Lib for the game characters of robozoec era
Diff: gameCharacters.h
- Revision:
- 0:fa4a8b6195c8
- Child:
- 1:14e5288790f4
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gameCharacters.h Tue Apr 26 18:43:44 2016 +0000 @@ -0,0 +1,475 @@ +/* Library referencing all the arrays needed in the game + +*/ + +int g_g1=0; //global vaiable that is is 1 when the players gun is upgraded +int g_g2=0; //global vaiable that is is 1 when the players gun is upgraded for the second time +int g_wave; //test variable that flickers on and of to symbolize the player waving + +int g_recks_still_gun[10][10]= { //global array for the main charachter (recks) when he is still + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,0,1,0,1,1,g_g1,g_g2}, + {0,0,0,0,1,1,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0} +}; + +int g_get_recks_still_gun[10][11] = { + {0,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,g_g1,g_g2}, + {0,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,0} +}; + +int g_recks_moving_gun[10][10]= { //global array for the main charachter (recks) when he is moving + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,0,1,0,1,1,g_g1,g_g2}, + {0,0,0,0,1,1,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,1,0,1,0,0,0,0}, + {0,0,1,0,0,0,1,0,0,0}, + {0,1,0,0,0,0,0,1,0,0} +}; + +int g_recks_crouch_gun[10][10]= { //global array for the main charachter (recks) when he is crouching + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,0,1,0,1,1,g_g1,g_g2}, + {0,0,0,0,1,1,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0} +}; + +int g_recks_jump_gun[10][10]= { //global array for the main charachter (recks) when he is in the jumbing position + {0,0,1,1,1,0,0,0,0,0}, + {0,0,1,1,1,0,0,0,0,0}, + {0,0,1,1,1,0,0,0,0,0}, + {0,0,0,1,0,1,1,g_g1,g_g2}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,0,0,1,0,0,0}, + {0,0,0,1,0,1,0,1,0,0}, + {0,0,0,0,1,0,0,0,1,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0} +}; + +int g_recks_dead[10][10]= { //global array for the main charachter (recks) when he dies + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,1,0,g_wave,0,0}, + {0,1,0,0,1,0,0,1,0,0}, + {0,0,1,1,1,1,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,1,0,1,0,0,0,0}, + {0,0,1,0,0,0,1,0,0,0}, + {0,1,0,0,0,0,0,1,0,0} +}; + +int g_bad_guy_still[11][8]= { //global array for a mob with a gun while he is still + {0,0,1,1,1,0,0}, + {0,1,1,1,1,1,0}, + {0,0,1,1,1,0,0}, + {0,0,1,1,1,0,0}, + {1,1,0,1,0,0,0}, + {0,1,1,1,0,0,0}, + {0,0,0,1,0,0,0}, + {0,0,0,1,0,0,0}, + {0,0,0,1,0,0,0} +}; + +int g_bad_guy_moving[11][8]= { //global array for a mob with a gun while he is moving + {0,0,1,1,1,0,0}, + {0,1,1,1,1,1,0}, + {0,0,1,1,1,0,0}, + {0,0,1,1,1,0,0}, + {1,1,0,1,0,0,0}, + {0,1,1,1,0,0,0}, + {0,0,0,1,0,0,0}, + {0,0,1,0,1,0,0}, + {0,1,0,0,0,1,0} +}; + +int g_mod_rat_p1[3][8]= { //global array for a rat + {0,0,0,0,0,0,0,1}, + {0,1,1,1,0,0,1,0}, + {1,1,1,1,1,1,0,0} +}; + +int g_mod_rat_p2[3][8]= { //second global array for a rat + {0,0,0,0,0,0,1,0}, + {0,1,1,1,0,0,1,0}, + {1,1,1,1,1,1,0,0} +}; + +int g_mob_hound_p1[7][13]= { //global array for a hound + {0,0,0,1,0,0,0,0,0,0,0,0,0}, + {0,1,1,1,0,0,0,0,0,0,0,1,0}, + {1,1,1,1,0,0,0,0,0,0,0,1,0}, + {1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,1,0,0,0,0,0,0,1,0,0}, + {0,0,0,1,0,0,0,0,0,0,1,0,0} +}; + +int g_mob_hound_p2[7][13]= { //global array for a moving hound + {0,0,0,1,0,0,0,0,0,0,0,0,0}, + {0,1,1,1,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,0,0,0,0,0,0,0,1,0}, + {1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,1,0,0,0,0,0,0,1,0,0}, + {0,0,0,1,0,0,0,0,0,0,1,0,0} +}; + +int g_mob_bear_p1[10][19]= { //global array for a still bear + {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0}, + {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, + {0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0} +}; + +int g_mob_bear_p2[10][19]= { //global array for a moving bear + {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0}, + {0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0}, + {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1} +}; + +int g_mob_bear_dead[10][19]= { //global array for a still bear + {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,1,0}, + {0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0}, + {0,0,0,1,1,0,1,0,0,0,1,1,0,0,0,0,1,0,0}, + {0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0}, + {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} +}; + + +int g_mob_bird_p1 [10][10]= { + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,1,0,0,0,0}, + {0,0,0,0,1,1,1,0,0,0}, + {0,0,0,0,1,1,1,0,0,0}, + {0,1,1,0,1,1,1,0,0,0}, + {1,1,1,1,1,1,1,1,1,1}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0} +}; + +int g_mob_bird_p2 [10][10]= { + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,1,1,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1}, + {0,0,0,0,1,1,1,0,0,0}, + {0,0,0,0,1,1,1,0,0,0}, + {0,0,0,0,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0} +}; + +int g_mob_bird_dead [10][10]= { + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,1,0,1,0}, + {0,1,0,0,0,0,0,0,0,0}, + {1,0,0,0,1,1,1,1,1,0}, + {0,0,1,0,0,0,0,0,0,0}, + {0,1,0,0,0,1,0,1,0,0}, + {0,0,0,1,0,0,0,0,0,1}, + {0,0,0,0,0,0,0,0,0,0} +}; + +int cactus[12][5]= { + {0,0,1,0,0}, + {0,0,1,0,0}, + {0,0,1,0,1}, + {1,0,1,0,1}, + {1,0,1,0,1}, + {1,0,1,0,1}, + {1,1,1,1,1}, + {0,0,1,0,0}, + {0,0,1,0,0}, + {0,0,1,0,0}, + {0,0,1,0,0}, + {0,0,1,0,0} +}; + +int g_t_rex[26][25]= { + {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, + {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0} +}; +int g_t_rex_moving[26][25]= { + {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, + {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0} +}; + +int g_t_rex_attack[26][25]= { + {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1}, + {1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1}, + {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0} +}; + +int g_fire_ball_p1[9][9]= { + {0,0,0,1,0,1,0,0,0}, + {0,0,0,0,0,0,0,0,0}, + {0,1,0,0,1,0,0,1,0}, + {0,0,0,1,1,1,0,0,0}, + {1,0,1,1,1,1,1,0,1}, + {0,0,0,1,1,1,0,0,0}, + {0,1,0,0,1,0,0,1,0}, + {0,0,0,0,0,0,0,0,0}, + {0,0,0,1,0,1,0,0,0} + }; + +int g_fire_ball_p2[9][9]= { + {0,0,0,0,1,0,0,0,0}, + {0,0,1,0,0,0,1,0,0}, + {0,0,0,0,1,0,0,0,0}, + {1,0,0,1,1,1,0,0,1}, + {0,0,1,1,1,1,1,0,0}, + {1,0,0,1,1,1,0,0,1}, + {0,0,0,0,1,0,0,0,0}, + {0,0,1,0,0,0,1,0,0}, + {0,0,0,0,1,0,0,0,0} + }; + +int g_clouds[3][342]= { + {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0, 0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,1, 1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0} +}; + +int g_score[5][19]= { + {1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1}, + {1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, + {1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,0}, + {0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0}, + {1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1} +}; +int g_ammo[5][15]= { + {1,1,1,0,1,0,1,0,1,0,1,0,1,1,1}, + {1,0,1,0,1,1,1,0,1,1,1,0,1,0,1}, + {1,1,1,0,1,0,1,0,1,0,1,0,1,0,1}, + {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}, + {1,0,1,0,1,0,1,0,1,0,1,0,1,1,1} +}; + +int g_heart[5][5]= { + {0,1,0,1,0}, + {1,1,1,1,1}, + {1,1,1,1,1}, + {0,1,1,1,0}, + {0,0,1,0,0} +}; + +int g_ammo_pickUp[8][7]= { + {1,1,1,1,1,1,1}, + {1,0,0,0,0,0,1}, + {1,0,1,1,1,0,1}, + {1,0,1,0,1,0,1}, + {1,0,1,1,1,0,1}, + {1,0,1,0,1,0,1}, + {1,0,0,0,0,0,1}, + {1,1,1,1,1,1,1}, +}; + + +int zero[5][3]= { + {1,1,1}, + {1,0,1}, + {1,0,1}, + {1,0,1}, + {1,1,1} +}; + +int one [5][3]= { + {0,1,0}, + {1,1,0}, + {0,1,0}, + {0,1,0}, + {1,1,1} +}; + +int two [5][3]= { + {1,1,1}, + {0,0,1}, + {1,1,1}, + {1,0,0}, + {1,1,1} +}; + +int three [5][3]= { + {1,1,1}, + {0,0,1}, + {0,1,1}, + {0,0,1}, + {1,1,1} +}; + +int four [5][3]= { + {1,0,1}, + {1,0,1}, + {1,1,1}, + {0,0,1}, + {0,0,1} +}; + +int five [5][3]= { + {1,1,1}, + {1,0,0}, + {1,1,1}, + {0,0,1}, + {1,1,1} +}; + +int six [5][3]= { + {1,1,1}, + {1,0,0}, + {1,1,1}, + {1,0,1}, + {1,1,1} +}; + +int seven [5][3]= { + {1,1,1}, + {0,0,1}, + {0,0,1}, + {0,0,1}, + {0,0,1} +}; + +int eight [5][3]= { + {1,1,1}, + {1,0,1}, + {1,1,1}, + {1,0,1}, + {1,1,1} +}; + +int nine [5][3]= { + {1,1,1}, + {1,0,1}, + {1,1,1}, + {0,0,1}, + {0,0,1} +}; + + + + + + + + +