Lib for the game characters of robozoec era

Revision:
0:fa4a8b6195c8
Child:
1:14e5288790f4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gameCharacters.h	Tue Apr 26 18:43:44 2016 +0000
@@ -0,0 +1,475 @@
+/* Library referencing all the arrays needed in the game
+
+*/
+
+int g_g1=0;         //global vaiable that is is 1 when the players gun is upgraded
+int g_g2=0;         //global vaiable that is is 1 when the players gun is upgraded for the second time
+int g_wave;         //test variable that flickers on and of to symbolize the player waving
+
+int g_recks_still_gun[10][10]= {            //global array for the main charachter (recks) when he is still
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,0,1,0,1,1,g_g1,g_g2},
+    {0,0,0,0,1,1,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0}
+};
+
+int g_get_recks_still_gun[10][11] = {
+    {0,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,g_g1,g_g2},
+    {0,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,0}
+};
+
+int g_recks_moving_gun[10][10]= {      //global array for the main charachter (recks) when he is moving
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,0,1,0,1,1,g_g1,g_g2},
+    {0,0,0,0,1,1,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,1,0,1,0,0,0,0},
+    {0,0,1,0,0,0,1,0,0,0},
+    {0,1,0,0,0,0,0,1,0,0}
+};
+
+int g_recks_crouch_gun[10][10]= {      //global array for the main charachter (recks) when he is crouching
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,0,1,0,1,1,g_g1,g_g2},
+    {0,0,0,0,1,1,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0}
+};
+
+int g_recks_jump_gun[10][10]= {          //global array for the main charachter (recks) when he is in the jumbing position
+    {0,0,1,1,1,0,0,0,0,0},
+    {0,0,1,1,1,0,0,0,0,0},
+    {0,0,1,1,1,0,0,0,0,0},
+    {0,0,0,1,0,1,1,g_g1,g_g2},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,0,0,1,0,0,0},
+    {0,0,0,1,0,1,0,1,0,0},
+    {0,0,0,0,1,0,0,0,1,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0}
+};
+
+int g_recks_dead[10][10]= {           //global array for the main charachter (recks) when he dies
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,1,0,g_wave,0,0},
+    {0,1,0,0,1,0,0,1,0,0},
+    {0,0,1,1,1,1,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,1,0,1,0,0,0,0},
+    {0,0,1,0,0,0,1,0,0,0},
+    {0,1,0,0,0,0,0,1,0,0}
+};
+
+int g_bad_guy_still[11][8]= {       //global array for a mob with a gun while he is still
+    {0,0,1,1,1,0,0},
+    {0,1,1,1,1,1,0},
+    {0,0,1,1,1,0,0},
+    {0,0,1,1,1,0,0},
+    {1,1,0,1,0,0,0},
+    {0,1,1,1,0,0,0},
+    {0,0,0,1,0,0,0},
+    {0,0,0,1,0,0,0},
+    {0,0,0,1,0,0,0}
+};
+
+int g_bad_guy_moving[11][8]= {     //global array for a mob with a gun while he is moving
+    {0,0,1,1,1,0,0},
+    {0,1,1,1,1,1,0},
+    {0,0,1,1,1,0,0},
+    {0,0,1,1,1,0,0},
+    {1,1,0,1,0,0,0},
+    {0,1,1,1,0,0,0},
+    {0,0,0,1,0,0,0},
+    {0,0,1,0,1,0,0},
+    {0,1,0,0,0,1,0}
+};
+
+int g_mod_rat_p1[3][8]= {           //global array for a rat
+    {0,0,0,0,0,0,0,1},
+    {0,1,1,1,0,0,1,0},
+    {1,1,1,1,1,1,0,0}
+};
+
+int g_mod_rat_p2[3][8]= {           //second global array for a rat
+    {0,0,0,0,0,0,1,0},
+    {0,1,1,1,0,0,1,0},
+    {1,1,1,1,1,1,0,0}
+};
+
+int g_mob_hound_p1[7][13]= {        //global array for a hound
+    {0,0,0,1,0,0,0,0,0,0,0,0,0},
+    {0,1,1,1,0,0,0,0,0,0,0,1,0},
+    {1,1,1,1,0,0,0,0,0,0,0,1,0},
+    {1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,1,0,0,0,0,0,0,1,0,0},
+    {0,0,0,1,0,0,0,0,0,0,1,0,0}
+};
+
+int g_mob_hound_p2[7][13]= {        //global array for a moving hound
+    {0,0,0,1,0,0,0,0,0,0,0,0,0},
+    {0,1,1,1,0,0,0,0,0,0,0,0,1},
+    {1,1,1,1,0,0,0,0,0,0,0,1,0},
+    {1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,1,0,0,0,0,0,0,1,0,0},
+    {0,0,0,1,0,0,0,0,0,0,1,0,0}
+};
+
+int g_mob_bear_p1[10][19]= {        //global array for a still bear
+    {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0},
+    {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
+    {0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0}
+};
+
+int g_mob_bear_p2[10][19]= {        //global array for a moving bear
+    {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0},
+    {0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},
+    {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1}
+};
+
+int g_mob_bear_dead[10][19]= {        //global array for a still bear
+    {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,1,0},
+    {0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0},
+    {0,0,0,1,1,0,1,0,0,0,1,1,0,0,0,0,1,0,0},
+    {0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0},
+    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+};
+
+
+int g_mob_bird_p1 [10][10]= {
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,1,0,0,0,0},
+    {0,0,0,0,1,1,1,0,0,0},
+    {0,0,0,0,1,1,1,0,0,0},
+    {0,1,1,0,1,1,1,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0}
+};
+
+int g_mob_bird_p2 [10][10]= {
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,1,1,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1},
+    {0,0,0,0,1,1,1,0,0,0},
+    {0,0,0,0,1,1,1,0,0,0},
+    {0,0,0,0,1,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0}
+};
+
+int g_mob_bird_dead [10][10]= {
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,1,0,1,0},
+    {0,1,0,0,0,0,0,0,0,0},
+    {1,0,0,0,1,1,1,1,1,0},
+    {0,0,1,0,0,0,0,0,0,0},
+    {0,1,0,0,0,1,0,1,0,0},
+    {0,0,0,1,0,0,0,0,0,1},
+    {0,0,0,0,0,0,0,0,0,0}
+};
+
+int cactus[12][5]= {
+    {0,0,1,0,0},
+    {0,0,1,0,0},
+    {0,0,1,0,1},
+    {1,0,1,0,1},
+    {1,0,1,0,1},
+    {1,0,1,0,1},
+    {1,1,1,1,1},
+    {0,0,1,0,0},
+    {0,0,1,0,0},
+    {0,0,1,0,0},
+    {0,0,1,0,0},
+    {0,0,1,0,0}
+};
+
+int g_t_rex[26][25]= {
+    {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1},
+    {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0}
+};
+int g_t_rex_moving[26][25]= {
+    {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1},
+    {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}
+};
+
+int g_t_rex_attack[26][25]= {
+    {0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1},
+    {1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1},
+    {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
+    {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0}
+};
+
+int g_fire_ball_p1[9][9]= {
+    {0,0,0,1,0,1,0,0,0},
+    {0,0,0,0,0,0,0,0,0},
+    {0,1,0,0,1,0,0,1,0},
+    {0,0,0,1,1,1,0,0,0},
+    {1,0,1,1,1,1,1,0,1},
+    {0,0,0,1,1,1,0,0,0},
+    {0,1,0,0,1,0,0,1,0},
+    {0,0,0,0,0,0,0,0,0},
+    {0,0,0,1,0,1,0,0,0}
+    };
+    
+int g_fire_ball_p2[9][9]= {
+    {0,0,0,0,1,0,0,0,0},
+    {0,0,1,0,0,0,1,0,0},
+    {0,0,0,0,1,0,0,0,0},
+    {1,0,0,1,1,1,0,0,1},
+    {0,0,1,1,1,1,1,0,0},
+    {1,0,0,1,1,1,0,0,1},
+    {0,0,0,0,1,0,0,0,0},
+    {0,0,1,0,0,0,1,0,0},
+    {0,0,0,0,1,0,0,0,0}
+    };
+
+int g_clouds[3][342]= {
+    {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0, 0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,1, 1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0}
+};
+
+int g_score[5][19]= {
+    {1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1},
+    {1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0},
+    {1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,0},
+    {0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0},
+    {1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1}
+};
+int g_ammo[5][15]= {
+    {1,1,1,0,1,0,1,0,1,0,1,0,1,1,1},
+    {1,0,1,0,1,1,1,0,1,1,1,0,1,0,1},
+    {1,1,1,0,1,0,1,0,1,0,1,0,1,0,1},
+    {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},
+    {1,0,1,0,1,0,1,0,1,0,1,0,1,1,1}
+};
+
+int g_heart[5][5]= {
+    {0,1,0,1,0},
+    {1,1,1,1,1},
+    {1,1,1,1,1},
+    {0,1,1,1,0},
+    {0,0,1,0,0}
+};
+
+int g_ammo_pickUp[8][7]= {
+    {1,1,1,1,1,1,1},
+    {1,0,0,0,0,0,1},
+    {1,0,1,1,1,0,1},
+    {1,0,1,0,1,0,1},
+    {1,0,1,1,1,0,1},
+    {1,0,1,0,1,0,1},
+    {1,0,0,0,0,0,1},
+    {1,1,1,1,1,1,1},
+};
+
+
+int zero[5][3]= {
+    {1,1,1},
+    {1,0,1},
+    {1,0,1},
+    {1,0,1},
+    {1,1,1}
+};
+
+int one [5][3]= {
+    {0,1,0},
+    {1,1,0},
+    {0,1,0},
+    {0,1,0},
+    {1,1,1}
+};
+
+int two [5][3]= {
+    {1,1,1},
+    {0,0,1},
+    {1,1,1},
+    {1,0,0},
+    {1,1,1}
+};
+
+int three [5][3]= {
+    {1,1,1},
+    {0,0,1},
+    {0,1,1},
+    {0,0,1},
+    {1,1,1}
+};
+
+int four [5][3]= {
+    {1,0,1},
+    {1,0,1},
+    {1,1,1},
+    {0,0,1},
+    {0,0,1}
+};
+
+int five [5][3]= {
+    {1,1,1},
+    {1,0,0},
+    {1,1,1},
+    {0,0,1},
+    {1,1,1}
+};
+
+int six [5][3]= {
+    {1,1,1},
+    {1,0,0},
+    {1,1,1},
+    {1,0,1},
+    {1,1,1}
+};
+
+int seven [5][3]= {
+    {1,1,1},
+    {0,0,1},
+    {0,0,1},
+    {0,0,1},
+    {0,0,1}
+};
+
+int eight [5][3]= {
+    {1,1,1},
+    {1,0,1},
+    {1,1,1},
+    {1,0,1},
+    {1,1,1}
+};
+
+int nine [5][3]= {
+    {1,1,1},
+    {1,0,1},
+    {1,1,1},
+    {0,0,1},
+    {0,0,1}
+};
+
+
+
+
+
+
+
+
+