Lib for the game characters of robozoec era
gameCharacters.h
- Committer:
- robinmc
- Date:
- 2016-04-26
- Revision:
- 0:fa4a8b6195c8
- Child:
- 1:14e5288790f4
File content as of revision 0:fa4a8b6195c8:
/* Library referencing all the arrays needed in the game */ int g_g1=0; //global vaiable that is is 1 when the players gun is upgraded int g_g2=0; //global vaiable that is is 1 when the players gun is upgraded for the second time int g_wave; //test variable that flickers on and of to symbolize the player waving int g_recks_still_gun[10][10]= { //global array for the main charachter (recks) when he is still {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0} }; int g_get_recks_still_gun[10][11] = { {0,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,1,g_g1,g_g2}, {0,0,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0} }; int g_recks_moving_gun[10][10]= { //global array for the main charachter (recks) when he is moving {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0,0}, {0,1,0,0,0,0,0,1,0,0} }; int g_recks_crouch_gun[10][10]= { //global array for the main charachter (recks) when he is crouching {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0} }; int g_recks_jump_gun[10][10]= { //global array for the main charachter (recks) when he is in the jumbing position {0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,1,0,0,0,0,0}, {0,0,0,1,0,1,1,g_g1,g_g2}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,0,0,1,0,0,0}, {0,0,0,1,0,1,0,1,0,0}, {0,0,0,0,1,0,0,0,1,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; int g_recks_dead[10][10]= { //global array for the main charachter (recks) when he dies {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,1,0,g_wave,0,0}, {0,1,0,0,1,0,0,1,0,0}, {0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0,0}, {0,1,0,0,0,0,0,1,0,0} }; int g_bad_guy_still[11][8]= { //global array for a mob with a gun while he is still {0,0,1,1,1,0,0}, {0,1,1,1,1,1,0}, {0,0,1,1,1,0,0}, {0,0,1,1,1,0,0}, {1,1,0,1,0,0,0}, {0,1,1,1,0,0,0}, {0,0,0,1,0,0,0}, {0,0,0,1,0,0,0}, {0,0,0,1,0,0,0} }; int g_bad_guy_moving[11][8]= { //global array for a mob with a gun while he is moving {0,0,1,1,1,0,0}, {0,1,1,1,1,1,0}, {0,0,1,1,1,0,0}, {0,0,1,1,1,0,0}, {1,1,0,1,0,0,0}, {0,1,1,1,0,0,0}, {0,0,0,1,0,0,0}, {0,0,1,0,1,0,0}, {0,1,0,0,0,1,0} }; int g_mod_rat_p1[3][8]= { //global array for a rat {0,0,0,0,0,0,0,1}, {0,1,1,1,0,0,1,0}, {1,1,1,1,1,1,0,0} }; int g_mod_rat_p2[3][8]= { //second global array for a rat {0,0,0,0,0,0,1,0}, {0,1,1,1,0,0,1,0}, {1,1,1,1,1,1,0,0} }; int g_mob_hound_p1[7][13]= { //global array for a hound {0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,0,1,0}, {1,1,1,1,0,0,0,0,0,0,0,1,0}, {1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0} }; int g_mob_hound_p2[7][13]= { //global array for a moving hound {0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,0,0,1}, {1,1,1,1,0,0,0,0,0,0,0,1,0}, {1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0} }; int g_mob_bear_p1[10][19]= { //global array for a still bear {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, {0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0} }; int g_mob_bear_p2[10][19]= { //global array for a moving bear {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0}, {0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1} }; int g_mob_bear_dead[10][19]= { //global array for a still bear {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,1,0}, {0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0}, {0,0,0,1,1,0,1,0,0,0,1,1,0,0,0,0,1,0,0}, {0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0}, {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }; int g_mob_bird_p1 [10][10]= { {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, {0,1,1,0,1,1,1,0,0,0}, {1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; int g_mob_bird_p2 [10][10]= { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,1,1,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0} }; int g_mob_bird_dead [10][10]= { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,1,0,1,0}, {0,1,0,0,0,0,0,0,0,0}, {1,0,0,0,1,1,1,1,1,0}, {0,0,1,0,0,0,0,0,0,0}, {0,1,0,0,0,1,0,1,0,0}, {0,0,0,1,0,0,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0} }; int cactus[12][5]= { {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,0,1,0,1}, {1,1,1,1,1}, {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,0}, {0,0,1,0,0} }; int g_t_rex[26][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0} }; int g_t_rex_moving[26][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0} }; int g_t_rex_attack[26][25]= { {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, {1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0} }; int g_fire_ball_p1[9][9]= { {0,0,0,1,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0}, {0,1,0,0,1,0,0,1,0}, {0,0,0,1,1,1,0,0,0}, {1,0,1,1,1,1,1,0,1}, {0,0,0,1,1,1,0,0,0}, {0,1,0,0,1,0,0,1,0}, {0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0} }; int g_fire_ball_p2[9][9]= { {0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0}, {1,0,0,1,1,1,0,0,1}, {0,0,1,1,1,1,1,0,0}, {1,0,0,1,1,1,0,0,1}, {0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0} }; int g_clouds[3][342]= { {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0, 0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,1, 1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0} }; int g_score[5][19]= { {1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1}, {1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,0}, {0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1} }; int g_ammo[5][15]= { {1,1,1,0,1,0,1,0,1,0,1,0,1,1,1}, {1,0,1,0,1,1,1,0,1,1,1,0,1,0,1}, {1,1,1,0,1,0,1,0,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,0,1,0,1,0,1,1,1} }; int g_heart[5][5]= { {0,1,0,1,0}, {1,1,1,1,1}, {1,1,1,1,1}, {0,1,1,1,0}, {0,0,1,0,0} }; int g_ammo_pickUp[8][7]= { {1,1,1,1,1,1,1}, {1,0,0,0,0,0,1}, {1,0,1,1,1,0,1}, {1,0,1,0,1,0,1}, {1,0,1,1,1,0,1}, {1,0,1,0,1,0,1}, {1,0,0,0,0,0,1}, {1,1,1,1,1,1,1}, }; int zero[5][3]= { {1,1,1}, {1,0,1}, {1,0,1}, {1,0,1}, {1,1,1} }; int one [5][3]= { {0,1,0}, {1,1,0}, {0,1,0}, {0,1,0}, {1,1,1} }; int two [5][3]= { {1,1,1}, {0,0,1}, {1,1,1}, {1,0,0}, {1,1,1} }; int three [5][3]= { {1,1,1}, {0,0,1}, {0,1,1}, {0,0,1}, {1,1,1} }; int four [5][3]= { {1,0,1}, {1,0,1}, {1,1,1}, {0,0,1}, {0,0,1} }; int five [5][3]= { {1,1,1}, {1,0,0}, {1,1,1}, {0,0,1}, {1,1,1} }; int six [5][3]= { {1,1,1}, {1,0,0}, {1,1,1}, {1,0,1}, {1,1,1} }; int seven [5][3]= { {1,1,1}, {0,0,1}, {0,0,1}, {0,0,1}, {0,0,1} }; int eight [5][3]= { {1,1,1}, {1,0,1}, {1,1,1}, {1,0,1}, {1,1,1} }; int nine [5][3]= { {1,1,1}, {1,0,1}, {1,1,1}, {0,0,1}, {0,0,1} };