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Engine/Engine.cpp@15:130900e5c268, 2018-05-08 (annotated)
- Committer:
- Andrew_M
- Date:
- Tue May 08 14:06:47 2018 +0000
- Revision:
- 15:130900e5c268
- Parent:
- 14:a57a40ff9430
- Child:
- 16:4d329ce7b156
Added a large amount of explanatory comments
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Andrew_M | 1:a14415de3ad5 | 1 | #include "Engine.h" |
Andrew_M | 1:a14415de3ad5 | 2 | |
Andrew_M | 1:a14415de3ad5 | 3 | Engine::Engine() |
Andrew_M | 1:a14415de3ad5 | 4 | { |
Andrew_M | 1:a14415de3ad5 | 5 | |
Andrew_M | 1:a14415de3ad5 | 6 | } |
Andrew_M | 1:a14415de3ad5 | 7 | |
Andrew_M | 1:a14415de3ad5 | 8 | Engine::~Engine() |
Andrew_M | 1:a14415de3ad5 | 9 | { |
Andrew_M | 1:a14415de3ad5 | 10 | |
Andrew_M | 1:a14415de3ad5 | 11 | } |
Andrew_M | 1:a14415de3ad5 | 12 | |
Andrew_M | 2:9ca5e1c221c3 | 13 | void Engine::init() // initialise the game parameters |
Andrew_M | 1:a14415de3ad5 | 14 | { |
Andrew_M | 12:d3eef5ea3f43 | 15 | _solid.init(10,15); |
Andrew_M | 12:d3eef5ea3f43 | 16 | _noodles.init(10,10); |
Andrew_M | 12:d3eef5ea3f43 | 17 | _gameOver = false; |
Andrew_M | 12:d3eef5ea3f43 | 18 | lvlTwo() ; |
Andrew_M | 12:d3eef5ea3f43 | 19 | } |
Andrew_M | 12:d3eef5ea3f43 | 20 | void Engine::setLvl(int _levelToSet) |
Andrew_M | 12:d3eef5ea3f43 | 21 | { |
Andrew_M | 15:130900e5c268 | 22 | _lvl = _levelToSet; // sets the current level, this is used when the menu changes the currently selected level |
Andrew_M | 12:d3eef5ea3f43 | 23 | } |
Andrew_M | 12:d3eef5ea3f43 | 24 | |
Andrew_M | 12:d3eef5ea3f43 | 25 | void Engine::loadLvl() |
Andrew_M | 12:d3eef5ea3f43 | 26 | { |
Andrew_M | 15:130900e5c268 | 27 | if (_lvl == 1) { //checks to see what level should be loaded |
Andrew_M | 12:d3eef5ea3f43 | 28 | lvlOne(); |
Andrew_M | 13:81573be8fac6 | 29 | } else if (_lvl == 2) { |
Andrew_M | 12:d3eef5ea3f43 | 30 | lvlTwo(); |
Andrew_M | 13:81573be8fac6 | 31 | } else if (_lvl == 3) { |
Andrew_M | 12:d3eef5ea3f43 | 32 | lvlThree(); |
Andrew_M | 12:d3eef5ea3f43 | 33 | } |
Andrew_M | 12:d3eef5ea3f43 | 34 | } |
Andrew_M | 12:d3eef5ea3f43 | 35 | |
Andrew_M | 12:d3eef5ea3f43 | 36 | void Engine::lvlOne() |
Andrew_M | 12:d3eef5ea3f43 | 37 | { |
Andrew_M | 15:130900e5c268 | 38 | memset(_grid, 0, sizeof(_grid)); //clears the grid as it is a blank level |
Andrew_M | 12:d3eef5ea3f43 | 39 | } |
Andrew_M | 12:d3eef5ea3f43 | 40 | |
Andrew_M | 12:d3eef5ea3f43 | 41 | void Engine::lvlTwo() |
Andrew_M | 12:d3eef5ea3f43 | 42 | { |
Andrew_M | 12:d3eef5ea3f43 | 43 | int _newGrid[22][22] = { |
Andrew_M | 12:d3eef5ea3f43 | 44 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 45 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 46 | {0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 47 | {0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 48 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 49 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 50 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 51 | {0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 52 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 53 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 54 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 55 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 56 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 57 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 58 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 59 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 60 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 61 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 62 | {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 63 | {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 64 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 65 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} |
Andrew_M | 12:d3eef5ea3f43 | 66 | }; |
Andrew_M | 12:d3eef5ea3f43 | 67 | |
Andrew_M | 15:130900e5c268 | 68 | /* |
Andrew_M | 15:130900e5c268 | 69 | To load a set level, the level is first created as a new 2d array. It is set values for each coordinate |
Andrew_M | 15:130900e5c268 | 70 | Then the functional array has the values of _newGrid set to it individually |
Andrew_M | 15:130900e5c268 | 71 | */ |
Andrew_M | 12:d3eef5ea3f43 | 72 | for(int i = 0; i < 22; i++) { |
Andrew_M | 12:d3eef5ea3f43 | 73 | for (int j = 0; j < 22; j++) { |
Andrew_M | 12:d3eef5ea3f43 | 74 | _grid[i][j] = _newGrid[i][j]; |
Andrew_M | 12:d3eef5ea3f43 | 75 | } |
Andrew_M | 12:d3eef5ea3f43 | 76 | } |
Andrew_M | 12:d3eef5ea3f43 | 77 | } |
Andrew_M | 12:d3eef5ea3f43 | 78 | |
Andrew_M | 12:d3eef5ea3f43 | 79 | void Engine::lvlThree() |
Andrew_M | 12:d3eef5ea3f43 | 80 | { |
Andrew_M | 12:d3eef5ea3f43 | 81 | int _newGrid[22][22] = { |
Andrew_M | 12:d3eef5ea3f43 | 82 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 83 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 84 | {0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 85 | {0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 86 | {0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 87 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 88 | {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 89 | {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 90 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 91 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 92 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 93 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 94 | {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 95 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 96 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 97 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 98 | {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 99 | {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 100 | {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 101 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 102 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
Andrew_M | 12:d3eef5ea3f43 | 103 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} |
Andrew_M | 12:d3eef5ea3f43 | 104 | }; |
Andrew_M | 12:d3eef5ea3f43 | 105 | |
Andrew_M | 12:d3eef5ea3f43 | 106 | for(int i = 0; i < 22; i++) { |
Andrew_M | 12:d3eef5ea3f43 | 107 | for (int j = 0; j < 22; j++) { |
Andrew_M | 12:d3eef5ea3f43 | 108 | _grid[i][j] = _newGrid[i][j]; |
Andrew_M | 12:d3eef5ea3f43 | 109 | } |
Andrew_M | 12:d3eef5ea3f43 | 110 | } |
Andrew_M | 1:a14415de3ad5 | 111 | } |
Andrew_M | 1:a14415de3ad5 | 112 | |
Andrew_M | 1:a14415de3ad5 | 113 | void Engine::read_input(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 114 | { |
Andrew_M | 15:130900e5c268 | 115 | _d = pad.get_direction(); //_d stores the direction that the joystick is pushed in for later use |
Andrew_M | 1:a14415de3ad5 | 116 | } |
Andrew_M | 1:a14415de3ad5 | 117 | |
Andrew_M | 1:a14415de3ad5 | 118 | void Engine::draw(N5110 &lcd) |
Andrew_M | 1:a14415de3ad5 | 119 | { |
Andrew_M | 15:130900e5c268 | 120 | lcd.drawRect(0,0,48,48,FILL_TRANSPARENT); //draws a square around the 'play area' |
Andrew_M | 15:130900e5c268 | 121 | |
Andrew_M | 15:130900e5c268 | 122 | for (int j = 0; j < 22; j++) { //goes through each coordinate in the grid, |
Andrew_M | 2:9ca5e1c221c3 | 123 | for (int i = 0; i < 22; i++) { |
Andrew_M | 15:130900e5c268 | 124 | if (_grid[i][j] != 0) { //checks if the current square is NOT empty |
Andrew_M | 15:130900e5c268 | 125 | lcd.drawRect((2 * i) + 2,(2 * j) + 2,2,2,FILL_BLACK); //if the above is true a 2x2 square will be drawn in the allocated location (the grid is scalled up 2x with a 2 pixel gap arround the edge) |
Andrew_M | 2:9ca5e1c221c3 | 126 | } |
Andrew_M | 2:9ca5e1c221c3 | 127 | } |
Andrew_M | 2:9ca5e1c221c3 | 128 | } |
Andrew_M | 11:b25874e7efe4 | 129 | |
Andrew_M | 15:130900e5c268 | 130 | lcd.printString("Score",50,0); |
Andrew_M | 7:c1e0593bfc99 | 131 | |
Andrew_M | 7:c1e0593bfc99 | 132 | |
Andrew_M | 15:130900e5c268 | 133 | int _score = (_solid.getLength() - 3); //gets the score from the current snake length, it defualts to lenght 3 and increases with each food eaten. Therefor the length will allways be 3 more than the score |
Andrew_M | 7:c1e0593bfc99 | 134 | |
Andrew_M | 15:130900e5c268 | 135 | char buffer1[21]; //buffer used for changing ints to strings |
Andrew_M | 15:130900e5c268 | 136 | sprintf(buffer1,"%3d",_score); //changes _score to a 3 letter string |
Andrew_M | 15:130900e5c268 | 137 | lcd.printString(buffer1,50,1); //prints the new string in the top right of the screen |
Andrew_M | 12:d3eef5ea3f43 | 138 | } |
Andrew_M | 12:d3eef5ea3f43 | 139 | |
Andrew_M | 12:d3eef5ea3f43 | 140 | void Engine::gameOverScreen(N5110 &lcd) |
Andrew_M | 12:d3eef5ea3f43 | 141 | { |
Andrew_M | 15:130900e5c268 | 142 | for (int i = 0; i < 22; i++) { //covers every square of the grid |
Andrew_M | 12:d3eef5ea3f43 | 143 | for (int j = 0; j < 22; j++) { |
Andrew_M | 15:130900e5c268 | 144 | lcd.drawRect((2 * i) + 2,(2 * j) + 2,2,2,FILL_BLACK); //draws a 2x2 square ontop of whatever is drawn in the cooridnates of the grid at the current time |
Andrew_M | 15:130900e5c268 | 145 | wait(0.01); //slight delay to allow the screen to keep up |
Andrew_M | 15:130900e5c268 | 146 | lcd.refresh(); //refreshes the screen but doesn't clear it, the intention is to get an overlay effect |
Andrew_M | 5:a3a9e0417e04 | 147 | } |
Andrew_M | 11:b25874e7efe4 | 148 | } |
Andrew_M | 1:a14415de3ad5 | 149 | } |
Andrew_M | 1:a14415de3ad5 | 150 | |
Andrew_M | 1:a14415de3ad5 | 151 | void Engine::update(Gamepad &pad) |
Andrew_M | 1:a14415de3ad5 | 152 | { |
Andrew_M | 15:130900e5c268 | 153 | loadLvl(); //loads the level |
Andrew_M | 15:130900e5c268 | 154 | |
Andrew_M | 15:130900e5c268 | 155 | _solid.update(_d); //updates the coordinates of the snake |
Andrew_M | 3:6253a2d374fa | 156 | |
Andrew_M | 15:130900e5c268 | 157 | checkGameOverAndSetGrid(); //checks if a game over state has been reached, if not set the new coordinates for the snake |
Andrew_M | 14:a57a40ff9430 | 158 | |
Andrew_M | 15:130900e5c268 | 159 | _grid[_noodles.getY()][_noodles.getY()] = 2; //sets the current location of the food to the grid, stored as a 2 to differentiate it from the terrrain and tail |
Andrew_M | 14:a57a40ff9430 | 160 | |
Andrew_M | 15:130900e5c268 | 161 | if (checkFood()) { //checks if the head has reached food |
Andrew_M | 15:130900e5c268 | 162 | |
Andrew_M | 15:130900e5c268 | 163 | pad.tone(750.0,0.1); //plays a beep to signify that the snake has eaten |
Andrew_M | 14:a57a40ff9430 | 164 | |
Andrew_M | 15:130900e5c268 | 165 | growSnake(); //grows the snake as it has eaten the food |
Andrew_M | 15:130900e5c268 | 166 | |
Andrew_M | 15:130900e5c268 | 167 | bool empty = false; //makes a varible for finding an empty square |
Andrew_M | 14:a57a40ff9430 | 168 | |
Andrew_M | 14:a57a40ff9430 | 169 | while (!empty) { //loops until empty square found |
Andrew_M | 15:130900e5c268 | 170 | |
Andrew_M | 14:a57a40ff9430 | 171 | _noodles.random(); //randomise position of noodles |
Andrew_M | 15:130900e5c268 | 172 | |
Andrew_M | 14:a57a40ff9430 | 173 | if ( _grid[_noodles.getY()][_noodles.getY()] == 0) { |
Andrew_M | 15:130900e5c268 | 174 | |
Andrew_M | 14:a57a40ff9430 | 175 | empty = true; //stops looping when free space is found |
Andrew_M | 14:a57a40ff9430 | 176 | // no need to set the grid as it will put the noodles in the new location the next time 'update' is called |
Andrew_M | 14:a57a40ff9430 | 177 | } |
Andrew_M | 14:a57a40ff9430 | 178 | |
Andrew_M | 14:a57a40ff9430 | 179 | } |
Andrew_M | 14:a57a40ff9430 | 180 | } |
Andrew_M | 14:a57a40ff9430 | 181 | } |
Andrew_M | 14:a57a40ff9430 | 182 | |
Andrew_M | 14:a57a40ff9430 | 183 | void Engine::checkGameOverAndSetGrid() |
Andrew_M | 14:a57a40ff9430 | 184 | { |
Andrew_M | 3:6253a2d374fa | 185 | |
Andrew_M | 15:130900e5c268 | 186 | int _l =_solid.getLength(); //stores the length of the snake to make it easier to debug |
Andrew_M | 3:6253a2d374fa | 187 | |
Andrew_M | 15:130900e5c268 | 188 | for (int z = 0; z < _l; z++) { //checks the entire lenght of the snake |
Andrew_M | 11:b25874e7efe4 | 189 | |
Andrew_M | 15:130900e5c268 | 190 | if (_solid.getX(z) > 21 || _solid.getX(z) < 0) { //checks if the x coordinate is out of bounds |
Andrew_M | 11:b25874e7efe4 | 191 | _gameOver = true; |
Andrew_M | 15:130900e5c268 | 192 | } else if (_solid.getY(z) > 21 || _solid.getY(z) < 0) { //checks if the y coordinate is out of bounds |
Andrew_M | 11:b25874e7efe4 | 193 | _gameOver = true; |
Andrew_M | 11:b25874e7efe4 | 194 | } |
Andrew_M | 11:b25874e7efe4 | 195 | |
Andrew_M | 15:130900e5c268 | 196 | if (_grid[_solid.getX(z)][_solid.getY(z)] != 1) { //checks if the square the snake has moved to is clear |
Andrew_M | 15:130900e5c268 | 197 | _grid[_solid.getX(z)][_solid.getY(z)] = 1; //if so sets the current square to be occupied |
Andrew_M | 5:a3a9e0417e04 | 198 | } else { |
Andrew_M | 15:130900e5c268 | 199 | _gameOver = true; //if not a game over state has been reached |
Andrew_M | 5:a3a9e0417e04 | 200 | } |
Andrew_M | 5:a3a9e0417e04 | 201 | } |
Andrew_M | 1:a14415de3ad5 | 202 | } |
Andrew_M | 5:a3a9e0417e04 | 203 | |
Andrew_M | 13:81573be8fac6 | 204 | bool Engine::checkFood() |
Andrew_M | 13:81573be8fac6 | 205 | { |
Andrew_M | 15:130900e5c268 | 206 | if (_grid[_solid.getX(0)][_solid.getY(0)] == 2) { //checks if the head has reached food |
Andrew_M | 13:81573be8fac6 | 207 | return true; |
Andrew_M | 13:81573be8fac6 | 208 | } else { |
Andrew_M | 13:81573be8fac6 | 209 | return false; |
Andrew_M | 13:81573be8fac6 | 210 | } |
Andrew_M | 13:81573be8fac6 | 211 | } |
Andrew_M | 13:81573be8fac6 | 212 | |
Andrew_M | 15:130900e5c268 | 213 | void Engine::growSnake() |
Andrew_M | 13:81573be8fac6 | 214 | { |
Andrew_M | 13:81573be8fac6 | 215 | if (_solid.getLength()<484) { //checks if the snake can grow any more |
Andrew_M | 13:81573be8fac6 | 216 | |
Andrew_M | 13:81573be8fac6 | 217 | _solid.grow(); //makes snake longer |
Andrew_M | 13:81573be8fac6 | 218 | |
Andrew_M | 13:81573be8fac6 | 219 | } |
Andrew_M | 15:130900e5c268 | 220 | |
Andrew_M | 15:130900e5c268 | 221 | //If the snake cannot grow any more the player has won the game and filled every tile with the snake, this is extremly unlikely to happen and a game over state will be reached |
Andrew_M | 15:130900e5c268 | 222 | //I feel no need to implement a victory screen due to how unlikey this is to happen |
Andrew_M | 13:81573be8fac6 | 223 | } |
Andrew_M | 13:81573be8fac6 | 224 | |
Andrew_M | 13:81573be8fac6 | 225 | float Engine::getScore() |
Andrew_M | 12:d3eef5ea3f43 | 226 | { |
Andrew_M | 11:b25874e7efe4 | 227 | return _score; |
Andrew_M | 12:d3eef5ea3f43 | 228 | } |
Andrew_M | 12:d3eef5ea3f43 | 229 | |
Andrew_M | 11:b25874e7efe4 | 230 | |
Andrew_M | 12:d3eef5ea3f43 | 231 | bool Engine::getGameOver() |
Andrew_M | 12:d3eef5ea3f43 | 232 | { |
Andrew_M | 12:d3eef5ea3f43 | 233 | return _gameOver; |
Andrew_M | 12:d3eef5ea3f43 | 234 | } |
Andrew_M | 12:d3eef5ea3f43 | 235 |