Su 200943147
Dependencies: Gamepad N5110 mbed
Shape/Shape.cpp@9:6ee4c806f3e9, 2017-05-04 (annotated)
- Committer:
- GS00
- Date:
- Thu May 04 14:20:35 2017 +0000
- Revision:
- 9:6ee4c806f3e9
- Parent:
- 8:3899d883d329
Final and Upload version
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
GS00 | 0:444b4d0a113d | 1 | #include "Shape.h" |
GS00 | 0:444b4d0a113d | 2 | |
GS00 | 3:9dd35424cdfe | 3 | Shape::Shape() |
GS00 | 0:444b4d0a113d | 4 | { |
GS00 | 0:444b4d0a113d | 5 | } |
GS00 | 0:444b4d0a113d | 6 | |
GS00 | 8:3899d883d329 | 7 | //Create first shape block |
GS00 | 3:9dd35424cdfe | 8 | void Shape::Init() |
GS00 | 0:444b4d0a113d | 9 | { |
GS00 | 8:3899d883d329 | 10 | New=0; //initial the Flag |
GS00 | 8:3899d883d329 | 11 | ShapePicker(); //Generate a shape from the list |
GS00 | 0:444b4d0a113d | 12 | } |
GS00 | 0:444b4d0a113d | 13 | |
GS00 | 8:3899d883d329 | 14 | /** Rotate |
GS00 | 8:3899d883d329 | 15 | * |
GS00 | 8:3899d883d329 | 16 | * Rotate the shape by 90 degree clockwise. |
GS00 | 8:3899d883d329 | 17 | * Insert the shape array into array only for rotating |
GS00 | 8:3899d883d329 | 18 | * Rotate the shape within rotating array and transfer back to shape array |
GS00 | 8:3899d883d329 | 19 | */ |
GS00 | 6:e919a1fd1eed | 20 | void Shape::Rotate(Gamepad &pad) |
GS00 | 6:e919a1fd1eed | 21 | { |
GS00 | 6:e919a1fd1eed | 22 | for(int i=1; i<84; i++) { |
GS00 | 6:e919a1fd1eed | 23 | for(int j=1; j<48; j++) { |
GS00 | 8:3899d883d329 | 24 | ArrayRotate[i-1][j-1]=ShapeInit[i][j]; //Transfer the Shape from original array into a new array from rotation |
GS00 | 6:e919a1fd1eed | 25 | } |
GS00 | 6:e919a1fd1eed | 26 | } |
GS00 | 8:3899d883d329 | 27 | int Temp; //temporarily variable |
GS00 | 6:e919a1fd1eed | 28 | for (int i=0; i<2; i++) { |
GS00 | 6:e919a1fd1eed | 29 | for (int j=i; j<3-i; j++) { |
GS00 | 8:3899d883d329 | 30 | Temp=ArrayRotate[i][j]; //top to temporarily variable |
GS00 | 8:3899d883d329 | 31 | ArrayRotate[i][j]=ArrayRotate[j][3-i]; //bottom to top |
GS00 | 8:3899d883d329 | 32 | ArrayRotate[j][3-i]=ArrayRotate[3-i][3-j]; //right to left |
GS00 | 8:3899d883d329 | 33 | ArrayRotate[3-i][3-j]=ArrayRotate[3-j][i]; //top to bottom |
GS00 | 8:3899d883d329 | 34 | ArrayRotate[3-j][i]=Temp; //temporarily variable to top |
GS00 | 6:e919a1fd1eed | 35 | } |
GS00 | 8:3899d883d329 | 36 | }//reference http://stackoverflow.com/questions/42519/how-do-you-rotate-a-two-dimensional-array |
GS00 | 6:e919a1fd1eed | 37 | for(int i=1; i<5; i++) { |
GS00 | 6:e919a1fd1eed | 38 | for(int j=1; j<5; j++) { |
GS00 | 8:3899d883d329 | 39 | printf("%d\n",ArrayRotate[i][j]); //print the array |
GS00 | 6:e919a1fd1eed | 40 | } |
GS00 | 9:6ee4c806f3e9 | 41 | }//reference http://stackoverflow.com/questions/8442729/is-there-a-way-to-have-printf-properly-print-out-an-array-of-floats-say |
GS00 | 9:6ee4c806f3e9 | 42 | // printf("x=%d\n",x); //print value of x for debug |
GS00 | 9:6ee4c806f3e9 | 43 | // printf("y=%d\n",y); //print value of y for debug |
GS00 | 8:3899d883d329 | 44 | if(pad.check_event(Gamepad::A_PRESSED) == true) { //event check |
GS00 | 8:3899d883d329 | 45 | for(int i=0; i<84; i++) { |
GS00 | 6:e919a1fd1eed | 46 | for(int j=0; j<48; j++) { |
GS00 | 8:3899d883d329 | 47 | ShapeInit[i][j]=0; //clear the array |
GS00 | 7:31dd8865cc44 | 48 | ShapeArray[i][j]=0; |
GS00 | 6:e919a1fd1eed | 49 | } |
GS00 | 8:3899d883d329 | 50 | } |
GS00 | 9:6ee4c806f3e9 | 51 | // printf("x1=%d\n",x); //print value of x for debug |
GS00 | 9:6ee4c806f3e9 | 52 | // printf("y1=%d\n",y); //print value of y for debug |
GS00 | 8:3899d883d329 | 53 | for(int i=0; i<83; i++) { |
GS00 | 8:3899d883d329 | 54 | for(int j=0; j<47; j++) { |
GS00 | 8:3899d883d329 | 55 | ShapeInit[i+1][j+1]=ArrayRotate[i][j]; //transfer the rotated array back to orignail array |
GS00 | 8:3899d883d329 | 56 | } |
GS00 | 6:e919a1fd1eed | 57 | } |
GS00 | 9:6ee4c806f3e9 | 58 | // printf("x2=%d\n",x); //print value of x for debug |
GS00 | 9:6ee4c806f3e9 | 59 | // printf("y2=%d\n",y); //print value of y for debug |
GS00 | 6:e919a1fd1eed | 60 | } |
GS00 | 6:e919a1fd1eed | 61 | } |
GS00 | 3:9dd35424cdfe | 62 | |
GS00 | 8:3899d883d329 | 63 | //update the shape array into moving array |
GS00 | 6:e919a1fd1eed | 64 | void Shape::Update(Gamepad &pad) |
GS00 | 0:444b4d0a113d | 65 | { |
GS00 | 3:9dd35424cdfe | 66 | int n=14; |
GS00 | 3:9dd35424cdfe | 67 | ShapeArray[x+n][y]=0; |
GS00 | 3:9dd35424cdfe | 68 | ShapeArray[x+1+n][y]=0; |
GS00 | 3:9dd35424cdfe | 69 | ShapeArray[x+2+n][y]=0; |
GS00 | 3:9dd35424cdfe | 70 | ShapeArray[x+3+n][y]=0; |
GS00 | 3:9dd35424cdfe | 71 | ShapeArray[x+4+n][y]=0; |
GS00 | 3:9dd35424cdfe | 72 | ShapeArray[x+5+n][y]=0; |
GS00 | 3:9dd35424cdfe | 73 | |
GS00 | 3:9dd35424cdfe | 74 | ShapeArray[x+n][y+1]=0; |
GS00 | 5:afa6592a4ba5 | 75 | ShapeArray[x+5+n][y+1]=0; |
GS00 | 5:afa6592a4ba5 | 76 | |
GS00 | 5:afa6592a4ba5 | 77 | ShapeArray[x+n][y+2]=0; |
GS00 | 5:afa6592a4ba5 | 78 | ShapeArray[x+5+n][y+2]=0; |
GS00 | 5:afa6592a4ba5 | 79 | |
GS00 | 5:afa6592a4ba5 | 80 | ShapeArray[x+n][y+3]=0; |
GS00 | 5:afa6592a4ba5 | 81 | ShapeArray[x+5+n][y+3]=0; |
GS00 | 5:afa6592a4ba5 | 82 | |
GS00 | 5:afa6592a4ba5 | 83 | ShapeArray[x+n][y+4]=0; |
GS00 | 5:afa6592a4ba5 | 84 | ShapeArray[x+5+n][y+4]=0; |
GS00 | 5:afa6592a4ba5 | 85 | |
GS00 | 3:9dd35424cdfe | 86 | ShapeArray[x+1+n][y+1]=ShapeInit[l+1][k+1]; |
GS00 | 3:9dd35424cdfe | 87 | ShapeArray[x+2+n][y+1]=ShapeInit[l+2][k+1]; |
GS00 | 3:9dd35424cdfe | 88 | ShapeArray[x+3+n][y+1]=ShapeInit[l+3][k+1]; |
GS00 | 6:e919a1fd1eed | 89 | ShapeArray[x+4+n][y+1]=ShapeInit[l+4][k+1]; |
GS00 | 3:9dd35424cdfe | 90 | |
GS00 | 3:9dd35424cdfe | 91 | ShapeArray[x+1+n][y+2]=ShapeInit[l+1][k+2]; |
GS00 | 3:9dd35424cdfe | 92 | ShapeArray[x+2+n][y+2]=ShapeInit[l+2][k+2]; |
GS00 | 3:9dd35424cdfe | 93 | ShapeArray[x+3+n][y+2]=ShapeInit[l+3][k+2]; |
GS00 | 3:9dd35424cdfe | 94 | ShapeArray[x+4+n][y+2]=ShapeInit[l+4][k+2]; |
GS00 | 3:9dd35424cdfe | 95 | |
GS00 | 3:9dd35424cdfe | 96 | ShapeArray[x+1+n][y+3]=ShapeInit[l+1][k+3]; |
GS00 | 3:9dd35424cdfe | 97 | ShapeArray[x+2+n][y+3]=ShapeInit[l+2][k+3]; |
GS00 | 3:9dd35424cdfe | 98 | ShapeArray[x+3+n][y+3]=ShapeInit[l+3][k+3]; |
GS00 | 3:9dd35424cdfe | 99 | ShapeArray[x+4+n][y+3]=ShapeInit[l+4][k+3]; |
GS00 | 3:9dd35424cdfe | 100 | |
GS00 | 3:9dd35424cdfe | 101 | ShapeArray[x+1+n][y+4]=ShapeInit[l+1][k+4]; |
GS00 | 3:9dd35424cdfe | 102 | ShapeArray[x+2+n][y+4]=ShapeInit[l+2][k+4]; |
GS00 | 3:9dd35424cdfe | 103 | ShapeArray[x+3+n][y+4]=ShapeInit[l+3][k+4]; |
GS00 | 3:9dd35424cdfe | 104 | ShapeArray[x+4+n][y+4]=ShapeInit[l+4][k+4]; |
GS00 | 5:afa6592a4ba5 | 105 | |
GS00 | 0:444b4d0a113d | 106 | } |
GS00 | 0:444b4d0a113d | 107 | |
GS00 | 8:3899d883d329 | 108 | /** ShapePicker |
GS00 | 8:3899d883d329 | 109 | * |
GS00 | 8:3899d883d329 | 110 | * Generate a random number from 0-6 and map one number to one shape. |
GS00 | 8:3899d883d329 | 111 | * Use if elseif function to identify which number is generated and present the shape to screen. |
GS00 | 8:3899d883d329 | 112 | * The Function only run when flag is activated. |
GS00 | 8:3899d883d329 | 113 | */ |
GS00 | 6:e919a1fd1eed | 114 | void Shape::ShapePicker() |
GS00 | 6:e919a1fd1eed | 115 | { |
GS00 | 6:e919a1fd1eed | 116 | t=time(NULL); |
GS00 | 8:3899d883d329 | 117 | srand(t); //create a seed |
GS00 | 6:e919a1fd1eed | 118 | |
GS00 | 6:e919a1fd1eed | 119 | if(New==0) { |
GS00 | 8:3899d883d329 | 120 | New=1; //clear flag |
GS00 | 8:3899d883d329 | 121 | RandomNumber=rand()%7; //generated a randdom number |
GS00 | 6:e919a1fd1eed | 122 | } |
GS00 | 6:e919a1fd1eed | 123 | |
GS00 | 8:3899d883d329 | 124 | if(RandomNumber==0) { //identify the shape |
GS00 | 8:3899d883d329 | 125 | T_Shape(); // T shape |
GS00 | 6:e919a1fd1eed | 126 | RandomNumber=10; |
GS00 | 6:e919a1fd1eed | 127 | } else if(RandomNumber==1) { |
GS00 | 8:3899d883d329 | 128 | J_Shape(); // J shape |
GS00 | 6:e919a1fd1eed | 129 | RandomNumber=10; |
GS00 | 6:e919a1fd1eed | 130 | } else if(RandomNumber==2) { |
GS00 | 8:3899d883d329 | 131 | L_Shape(); // L shape |
GS00 | 6:e919a1fd1eed | 132 | RandomNumber=10; |
GS00 | 6:e919a1fd1eed | 133 | } else if(RandomNumber==3) { |
GS00 | 8:3899d883d329 | 134 | O_Shape(); // o shape |
GS00 | 6:e919a1fd1eed | 135 | RandomNumber=10; |
GS00 | 6:e919a1fd1eed | 136 | } else if(RandomNumber==4) { |
GS00 | 8:3899d883d329 | 137 | I_Shape(); // I shape |
GS00 | 6:e919a1fd1eed | 138 | RandomNumber=10; |
GS00 | 6:e919a1fd1eed | 139 | } else if(RandomNumber==5) { |
GS00 | 8:3899d883d329 | 140 | S_Shape(); // S shape |
GS00 | 6:e919a1fd1eed | 141 | RandomNumber=10; |
GS00 | 6:e919a1fd1eed | 142 | } else if(RandomNumber==6) { |
GS00 | 8:3899d883d329 | 143 | Z_Shape(); // Z shape |
GS00 | 6:e919a1fd1eed | 144 | RandomNumber=10; |
GS00 | 6:e919a1fd1eed | 145 | } |
GS00 | 6:e919a1fd1eed | 146 | } |
GS00 | 0:444b4d0a113d | 147 | |
GS00 | 8:3899d883d329 | 148 | //Draw the L shape into the array |
GS00 | 8:3899d883d329 | 149 | void Shape::L_Shape() |
GS00 | 8:3899d883d329 | 150 | { |
GS00 | 8:3899d883d329 | 151 | ShapeInit[l+1][k+1]=0; |
GS00 | 8:3899d883d329 | 152 | ShapeInit[l+2][k+1]=1; |
GS00 | 8:3899d883d329 | 153 | ShapeInit[l+3][k+1]=0; |
GS00 | 8:3899d883d329 | 154 | ShapeInit[l+4][k+1]=0; |
GS00 | 3:9dd35424cdfe | 155 | |
GS00 | 8:3899d883d329 | 156 | ShapeInit[l+1][k+2]=0; |
GS00 | 8:3899d883d329 | 157 | ShapeInit[l+2][k+2]=1; |
GS00 | 8:3899d883d329 | 158 | ShapeInit[l+3][k+2]=0; |
GS00 | 8:3899d883d329 | 159 | ShapeInit[l+4][k+2]=0; |
GS00 | 8:3899d883d329 | 160 | |
GS00 | 8:3899d883d329 | 161 | ShapeInit[l+1][k+3]=0; |
GS00 | 8:3899d883d329 | 162 | ShapeInit[l+2][k+3]=1; |
GS00 | 8:3899d883d329 | 163 | ShapeInit[l+3][k+3]=1; |
GS00 | 8:3899d883d329 | 164 | ShapeInit[l+4][k+3]=0; |
GS00 | 8:3899d883d329 | 165 | |
GS00 | 8:3899d883d329 | 166 | ShapeInit[l+1][k+4]=0; |
GS00 | 8:3899d883d329 | 167 | ShapeInit[l+2][k+4]=0; |
GS00 | 8:3899d883d329 | 168 | ShapeInit[l+3][k+4]=0; |
GS00 | 8:3899d883d329 | 169 | ShapeInit[l+4][k+4]=0; |
GS00 | 8:3899d883d329 | 170 | } |
GS00 | 8:3899d883d329 | 171 | |
GS00 | 8:3899d883d329 | 172 | //Draw the O shape into the array |
GS00 | 8:3899d883d329 | 173 | void Shape::O_Shape() |
GS00 | 8:3899d883d329 | 174 | { |
GS00 | 8:3899d883d329 | 175 | ShapeInit[l+1][k+1]=0; |
GS00 | 8:3899d883d329 | 176 | ShapeInit[l+2][k+1]=0; |
GS00 | 8:3899d883d329 | 177 | ShapeInit[l+3][k+1]=0; |
GS00 | 8:3899d883d329 | 178 | ShapeInit[l+4][k+1]=0; |
GS00 | 8:3899d883d329 | 179 | |
GS00 | 8:3899d883d329 | 180 | ShapeInit[l+1][k+2]=0; |
GS00 | 8:3899d883d329 | 181 | ShapeInit[l+2][k+2]=1; |
GS00 | 8:3899d883d329 | 182 | ShapeInit[l+3][k+2]=1; |
GS00 | 8:3899d883d329 | 183 | ShapeInit[l+4][k+2]=0; |
GS00 | 3:9dd35424cdfe | 184 | |
GS00 | 8:3899d883d329 | 185 | ShapeInit[l+1][k+3]=0; |
GS00 | 8:3899d883d329 | 186 | ShapeInit[l+2][k+3]=1; |
GS00 | 8:3899d883d329 | 187 | ShapeInit[l+3][k+3]=1; |
GS00 | 8:3899d883d329 | 188 | ShapeInit[l+4][k+3]=0; |
GS00 | 3:9dd35424cdfe | 189 | |
GS00 | 8:3899d883d329 | 190 | ShapeInit[l+1][k+4]=0; |
GS00 | 8:3899d883d329 | 191 | ShapeInit[l+2][k+4]=0; |
GS00 | 8:3899d883d329 | 192 | ShapeInit[l+3][k+4]=0; |
GS00 | 8:3899d883d329 | 193 | ShapeInit[l+4][k+4]=0; |
GS00 | 8:3899d883d329 | 194 | } |
GS00 | 3:9dd35424cdfe | 195 | |
GS00 | 8:3899d883d329 | 196 | //Draw the S shape into the array |
GS00 | 8:3899d883d329 | 197 | void Shape::S_Shape() |
GS00 | 8:3899d883d329 | 198 | { |
GS00 | 8:3899d883d329 | 199 | ShapeInit[l+1][k+1]=0; |
GS00 | 8:3899d883d329 | 200 | ShapeInit[l+2][k+1]=0; |
GS00 | 8:3899d883d329 | 201 | ShapeInit[l+3][k+1]=0; |
GS00 | 8:3899d883d329 | 202 | ShapeInit[l+4][k+1]=0; |
GS00 | 8:3899d883d329 | 203 | |
GS00 | 8:3899d883d329 | 204 | ShapeInit[l+1][k+2]=0; |
GS00 | 8:3899d883d329 | 205 | ShapeInit[l+2][k+2]=1; |
GS00 | 8:3899d883d329 | 206 | ShapeInit[l+3][k+2]=1; |
GS00 | 8:3899d883d329 | 207 | ShapeInit[l+4][k+2]=0; |
GS00 | 8:3899d883d329 | 208 | |
GS00 | 8:3899d883d329 | 209 | ShapeInit[l+1][k+3]=1; |
GS00 | 8:3899d883d329 | 210 | ShapeInit[l+2][k+3]=1; |
GS00 | 8:3899d883d329 | 211 | ShapeInit[l+3][k+3]=0; |
GS00 | 8:3899d883d329 | 212 | ShapeInit[l+4][k+3]=0; |
GS00 | 8:3899d883d329 | 213 | |
GS00 | 8:3899d883d329 | 214 | ShapeInit[l+1][k+4]=0; |
GS00 | 8:3899d883d329 | 215 | ShapeInit[l+2][k+4]=0; |
GS00 | 8:3899d883d329 | 216 | ShapeInit[l+3][k+4]=0; |
GS00 | 8:3899d883d329 | 217 | ShapeInit[l+4][k+4]=0; |
GS00 | 8:3899d883d329 | 218 | } |
GS00 | 8:3899d883d329 | 219 | |
GS00 | 8:3899d883d329 | 220 | //Draw the Z shape into the array |
GS00 | 8:3899d883d329 | 221 | void Shape::Z_Shape() |
GS00 | 8:3899d883d329 | 222 | { |
GS00 | 8:3899d883d329 | 223 | ShapeInit[l+1][k+1]=0; |
GS00 | 8:3899d883d329 | 224 | ShapeInit[l+2][k+1]=0; |
GS00 | 8:3899d883d329 | 225 | ShapeInit[l+3][k+1]=0; |
GS00 | 8:3899d883d329 | 226 | ShapeInit[l+4][k+1]=0; |
GS00 | 3:9dd35424cdfe | 227 | |
GS00 | 8:3899d883d329 | 228 | ShapeInit[l+1][k+2]=1; |
GS00 | 8:3899d883d329 | 229 | ShapeInit[l+2][k+2]=1; |
GS00 | 8:3899d883d329 | 230 | ShapeInit[l+3][k+2]=0; |
GS00 | 8:3899d883d329 | 231 | ShapeInit[l+4][k+2]=0; |
GS00 | 3:9dd35424cdfe | 232 | |
GS00 | 8:3899d883d329 | 233 | ShapeInit[l+1][k+3]=0; |
GS00 | 8:3899d883d329 | 234 | ShapeInit[l+2][k+3]=1; |
GS00 | 8:3899d883d329 | 235 | ShapeInit[l+3][k+3]=1; |
GS00 | 8:3899d883d329 | 236 | ShapeInit[l+4][k+3]=0; |
GS00 | 8:3899d883d329 | 237 | |
GS00 | 8:3899d883d329 | 238 | ShapeInit[l+1][k+4]=0; |
GS00 | 8:3899d883d329 | 239 | ShapeInit[l+2][k+4]=0; |
GS00 | 8:3899d883d329 | 240 | ShapeInit[l+3][k+4]=0; |
GS00 | 8:3899d883d329 | 241 | ShapeInit[l+4][k+4]=0; |
GS00 | 8:3899d883d329 | 242 | } |
GS00 | 8:3899d883d329 | 243 | |
GS00 | 8:3899d883d329 | 244 | //Draw the I shape into the array |
GS00 | 8:3899d883d329 | 245 | void Shape::I_Shape() |
GS00 | 8:3899d883d329 | 246 | { |
GS00 | 8:3899d883d329 | 247 | ShapeInit[l+1][k+1]=0; |
GS00 | 8:3899d883d329 | 248 | ShapeInit[l+2][k+1]=1; |
GS00 | 8:3899d883d329 | 249 | ShapeInit[l+3][k+1]=0; |
GS00 | 8:3899d883d329 | 250 | ShapeInit[l+4][k+1]=0; |
GS00 | 8:3899d883d329 | 251 | |
GS00 | 8:3899d883d329 | 252 | ShapeInit[l+1][k+2]=0; |
GS00 | 8:3899d883d329 | 253 | ShapeInit[l+2][k+2]=1; |
GS00 | 8:3899d883d329 | 254 | ShapeInit[l+3][k+2]=0; |
GS00 | 8:3899d883d329 | 255 | ShapeInit[l+4][k+2]=0; |
GS00 | 8:3899d883d329 | 256 | |
GS00 | 8:3899d883d329 | 257 | ShapeInit[l+1][k+3]=0; |
GS00 | 8:3899d883d329 | 258 | ShapeInit[l+2][k+3]=1; |
GS00 | 8:3899d883d329 | 259 | ShapeInit[l+3][k+3]=0; |
GS00 | 8:3899d883d329 | 260 | ShapeInit[l+4][k+3]=0; |
GS00 | 3:9dd35424cdfe | 261 | |
GS00 | 8:3899d883d329 | 262 | ShapeInit[l+1][k+4]=0; |
GS00 | 8:3899d883d329 | 263 | ShapeInit[l+2][k+4]=1; |
GS00 | 8:3899d883d329 | 264 | ShapeInit[l+3][k+4]=0; |
GS00 | 8:3899d883d329 | 265 | ShapeInit[l+4][k+4]=0; |
GS00 | 8:3899d883d329 | 266 | } |
GS00 | 8:3899d883d329 | 267 | //Draw the J shape into the array |
GS00 | 8:3899d883d329 | 268 | void Shape::J_Shape() |
GS00 | 8:3899d883d329 | 269 | { |
GS00 | 8:3899d883d329 | 270 | ShapeInit[l+1][k+1]=0; |
GS00 | 8:3899d883d329 | 271 | ShapeInit[l+2][k+1]=0; |
GS00 | 8:3899d883d329 | 272 | ShapeInit[l+3][k+1]=1; |
GS00 | 8:3899d883d329 | 273 | ShapeInit[l+4][k+1]=0; |
GS00 | 6:e919a1fd1eed | 274 | |
GS00 | 8:3899d883d329 | 275 | ShapeInit[l+1][k+2]=0; |
GS00 | 8:3899d883d329 | 276 | ShapeInit[l+2][k+2]=0; |
GS00 | 8:3899d883d329 | 277 | ShapeInit[l+3][k+2]=1; |
GS00 | 8:3899d883d329 | 278 | ShapeInit[l+4][k+2]=0; |
GS00 | 6:e919a1fd1eed | 279 | |
GS00 | 8:3899d883d329 | 280 | ShapeInit[l+1][k+3]=0; |
GS00 | 8:3899d883d329 | 281 | ShapeInit[l+2][k+3]=1; |
GS00 | 8:3899d883d329 | 282 | ShapeInit[l+3][k+3]=1; |
GS00 | 8:3899d883d329 | 283 | ShapeInit[l+4][k+3]=0; |
GS00 | 8:3899d883d329 | 284 | |
GS00 | 8:3899d883d329 | 285 | ShapeInit[l+1][k+4]=0; |
GS00 | 8:3899d883d329 | 286 | ShapeInit[l+2][k+4]=0; |
GS00 | 8:3899d883d329 | 287 | ShapeInit[l+3][k+4]=0; |
GS00 | 8:3899d883d329 | 288 | ShapeInit[l+4][k+4]=0; |
GS00 | 8:3899d883d329 | 289 | } |
GS00 | 8:3899d883d329 | 290 | //Draw the T shape into the array |
GS00 | 8:3899d883d329 | 291 | void Shape::T_Shape() |
GS00 | 8:3899d883d329 | 292 | { |
GS00 | 8:3899d883d329 | 293 | ShapeInit[l+1][k+1]=0; |
GS00 | 8:3899d883d329 | 294 | ShapeInit[l+2][k+1]=0; |
GS00 | 8:3899d883d329 | 295 | ShapeInit[l+3][k+1]=0; |
GS00 | 8:3899d883d329 | 296 | ShapeInit[l+4][k+1]=0; |
GS00 | 8:3899d883d329 | 297 | |
GS00 | 8:3899d883d329 | 298 | ShapeInit[l+1][k+2]=1; |
GS00 | 8:3899d883d329 | 299 | ShapeInit[l+2][k+2]=1; |
GS00 | 8:3899d883d329 | 300 | ShapeInit[l+3][k+2]=1; |
GS00 | 8:3899d883d329 | 301 | ShapeInit[l+4][k+2]=0; |
GS00 | 8:3899d883d329 | 302 | |
GS00 | 8:3899d883d329 | 303 | ShapeInit[l+1][k+3]=0; |
GS00 | 8:3899d883d329 | 304 | ShapeInit[l+2][k+3]=1; |
GS00 | 8:3899d883d329 | 305 | ShapeInit[l+3][k+3]=0; |
GS00 | 8:3899d883d329 | 306 | ShapeInit[l+4][k+3]=0; |
GS00 | 8:3899d883d329 | 307 | |
GS00 | 8:3899d883d329 | 308 | ShapeInit[l+1][k+4]=0; |
GS00 | 8:3899d883d329 | 309 | ShapeInit[l+2][k+4]=0; |
GS00 | 8:3899d883d329 | 310 | ShapeInit[l+3][k+4]=0; |
GS00 | 8:3899d883d329 | 311 | ShapeInit[l+4][k+4]=0; |
GS00 | 8:3899d883d329 | 312 | } |