Balint Bogdan SnekGame
Dependencies: FoodLibrary Gamepad N5110 SnekGame mbed
Diff: main.cpp
- Revision:
- 0:789c74742603
- Child:
- 1:a222ad7a05b9
diff -r 000000000000 -r 789c74742603 main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Mon Mar 20 11:18:44 2017 +0000 @@ -0,0 +1,58 @@ +#include "mbed.h" +#include "N5110.h" + + +void loadMap(); +void getEnemy(); +void bomb(); + +//set LCD pins +int heroChar[4]=(1,1,0,1); +int bomb[4]=(0,1,0,1); +int boulderLocation[4][8]={}// set the coordinate for boulder, if 00, boulder does not exist + +int main() +{ + lcd.init();//initializing display + + while (true) { + //draw the map + + //draw top line (life) + + //draw boulders + + //draw characters at certain position + + //draw bomb + + //refresh + wait(0.2f); + } +} + + +void loadMap(){ + //get the size of the map and + //use draw line for large lines + //set pixel for small bts + //look for boulders , if coordinate 00 ignore + //draw boulder as bomb + } + +void drawHero(){ + //get the position first + //draw {1,2} in first line + //flip [3,4] for walking + + } + + +void bomb(){ + //get location + //draw bomb + //flip bomb do show its a bomb + //if a boulder is at the range set0 + + } + \ No newline at end of file