Robin Milward Cooney 200849894

Dependencies:   N5110 SDFileSystem gameCharacters mbed

Revision:
0:28392431dbad
Child:
1:046e66f1ca76
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Apr 26 18:44:09 2016 +0000
@@ -0,0 +1,1502 @@
+/* ELEC2645 Game - Shooty shooty bang bang (priliminary name)
+
+Week 19 - initial version, basic testing of sensor and display
+
+(c) Robni Milward Cooney Uniersity of Leeds, 06/03/16
+
+*/
+
+#include "mbed.h"
+#include "N5110.h"
+#include "math.h"
+#include "stdint.h"
+#include "tone.h"
+#include "gameCharacters.h"
+
+#define joystickTolerance 0.05f
+
+N5110 lcd(PTE26,PTA0,PTC4,PTD0,PTD2,PTD1,PTC3);         //declare LCD
+BusOut led(PTC8,PTC9,PTC0,PTC7,PTC5);                   //declare Bus output for LED bar
+DigitalIn swJoy(PTB18);                                 //define potentiomiter switch
+AnalogIn xPot(PTB2);                                   //define x axis analoge in (this is the pot that corresponds to horizontal movement of the joystick)
+AnalogIn yPot(PTB3);                                   //define y axis analoge in (this is the pot that corresponds to vertical movement of the joystick)
+DigitalIn b_A(PTE24);                                   //define additional first button
+DigitalIn b_B(PTE25);                                   //define additional second button
+PwmOut PWM(PTC11);
+InterruptIn press_b_A(PTE24);                           //declare the push button A as an interrupt
+InterruptIn press_b_B(PTE25);                           //declare the push button B as an interrupt
+Ticker Ticker_Menu;
+Ticker Ticker_Game;
+
+int i;                                          //loop counter
+int loop=0;
+int g_jump=36;
+int jumpUp;
+int accel=0;
+int bullet=9;
+int bullet_height;
+int menu_select;
+int score;
+int kill_score;
+int h_movement=0;
+int ammo=24;
+int bear_movement=100;
+int bird_hMovement=95;
+int bird_vMovement=20;
+int cactus_movement=110;
+int t_rex_movement=120;
+int fire_ball_hMovement=t_rex_movement-6;
+int fire_ball_vMovement=27;
+int heart_movement=90;
+int ammo_movement=100;
+int menuState=0;          //initial state for the menu fsm
+int jump_flag=0;
+int shoot_flag=0;
+int print_bear_flag=0;
+int print_bird_flag=0;
+int print_heart_flag=0;
+int print_ammo_flag=0;
+int print_cactus_flag=0;
+int print_t_rex_flag=0;
+int print_fire_ball_flag=0;
+int lose_lives_delay_flag=0;
+int lives_delay_loop=0;                 //number of times the lose_lives_delay_flag if statement has iterated
+int fire_on_screen=0;
+double lives=4;
+int bear_lives=0;
+int t_rex_lives=0;
+int random_num;
+volatile int g_Ticker_Menu_flag=0;
+volatile int g_Ticker_Game_flag=0;
+volatile int g_press_b_A_flag=0;
+volatile int g_press_b_B_flag=0;
+
+void initialize_values()
+{
+    i=0;                                          //loop counter
+    loop=0;
+    g_jump=36;
+    accel=0;
+    bullet=9;
+    h_movement=0;
+    ammo=24;
+    bear_movement=100;
+    bird_hMovement=95;
+    bird_vMovement=20;
+    cactus_movement=110;
+    t_rex_movement=120;
+    fire_ball_hMovement=t_rex_movement-6;
+    fire_ball_vMovement=27;
+    heart_movement=90;
+    ammo_movement=100;
+    menuState=0;          //initial state for the menu fsm
+    jump_flag=0;
+    shoot_flag=0;
+    print_bear_flag=0;
+    print_bird_flag=0;
+    print_heart_flag=0;
+    print_ammo_flag=0;
+    print_cactus_flag=0;
+    print_t_rex_flag=0;
+    print_fire_ball_flag=0;
+    lose_lives_delay_flag=0;
+    lives_delay_loop=0;
+    lives=4;
+    bear_lives=0;
+    score=0;
+    kill_score=0;
+    fire_on_screen=0;
+}
+
+void generate_random_number()
+{
+    time_t seconds = time(NULL);
+    srand(seconds);
+    random_num=rand()%10000;
+}
+void led_bar()                      //code to test led bar
+{
+    led=pow(2,lives)-1;
+    if (lives>5) {
+        lives=5;
+    }
+}
+
+
+void ground()                       //funtion to print the ground
+{
+    for (int x = 0; x<=84 ; x++) {
+        lcd.setPixel(x,47);
+    }
+}
+
+void print_heart()
+{
+    for(int c=0; c<=4; c++) { //4 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=4; r++) {
+            if (g_heart[r][c]==0) {
+                if (lcd.getPixel(c+heart_movement,r+35)!=0) {
+                    lcd.setPixel(c+heart_movement,r+35);
+                } else {
+                    lcd.clearPixel(c+heart_movement,r+35);
+                }
+            } else if (g_heart[r][c]==1) {
+                lcd.setPixel(c+heart_movement,r+35);
+            }
+        }
+    }
+}
+
+void print_ammo_pickUp()
+{
+    for(int c=0; c<=6; c++) { //6 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=7; r++) {
+            if (g_ammo_pickUp[r][c]==0) {
+                if (lcd.getPixel(c+ammo_movement,r+35)!=0) {
+                    lcd.setPixel(c+ammo_movement,r+35);
+                } else {
+                    lcd.clearPixel(c+ammo_movement,r+35);
+                }
+            } else if (g_ammo_pickUp[r][c]==1) {
+                lcd.setPixel(c+ammo_movement,r+35);
+            }
+        }
+    }
+}
+
+void print_recks_still_gun()
+{
+
+    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_recks_still_gun[r][c]==0) {
+                if (lcd.getPixel(c+3,r+37)!=0) {
+                    lcd.setPixel(c+3,r+37);
+                } else {
+                    lcd.clearPixel(c+3,r+37);
+                }
+            } else if (g_recks_still_gun[r][c]==1) {
+                lcd.setPixel(c+3,r+37);
+            }
+        }
+    }
+}
+
+void print_recks_moving_gun()
+{
+
+    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_recks_moving_gun[r][c]==0) {
+                if (lcd.getPixel(c+3,r+37)!=0) {
+                    lcd.setPixel(c+3,r+37);
+                } else {
+                    lcd.clearPixel(c+3,r+37);
+                }
+            } else if (g_recks_moving_gun[r][c]==1) {
+                lcd.setPixel(c+3,r+37);
+            }
+        }
+    }
+}
+
+void get_recks_still_gun()
+{
+
+}
+
+void print_recks_crouch_gun()
+{
+    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_recks_crouch_gun[r][c]==0) {
+                if (lcd.getPixel(c+3,r+37)!=0) {
+                    lcd.setPixel(c+3,r+37);
+                } else {
+                    lcd.clearPixel(c+3,r+37);
+                }
+            } else if (g_recks_crouch_gun[r][c]==1) {
+                lcd.setPixel(c+3,r+37);
+            }
+        }
+    }
+}
+
+
+void print_recks_jump_gun()
+{
+    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_recks_jump_gun[r][c]==0) {
+                if (lcd.getPixel(c+3,r+g_jump)!=0) {
+                    lcd.setPixel(c+3,r+g_jump);
+                } else {
+                    lcd.clearPixel(c+3,r+g_jump);
+                }
+            } else if (g_recks_jump_gun[r][c]==1) {
+                lcd.setPixel(c+3,r+g_jump);
+            }
+        }
+    }
+}
+
+void print_mob_bear_p1()            //funtion to print the still bear on the LCD
+{
+    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_mob_bear_p1[r][c]==0) {
+                if (lcd.getPixel(c+bear_movement,r+37)!=0) {
+                    lcd.setPixel(c+bear_movement,r+37);
+                } else {
+                    lcd.clearPixel(c+bear_movement,r+37);
+                }
+            } else if (g_mob_bear_p1[r][c]==1) {
+                lcd.setPixel(c+bear_movement,r+37);
+            }
+        }
+    }
+}
+
+void print_mob_bear_p2()            //funtion to print the moving bear on the LCD
+{
+    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_mob_bear_p2[r][c]==0) {
+                if (lcd.getPixel(c+bear_movement,r+37)!=0) {
+                    lcd.setPixel(c+bear_movement,r+37);
+                } else {
+                    lcd.clearPixel(c+bear_movement,r+37);
+                }
+            } else if (g_mob_bear_p2[r][c]==1) {
+                lcd.setPixel(c+bear_movement,r+37);
+            }
+        }
+    }
+}
+
+void print_mob_bear_dead()            //funtion to print the moving bear on the LCD
+{
+    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_mob_bear_dead[r][c]==0) {
+                if (lcd.getPixel(c+bear_movement,r+37)!=0) {
+                    lcd.setPixel(c+bear_movement,r+37);
+                } else {
+                    lcd.clearPixel(c+bear_movement,r+37);
+                }
+            } else if (g_mob_bear_dead[r][c]==1) {
+                lcd.setPixel(c+bear_movement,r+37);
+            }
+        }
+    }
+}
+
+void print_mob_bird_p1()            //funtion to print the moving bird on the LCD
+{
+    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_mob_bird_p1[r][c]==0) {
+                if (lcd.getPixel(c+bird_hMovement,r+bird_vMovement)!=0) {
+                    lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
+                } else {
+                    lcd.clearPixel(c+bird_hMovement,r+bird_vMovement);
+                }
+            } else if (g_mob_bird_p1[r][c]==1) {
+                lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
+            }
+        }
+    }
+}
+
+void print_mob_bird_p2()            //funtion to print the moving bird on the LCD
+{
+    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_mob_bird_p2[r][c]==0) {
+                if (lcd.getPixel(c+bird_hMovement,r+bird_vMovement)!=0) {
+                    lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
+                } else {
+                    lcd.clearPixel(c+bird_hMovement,r+bird_vMovement);
+                }
+            } else if (g_mob_bird_p2[r][c]==1) {
+                lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
+            }
+        }
+    }
+}
+
+void print_mob_bird_dead()            //funtion to print the moving bird on the LCD
+{
+    for(int c=0; c<=9; c++) { //9 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=9; r++) {
+            if (g_mob_bird_dead[r][c]==0) {
+                lcd.clearPixel(c+bird_hMovement,r+bird_vMovement);
+            } else if (g_mob_bird_dead[r][c]==1) {
+                lcd.setPixel(c+bird_hMovement,r+bird_vMovement);
+            }
+        }
+    }
+}
+
+void print_cactus()            //funtion to print the moving bird on the LCD
+{
+    for(int c=0; c<=4; c++) { //4 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=11; r++) {
+            if (cactus[r][c]==0) {
+                if (lcd.getPixel(c+cactus_movement,r+35)!=0) {
+                    lcd.setPixel(c+cactus_movement,r+35);
+                } else {
+                    lcd.clearPixel(c+cactus_movement,r+35);
+                }
+            } else if (cactus[r][c]==1) {
+                lcd.setPixel(c+cactus_movement,r+35);
+            }
+        }
+    }
+}
+
+void print_t_rex()
+{
+    for(int c=0; c<=24; c++) { //24 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=25; r++) {
+            if (g_t_rex[r][c]==0) {
+                if (lcd.getPixel(c+t_rex_movement,r+21)!=0) {
+                    lcd.setPixel(c+t_rex_movement,r+21);
+                } else {
+                    lcd.clearPixel(c+t_rex_movement,r+21);
+                }
+            } else if (g_t_rex[r][c]==1) {
+                lcd.setPixel(c+t_rex_movement,r+21);
+            }
+        }
+    }
+}
+
+void print_t_rex_moving()
+{
+    for(int c=0; c<=24; c++) { //24 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=25; r++) {
+            if (g_t_rex_moving[r][c]==0) {
+                if (lcd.getPixel(c+t_rex_movement,r+21)!=0) {
+                    lcd.setPixel(c+t_rex_movement,r+21);
+                } else {
+                    lcd.clearPixel(c+t_rex_movement,r+21);
+                }
+            } else if (g_t_rex_moving[r][c]==1) {
+                lcd.setPixel(c+t_rex_movement,r+21);
+            }
+        }
+    }
+}
+
+void print_t_rex_attack()
+{
+    for(int c=0; c<=24; c++) { //24 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=25; r++) {
+            if (g_t_rex_attack[r][c]==0) {
+                if (lcd.getPixel(c+t_rex_movement,r+21)!=0) {
+                    lcd.setPixel(c+t_rex_movement,r+21);
+                } else {
+                    lcd.clearPixel(c+t_rex_movement,r+21);
+                }
+            } else if (g_t_rex_attack[r][c]==1) {
+                lcd.setPixel(c+t_rex_movement,r+21);
+            }
+        }
+    }
+}
+
+void print_fire_ball_p1()
+{
+    for(int c=0; c<=8; c++) { //24 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=8; r++) {
+            if (g_fire_ball_p1[r][c]==0) {
+                if (lcd.getPixel(c+fire_ball_hMovement,r+fire_ball_vMovement)!=0) {
+                    lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
+                } else {
+                    lcd.clearPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
+                }
+            } else if (g_fire_ball_p1[r][c]==1) {
+                lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
+            }
+        }
+    }
+}
+
+void print_fire_ball_p2()
+{
+    for(int c=0; c<=8; c++) { //24 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=8; r++) {
+            if (g_fire_ball_p2[r][c]==0) {
+                if (lcd.getPixel(c+fire_ball_hMovement,r+fire_ball_vMovement)!=0) {
+                    lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
+                } else {
+                    lcd.clearPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
+                }
+            } else if (g_fire_ball_p2[r][c]==1) {
+                lcd.setPixel(c+fire_ball_hMovement,r+fire_ball_vMovement);
+            }
+        }
+    }
+}
+
+
+void print_clouds()
+{
+    uint8_t clouds_movement=h_movement;               //8 bit unsigned interger
+    for(int c=clouds_movement; c<=clouds_movement+83; c++) {
+        for(int r=0; r<=2; r++) {
+            if (g_clouds[r][c]==0) {
+                lcd.clearPixel(c-clouds_movement,r+6);
+            } else if (g_clouds[r][c]==1) {
+                lcd.setPixel(c-clouds_movement,r+6);
+            }
+        }
+    }
+}
+
+void clearCells()   // function to clear all pixels on screen
+{
+    for (int i=0; i<85; i++) {      //go through every pixel on the x axis
+        for (int j=0; j<49; j++) {  // go through every pixel on the y axis
+            lcd.clearPixel(i,j);    // clear the cell
+        }
+    }
+    lcd.refresh();                  //refresh  the lcd
+}
+
+void shoot()
+{
+    lcd.setPixel(bullet,g_jump+4);
+    lcd.setPixel(bullet+1,g_jump+4);
+}
+
+void print_score();
+void print_ammo();
+
+void intro()
+{
+
+}
+
+void Ticker_Menu_isr()
+{
+    g_Ticker_Menu_flag=1;
+}
+
+void Ticker_Game_isr()
+{
+    g_Ticker_Game_flag=1;
+}
+
+void press_b_A_isr()
+{
+    g_press_b_A_flag=1;
+}
+
+enum joystickDirection {    //emunm type for every neccessary direction of the joystick
+    CENTRE,                 //when the joystick isn't moved
+    DOWN,
+    UP,
+    LEFT,
+    RIGHT,
+};
+
+typedef struct JoyStick Joystick;       //struct for Joystick
+struct JoyStick {
+    float x;    // current x value
+    float x0;   // 'centred' x value
+    float y;    // current y value
+    float y0;   // 'centred' y value
+    int swJoy; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
+    joystickDirection direction;  // current direction
+};
+// create struct variable
+Joystick joystick;
+
+// read default positions of the joystick to calibrate later readings
+void calibrateJoystick()
+{
+    swJoy.mode(PullDown);
+    // must not move during calibration
+    joystick.x0 = xPot;  // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
+    joystick.y0 = yPot;
+}
+void updateJoystick()
+{
+    // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
+    joystick.x = xPot - joystick.x0;
+    joystick.y = yPot - joystick.y0;
+    // read button state
+    joystick.swJoy = swJoy;
+
+    // calculate direction depending on x,y values
+    // tolerance allows a little lee-way in case joystick not exactly in the stated direction
+    if ( fabs(joystick.y) < joystickTolerance && fabs(joystick.x) < joystickTolerance) {
+        joystick.direction = CENTRE;
+    } else if ( joystick.y > joystickTolerance && fabs(joystick.x) < joystickTolerance) {
+        joystick.direction = UP;
+    } else if ( joystick.y < joystickTolerance && fabs(joystick.x) < joystickTolerance) {
+        joystick.direction = DOWN;
+    } else if ( joystick.x > joystickTolerance && fabs(joystick.y) < joystickTolerance) {
+        joystick.direction = LEFT;
+    } else if ( joystick.x < joystickTolerance && fabs(joystick.y) < joystickTolerance) {
+        joystick.direction = RIGHT;
+    }
+}
+
+struct motion {         //defines the motion of the charecters
+    int x;
+    int v_x;
+    int acc_x;
+    int y;
+    int v_y;
+    int acc_y;
+};
+
+struct menuState {
+    int menu_select;  // output value
+    int nextState[5];  // array of next states 6 to account for all of the joystick states
+};
+typedef const struct menuState STyp;
+
+STyp fsm_main_menu[5] = {
+    {0,{0,1,4,0,0}},
+    {8,{1,2,0,1,1}},
+    {16,{2,3,1,2,2}},
+    {24,{3,4,2,3,3}},
+    {32,{4,0,3,4,4}}
+};
+
+STyp fsm_settings_menu[5] = {
+    {0,{0,1,1,0,0}},
+    {8,{1,0,0,1,1}},
+    {16,{2,2,2,2,2}},
+    {24,{3,3,3,3,3}},
+    {32,{4,4,4,4,4}}
+};
+
+int main()                      //main function, currently used to test different functions
+{
+    b_A.mode(PullDown);
+    b_B.mode(PullDown);
+    swJoy.mode(PullDown);
+    initialize_values();
+    lcd.init();
+    Ticker_Menu.attach(&Ticker_Menu_isr,0.2);
+    Ticker_Game.attach(&Ticker_Game_isr,0.1);
+    //press_b_A.fall(&press_b_A_isr);
+    //press_b_A.mode(PullDown);
+    calibrateJoystick();
+    int run=0;
+
+Menu:       //declares a "goto" location for the goto functions
+    while(1) {
+
+        if (g_Ticker_Menu_flag) {
+            g_Ticker_Menu_flag=0;
+            updateJoystick();
+            generate_random_number();
+            menu_select = fsm_main_menu[menuState].menu_select;  // set ouput depending on current state
+            menuState = fsm_main_menu[menuState].nextState[joystick.direction]; // when joystick.direction has a vaule of CENTRE/RIGHT/LEFT the state machine input is 0 when it has a value of DOWN it is 0b01 when it has a value of UP is is 0b10
+            clearCells();
+            lcd.printString("Story mode",13,0);
+            lcd.printString("Minigame",18,1);
+            lcd.printString("Settings",18,2);
+            lcd.printString("Leaderboard",9,3);
+            lcd.printString("Credits",21,4);
+            for (int i=0; i<85; i++) {      //go through every pixel on the x axis
+                for (int j=menu_select; j<(menu_select+8); j++) {  // go through relevant pixels on the y axis
+                    if (lcd.getPixel(i,j)== 0) {                   //if the pixel is on trun it off
+                        lcd.setPixel(i,j);
+                    } else {
+                        lcd.clearPixel(i,j);                       //if the pixel is off turn it on
+                    }
+                }
+            }
+            lcd.refresh();
+            if (b_A & menu_select==0) {
+                goto Story_Mode;
+            } else if (b_A & menu_select==8) {
+                goto Minigame;
+            } else if (b_A & menu_select==16) {
+                goto Settings;
+            } else if (b_A & menu_select==24) {
+                goto Leaderboard;
+            } else if (b_A & menu_select==32) {
+                goto Credits;
+            }
+        }
+        sleep();
+    }
+
+Story_Mode:
+Minigame:
+Settings:
+    menuState=0;
+    while (1) {
+        if (g_Ticker_Menu_flag) {
+            g_Ticker_Menu_flag=0;
+            updateJoystick();
+            menu_select = fsm_settings_menu[menuState].menu_select;  // set ouput depending on current state
+            menuState = fsm_settings_menu[menuState].nextState[joystick.direction]; // when joystick.direction has a vaule of CENTRE/RIGHT/LEFT the state machine input is 0 when it has a value of DOWN it is 0b01 when it has a value of UP is is 0b10
+            clearCells();
+            lcd.printString("Brightness",13,0);
+            lcd.printString("Music",18,1);
+            for (int i=0; i<85; i++) {      //go through every pixel on the x axis
+                for (int j=menu_select; j<(menu_select+8); j++) {  // go through relevant pixels on the y axis
+                    if (lcd.getPixel(i,j)== 0) {                   //if the pixel is on trun it off
+                        lcd.setPixel(i,j);
+                    } else {
+                        lcd.clearPixel(i,j);                       //if the pixel is off turn it on
+                    }
+                }
+            }
+            lcd.refresh();
+            if (b_A & menu_select==0) {
+                goto Brightness;
+            } else if (b_A & menu_select==8) {
+                goto Music;
+            }
+        }
+    }
+Brightness:
+Music:
+Leaderboard:
+Credits:
+Continue:
+    wait(0.5);
+    while (1) {
+        clearCells();
+        updateJoystick();
+        led_bar();
+        print_score();
+        generate_random_number();
+        if (g_Ticker_Game_flag) {
+            g_Ticker_Game_flag=0;
+            if (lives==0) {
+                goto GameOver;
+            }
+            if (lose_lives_delay_flag==1) {
+                lives_delay_loop++;
+                if (lives_delay_loop>=10) {     //means that the delay between one life beeing lost and another one beeing lost is at least 1s
+                    lives_delay_loop=0;
+                    lose_lives_delay_flag=0;
+                }
+
+            }
+            if (ammo<=5) {
+                if (i%8>=4) {
+                    print_ammo();
+                }
+            } else {
+                print_ammo();
+            }
+            if (b_B) {
+                jump_flag=1;
+            }
+            if (swJoy==1) {
+                goto Pause;
+            }
+            if (shoot_flag==0) {
+                bullet=9;
+                if (joystick.direction==DOWN) {
+                    bullet_height=40;
+                } else {
+                    bullet_height=g_jump+4;
+                }
+            } else if (shoot_flag==1&loop==0) {
+                loop++;
+                ammo--;
+                if (joystick.direction==DOWN&jump_flag!=1) {
+                    bullet_height=42;
+                } else {
+                    bullet_height=g_jump+4;
+                }
+            }
+            if (b_A) {
+                if (ammo<=0) {
+                    shoot_flag=0;
+                } else {
+                    shoot_flag=1;
+                }
+            }
+            if (random_num<1000) {
+                print_bear_flag=1;
+            } else if (random_num>=1000&random_num<3000) {
+                print_bird_flag=1;
+            } else if (random_num>=3000&random_num<3010) {
+                print_heart_flag=1;
+            } else if (random_num>=3010&random_num<3050) {
+                print_ammo_flag=1;
+            } else if (random_num>=3050&random_num<6000) {
+                print_cactus_flag=1;
+            } else if (random_num>=6000&random_num<7000) {
+                print_ammo_flag=1;
+                print_t_rex_flag=1;
+            }
+            if (print_t_rex_flag==1&random_num%10==0&fire_on_screen==0) {
+                fire_on_screen=1;
+                print_fire_ball_flag=1;
+                fire_ball_hMovement=t_rex_movement-6;
+                fire_ball_vMovement=27;
+            }
+            if (joystick.direction==CENTRE&jump_flag!=1) {
+                lcd.setPixel(bullet,bullet_height);
+                lcd.setPixel(bullet+1,bullet_height);
+                print_recks_still_gun();
+                if (shoot_flag==1) {
+                    bullet+=20;
+                    if (bullet>=84) {
+                        shoot_flag=0;
+                        loop=0;
+                    }
+                }
+            } else if (joystick.direction==LEFT&jump_flag!=1) {
+                if (run%2==0) {
+                    print_recks_still_gun();
+                } else if (run%2==1) {
+                    print_recks_moving_gun();
+                }
+                lcd.setPixel(bullet,bullet_height);
+                lcd.setPixel(bullet+1,bullet_height);
+                if (shoot_flag==1) {
+                    bullet+=21;
+                    if (bullet>=84) {
+                        shoot_flag=0;
+                        loop=0;
+                    }
+                }
+                h_movement--;
+                run++;
+            } else if (joystick.direction==RIGHT&jump_flag!=1) {
+                if (run%2==0) {
+                    print_recks_still_gun();
+                } else if (run%2==1) {
+                    print_recks_moving_gun();
+                }
+                lcd.setPixel(bullet,bullet_height);
+                lcd.setPixel(bullet+1,bullet_height);
+                if (shoot_flag==1) {
+                    bullet+=19;
+                    if (bullet>=84) {
+                        shoot_flag=0;
+                        loop=0;
+                    }
+                }
+                h_movement++;
+                run++;
+            } else if (joystick.direction==DOWN&jump_flag!=1) {
+                lcd.setPixel(bullet,bullet_height);
+                lcd.setPixel(bullet+1,bullet_height);
+                print_recks_crouch_gun();
+                bullet_height=42;
+                if (shoot_flag==1) {
+                    bullet+=20;
+                    if (bullet>=84) {
+                        shoot_flag=0;
+                        loop=0;
+                    }
+                }
+            } else if (jump_flag==1) {
+                if (joystick.direction==LEFT) {
+                    if (shoot_flag==1) {
+                        bullet+=21;
+                        if (bullet>=84) {
+                            shoot_flag=0;
+                            loop=0;
+                        }
+                    }
+                    h_movement--;
+                } else if (joystick.direction==RIGHT) {
+                    if (shoot_flag==1) {
+                        bullet+=19;
+                        if (bullet>=84) {
+                            shoot_flag=0;
+                            loop=0;
+                        }
+                    }
+                    h_movement++;
+                } else if (joystick.direction==CENTRE) {
+                    if (shoot_flag==1) {
+                        bullet+=20;
+                        if (bullet>=84) {
+                            shoot_flag=0;
+                            loop=0;
+                        }
+                    }
+                }
+                if (g_jump<=36&jumpUp==0&g_jump!=15) {
+                    lcd.setPixel(bullet,bullet_height);
+                    lcd.setPixel(bullet+1,bullet_height);
+                    if (bullet>=84) {
+                        shoot_flag=0;
+                        loop=0;
+                    }
+                    print_recks_jump_gun();
+                    g_jump-=6-accel;
+                    accel++;
+                } else if (g_jump>=15&g_jump!=36) {
+                    lcd.setPixel(bullet,bullet_height);
+                    lcd.setPixel(bullet+1,bullet_height);
+                    if (bullet>=84) {
+                        shoot_flag=0;
+                        loop=0;
+                    }
+                    print_recks_jump_gun();
+                    g_jump+=6-accel;
+                    accel--;
+                    jumpUp=1;
+                } else if (g_jump==36&jumpUp==1) {
+                    lcd.setPixel(bullet,bullet_height);
+                    lcd.setPixel(bullet+1,bullet_height);
+                    if (bullet>=84) {
+                        shoot_flag=0;
+                        loop=0;
+                    }
+                    print_recks_still_gun();
+                    jump_flag=0;
+                    jumpUp=0;
+                    g_jump=36;
+                    accel=0;
+                }
+            }
+        }
+        if (print_bear_flag==1) {
+            if (i%4>=2) {
+                print_mob_bear_p1();
+            } else if (i%4<2) {
+                print_mob_bear_p2();
+            }
+            if (joystick.direction==LEFT) {
+                bear_movement++;
+            } else if (joystick.direction==RIGHT) {
+                bear_movement--;
+            }
+            bear_movement-=2;
+            if (bear_movement<=-15) {
+                bear_movement=100;
+                print_bear_flag=0;
+            }
+            if (bear_movement<=8&bear_movement>=-5&g_jump>28&lose_lives_delay_flag==0) {     //a life is lost if recks has an vertical and horizontal position equal to one of the pixels corresponding to the bears position
+                lives--;
+                lose_lives_delay_flag=1;
+            }
+            if (shoot_flag==1&bullet_height<72) {
+                bear_lives++;
+                if (bear_lives==12-3*g_g1-3*g_g2) {
+                    print_mob_bear_dead();
+                    print_bear_flag=0;
+                    bear_movement=100;
+                    kill_score+=7;
+                    bear_lives=0;
+                }
+            }
+        }
+        if (print_bird_flag==1) {
+            if (i%8>=4) {
+                print_mob_bird_p1();
+            } else if (i%8<4) {
+                print_mob_bird_p2();
+            }
+            bird_hMovement-=2;
+            if (joystick.direction==LEFT) {
+                bird_hMovement++;
+            } else if (joystick.direction==RIGHT) {
+                bird_hMovement--;
+            }
+            if (random_num%6==0) {
+                bird_vMovement--;
+            } else if (random_num%6>=4) {
+                bird_vMovement++;
+            }
+            if (bird_vMovement>=37) {
+                bird_vMovement=37;
+            } else if (bird_vMovement<=10) {
+                bird_vMovement=10;
+            }
+            if (bird_hMovement<=-10) {
+                print_bird_flag=0;
+                bird_hMovement=100;
+                bird_vMovement=20;
+                bear_lives=0;
+            }
+            if ((bird_hMovement>=0&bird_hMovement<=10)&(bird_vMovement+5>=g_jump&bird_vMovement+5<=g_jump+10&lose_lives_delay_flag==0)) {
+                lives--;
+                lose_lives_delay_flag=1;
+            }
+            if (shoot_flag==1&(bullet_height==bird_vMovement+5|bullet_height==bird_vMovement+4)) {
+                print_mob_bird_dead();
+                print_bird_flag=0;
+                bird_hMovement=100;
+                bird_vMovement=20;
+                kill_score+=5;
+            }
+        }
+        if (print_cactus_flag==1) {
+            print_cactus();
+            if (joystick.direction==LEFT) {
+                cactus_movement++;
+            } else if (joystick.direction==RIGHT) {
+                cactus_movement--;
+            }
+            if (cactus_movement<=-10) {
+                cactus_movement=110;
+                print_cactus_flag=0;
+            }
+            if (cactus_movement<=10&cactus_movement>=2&g_jump>32&lose_lives_delay_flag==0) {
+                lives--;
+                lose_lives_delay_flag=1;
+            }
+        }
+
+        if (print_t_rex_flag==1) {
+            if (joystick.direction==LEFT) {
+                t_rex_movement++;
+            } else if (joystick.direction==RIGHT) {
+                t_rex_movement--;
+            }
+            if (random_num%4==0&print_fire_ball_flag!=1) {
+                t_rex_movement+=2;
+                print_t_rex_moving();
+            } else if (random_num%4==1&print_fire_ball_flag!=1) {
+                t_rex_movement-=2;
+                print_t_rex_moving();
+            } else if (random_num%4>1&print_fire_ball_flag!=1) {
+                print_t_rex();
+            }
+            if (t_rex_movement<=-100) {
+                t_rex_movement=120;
+                print_t_rex_flag=0;
+            }
+            if (t_rex_movement<=6&t_rex_movement>=2&lose_lives_delay_flag==0) {
+                lives--;
+                lose_lives_delay_flag=1;
+            }
+        }
+        if (print_fire_ball_flag==1) {
+            print_t_rex_attack();
+            fire_ball_hMovement-=2;
+            if (joystick.direction==LEFT) {
+                fire_ball_hMovement++;
+            } else if (joystick.direction==RIGHT) {
+                fire_ball_hMovement--;
+            }
+            if (i%4>=2) {
+                print_fire_ball_p1();
+            } else {
+                print_fire_ball_p2();
+            }
+            if (fire_ball_vMovement>=37) {
+                fire_ball_vMovement=37;
+            }
+            if (random_num%3==0) {
+                fire_ball_vMovement++;
+            } else if (random_num%3==1) {
+                fire_ball_vMovement+=2;
+            }
+            if (fire_ball_hMovement<=-10) {
+                fire_ball_vMovement=27;
+                fire_ball_hMovement=t_rex_movement-6;
+                print_fire_ball_flag=0;
+                fire_on_screen=0;
+            }
+            if (fire_ball_hMovement>=3&fire_ball_hMovement<=8&fire_ball_vMovement>g_jump-5&fire_ball_vMovement<g_jump+10&lose_lives_delay_flag==0) {
+                lives--;
+                lose_lives_delay_flag=1;
+            }
+            if (shoot_flag==1) {
+                t_rex_lives++;
+                if (t_rex_lives>=24-3*g_g1-3*g_g2) {
+                    print_t_rex_flag=0;
+                    t_rex_movement=120;
+                    kill_score+=20;
+                    t_rex_lives=0;
+                }
+            }
+        }
+        if (print_heart_flag==1)    {
+            print_heart();
+            if (joystick.direction==LEFT) {
+                heart_movement++;
+            } else if (joystick.direction==RIGHT) {
+                heart_movement--;
+            }
+            if (heart_movement<=5&g_jump>26) {
+                heart_movement=90;
+                print_heart_flag=0;
+                lives++;
+            }
+        }
+        if (print_ammo_flag==1)    {
+            print_ammo_pickUp();
+            if (joystick.direction==LEFT) {
+                ammo_movement++;
+            } else if (joystick.direction==RIGHT) {
+                ammo_movement--;
+            }
+            if (ammo_movement<=5&g_jump>26) {
+                ammo_movement=90;
+                print_ammo_flag=0;
+                ammo+=5;
+                ammo+=rand()%7;
+            }
+        }
+        print_clouds();
+        ground();
+        i++;
+        lcd.refresh();
+        sleep();
+    }
+
+Pause:
+    while (1) {
+        clearCells();
+        wait(0.2);
+        if (swJoy==1) {
+            goto Continue;
+        }
+    }
+GameOver:
+    clearCells();
+    lcd.printString("GAME",25,1);
+    lcd.printString("OVER",25,2);
+    lcd.printString("A Retry",40,4);
+    lcd.printString("B Back to Menu",0,5);
+    while (1) {
+        if (b_A==1) {
+            wait(0.2);
+            initialize_values();
+            goto Continue;
+        } else if (b_B==1) {
+            wait(0.2);
+            initialize_values();
+            goto Menu;
+        }
+    }
+}
+
+
+
+
+
+// -----------------------------------------------------------------------------------------------------------------------------------------
+
+void game() {
+    
+    };
+
+void print_ammo()
+{
+    for(int c=0; c<=2; c++) { // 2 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=4; r++) {
+            for (int n=70; n<=74; n+=4) {
+                if (n==74&ammo%10==0) {
+                    if (zero[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==1) {
+                    if (one[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==2) {
+                    if (two[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==3) {
+                    if (three[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==4) {
+                    if (four[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==5) {
+                    if (five[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==6) {
+                    if (six[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==7) {
+                    if (seven[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==8) {
+                    if (eight[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==74&ammo%10==9) {
+                    if (nine[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                }
+
+                if (n==70&(ammo%100>=0&ammo%100<10)) {
+                    if (zero[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=10&ammo%100<20)) {
+                    if (one[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=20&ammo%100<30)) {
+                    if (two[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=30&ammo%100<40)) {
+                    if (three[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=40&ammo%100<50)) {
+                    if (four[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=50&ammo%100<60)) {
+                    if (five[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=60&ammo%100<70)) {
+                    if (six[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=70&ammo%100<80)) {
+                    if (seven[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=80&ammo%100<90)) {
+                    if (eight[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==70&(ammo%100>=90&ammo%100<100)) {
+                    if (nine[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                }
+            }
+        }
+    }
+    for(int c=0; c<=14; c++) { //14 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=4; r++) {
+            if (g_ammo[r][c]==0) {
+                lcd.clearPixel(c+50,r);
+            } else if (g_ammo[r][c]==1) {
+                lcd.setPixel(c+50,r);
+            }
+        }
+    }
+    if (ammo>=99) {
+        ammo=99;
+    }
+    lcd.refresh();
+}
+
+void print_score()
+{
+    score=h_movement/10+kill_score;
+    if (score<=0) {
+        score=0;
+    }
+    for(int c=0; c<=2; c++) { //2 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=4; r++) {
+            for (int n=24; n<=36; n+=4) {
+                if (n==36&score%10==0) {
+                    if (zero[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==1) {
+                    if (one[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==2) {
+                    if (two[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==3) {
+                    if (three[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==4) {
+                    if (four[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==5) {
+                    if (five[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==6) {
+                    if (six[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==7) {
+                    if (seven[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==8) {
+                    if (eight[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==36&score%10==9) {
+                    if (nine[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                }
+
+                if (n==32&(score%100>=0&score%100<10)) {
+                    if (zero[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=10&score%100<20)) {
+                    if (one[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=20&score%100<30)) {
+                    if (two[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=30&score%100<40)) {
+                    if (three[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=40&score%100<50)) {
+                    if (four[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=50&score%100<60)) {
+                    if (five[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=60&score%100<70)) {
+                    if (six[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=70&score%100<80)) {
+                    if (seven[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=80&score%100<90)) {
+                    if (eight[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==32&(score%100>=90&score%100<100)) {
+                    if (nine[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                }
+                if (n==28&(score%1000>=0&score%1000<100)) {
+                    if (zero[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=100&score%1000<200)) {
+                    if (one[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=200&score%1000<300)) {
+                    if (two[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=300&score%1000<400)) {
+                    if (three[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=400&score%1000<500)) {
+                    if (four[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=500&score%1000<600)) {
+                    if (five[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=600&score%1000<700)) {
+                    if (six[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=700&score%1000<800)) {
+                    if (seven[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=800&score%1000<900)) {
+                    if (eight[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==28&(score%1000>=900&score%1000<1000)) {
+                    if (nine[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                }
+                if (n==24&(score%10000>=0&score%10000<1000)) {
+                    if (zero[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=1000&score%10000<2000)) {
+                    if (one[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=2000&score%10000<3000)) {
+                    if (two[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=3000&score%10000<4000)) {
+                    if (three[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=4000&score%10000<5000)) {
+                    if (four[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=5000&score%10000<6000)) {
+                    if (five[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=6000&score%10000<7000)) {
+                    if (six[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=7000&score%10000<8000)) {
+                    if (seven[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=8000&score%10000<9000)) {
+                    if (eight[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                } else if (n==24&(score%10000>=9000&score%10000<10000)) {
+                    if (nine[r][c]==1) {
+                        lcd.setPixel(c+n,r);
+                    } else {
+                        lcd.clearPixel(c+n,r);
+                    }
+                }
+            }
+        }
+    }
+    for(int c=0; c<=18; c++) { //18 beacause the the loop stats from 0 but the array size from 1
+        for(int r=0; r<=4; r++) {
+            if (g_score[r][c]==0) {
+                lcd.clearPixel(c,r);
+            } else if (g_score[r][c]==1) {
+                lcd.setPixel(c,r);
+            }
+        }
+    }
+    lcd.refresh();
+}
\ No newline at end of file