Su 200943147

Dependencies:   Gamepad N5110 mbed

Committer:
GS00
Date:
Wed May 03 08:42:22 2017 +0000
Revision:
6:e919a1fd1eed
Parent:
5:afa6592a4ba5
Child:
7:31dd8865cc44
Current Version

Who changed what in which revision?

UserRevisionLine numberNew contents of line
GS00 0:444b4d0a113d 1 #include "Shape.h"
GS00 0:444b4d0a113d 2
GS00 0:444b4d0a113d 3
GS00 3:9dd35424cdfe 4 Shape::Shape()
GS00 0:444b4d0a113d 5 {
GS00 0:444b4d0a113d 6 }
GS00 0:444b4d0a113d 7
GS00 3:9dd35424cdfe 8 void Shape::Init()
GS00 0:444b4d0a113d 9 {
GS00 6:e919a1fd1eed 10 New=0;
GS00 6:e919a1fd1eed 11 ShapePicker();
GS00 0:444b4d0a113d 12 }
GS00 0:444b4d0a113d 13
GS00 3:9dd35424cdfe 14 void Shape::L_Shape()
GS00 0:444b4d0a113d 15 {
GS00 3:9dd35424cdfe 16 ShapeInit[l+1][k+1]=0;
GS00 3:9dd35424cdfe 17 ShapeInit[l+2][k+1]=1;
GS00 3:9dd35424cdfe 18 ShapeInit[l+3][k+1]=0;
GS00 3:9dd35424cdfe 19 ShapeInit[l+4][k+1]=0;
GS00 2:84e6975dd4b2 20
GS00 3:9dd35424cdfe 21 ShapeInit[l+1][k+2]=0;
GS00 3:9dd35424cdfe 22 ShapeInit[l+2][k+2]=1;
GS00 3:9dd35424cdfe 23 ShapeInit[l+3][k+2]=0;
GS00 3:9dd35424cdfe 24 ShapeInit[l+4][k+2]=0;
GS00 3:9dd35424cdfe 25
GS00 3:9dd35424cdfe 26 ShapeInit[l+1][k+3]=0;
GS00 3:9dd35424cdfe 27 ShapeInit[l+2][k+3]=1;
GS00 3:9dd35424cdfe 28 ShapeInit[l+3][k+3]=1;
GS00 3:9dd35424cdfe 29 ShapeInit[l+4][k+3]=0;
GS00 3:9dd35424cdfe 30
GS00 3:9dd35424cdfe 31 ShapeInit[l+1][k+4]=0;
GS00 3:9dd35424cdfe 32 ShapeInit[l+2][k+4]=0;
GS00 3:9dd35424cdfe 33 ShapeInit[l+3][k+4]=0;
GS00 3:9dd35424cdfe 34 ShapeInit[l+4][k+4]=0;
GS00 0:444b4d0a113d 35 }
GS00 0:444b4d0a113d 36
GS00 3:9dd35424cdfe 37 void Shape::O_Shape()
GS00 3:9dd35424cdfe 38 {
GS00 6:e919a1fd1eed 39 ShapeInit[l+1][k+1]=0;
GS00 6:e919a1fd1eed 40 ShapeInit[l+2][k+1]=0;
GS00 6:e919a1fd1eed 41 ShapeInit[l+3][k+1]=0;
GS00 6:e919a1fd1eed 42 ShapeInit[l+4][k+1]=0;
GS00 6:e919a1fd1eed 43
GS00 3:9dd35424cdfe 44 ShapeInit[l+1][k+2]=0;
GS00 3:9dd35424cdfe 45 ShapeInit[l+2][k+2]=1;
GS00 3:9dd35424cdfe 46 ShapeInit[l+3][k+2]=1;
GS00 3:9dd35424cdfe 47 ShapeInit[l+4][k+2]=0;
GS00 3:9dd35424cdfe 48
GS00 3:9dd35424cdfe 49 ShapeInit[l+1][k+3]=0;
GS00 3:9dd35424cdfe 50 ShapeInit[l+2][k+3]=1;
GS00 3:9dd35424cdfe 51 ShapeInit[l+3][k+3]=1;
GS00 3:9dd35424cdfe 52 ShapeInit[l+4][k+3]=0;
GS00 3:9dd35424cdfe 53
GS00 3:9dd35424cdfe 54 ShapeInit[l+1][k+4]=0;
GS00 3:9dd35424cdfe 55 ShapeInit[l+2][k+4]=0;
GS00 3:9dd35424cdfe 56 ShapeInit[l+3][k+4]=0;
GS00 3:9dd35424cdfe 57 ShapeInit[l+4][k+4]=0;
GS00 3:9dd35424cdfe 58 }
GS00 3:9dd35424cdfe 59
GS00 3:9dd35424cdfe 60 void Shape::S_Shape()
GS00 0:444b4d0a113d 61 {
GS00 3:9dd35424cdfe 62 ShapeInit[l+1][k+1]=0;
GS00 3:9dd35424cdfe 63 ShapeInit[l+2][k+1]=0;
GS00 3:9dd35424cdfe 64 ShapeInit[l+3][k+1]=0;
GS00 3:9dd35424cdfe 65 ShapeInit[l+4][k+1]=0;
GS00 3:9dd35424cdfe 66
GS00 3:9dd35424cdfe 67 ShapeInit[l+1][k+2]=0;
GS00 3:9dd35424cdfe 68 ShapeInit[l+2][k+2]=1;
GS00 3:9dd35424cdfe 69 ShapeInit[l+3][k+2]=1;
GS00 3:9dd35424cdfe 70 ShapeInit[l+4][k+2]=0;
GS00 3:9dd35424cdfe 71
GS00 3:9dd35424cdfe 72 ShapeInit[l+1][k+3]=1;
GS00 3:9dd35424cdfe 73 ShapeInit[l+2][k+3]=1;
GS00 3:9dd35424cdfe 74 ShapeInit[l+3][k+3]=0;
GS00 3:9dd35424cdfe 75 ShapeInit[l+4][k+3]=0;
GS00 3:9dd35424cdfe 76
GS00 3:9dd35424cdfe 77 ShapeInit[l+1][k+4]=0;
GS00 3:9dd35424cdfe 78 ShapeInit[l+2][k+4]=0;
GS00 3:9dd35424cdfe 79 ShapeInit[l+3][k+4]=0;
GS00 3:9dd35424cdfe 80 ShapeInit[l+4][k+4]=0;
GS00 0:444b4d0a113d 81 }
GS00 0:444b4d0a113d 82
GS00 3:9dd35424cdfe 83 void Shape::Z_Shape()
GS00 0:444b4d0a113d 84 {
GS00 6:e919a1fd1eed 85 ShapeInit[l+1][k+1]=0;
GS00 6:e919a1fd1eed 86 ShapeInit[l+2][k+1]=0;
GS00 6:e919a1fd1eed 87 ShapeInit[l+3][k+1]=0;
GS00 6:e919a1fd1eed 88 ShapeInit[l+4][k+1]=0;
GS00 6:e919a1fd1eed 89
GS00 3:9dd35424cdfe 90 ShapeInit[l+1][k+2]=1;
GS00 3:9dd35424cdfe 91 ShapeInit[l+2][k+2]=1;
GS00 3:9dd35424cdfe 92 ShapeInit[l+3][k+2]=0;
GS00 3:9dd35424cdfe 93 ShapeInit[l+4][k+2]=0;
GS00 3:9dd35424cdfe 94
GS00 3:9dd35424cdfe 95 ShapeInit[l+1][k+3]=0;
GS00 3:9dd35424cdfe 96 ShapeInit[l+2][k+3]=1;
GS00 3:9dd35424cdfe 97 ShapeInit[l+3][k+3]=1;
GS00 3:9dd35424cdfe 98 ShapeInit[l+4][k+3]=0;
GS00 3:9dd35424cdfe 99
GS00 3:9dd35424cdfe 100 ShapeInit[l+1][k+4]=0;
GS00 3:9dd35424cdfe 101 ShapeInit[l+2][k+4]=0;
GS00 3:9dd35424cdfe 102 ShapeInit[l+3][k+4]=0;
GS00 3:9dd35424cdfe 103 ShapeInit[l+4][k+4]=0;
GS00 0:444b4d0a113d 104 }
GS00 3:9dd35424cdfe 105 void Shape::I_Shape()
GS00 0:444b4d0a113d 106 {
GS00 3:9dd35424cdfe 107 ShapeInit[l+1][k+1]=0;
GS00 3:9dd35424cdfe 108 ShapeInit[l+2][k+1]=1;
GS00 3:9dd35424cdfe 109 ShapeInit[l+3][k+1]=0;
GS00 3:9dd35424cdfe 110 ShapeInit[l+4][k+1]=0;
GS00 3:9dd35424cdfe 111
GS00 3:9dd35424cdfe 112 ShapeInit[l+1][k+2]=0;
GS00 3:9dd35424cdfe 113 ShapeInit[l+2][k+2]=1;
GS00 3:9dd35424cdfe 114 ShapeInit[l+3][k+2]=0;
GS00 3:9dd35424cdfe 115 ShapeInit[l+4][k+2]=0;
GS00 3:9dd35424cdfe 116
GS00 3:9dd35424cdfe 117 ShapeInit[l+1][k+3]=0;
GS00 3:9dd35424cdfe 118 ShapeInit[l+2][k+3]=1;
GS00 3:9dd35424cdfe 119 ShapeInit[l+3][k+3]=0;
GS00 3:9dd35424cdfe 120 ShapeInit[l+4][k+3]=0;
GS00 3:9dd35424cdfe 121
GS00 3:9dd35424cdfe 122 ShapeInit[l+1][k+4]=0;
GS00 3:9dd35424cdfe 123 ShapeInit[l+2][k+4]=1;
GS00 3:9dd35424cdfe 124 ShapeInit[l+3][k+4]=0;
GS00 3:9dd35424cdfe 125 ShapeInit[l+4][k+4]=0;
GS00 0:444b4d0a113d 126 }
GS00 3:9dd35424cdfe 127 void Shape::J_Shape()
GS00 0:444b4d0a113d 128 {
GS00 3:9dd35424cdfe 129 ShapeInit[l+1][k+1]=0;
GS00 3:9dd35424cdfe 130 ShapeInit[l+2][k+1]=0;
GS00 3:9dd35424cdfe 131 ShapeInit[l+3][k+1]=1;
GS00 3:9dd35424cdfe 132 ShapeInit[l+4][k+1]=0;
GS00 3:9dd35424cdfe 133
GS00 3:9dd35424cdfe 134 ShapeInit[l+1][k+2]=0;
GS00 3:9dd35424cdfe 135 ShapeInit[l+2][k+2]=0;
GS00 3:9dd35424cdfe 136 ShapeInit[l+3][k+2]=1;
GS00 3:9dd35424cdfe 137 ShapeInit[l+4][k+2]=0;
GS00 3:9dd35424cdfe 138
GS00 3:9dd35424cdfe 139 ShapeInit[l+1][k+3]=0;
GS00 3:9dd35424cdfe 140 ShapeInit[l+2][k+3]=1;
GS00 3:9dd35424cdfe 141 ShapeInit[l+3][k+3]=1;
GS00 3:9dd35424cdfe 142 ShapeInit[l+4][k+3]=0;
GS00 3:9dd35424cdfe 143
GS00 3:9dd35424cdfe 144 ShapeInit[l+1][k+4]=0;
GS00 3:9dd35424cdfe 145 ShapeInit[l+2][k+4]=0;
GS00 3:9dd35424cdfe 146 ShapeInit[l+3][k+4]=0;
GS00 3:9dd35424cdfe 147 ShapeInit[l+4][k+4]=0;
GS00 3:9dd35424cdfe 148 }
GS00 3:9dd35424cdfe 149 void Shape::T_Shape()
GS00 3:9dd35424cdfe 150 {
GS00 6:e919a1fd1eed 151 ShapeInit[l+1][k+1]=0;
GS00 6:e919a1fd1eed 152 ShapeInit[l+2][k+1]=0;
GS00 6:e919a1fd1eed 153 ShapeInit[l+3][k+1]=0;
GS00 6:e919a1fd1eed 154 ShapeInit[l+4][k+1]=0;
GS00 6:e919a1fd1eed 155
GS00 3:9dd35424cdfe 156 ShapeInit[l+1][k+2]=1;
GS00 3:9dd35424cdfe 157 ShapeInit[l+2][k+2]=1;
GS00 3:9dd35424cdfe 158 ShapeInit[l+3][k+2]=1;
GS00 3:9dd35424cdfe 159 ShapeInit[l+4][k+2]=0;
GS00 3:9dd35424cdfe 160
GS00 3:9dd35424cdfe 161 ShapeInit[l+1][k+3]=0;
GS00 3:9dd35424cdfe 162 ShapeInit[l+2][k+3]=1;
GS00 3:9dd35424cdfe 163 ShapeInit[l+3][k+3]=0;
GS00 3:9dd35424cdfe 164 ShapeInit[l+4][k+3]=0;
GS00 3:9dd35424cdfe 165
GS00 3:9dd35424cdfe 166 ShapeInit[l+1][k+4]=0;
GS00 3:9dd35424cdfe 167 ShapeInit[l+2][k+4]=0;
GS00 3:9dd35424cdfe 168 ShapeInit[l+3][k+4]=0;
GS00 3:9dd35424cdfe 169 ShapeInit[l+4][k+4]=0;
GS00 0:444b4d0a113d 170 }
GS00 6:e919a1fd1eed 171 void Shape::RotateInit()
GS00 6:e919a1fd1eed 172 {
GS00 6:e919a1fd1eed 173 for(int i=1; i<84; i++) {
GS00 6:e919a1fd1eed 174 for(int j=1; j<48; j++) {
GS00 6:e919a1fd1eed 175 ArrayRotate[i-1][j-1]=ShapeInit[i][j];
GS00 6:e919a1fd1eed 176 }
GS00 6:e919a1fd1eed 177 }
GS00 6:e919a1fd1eed 178 int Temp;
GS00 6:e919a1fd1eed 179 for (int i=0; i<2; i++) {
GS00 6:e919a1fd1eed 180 for (int j=i; j<3-i; j++) {
GS00 6:e919a1fd1eed 181 Temp=ArrayRotate[i][j];
GS00 6:e919a1fd1eed 182 ArrayRotate[i][j]=ArrayRotate[j][3-i];
GS00 6:e919a1fd1eed 183 ArrayRotate[j][3-i]=ArrayRotate[3-i][3-j];
GS00 6:e919a1fd1eed 184 ArrayRotate[3-i][3-j]=ArrayRotate[3-j][i];
GS00 6:e919a1fd1eed 185 ArrayRotate[3-j][i]=Temp;
GS00 6:e919a1fd1eed 186 }
GS00 6:e919a1fd1eed 187 }
GS00 6:e919a1fd1eed 188 for(int i=1; i<5; i++) {
GS00 6:e919a1fd1eed 189 for(int j=1; j<5; j++) {
GS00 6:e919a1fd1eed 190 printf("%d\n",ArrayRotate[i][j]);
GS00 6:e919a1fd1eed 191 }
GS00 6:e919a1fd1eed 192 }
GS00 6:e919a1fd1eed 193 }
GS00 6:e919a1fd1eed 194 void Shape::Rotate(Gamepad &pad)
GS00 6:e919a1fd1eed 195 {
GS00 6:e919a1fd1eed 196 for(int i=1; i<84; i++) {
GS00 6:e919a1fd1eed 197 for(int j=1; j<48; j++) {
GS00 6:e919a1fd1eed 198 ArrayRotate[i-1][j-1]=ShapeInit[i][j];
GS00 6:e919a1fd1eed 199 }
GS00 6:e919a1fd1eed 200 }
GS00 6:e919a1fd1eed 201 int Temp;
GS00 6:e919a1fd1eed 202 for (int i=0; i<2; i++) {
GS00 6:e919a1fd1eed 203 for (int j=i; j<3-i; j++) {
GS00 6:e919a1fd1eed 204 Temp=ArrayRotate[i][j];
GS00 6:e919a1fd1eed 205 ArrayRotate[i][j]=ArrayRotate[j][3-i];
GS00 6:e919a1fd1eed 206 ArrayRotate[j][3-i]=ArrayRotate[3-i][3-j];
GS00 6:e919a1fd1eed 207 ArrayRotate[3-i][3-j]=ArrayRotate[3-j][i];
GS00 6:e919a1fd1eed 208 ArrayRotate[3-j][i]=Temp;
GS00 6:e919a1fd1eed 209 }
GS00 6:e919a1fd1eed 210 }
GS00 6:e919a1fd1eed 211 for(int i=1; i<5; i++) {
GS00 6:e919a1fd1eed 212 for(int j=1; j<5; j++) {
GS00 6:e919a1fd1eed 213 printf("%d\n",ArrayRotate[i][j]);
GS00 6:e919a1fd1eed 214 }
GS00 6:e919a1fd1eed 215 }
GS00 6:e919a1fd1eed 216 if(pad.check_event(Gamepad::A_PRESSED) == true) {
GS00 6:e919a1fd1eed 217 for(int i=0; i<84; i++) {
GS00 6:e919a1fd1eed 218 for(int j=0; j<48; j++) {
GS00 6:e919a1fd1eed 219 ShapeInit[i][j]=0;
GS00 6:e919a1fd1eed 220 }
GS00 6:e919a1fd1eed 221 }
GS00 6:e919a1fd1eed 222 for(int i=0; i<84; i++) {
GS00 6:e919a1fd1eed 223 for(int j=0; j<48; j++) {
GS00 6:e919a1fd1eed 224 ShapeInit[i+1][j+1]=ArrayRotate[i][j];
GS00 6:e919a1fd1eed 225 }
GS00 6:e919a1fd1eed 226 }
GS00 6:e919a1fd1eed 227 }
GS00 6:e919a1fd1eed 228 }
GS00 3:9dd35424cdfe 229
GS00 6:e919a1fd1eed 230 void Shape::Update(Gamepad &pad)
GS00 0:444b4d0a113d 231 {
GS00 3:9dd35424cdfe 232 int n=14;
GS00 6:e919a1fd1eed 233 for(int i=1; i<84; i++) {
GS00 6:e919a1fd1eed 234 for(int j=1; j<48; j++) {
GS00 6:e919a1fd1eed 235 ArrayRotate[i-1][j-1]=ShapeInit[i][j];
GS00 6:e919a1fd1eed 236 }
GS00 6:e919a1fd1eed 237 }
GS00 6:e919a1fd1eed 238 int Temp;
GS00 6:e919a1fd1eed 239 for (int i=0; i<2; i++) {
GS00 6:e919a1fd1eed 240 for (int j=i; j<3-i; j++) {
GS00 6:e919a1fd1eed 241 Temp=ArrayRotate[i][j];
GS00 6:e919a1fd1eed 242 ArrayRotate[i][j]=ArrayRotate[j][3-i];
GS00 6:e919a1fd1eed 243 ArrayRotate[j][3-i]=ArrayRotate[3-i][3-j];
GS00 6:e919a1fd1eed 244 ArrayRotate[3-i][3-j]=ArrayRotate[3-j][i];
GS00 6:e919a1fd1eed 245 ArrayRotate[3-j][i]=Temp;
GS00 6:e919a1fd1eed 246 }
GS00 6:e919a1fd1eed 247 }
GS00 6:e919a1fd1eed 248 for(int i=1; i<5; i++) {
GS00 6:e919a1fd1eed 249 for(int j=1; j<5; j++) {
GS00 6:e919a1fd1eed 250 printf("%d\n",ArrayRotate[i][j]);
GS00 6:e919a1fd1eed 251 }
GS00 6:e919a1fd1eed 252 }
GS00 6:e919a1fd1eed 253 if(pad.check_event(Gamepad::A_PRESSED) == true) {
GS00 6:e919a1fd1eed 254 for(int i=0; i<84; i++) {
GS00 6:e919a1fd1eed 255 for(int j=0; j<48; j++) {
GS00 6:e919a1fd1eed 256 ShapeInit[i][j]=0;
GS00 6:e919a1fd1eed 257 }
GS00 6:e919a1fd1eed 258 }
GS00 6:e919a1fd1eed 259 for(int i=0; i<84; i++) {
GS00 6:e919a1fd1eed 260 for(int j=0; j<48; j++) {
GS00 6:e919a1fd1eed 261 ShapeInit[i+1][j+1]=ArrayRotate[i][j];
GS00 6:e919a1fd1eed 262 }
GS00 6:e919a1fd1eed 263 }
GS00 6:e919a1fd1eed 264 }
GS00 5:afa6592a4ba5 265
GS00 3:9dd35424cdfe 266 ShapeArray[x+n][y]=0;
GS00 3:9dd35424cdfe 267 ShapeArray[x+1+n][y]=0;
GS00 3:9dd35424cdfe 268 ShapeArray[x+2+n][y]=0;
GS00 3:9dd35424cdfe 269 ShapeArray[x+3+n][y]=0;
GS00 3:9dd35424cdfe 270 ShapeArray[x+4+n][y]=0;
GS00 3:9dd35424cdfe 271 ShapeArray[x+5+n][y]=0;
GS00 3:9dd35424cdfe 272
GS00 3:9dd35424cdfe 273 ShapeArray[x+n][y+1]=0;
GS00 5:afa6592a4ba5 274 ShapeArray[x+5+n][y+1]=0;
GS00 5:afa6592a4ba5 275
GS00 5:afa6592a4ba5 276 ShapeArray[x+n][y+2]=0;
GS00 5:afa6592a4ba5 277 ShapeArray[x+5+n][y+2]=0;
GS00 5:afa6592a4ba5 278
GS00 5:afa6592a4ba5 279 ShapeArray[x+n][y+3]=0;
GS00 5:afa6592a4ba5 280 ShapeArray[x+5+n][y+3]=0;
GS00 5:afa6592a4ba5 281
GS00 5:afa6592a4ba5 282 ShapeArray[x+n][y+4]=0;
GS00 5:afa6592a4ba5 283 ShapeArray[x+5+n][y+4]=0;
GS00 5:afa6592a4ba5 284
GS00 3:9dd35424cdfe 285 ShapeArray[x+1+n][y+1]=ShapeInit[l+1][k+1];
GS00 3:9dd35424cdfe 286 ShapeArray[x+2+n][y+1]=ShapeInit[l+2][k+1];
GS00 3:9dd35424cdfe 287 ShapeArray[x+3+n][y+1]=ShapeInit[l+3][k+1];
GS00 6:e919a1fd1eed 288 ShapeArray[x+4+n][y+1]=ShapeInit[l+4][k+1];
GS00 3:9dd35424cdfe 289
GS00 3:9dd35424cdfe 290 ShapeArray[x+1+n][y+2]=ShapeInit[l+1][k+2];
GS00 3:9dd35424cdfe 291 ShapeArray[x+2+n][y+2]=ShapeInit[l+2][k+2];
GS00 3:9dd35424cdfe 292 ShapeArray[x+3+n][y+2]=ShapeInit[l+3][k+2];
GS00 3:9dd35424cdfe 293 ShapeArray[x+4+n][y+2]=ShapeInit[l+4][k+2];
GS00 3:9dd35424cdfe 294
GS00 3:9dd35424cdfe 295 ShapeArray[x+1+n][y+3]=ShapeInit[l+1][k+3];
GS00 3:9dd35424cdfe 296 ShapeArray[x+2+n][y+3]=ShapeInit[l+2][k+3];
GS00 3:9dd35424cdfe 297 ShapeArray[x+3+n][y+3]=ShapeInit[l+3][k+3];
GS00 3:9dd35424cdfe 298 ShapeArray[x+4+n][y+3]=ShapeInit[l+4][k+3];
GS00 3:9dd35424cdfe 299
GS00 3:9dd35424cdfe 300 ShapeArray[x+1+n][y+4]=ShapeInit[l+1][k+4];
GS00 3:9dd35424cdfe 301 ShapeArray[x+2+n][y+4]=ShapeInit[l+2][k+4];
GS00 3:9dd35424cdfe 302 ShapeArray[x+3+n][y+4]=ShapeInit[l+3][k+4];
GS00 3:9dd35424cdfe 303 ShapeArray[x+4+n][y+4]=ShapeInit[l+4][k+4];
GS00 5:afa6592a4ba5 304
GS00 0:444b4d0a113d 305 }
GS00 0:444b4d0a113d 306
GS00 6:e919a1fd1eed 307 void Shape::ShapePicker()
GS00 6:e919a1fd1eed 308 {
GS00 6:e919a1fd1eed 309 t=time(NULL);
GS00 6:e919a1fd1eed 310 srand(t);
GS00 6:e919a1fd1eed 311
GS00 6:e919a1fd1eed 312 if(New==0) {
GS00 6:e919a1fd1eed 313 New=1;
GS00 6:e919a1fd1eed 314 RandomNumber=rand()%7;
GS00 6:e919a1fd1eed 315 }
GS00 6:e919a1fd1eed 316
GS00 6:e919a1fd1eed 317 if(RandomNumber==0) {
GS00 6:e919a1fd1eed 318 T_Shape();
GS00 6:e919a1fd1eed 319 RandomNumber=10;
GS00 6:e919a1fd1eed 320 } else if(RandomNumber==1) {
GS00 6:e919a1fd1eed 321 J_Shape();
GS00 6:e919a1fd1eed 322 RandomNumber=10;
GS00 6:e919a1fd1eed 323 } else if(RandomNumber==2) {
GS00 6:e919a1fd1eed 324 L_Shape();
GS00 6:e919a1fd1eed 325 RandomNumber=10;
GS00 6:e919a1fd1eed 326 } else if(RandomNumber==3) {
GS00 6:e919a1fd1eed 327 O_Shape();
GS00 6:e919a1fd1eed 328 RandomNumber=10;
GS00 6:e919a1fd1eed 329 } else if(RandomNumber==4) {
GS00 6:e919a1fd1eed 330 I_Shape();
GS00 6:e919a1fd1eed 331 RandomNumber=10;
GS00 6:e919a1fd1eed 332 } else if(RandomNumber==5) {
GS00 6:e919a1fd1eed 333 S_Shape();
GS00 6:e919a1fd1eed 334 RandomNumber=10;
GS00 6:e919a1fd1eed 335 } else if(RandomNumber==6) {
GS00 6:e919a1fd1eed 336 Z_Shape();
GS00 6:e919a1fd1eed 337 RandomNumber=10;
GS00 6:e919a1fd1eed 338 }
GS00 6:e919a1fd1eed 339 }
GS00 0:444b4d0a113d 340
GS00 3:9dd35424cdfe 341
GS00 3:9dd35424cdfe 342
GS00 3:9dd35424cdfe 343
GS00 3:9dd35424cdfe 344
GS00 3:9dd35424cdfe 345
GS00 3:9dd35424cdfe 346
GS00 3:9dd35424cdfe 347
GS00 6:e919a1fd1eed 348
GS00 6:e919a1fd1eed 349