Robin Milward Cooney 200849894

Dependencies:   N5110 SDFileSystem gameCharacters mbed

main.cpp

Committer:
robinmc
Date:
2016-04-26
Revision:
0:28392431dbad
Child:
1:046e66f1ca76

File content as of revision 0:28392431dbad:

/* ELEC2645 Game - Shooty shooty bang bang (priliminary name)

Week 19 - initial version, basic testing of sensor and display

(c) Robni Milward Cooney Uniersity of Leeds, 06/03/16

*/

#include "mbed.h"
#include "N5110.h"
#include "math.h"
#include "stdint.h"
#include "tone.h"
#include "gameCharacters.h"

#define joystickTolerance 0.05f

N5110 lcd(PTE26,PTA0,PTC4,PTD0,PTD2,PTD1,PTC3);         //declare LCD
BusOut led(PTC8,PTC9,PTC0,PTC7,PTC5);                   //declare Bus output for LED bar
DigitalIn swJoy(PTB18);                                 //define potentiomiter switch
AnalogIn xPot(PTB2);                                   //define x axis analoge in (this is the pot that corresponds to horizontal movement of the joystick)
AnalogIn yPot(PTB3);                                   //define y axis analoge in (this is the pot that corresponds to vertical movement of the joystick)
DigitalIn b_A(PTE24);                                   //define additional first button
DigitalIn b_B(PTE25);                                   //define additional second button
PwmOut PWM(PTC11);
InterruptIn press_b_A(PTE24);                           //declare the push button A as an interrupt
InterruptIn press_b_B(PTE25);                           //declare the push button B as an interrupt
Ticker Ticker_Menu;
Ticker Ticker_Game;

int i;                                          //loop counter
int loop=0;
int g_jump=36;
int jumpUp;
int accel=0;
int bullet=9;
int bullet_height;
int menu_select;
int score;
int kill_score;
int h_movement=0;
int ammo=24;
int bear_movement=100;
int bird_hMovement=95;
int bird_vMovement=20;
int cactus_movement=110;
int t_rex_movement=120;
int fire_ball_hMovement=t_rex_movement-6;
int fire_ball_vMovement=27;
int heart_movement=90;
int ammo_movement=100;
int menuState=0;          //initial state for the menu fsm
int jump_flag=0;
int shoot_flag=0;
int print_bear_flag=0;
int print_bird_flag=0;
int print_heart_flag=0;
int print_ammo_flag=0;
int print_cactus_flag=0;
int print_t_rex_flag=0;
int print_fire_ball_flag=0;
int lose_lives_delay_flag=0;
int lives_delay_loop=0;                 //number of times the lose_lives_delay_flag if statement has iterated
int fire_on_screen=0;
double lives=4;
int bear_lives=0;
int t_rex_lives=0;
int random_num;
volatile int g_Ticker_Menu_flag=0;
volatile int g_Ticker_Game_flag=0;
volatile int g_press_b_A_flag=0;
volatile int g_press_b_B_flag=0;

void initialize_values()
{
    i=0;                                          //loop counter
    loop=0;
    g_jump=36;
    accel=0;
    bullet=9;
    h_movement=0;
    ammo=24;
    bear_movement=100;
    bird_hMovement=95;
    bird_vMovement=20;
    cactus_movement=110;
    t_rex_movement=120;
    fire_ball_hMovement=t_rex_movement-6;
    fire_ball_vMovement=27;
    heart_movement=90;
    ammo_movement=100;
    menuState=0;          //initial state for the menu fsm
    jump_flag=0;
    shoot_flag=0;
    print_bear_flag=0;
    print_bird_flag=0;
    print_heart_flag=0;
    print_ammo_flag=0;
    print_cactus_flag=0;
    print_t_rex_flag=0;
    print_fire_ball_flag=0;
    lose_lives_delay_flag=0;
    lives_delay_loop=0;
    lives=4;
    bear_lives=0;
    score=0;
    kill_score=0;
    fire_on_screen=0;
}

void generate_random_number()
{
    time_t seconds = time(NULL);
    srand(seconds);
    random_num=rand()%10000;
}
void led_bar()                      //code to test led bar
{
    led=pow(2,lives)-1;
    if (lives>5) {
        lives=5;
    }
}


void ground()                       //funtion to print the ground
{
    for (int x = 0; x<=84 ; x++) {
        lcd.setPixel(x,47);
    }
}

void print_heart()
{
    for(int c=0; c<=4; c++) { //4 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=4; r++) {
            if (g_heart[r][c]==0) {
                if (lcd.getPixel(c+heart_movement,r+35)!=0) {
                    lcd.setPixel(c+heart_movement,r+35);
                } else {
                    lcd.clearPixel(c+heart_movement,r+35);
                }
            } else if (g_heart[r][c]==1) {
                lcd.setPixel(c+heart_movement,r+35);
            }
        }
    }
}

void print_ammo_pickUp()
{
    for(int c=0; c<=6; c++) { //6 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=7; r++) {
            if (g_ammo_pickUp[r][c]==0) {
                if (lcd.getPixel(c+ammo_movement,r+35)!=0) {
                    lcd.setPixel(c+ammo_movement,r+35);
                } else {
                    lcd.clearPixel(c+ammo_movement,r+35);
                }
            } else if (g_ammo_pickUp[r][c]==1) {
                lcd.setPixel(c+ammo_movement,r+35);
            }
        }
    }
}

void print_recks_still_gun()
{

    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_recks_still_gun[r][c]==0) {
                if (lcd.getPixel(c+3,r+37)!=0) {
                    lcd.setPixel(c+3,r+37);
                } else {
                    lcd.clearPixel(c+3,r+37);
                }
            } else if (g_recks_still_gun[r][c]==1) {
                lcd.setPixel(c+3,r+37);
            }
        }
    }
}

void print_recks_moving_gun()
{

    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_recks_moving_gun[r][c]==0) {
                if (lcd.getPixel(c+3,r+37)!=0) {
                    lcd.setPixel(c+3,r+37);
                } else {
                    lcd.clearPixel(c+3,r+37);
                }
            } else if (g_recks_moving_gun[r][c]==1) {
                lcd.setPixel(c+3,r+37);
            }
        }
    }
}

void get_recks_still_gun()
{

}

void print_recks_crouch_gun()
{
    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_recks_crouch_gun[r][c]==0) {
                if (lcd.getPixel(c+3,r+37)!=0) {
                    lcd.setPixel(c+3,r+37);
                } else {
                    lcd.clearPixel(c+3,r+37);
                }
            } else if (g_recks_crouch_gun[r][c]==1) {
                lcd.setPixel(c+3,r+37);
            }
        }
    }
}


void print_recks_jump_gun()
{
    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_recks_jump_gun[r][c]==0) {
                if (lcd.getPixel(c+3,r+g_jump)!=0) {
                    lcd.setPixel(c+3,r+g_jump);
                } else {
                    lcd.clearPixel(c+3,r+g_jump);
                }
            } else if (g_recks_jump_gun[r][c]==1) {
                lcd.setPixel(c+3,r+g_jump);
            }
        }
    }
}

void print_mob_bear_p1()            //funtion to print the still bear on the LCD
{
    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_mob_bear_p1[r][c]==0) {
                if (lcd.getPixel(c+bear_movement,r+37)!=0) {
                    lcd.setPixel(c+bear_movement,r+37);
                } else {
                    lcd.clearPixel(c+bear_movement,r+37);
                }
            } else if (g_mob_bear_p1[r][c]==1) {
                lcd.setPixel(c+bear_movement,r+37);
            }
        }
    }
}

void print_mob_bear_p2()            //funtion to print the moving bear on the LCD
{
    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_mob_bear_p2[r][c]==0) {
                if (lcd.getPixel(c+bear_movement,r+37)!=0) {
                    lcd.setPixel(c+bear_movement,r+37);
                } else {
                    lcd.clearPixel(c+bear_movement,r+37);
                }
            } else if (g_mob_bear_p2[r][c]==1) {
                lcd.setPixel(c+bear_movement,r+37);
            }
        }
    }
}

void print_mob_bear_dead()            //funtion to print the moving bear on the LCD
{
    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_mob_bear_dead[r][c]==0) {
                if (lcd.getPixel(c+bear_movement,r+37)!=0) {
                    lcd.setPixel(c+bear_movement,r+37);
                } else {
                    lcd.clearPixel(c+bear_movement,r+37);
                }
            } else if (g_mob_bear_dead[r][c]==1) {
                lcd.setPixel(c+bear_movement,r+37);
            }
        }
    }
}

void print_mob_bird_p1()            //funtion to print the moving bird on the LCD
{
    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_mob_bird_p1[r][c]==0) {
                if (lcd.getPixel(c+bird_hMovement,r+bird_vMovement)!=0) {
                    lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
                } else {
                    lcd.clearPixel(c+bird_hMovement,r+bird_vMovement);
                }
            } else if (g_mob_bird_p1[r][c]==1) {
                lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
            }
        }
    }
}

void print_mob_bird_p2()            //funtion to print the moving bird on the LCD
{
    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_mob_bird_p2[r][c]==0) {
                if (lcd.getPixel(c+bird_hMovement,r+bird_vMovement)!=0) {
                    lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
                } else {
                    lcd.clearPixel(c+bird_hMovement,r+bird_vMovement);
                }
            } else if (g_mob_bird_p2[r][c]==1) {
                lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
            }
        }
    }
}

void print_mob_bird_dead()            //funtion to print the moving bird on the LCD
{
    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=9; r++) {
            if (g_mob_bird_dead[r][c]==0) {
                lcd.clearPixel(c+bird_hMovement,r+bird_vMovement);
            } else if (g_mob_bird_dead[r][c]==1) {
                lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
            }
        }
    }
}

void print_cactus()            //funtion to print the moving bird on the LCD
{
    for(int c=0; c<=4; c++) { //4 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=11; r++) {
            if (cactus[r][c]==0) {
                if (lcd.getPixel(c+cactus_movement,r+35)!=0) {
                    lcd.setPixel(c+cactus_movement,r+35);
                } else {
                    lcd.clearPixel(c+cactus_movement,r+35);
                }
            } else if (cactus[r][c]==1) {
                lcd.setPixel(c+cactus_movement,r+35);
            }
        }
    }
}

void print_t_rex()
{
    for(int c=0; c<=24; c++) { //24 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=25; r++) {
            if (g_t_rex[r][c]==0) {
                if (lcd.getPixel(c+t_rex_movement,r+21)!=0) {
                    lcd.setPixel(c+t_rex_movement,r+21);
                } else {
                    lcd.clearPixel(c+t_rex_movement,r+21);
                }
            } else if (g_t_rex[r][c]==1) {
                lcd.setPixel(c+t_rex_movement,r+21);
            }
        }
    }
}

void print_t_rex_moving()
{
    for(int c=0; c<=24; c++) { //24 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=25; r++) {
            if (g_t_rex_moving[r][c]==0) {
                if (lcd.getPixel(c+t_rex_movement,r+21)!=0) {
                    lcd.setPixel(c+t_rex_movement,r+21);
                } else {
                    lcd.clearPixel(c+t_rex_movement,r+21);
                }
            } else if (g_t_rex_moving[r][c]==1) {
                lcd.setPixel(c+t_rex_movement,r+21);
            }
        }
    }
}

void print_t_rex_attack()
{
    for(int c=0; c<=24; c++) { //24 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=25; r++) {
            if (g_t_rex_attack[r][c]==0) {
                if (lcd.getPixel(c+t_rex_movement,r+21)!=0) {
                    lcd.setPixel(c+t_rex_movement,r+21);
                } else {
                    lcd.clearPixel(c+t_rex_movement,r+21);
                }
            } else if (g_t_rex_attack[r][c]==1) {
                lcd.setPixel(c+t_rex_movement,r+21);
            }
        }
    }
}

void print_fire_ball_p1()
{
    for(int c=0; c<=8; c++) { //24 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=8; r++) {
            if (g_fire_ball_p1[r][c]==0) {
                if (lcd.getPixel(c+fire_ball_hMovement,r+fire_ball_vMovement)!=0) {
                    lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
                } else {
                    lcd.clearPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
                }
            } else if (g_fire_ball_p1[r][c]==1) {
                lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
            }
        }
    }
}

void print_fire_ball_p2()
{
    for(int c=0; c<=8; c++) { //24 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=8; r++) {
            if (g_fire_ball_p2[r][c]==0) {
                if (lcd.getPixel(c+fire_ball_hMovement,r+fire_ball_vMovement)!=0) {
                    lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
                } else {
                    lcd.clearPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
                }
            } else if (g_fire_ball_p2[r][c]==1) {
                lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
            }
        }
    }
}


void print_clouds()
{
    uint8_t clouds_movement=h_movement;               //8 bit unsigned interger
    for(int c=clouds_movement; c<=clouds_movement+83; c++) {
        for(int r=0; r<=2; r++) {
            if (g_clouds[r][c]==0) {
                lcd.clearPixel(c-clouds_movement,r+6);
            } else if (g_clouds[r][c]==1) {
                lcd.setPixel(c-clouds_movement,r+6);
            }
        }
    }
}

void clearCells()   // function to clear all pixels on screen
{
    for (int i=0; i<85; i++) {      //go through every pixel on the x axis
        for (int j=0; j<49; j++) {  // go through every pixel on the y axis
            lcd.clearPixel(i,j);    // clear the cell
        }
    }
    lcd.refresh();                  //refresh  the lcd
}

void shoot()
{
    lcd.setPixel(bullet,g_jump+4);
    lcd.setPixel(bullet+1,g_jump+4);
}

void print_score();
void print_ammo();

void intro()
{

}

void Ticker_Menu_isr()
{
    g_Ticker_Menu_flag=1;
}

void Ticker_Game_isr()
{
    g_Ticker_Game_flag=1;
}

void press_b_A_isr()
{
    g_press_b_A_flag=1;
}

enum joystickDirection {    //emunm type for every neccessary direction of the joystick
    CENTRE,                 //when the joystick isn't moved
    DOWN,
    UP,
    LEFT,
    RIGHT,
};

typedef struct JoyStick Joystick;       //struct for Joystick
struct JoyStick {
    float x;    // current x value
    float x0;   // 'centred' x value
    float y;    // current y value
    float y0;   // 'centred' y value
    int swJoy; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
    joystickDirection direction;  // current direction
};
// create struct variable
Joystick joystick;

// read default positions of the joystick to calibrate later readings
void calibrateJoystick()
{
    swJoy.mode(PullDown);
    // must not move during calibration
    joystick.x0 = xPot;  // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
    joystick.y0 = yPot;
}
void updateJoystick()
{
    // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
    joystick.x = xPot - joystick.x0;
    joystick.y = yPot - joystick.y0;
    // read button state
    joystick.swJoy = swJoy;

    // calculate direction depending on x,y values
    // tolerance allows a little lee-way in case joystick not exactly in the stated direction
    if ( fabs(joystick.y) < joystickTolerance && fabs(joystick.x) < joystickTolerance) {
        joystick.direction = CENTRE;
    } else if ( joystick.y > joystickTolerance && fabs(joystick.x) < joystickTolerance) {
        joystick.direction = UP;
    } else if ( joystick.y < joystickTolerance && fabs(joystick.x) < joystickTolerance) {
        joystick.direction = DOWN;
    } else if ( joystick.x > joystickTolerance && fabs(joystick.y) < joystickTolerance) {
        joystick.direction = LEFT;
    } else if ( joystick.x < joystickTolerance && fabs(joystick.y) < joystickTolerance) {
        joystick.direction = RIGHT;
    }
}

struct motion {         //defines the motion of the charecters
    int x;
    int v_x;
    int acc_x;
    int y;
    int v_y;
    int acc_y;
};

struct menuState {
    int menu_select;  // output value
    int nextState[5];  // array of next states 6 to account for all of the joystick states
};
typedef const struct menuState STyp;

STyp fsm_main_menu[5] = {
    {0,{0,1,4,0,0}},
    {8,{1,2,0,1,1}},
    {16,{2,3,1,2,2}},
    {24,{3,4,2,3,3}},
    {32,{4,0,3,4,4}}
};

STyp fsm_settings_menu[5] = {
    {0,{0,1,1,0,0}},
    {8,{1,0,0,1,1}},
    {16,{2,2,2,2,2}},
    {24,{3,3,3,3,3}},
    {32,{4,4,4,4,4}}
};

int main()                      //main function, currently used to test different functions
{
    b_A.mode(PullDown);
    b_B.mode(PullDown);
    swJoy.mode(PullDown);
    initialize_values();
    lcd.init();
    Ticker_Menu.attach(&Ticker_Menu_isr,0.2);
    Ticker_Game.attach(&Ticker_Game_isr,0.1);
    //press_b_A.fall(&press_b_A_isr);
    //press_b_A.mode(PullDown);
    calibrateJoystick();
    int run=0;

Menu:       //declares a "goto" location for the goto functions
    while(1) {

        if (g_Ticker_Menu_flag) {
            g_Ticker_Menu_flag=0;
            updateJoystick();
            generate_random_number();
            menu_select = fsm_main_menu[menuState].menu_select;  // set ouput depending on current state
            menuState = fsm_main_menu[menuState].nextState[joystick.direction]; // when joystick.direction has a vaule of CENTRE/RIGHT/LEFT the state machine input is 0 when it has a value of DOWN it is 0b01 when it has a value of UP is is 0b10
            clearCells();
            lcd.printString("Story mode",13,0);
            lcd.printString("Minigame",18,1);
            lcd.printString("Settings",18,2);
            lcd.printString("Leaderboard",9,3);
            lcd.printString("Credits",21,4);
            for (int i=0; i<85; i++) {      //go through every pixel on the x axis
                for (int j=menu_select; j<(menu_select+8); j++) {  // go through relevant pixels on the y axis
                    if (lcd.getPixel(i,j)== 0) {                   //if the pixel is on trun it off
                        lcd.setPixel(i,j);
                    } else {
                        lcd.clearPixel(i,j);                       //if the pixel is off turn it on
                    }
                }
            }
            lcd.refresh();
            if (b_A & menu_select==0) {
                goto Story_Mode;
            } else if (b_A & menu_select==8) {
                goto Minigame;
            } else if (b_A & menu_select==16) {
                goto Settings;
            } else if (b_A & menu_select==24) {
                goto Leaderboard;
            } else if (b_A & menu_select==32) {
                goto Credits;
            }
        }
        sleep();
    }

Story_Mode:
Minigame:
Settings:
    menuState=0;
    while (1) {
        if (g_Ticker_Menu_flag) {
            g_Ticker_Menu_flag=0;
            updateJoystick();
            menu_select = fsm_settings_menu[menuState].menu_select;  // set ouput depending on current state
            menuState = fsm_settings_menu[menuState].nextState[joystick.direction]; // when joystick.direction has a vaule of CENTRE/RIGHT/LEFT the state machine input is 0 when it has a value of DOWN it is 0b01 when it has a value of UP is is 0b10
            clearCells();
            lcd.printString("Brightness",13,0);
            lcd.printString("Music",18,1);
            for (int i=0; i<85; i++) {      //go through every pixel on the x axis
                for (int j=menu_select; j<(menu_select+8); j++) {  // go through relevant pixels on the y axis
                    if (lcd.getPixel(i,j)== 0) {                   //if the pixel is on trun it off
                        lcd.setPixel(i,j);
                    } else {
                        lcd.clearPixel(i,j);                       //if the pixel is off turn it on
                    }
                }
            }
            lcd.refresh();
            if (b_A & menu_select==0) {
                goto Brightness;
            } else if (b_A & menu_select==8) {
                goto Music;
            }
        }
    }
Brightness:
Music:
Leaderboard:
Credits:
Continue:
    wait(0.5);
    while (1) {
        clearCells();
        updateJoystick();
        led_bar();
        print_score();
        generate_random_number();
        if (g_Ticker_Game_flag) {
            g_Ticker_Game_flag=0;
            if (lives==0) {
                goto GameOver;
            }
            if (lose_lives_delay_flag==1) {
                lives_delay_loop++;
                if (lives_delay_loop>=10) {     //means that the delay between one life beeing lost and another one beeing lost is at least 1s
                    lives_delay_loop=0;
                    lose_lives_delay_flag=0;
                }

            }
            if (ammo<=5) {
                if (i%8>=4) {
                    print_ammo();
                }
            } else {
                print_ammo();
            }
            if (b_B) {
                jump_flag=1;
            }
            if (swJoy==1) {
                goto Pause;
            }
            if (shoot_flag==0) {
                bullet=9;
                if (joystick.direction==DOWN) {
                    bullet_height=40;
                } else {
                    bullet_height=g_jump+4;
                }
            } else if (shoot_flag==1&loop==0) {
                loop++;
                ammo--;
                if (joystick.direction==DOWN&jump_flag!=1) {
                    bullet_height=42;
                } else {
                    bullet_height=g_jump+4;
                }
            }
            if (b_A) {
                if (ammo<=0) {
                    shoot_flag=0;
                } else {
                    shoot_flag=1;
                }
            }
            if (random_num<1000) {
                print_bear_flag=1;
            } else if (random_num>=1000&random_num<3000) {
                print_bird_flag=1;
            } else if (random_num>=3000&random_num<3010) {
                print_heart_flag=1;
            } else if (random_num>=3010&random_num<3050) {
                print_ammo_flag=1;
            } else if (random_num>=3050&random_num<6000) {
                print_cactus_flag=1;
            } else if (random_num>=6000&random_num<7000) {
                print_ammo_flag=1;
                print_t_rex_flag=1;
            }
            if (print_t_rex_flag==1&random_num%10==0&fire_on_screen==0) {
                fire_on_screen=1;
                print_fire_ball_flag=1;
                fire_ball_hMovement=t_rex_movement-6;
                fire_ball_vMovement=27;
            }
            if (joystick.direction==CENTRE&jump_flag!=1) {
                lcd.setPixel(bullet,bullet_height);
                lcd.setPixel(bullet+1,bullet_height);
                print_recks_still_gun();
                if (shoot_flag==1) {
                    bullet+=20;
                    if (bullet>=84) {
                        shoot_flag=0;
                        loop=0;
                    }
                }
            } else if (joystick.direction==LEFT&jump_flag!=1) {
                if (run%2==0) {
                    print_recks_still_gun();
                } else if (run%2==1) {
                    print_recks_moving_gun();
                }
                lcd.setPixel(bullet,bullet_height);
                lcd.setPixel(bullet+1,bullet_height);
                if (shoot_flag==1) {
                    bullet+=21;
                    if (bullet>=84) {
                        shoot_flag=0;
                        loop=0;
                    }
                }
                h_movement--;
                run++;
            } else if (joystick.direction==RIGHT&jump_flag!=1) {
                if (run%2==0) {
                    print_recks_still_gun();
                } else if (run%2==1) {
                    print_recks_moving_gun();
                }
                lcd.setPixel(bullet,bullet_height);
                lcd.setPixel(bullet+1,bullet_height);
                if (shoot_flag==1) {
                    bullet+=19;
                    if (bullet>=84) {
                        shoot_flag=0;
                        loop=0;
                    }
                }
                h_movement++;
                run++;
            } else if (joystick.direction==DOWN&jump_flag!=1) {
                lcd.setPixel(bullet,bullet_height);
                lcd.setPixel(bullet+1,bullet_height);
                print_recks_crouch_gun();
                bullet_height=42;
                if (shoot_flag==1) {
                    bullet+=20;
                    if (bullet>=84) {
                        shoot_flag=0;
                        loop=0;
                    }
                }
            } else if (jump_flag==1) {
                if (joystick.direction==LEFT) {
                    if (shoot_flag==1) {
                        bullet+=21;
                        if (bullet>=84) {
                            shoot_flag=0;
                            loop=0;
                        }
                    }
                    h_movement--;
                } else if (joystick.direction==RIGHT) {
                    if (shoot_flag==1) {
                        bullet+=19;
                        if (bullet>=84) {
                            shoot_flag=0;
                            loop=0;
                        }
                    }
                    h_movement++;
                } else if (joystick.direction==CENTRE) {
                    if (shoot_flag==1) {
                        bullet+=20;
                        if (bullet>=84) {
                            shoot_flag=0;
                            loop=0;
                        }
                    }
                }
                if (g_jump<=36&jumpUp==0&g_jump!=15) {
                    lcd.setPixel(bullet,bullet_height);
                    lcd.setPixel(bullet+1,bullet_height);
                    if (bullet>=84) {
                        shoot_flag=0;
                        loop=0;
                    }
                    print_recks_jump_gun();
                    g_jump-=6-accel;
                    accel++;
                } else if (g_jump>=15&g_jump!=36) {
                    lcd.setPixel(bullet,bullet_height);
                    lcd.setPixel(bullet+1,bullet_height);
                    if (bullet>=84) {
                        shoot_flag=0;
                        loop=0;
                    }
                    print_recks_jump_gun();
                    g_jump+=6-accel;
                    accel--;
                    jumpUp=1;
                } else if (g_jump==36&jumpUp==1) {
                    lcd.setPixel(bullet,bullet_height);
                    lcd.setPixel(bullet+1,bullet_height);
                    if (bullet>=84) {
                        shoot_flag=0;
                        loop=0;
                    }
                    print_recks_still_gun();
                    jump_flag=0;
                    jumpUp=0;
                    g_jump=36;
                    accel=0;
                }
            }
        }
        if (print_bear_flag==1) {
            if (i%4>=2) {
                print_mob_bear_p1();
            } else if (i%4<2) {
                print_mob_bear_p2();
            }
            if (joystick.direction==LEFT) {
                bear_movement++;
            } else if (joystick.direction==RIGHT) {
                bear_movement--;
            }
            bear_movement-=2;
            if (bear_movement<=-15) {
                bear_movement=100;
                print_bear_flag=0;
            }
            if (bear_movement<=8&bear_movement>=-5&g_jump>28&lose_lives_delay_flag==0) {     //a life is lost if recks has an vertical and horizontal position equal to one of the pixels corresponding to the bears position
                lives--;
                lose_lives_delay_flag=1;
            }
            if (shoot_flag==1&bullet_height<72) {
                bear_lives++;
                if (bear_lives==12-3*g_g1-3*g_g2) {
                    print_mob_bear_dead();
                    print_bear_flag=0;
                    bear_movement=100;
                    kill_score+=7;
                    bear_lives=0;
                }
            }
        }
        if (print_bird_flag==1) {
            if (i%8>=4) {
                print_mob_bird_p1();
            } else if (i%8<4) {
                print_mob_bird_p2();
            }
            bird_hMovement-=2;
            if (joystick.direction==LEFT) {
                bird_hMovement++;
            } else if (joystick.direction==RIGHT) {
                bird_hMovement--;
            }
            if (random_num%6==0) {
                bird_vMovement--;
            } else if (random_num%6>=4) {
                bird_vMovement++;
            }
            if (bird_vMovement>=37) {
                bird_vMovement=37;
            } else if (bird_vMovement<=10) {
                bird_vMovement=10;
            }
            if (bird_hMovement<=-10) {
                print_bird_flag=0;
                bird_hMovement=100;
                bird_vMovement=20;
                bear_lives=0;
            }
            if ((bird_hMovement>=0&bird_hMovement<=10)&(bird_vMovement+5>=g_jump&bird_vMovement+5<=g_jump+10&lose_lives_delay_flag==0)) {
                lives--;
                lose_lives_delay_flag=1;
            }
            if (shoot_flag==1&(bullet_height==bird_vMovement+5|bullet_height==bird_vMovement+4)) {
                print_mob_bird_dead();
                print_bird_flag=0;
                bird_hMovement=100;
                bird_vMovement=20;
                kill_score+=5;
            }
        }
        if (print_cactus_flag==1) {
            print_cactus();
            if (joystick.direction==LEFT) {
                cactus_movement++;
            } else if (joystick.direction==RIGHT) {
                cactus_movement--;
            }
            if (cactus_movement<=-10) {
                cactus_movement=110;
                print_cactus_flag=0;
            }
            if (cactus_movement<=10&cactus_movement>=2&g_jump>32&lose_lives_delay_flag==0) {
                lives--;
                lose_lives_delay_flag=1;
            }
        }

        if (print_t_rex_flag==1) {
            if (joystick.direction==LEFT) {
                t_rex_movement++;
            } else if (joystick.direction==RIGHT) {
                t_rex_movement--;
            }
            if (random_num%4==0&print_fire_ball_flag!=1) {
                t_rex_movement+=2;
                print_t_rex_moving();
            } else if (random_num%4==1&print_fire_ball_flag!=1) {
                t_rex_movement-=2;
                print_t_rex_moving();
            } else if (random_num%4>1&print_fire_ball_flag!=1) {
                print_t_rex();
            }
            if (t_rex_movement<=-100) {
                t_rex_movement=120;
                print_t_rex_flag=0;
            }
            if (t_rex_movement<=6&t_rex_movement>=2&lose_lives_delay_flag==0) {
                lives--;
                lose_lives_delay_flag=1;
            }
        }
        if (print_fire_ball_flag==1) {
            print_t_rex_attack();
            fire_ball_hMovement-=2;
            if (joystick.direction==LEFT) {
                fire_ball_hMovement++;
            } else if (joystick.direction==RIGHT) {
                fire_ball_hMovement--;
            }
            if (i%4>=2) {
                print_fire_ball_p1();
            } else {
                print_fire_ball_p2();
            }
            if (fire_ball_vMovement>=37) {
                fire_ball_vMovement=37;
            }
            if (random_num%3==0) {
                fire_ball_vMovement++;
            } else if (random_num%3==1) {
                fire_ball_vMovement+=2;
            }
            if (fire_ball_hMovement<=-10) {
                fire_ball_vMovement=27;
                fire_ball_hMovement=t_rex_movement-6;
                print_fire_ball_flag=0;
                fire_on_screen=0;
            }
            if (fire_ball_hMovement>=3&fire_ball_hMovement<=8&fire_ball_vMovement>g_jump-5&fire_ball_vMovement<g_jump+10&lose_lives_delay_flag==0) {
                lives--;
                lose_lives_delay_flag=1;
            }
            if (shoot_flag==1) {
                t_rex_lives++;
                if (t_rex_lives>=24-3*g_g1-3*g_g2) {
                    print_t_rex_flag=0;
                    t_rex_movement=120;
                    kill_score+=20;
                    t_rex_lives=0;
                }
            }
        }
        if (print_heart_flag==1)    {
            print_heart();
            if (joystick.direction==LEFT) {
                heart_movement++;
            } else if (joystick.direction==RIGHT) {
                heart_movement--;
            }
            if (heart_movement<=5&g_jump>26) {
                heart_movement=90;
                print_heart_flag=0;
                lives++;
            }
        }
        if (print_ammo_flag==1)    {
            print_ammo_pickUp();
            if (joystick.direction==LEFT) {
                ammo_movement++;
            } else if (joystick.direction==RIGHT) {
                ammo_movement--;
            }
            if (ammo_movement<=5&g_jump>26) {
                ammo_movement=90;
                print_ammo_flag=0;
                ammo+=5;
                ammo+=rand()%7;
            }
        }
        print_clouds();
        ground();
        i++;
        lcd.refresh();
        sleep();
    }

Pause:
    while (1) {
        clearCells();
        wait(0.2);
        if (swJoy==1) {
            goto Continue;
        }
    }
GameOver:
    clearCells();
    lcd.printString("GAME",25,1);
    lcd.printString("OVER",25,2);
    lcd.printString("A Retry",40,4);
    lcd.printString("B Back to Menu",0,5);
    while (1) {
        if (b_A==1) {
            wait(0.2);
            initialize_values();
            goto Continue;
        } else if (b_B==1) {
            wait(0.2);
            initialize_values();
            goto Menu;
        }
    }
}





// -----------------------------------------------------------------------------------------------------------------------------------------

void game() {
    
    };

void print_ammo()
{
    for(int c=0; c<=2; c++) { // 2 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=4; r++) {
            for (int n=70; n<=74; n+=4) {
                if (n==74&ammo%10==0) {
                    if (zero[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==1) {
                    if (one[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==2) {
                    if (two[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==3) {
                    if (three[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==4) {
                    if (four[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==5) {
                    if (five[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==6) {
                    if (six[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==7) {
                    if (seven[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==8) {
                    if (eight[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==74&ammo%10==9) {
                    if (nine[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                }

                if (n==70&(ammo%100>=0&ammo%100<10)) {
                    if (zero[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=10&ammo%100<20)) {
                    if (one[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=20&ammo%100<30)) {
                    if (two[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=30&ammo%100<40)) {
                    if (three[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=40&ammo%100<50)) {
                    if (four[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=50&ammo%100<60)) {
                    if (five[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=60&ammo%100<70)) {
                    if (six[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=70&ammo%100<80)) {
                    if (seven[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=80&ammo%100<90)) {
                    if (eight[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==70&(ammo%100>=90&ammo%100<100)) {
                    if (nine[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                }
            }
        }
    }
    for(int c=0; c<=14; c++) { //14 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=4; r++) {
            if (g_ammo[r][c]==0) {
                lcd.clearPixel(c+50,r);
            } else if (g_ammo[r][c]==1) {
                lcd.setPixel(c+50,r);
            }
        }
    }
    if (ammo>=99) {
        ammo=99;
    }
    lcd.refresh();
}

void print_score()
{
    score=h_movement/10+kill_score;
    if (score<=0) {
        score=0;
    }
    for(int c=0; c<=2; c++) { //2 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=4; r++) {
            for (int n=24; n<=36; n+=4) {
                if (n==36&score%10==0) {
                    if (zero[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==1) {
                    if (one[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==2) {
                    if (two[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==3) {
                    if (three[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==4) {
                    if (four[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==5) {
                    if (five[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==6) {
                    if (six[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==7) {
                    if (seven[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==8) {
                    if (eight[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==36&score%10==9) {
                    if (nine[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                }

                if (n==32&(score%100>=0&score%100<10)) {
                    if (zero[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=10&score%100<20)) {
                    if (one[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=20&score%100<30)) {
                    if (two[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=30&score%100<40)) {
                    if (three[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=40&score%100<50)) {
                    if (four[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=50&score%100<60)) {
                    if (five[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=60&score%100<70)) {
                    if (six[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=70&score%100<80)) {
                    if (seven[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=80&score%100<90)) {
                    if (eight[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==32&(score%100>=90&score%100<100)) {
                    if (nine[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                }
                if (n==28&(score%1000>=0&score%1000<100)) {
                    if (zero[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=100&score%1000<200)) {
                    if (one[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=200&score%1000<300)) {
                    if (two[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=300&score%1000<400)) {
                    if (three[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=400&score%1000<500)) {
                    if (four[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=500&score%1000<600)) {
                    if (five[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=600&score%1000<700)) {
                    if (six[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=700&score%1000<800)) {
                    if (seven[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=800&score%1000<900)) {
                    if (eight[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==28&(score%1000>=900&score%1000<1000)) {
                    if (nine[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                }
                if (n==24&(score%10000>=0&score%10000<1000)) {
                    if (zero[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=1000&score%10000<2000)) {
                    if (one[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=2000&score%10000<3000)) {
                    if (two[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=3000&score%10000<4000)) {
                    if (three[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=4000&score%10000<5000)) {
                    if (four[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=5000&score%10000<6000)) {
                    if (five[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=6000&score%10000<7000)) {
                    if (six[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=7000&score%10000<8000)) {
                    if (seven[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=8000&score%10000<9000)) {
                    if (eight[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                } else if (n==24&(score%10000>=9000&score%10000<10000)) {
                    if (nine[r][c]==1) {
                        lcd.setPixel(c+n,r);
                    } else {
                        lcd.clearPixel(c+n,r);
                    }
                }
            }
        }
    }
    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
        for(int r=0; r<=4; r++) {
            if (g_score[r][c]==0) {
                lcd.clearPixel(c,r);
            } else if (g_score[r][c]==1) {
                lcd.setPixel(c,r);
            }
        }
    }
    lcd.refresh();
}