 22; j++) { |
Andrew_M | 2:9ca5e1c221c3 | 29 | for (int i = 0; i < 22; i++) { |
Andrew_M | 2:9ca5e1c221c3 | 30 | if (_grid[i][j] != 0) { |
Andrew_M | 2:9ca5e1c221c3 | 31 | lcd.drawRect(2 * i + 1,2 * j + 1,2,2,FILL_BLACK); |
Andrew_M | 2:9ca5e1c221c3 | 32 | } |
Andrew_M | 2:9ca5e1c221c3 | 33 | } |
Andrew_M | 2:9ca5e1c221c3 | 34 | } |
Andrew_M | 1:a14415de3ad5 | 35 | } |
Andrew_M | 1:a14415de3ad5 | 36 | |
Andrew_M | 1:a14415de3ad5 | 37 | void Engine::update(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 38 | { |
Andrew_M | 3:6253a2d374fa | 39 | memset(_grid, 0, sizeof(_grid)); |
Andrew_M | 3:6253a2d374fa | 40 | |
Andrew_M | 3:6253a2d374fa | 41 | |
Andrew_M | 3:6253a2d374fa | 42 | _solid.update(_d); |
Andrew_M | 3:6253a2d374fa | 43 | |
Andrew_M | 2:9ca5e1c221c3 | 44 | int tempX = _solid.getX(); |
Andrew_M | 2:9ca5e1c221c3 | 45 | int tempY = _solid.getY(); |
Andrew_M | 3:6253a2d374fa | 46 | |
Andrew_M | 2:9ca5e1c221c3 | 47 | _grid[tempX][tempY] = 1; |
Andrew_M | 1:a14415de3ad5 | 48 | } |