Balint Bogdan SnekGame
Dependencies: FoodLibrary Gamepad N5110 SnekGame mbed
main.cpp@0:789c74742603, 2017-03-20 (annotated)
- Committer:
- Nefos
- Date:
- Mon Mar 20 11:18:44 2017 +0000
- Revision:
- 0:789c74742603
- Child:
- 1:a222ad7a05b9
version 1.0 with basis for the code; comments indicate the need for code;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Nefos | 0:789c74742603 | 1 | #include "mbed.h" |
Nefos | 0:789c74742603 | 2 | #include "N5110.h" |
Nefos | 0:789c74742603 | 3 | |
Nefos | 0:789c74742603 | 4 | |
Nefos | 0:789c74742603 | 5 | void loadMap(); |
Nefos | 0:789c74742603 | 6 | void getEnemy(); |
Nefos | 0:789c74742603 | 7 | void bomb(); |
Nefos | 0:789c74742603 | 8 | |
Nefos | 0:789c74742603 | 9 | //set LCD pins |
Nefos | 0:789c74742603 | 10 | int heroChar[4]=(1,1,0,1); |
Nefos | 0:789c74742603 | 11 | int bomb[4]=(0,1,0,1); |
Nefos | 0:789c74742603 | 12 | int boulderLocation[4][8]={}// set the coordinate for boulder, if 00, boulder does not exist |
Nefos | 0:789c74742603 | 13 | |
Nefos | 0:789c74742603 | 14 | int main() |
Nefos | 0:789c74742603 | 15 | { |
Nefos | 0:789c74742603 | 16 | lcd.init();//initializing display |
Nefos | 0:789c74742603 | 17 | |
Nefos | 0:789c74742603 | 18 | while (true) { |
Nefos | 0:789c74742603 | 19 | //draw the map |
Nefos | 0:789c74742603 | 20 | |
Nefos | 0:789c74742603 | 21 | //draw top line (life) |
Nefos | 0:789c74742603 | 22 | |
Nefos | 0:789c74742603 | 23 | //draw boulders |
Nefos | 0:789c74742603 | 24 | |
Nefos | 0:789c74742603 | 25 | //draw characters at certain position |
Nefos | 0:789c74742603 | 26 | |
Nefos | 0:789c74742603 | 27 | //draw bomb |
Nefos | 0:789c74742603 | 28 | |
Nefos | 0:789c74742603 | 29 | //refresh |
Nefos | 0:789c74742603 | 30 | wait(0.2f); |
Nefos | 0:789c74742603 | 31 | } |
Nefos | 0:789c74742603 | 32 | } |
Nefos | 0:789c74742603 | 33 | |
Nefos | 0:789c74742603 | 34 | |
Nefos | 0:789c74742603 | 35 | void loadMap(){ |
Nefos | 0:789c74742603 | 36 | //get the size of the map and |
Nefos | 0:789c74742603 | 37 | //use draw line for large lines |
Nefos | 0:789c74742603 | 38 | //set pixel for small bts |
Nefos | 0:789c74742603 | 39 | //look for boulders , if coordinate 00 ignore |
Nefos | 0:789c74742603 | 40 | //draw boulder as bomb |
Nefos | 0:789c74742603 | 41 | } |
Nefos | 0:789c74742603 | 42 | |
Nefos | 0:789c74742603 | 43 | void drawHero(){ |
Nefos | 0:789c74742603 | 44 | //get the position first |
Nefos | 0:789c74742603 | 45 | //draw {1,2} in first line |
Nefos | 0:789c74742603 | 46 | //flip [3,4] for walking |
Nefos | 0:789c74742603 | 47 | |
Nefos | 0:789c74742603 | 48 | } |
Nefos | 0:789c74742603 | 49 | |
Nefos | 0:789c74742603 | 50 | |
Nefos | 0:789c74742603 | 51 | void bomb(){ |
Nefos | 0:789c74742603 | 52 | //get location |
Nefos | 0:789c74742603 | 53 | //draw bomb |
Nefos | 0:789c74742603 | 54 | //flip bomb do show its a bomb |
Nefos | 0:789c74742603 | 55 | //if a boulder is at the range set0 |
Nefos | 0:789c74742603 | 56 | |
Nefos | 0:789c74742603 | 57 | } |
Nefos | 0:789c74742603 | 58 |