Su 200943147

Dependencies:   Gamepad N5110 mbed

Revision:
9:6ee4c806f3e9
Parent:
8:3899d883d329
--- a/Shape/Shape.cpp	Thu May 04 13:28:46 2017 +0000
+++ b/Shape/Shape.cpp	Thu May 04 14:20:35 2017 +0000
@@ -38,9 +38,9 @@
         for(int j=1; j<5; j++) {
             printf("%d\n",ArrayRotate[i][j]);          //print the array 
         }
-    }
-    printf("x=%d\n",x);                                //print value of x for debug
-    printf("y=%d\n",y);                                //print value of y for debug
+    }//reference http://stackoverflow.com/questions/8442729/is-there-a-way-to-have-printf-properly-print-out-an-array-of-floats-say
+ //   printf("x=%d\n",x);                                //print value of x for debug
+//  printf("y=%d\n",y);                                //print value of y for debug
     if(pad.check_event(Gamepad::A_PRESSED) == true) {  //event check 
         for(int i=0; i<84; i++) { 
             for(int j=0; j<48; j++) {
@@ -48,15 +48,15 @@
                 ShapeArray[i][j]=0;
             }
         } 
-        printf("x1=%d\n",x);                           //print value of x for debug
-        printf("y1=%d\n",y);                           //print value of y for debug
+  //      printf("x1=%d\n",x);                           //print value of x for debug
+  //      printf("y1=%d\n",y);                           //print value of y for debug
         for(int i=0; i<83; i++) {
             for(int j=0; j<47; j++) {
                 ShapeInit[i+1][j+1]=ArrayRotate[i][j]; //transfer the rotated array back to orignail array 
             }
         }
-        printf("x2=%d\n",x);                           //print value of x for debug 
-        printf("y2=%d\n",y);                           //print value of y for debug
+   //     printf("x2=%d\n",x);                           //print value of x for debug 
+   //     printf("y2=%d\n",y);                           //print value of y for debug
     }
 }