Balint Bogdan SnekGame
Dependencies: FoodLibrary Gamepad N5110 SnekGame mbed
main.cpp
- Committer:
- Nefos
- Date:
- 2017-03-20
- Revision:
- 0:789c74742603
- Child:
- 1:a222ad7a05b9
File content as of revision 0:789c74742603:
#include "mbed.h" #include "N5110.h" void loadMap(); void getEnemy(); void bomb(); //set LCD pins int heroChar[4]=(1,1,0,1); int bomb[4]=(0,1,0,1); int boulderLocation[4][8]={}// set the coordinate for boulder, if 00, boulder does not exist int main() { lcd.init();//initializing display while (true) { //draw the map //draw top line (life) //draw boulders //draw characters at certain position //draw bomb //refresh wait(0.2f); } } void loadMap(){ //get the size of the map and //use draw line for large lines //set pixel for small bts //look for boulders , if coordinate 00 ignore //draw boulder as bomb } void drawHero(){ //get the position first //draw {1,2} in first line //flip [3,4] for walking } void bomb(){ //get location //draw bomb //flip bomb do show its a bomb //if a boulder is at the range set0 }