Coursework

main.cpp

Committer:
sesa514652
Date:
2022-01-24
Revision:
26:8826ed43fad2
Parent:
25:9798017b837d
Child:
27:d48bf4e8f1a0

File content as of revision 26:8826ed43fad2:

#include "mbed.h"
#include "Joystick.h"
#include "N5110.h"
#include "hcsr04.h"
#include "Piezo.h"
#include "string"
#include "array"
#include <iostream>
// FSM Menu 
// defines directions as 0/1. Note UPPERCASE
#define UP 0
#define DOWN 1
// set inital state
  volatile  int state = 0;
    // set initial direction
    int direction = UP;
// array of states in the FSM, each element is the output of the counter
// set the output in binary to make it easier, 0 is LED on, 1 is LED off
string fsm[4] = {"buttonA_isr","buttonB_isr","buttonAsss_isr","buttonA_isr"};
volatile int PressA;
volatile int PressB;

// y  x  button
Joystick joystick(PTB10,PTB11,PTC16);
HCSR04 sensor(D14, D15); 
Piezo Buzzer(PTC10);
//Bringing in buttons
InterruptIn buttonA(PTB9);
InterruptIn buttonB(PTD0);
InterruptIn buttonX(PTC17);
InterruptIn buttonY(PTC12);
InterruptIn buttonStart(PTC5);
InterruptIn buttonBack(PTB19);
InterruptIn buttonLeft(PTB18);
InterruptIn buttonRight(PTB3);

// create an event queue
EventQueue queue; // events are needed to get arround the printf issue 
//rows,cols
int sprite[8][5] =   {
    { 0,0,1,0,0 },
    { 0,1,1,1,0 },
    { 0,0,1,0,0 },
    { 0,1,1,1,0 },
    { 1,1,1,1,1 },
    { 1,1,1,1,1 },
    { 1,1,0,1,1 },
    { 1,1,0,1,1 },
      };
void init_K64F();   //  Start K64fBoard

void buttonA_isr(); // Button A interrupt service routine
void buttonB_isr(); // Button B interrupt service routine
void buttonX_isr(); // Button X interrupt service routine
void buttonY_isr(); // Button Y interrupt service routine
void buttonStart_isr(); // Button Start interrupt service routine
void buttonBack_isr(); // Button Back interrupt service routine
void buttonLeft_isr(); // Button Left interrupt service routine
void buttonRight_isr(); // Button Right interrupt service routine
volatile int g_buttonA_flag = 0; // Global Flag
volatile int g_buttonB_flag = 0; // Global Flag
volatile int g_buttonX_flag = 0; // Global Flag
volatile int g_buttonY_flag = 0; // Global Flag
volatile int g_buttonStart_flag = 0; // Global Flag
volatile int g_buttonBack_flag = 0; // Global Flag
volatile int g_buttonLeft_flag = 0; // Global Flag
volatile int g_buttonRight_flag = 0; // Global Flag
int buttonCountA();
int buttonCountB();
//volatile int g_buttonA_counter = 0; // Global counter
//Test function after research C++ lanuage 05/01/22
int cube(int num){
     return num*num;
      };
// Menu Items
int page1;
int page2;
int page3;
string Listitem1 = "Game"; // guess distance
string Listitem2 = "Measure"; // measure distance of object
string Listitem3 = "Detect"; // alarm when object is dectected
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 /* Test of the interup an operating the buzzer this kills the board 
 void buzzme(){
        Buzzer.play(200,120);
            wait_ms(5);
       Buzzer.play(200,120);;
 }
 */
 void printme(){
     
   volatile     double x ;
  x = 1;
     printf("%f\n",x);
    // return 0;
     }
     
       int Scan1[5];
       int Scan2[5];
        int Scan1Input(){;        
         Scan1[0] = sensor.distance();
         Scan1[1] = sensor.distance();;
         Scan1[2] = sensor.distance();;
         Scan1[3] = sensor.distance();;
         Scan1[4] = sensor.distance();;

        return Scan1[0,1,2,3,4];}

//void returnme(){
//int num;
  //    return num*num;
  //    };
int main() {
//initialise Joystick
       joystick.init();
       
         // create a thread that'll run the event queue's dispatch function
  Thread eventThread;
  eventThread.start(callback(&queue, &EventQueue::dispatch_forever));
 
  buttonA.rise(queue.event(&buttonA_isr)); // This is used to call the function putting it in queue allowing the screen toupdat no muxt error
  buttonB.rise(queue.event(&buttonB_isr));
  buttonX.rise(queue.event(&buttonX_isr));
  buttonY.rise(queue.event(&buttonY_isr));
  buttonStart.rise(queue.event(&buttonStart_isr)); // This is used to call the function putting it in queue allowing the screen toupdat no muxt error
  buttonBack.rise(queue.event(&buttonBack_isr));
  buttonLeft.rise(queue.event(&buttonLeft_isr));
  buttonRight.rise(queue.event(&buttonRight_isr));
//first need to initialise display
       lcd.init();    

    // Button A is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonA.mode(PullDown);
    // Button B is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonB.mode(PullDown);
    // Button X is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonX.mode(PullDown);
    // Button Y is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonY.mode(PullDown);
    // Button Start is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonStart.mode(PullDown);
    // Button Back is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonBack.mode(PullDown);
    // Button Left is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonLeft.mode(PullDown);
    // Button Right is connected between the pin and 3.3 V, we therefore need to turn on the internal pull-down resister
    buttonRight.mode(PullDown);
    



       
//change set contrast in range 0.0 to 1.0
//0.5 appears to be a good starting point
       lcd.setContrast(0.5);
       
//Buzzer.period(10.0f);
//Buzzer.pulsewidth(1);   
//Test Struct after research 05/01/22
struct ObjectDefine{
int qwer;
    float  Distance;
    char te;
    double dubs;
 string namestruct;
   // string ;
};
// Test Class 06/01/22
   class myClass{
   public:
   string nameclass ;
   double dubss;
   int inty;
   };
   myClass Class1;
   Class1.nameclass ="firstclass";
   ObjectDefine Object1;
   Object1.qwer = 12;
   Object1.Distance = 34;
   Object1.te = 'A';
   Object1.dubs = 23;
   Object1.namestruct = "name";
 
    while(1) {
        // section to try to get POC of number comparitor without using the US for repeatablity// to get if statements correct possibly change to switch 
        long Scan1[5];
         long Scan2[5];
         long Scan3[5];
         long Scan4[5];
         long Scan5[5];
        int num2;
        int num3;
        int num4;

    

       // cout << "Test value collection";
     //Scan1Input();    
     /*
cout << Scan1[0];cout <<"/n";
cout << Scan1[1];"/n";
cout << Scan1[2];"/n";
cout << Scan1[3];"/n";
cout << Scan1[4];"/n";
cout << Scan1[5];"/n";
cout << Scan1[6];"/n";
cout << Scan1[7];"/n";
cout << Scan1[8];"/n";
cout << Scan1[9];"/n";
*/
       //  IF Statement to decide on shape to draw
          if (Scan1[0] > Scan1[1]){
            printf("01Higher\n%d  %d",Scan1[0],Scan1[1]);
            }else if (Scan1[0] = Scan1[1]){
             printf("01Equal\n%d  %d",Scan1[0],Scan1[1]);}
            else if (Scan1[0] < Scan1[1]){
              //  cout <<'Lower';}
               printf("01Lower \n%d  %d",Scan1[0],Scan1[1]);}
                         if (Scan1[1] > Scan1[2]){
            printf("12Higher\n");
            }else if (Scan1[1] = Scan1[2]){
             printf("12Equal\n");}
            else if (Scan1[1] < Scan1[2]){
              //  cout <<'Lower';}
               printf("12Lower \n");}
                  if (Scan1[2] > Scan1[3]){
            printf("23Higher\n");
            }else if (Scan1[2] = Scan1[3]){
             printf("23Equal\n");}
            else if (Scan1[2] < Scan1[3]){
              //  cout <<'Lower';}
               printf("23Lower \n");}
                         if (Scan1[3] > Scan1[4]){
            printf("34Higher\n");
            }else if (Scan1[3] = Scan1[4]){
             printf("34Equal\n");}
            else if (Scan1[3] < Scan1[4]){
              //  cout <<'Lower';}
               printf("34Lower \n");}
               
               if (Scan1[4] > Scan1[5]){
            printf("45Higher\n");
            }else if (Scan1[4] = Scan1[5]){
             printf("Equal\n");}
            else if (Scan1[4] < Scan1[5]){
              //  cout <<'Lower';}
               printf("Lower \n");}



 printf("Scan1 1 :  %d cm\n", Scan1[0]);
  printf("Scan1 2 :  %d cm\n", Scan1[1]);
   printf("Scan1 3 :  %d cm\n", Scan1[2]);
     printf("Scan1 4 :  %d cm\n", Scan1[3]);
      printf("Scan1 5 :  %d cm\n", Scan1[4]);
printf("Scan2 1 :  %d cm\n", Scan2[0]);
  printf("Scan2 2 :  %d cm\n", Scan2[1]);
   printf("Scan2 3 :  %d cm\n", Scan2[2]);
     printf("Scan2 4 :  %d cm\n", Scan2[3]);
      printf("Scan2 5 :  %d cm\n", Scan2[4]);
 printf("Scan3 1 :  %d cm\n", Scan3[0]);
  printf("Scan3 2 :  %d cm\n", Scan3[1]);
   printf("Scan3 3 :  %d cm\n", Scan3[2]);
     printf("Scan3 4 :  %d cm\n", Scan3[3]);
      printf("Scan3 5 :  %d cm\n", Scan3[4]);
 printf("Scan4 1 :  %d cm\n", Scan4[0]);
  printf("Scan4 2 :  %d cm\n", Scan4[1]);
   printf("Scan4 3 :  %d cm\n", Scan4[2]);
     printf("Scan4 4 :  %d cm\n", Scan4[3]);
      printf("Scan4 5 :  %d cm\n", Scan4[4]);
 printf("Scan5 1 :  %d cm\n", Scan5[0]);
  printf("Scan5 2 :  %d cm\n", Scan5[1]);
   printf("Scan5 3 :  %d cm\n", Scan5[2]);
     printf("Scan5 4 :  %d cm\n", Scan5[3]);
      printf("Scan5 5 :  %d cm\n", Scan5[4]);

           
 printf("I always Get printed \n");
        
     //   cout << Scan1[2];
       // cout << Scan1[6];

              printf("I Should Be printed always \n"); 
               /*
                if (Scan1[1] > Scan1[2]){
            cout <<'+';
            }else if (Scan1[1]=Scan1[2]){
            cout <<'=';}
            else {
                cout <<'-';}
                      if (Scan1[2] > Scan1[3]){
            cout <<'+';
            }else if (Scan1[2]=Scan1[3]){
            cout <<'=';}
            else {
                cout <<'-';}
                
                      if (Scan1[3] > Scan1[4]){
            cout <<'+';
            }else if (Scan1[3]=Scan1[4]){
            cout <<'=';}
            else {
                cout <<'-';}
                      if (Scan1[4] > Scan1[5]){
            cout <<'+';
            }else if (Scan1[4]=Scan1[5]){
            cout <<'=';}
            else {
                cout <<'-';}
                             if (Scan1[5] > Scan1[6]){
            cout <<'+';
            }else if (Scan1[5]=Scan1[6]){
            cout <<'=';}
            else {
                cout <<'-';}
                if (Scan1[6] > Scan1[7]){
            cout <<'+';
            }else if (Scan1[6]=Scan1[7]){
            cout <<'=';}
            else {
                cout <<'-';}
                      if (Scan1[7] > Scan1[8]){
            cout <<'+';
            }else if (Scan1[7]=Scan1[8]){
            cout <<'=';}
            else {
                cout <<'-';}
                
                      if (Scan1[8] > Scan1[9]){
            cout <<'+';
            }else if (Scan1[8]=Scan1[9]){
            cout <<'=';}
            else {
                cout <<'-';}
                      if (Scan1[9] > Scan1[10]){
            cout <<'+';
            }else if (Scan1[9]=Scan1[10]){
            cout <<'=';}
            else {
                cout <<'-';}
                */
        
/////////////////////////////////////////////////////////////////////////////////////////////////////
        switch(PressA){
     default:
     lcd.clear();     
     lcd.printString("Main Menu",0,0);
     lcd.drawLine(0,10,80,10,2);
      
     lcd.printString("A to begin new Scan",0,2);
     lcd.printString("B to Display last object",0,3);       
     lcd.refresh();
     wait_ms(50);
     
     break;
//////////////////////////////////////////////////////////////////////////////////////////////////     
     case 1:
     PressA =1;
      lcd.clear();        
    lcd.printString("First Scan",0,0); 
      lcd.refresh();
         Buzzer.play(300,120);   lcd.printString("X",0,1); lcd.refresh();     Scan1[0] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",0,2);lcd.refresh();        Scan1[1] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",0,3);lcd.refresh();        Scan1[2] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",0,4);lcd.refresh();         Scan1[3] = sensor.distance();;
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",0,5);lcd.refresh();         Scan1[4] = sensor.distance();;
         wait(2);
         lcd.printString("Scan 1 Complete",0,0); lcd.refresh();
         wait(2); // required to stop Black screen issue}
         lcd.clear();lcd.refresh();
         lcd.printString("X",0,1),lcd.printString("X",0,2),lcd.printString("X",0,3),lcd.printString("X",0,4),lcd.printString("X",0,5); lcd.refresh();
         lcd.printString("Second Scan",0,0); 
         Buzzer.play(300,120);   lcd.printString("X",15,1); lcd.refresh();     Scan2[0] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",15,2);lcd.refresh();        Scan2[1] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",15,3);lcd.refresh();        Scan2[2] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",15,4);lcd.refresh();         Scan2[3] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",15,5);lcd.refresh();         Scan2[4] = sensor.distance();
         lcd.printString("Scan 2 Done",0,0); lcd.refresh();
         lcd.clear();lcd.refresh();
         lcd.printString("X",0,1),lcd.printString("X",0,2),lcd.printString("X",0,3),lcd.printString("X",0,4),lcd.printString("X",0,5); lcd.refresh();
         lcd.printString("X",15,1),lcd.printString("X",15,2),lcd.printString("X",15,3),lcd.printString("X",15,4),lcd.printString("X",15,5); lcd.refresh();
                  lcd.printString("Third Scan",0,0); 
         Buzzer.play(300,120);   lcd.printString("X",30,1); lcd.refresh();     Scan3[0] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",30,2);lcd.refresh();        Scan3[1] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",30,3);lcd.refresh();        Scan3[2] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",30,4);lcd.refresh();         Scan3[3] = sensor.distance();;
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",30,5);lcd.refresh();         Scan3[4] = sensor.distance();;
          lcd.printString("Scan 3 Done",0,0); lcd.refresh();
        
         lcd.printString("X",0,1),lcd.printString("X",0,2),lcd.printString("X",0,3),lcd.printString("X",0,4),lcd.printString("X",0,5); lcd.refresh();
         lcd.printString("X",15,1),lcd.printString("X",15,2),lcd.printString("X",15,3),lcd.printString("X",15,4),lcd.printString("X",15,5); lcd.refresh();
        lcd.printString("X",30,1),lcd.printString("X",30,2),lcd.printString("X",30,3),lcd.printString("X",30,4),lcd.printString("X",30,5); lcd.refresh();
        wait(2);
        lcd.printString("Fourth Scan",0,0); 
         Buzzer.play(300,120);   lcd.printString("X",45,1); lcd.refresh();     Scan4[0] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",45,2);lcd.refresh();        Scan4[1] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",45,3);lcd.refresh();        Scan4[2] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",45,4);lcd.refresh();         Scan4[3] = sensor.distance();;
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",45,5);lcd.refresh();         Scan4[4] = sensor.distance();;
        lcd.printString("Scan 4 Done",0,0); lcd.refresh();
                 lcd.printString("X",0,1),lcd.printString("X",0,2),lcd.printString("X",0,3),lcd.printString("X",0,4),lcd.printString("X",0,5); lcd.refresh();
         lcd.printString("X",15,1),lcd.printString("X",15,2),lcd.printString("X",15,3),lcd.printString("X",15,4),lcd.printString("X",15,5); lcd.refresh();
        lcd.printString("X",30,1),lcd.printString("X",30,2),lcd.printString("X",30,3),lcd.printString("X",30,4),lcd.printString("X",30,5); lcd.refresh();
            lcd.printString("X",45,1),lcd.printString("X",45,2),lcd.printString("X",45,3),lcd.printString("X",45,4),lcd.printString("X",45,5); lcd.refresh();
                    wait(2);
        lcd.printString("Fifth Scan",0,0); 
          Buzzer.play(300,120);   lcd.printString("X",60,1); lcd.refresh();     Scan3[0] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",60,2);lcd.refresh();        Scan3[1] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",60,3);lcd.refresh();        Scan3[2] = sensor.distance();
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",60,4);lcd.refresh();         Scan3[3] = sensor.distance();;
         wait(2);
         Buzzer.play(200,120);  lcd.printString("X",60,5);lcd.refresh();         Scan3[4] = sensor.distance();;
       
        
        break;
////////////////////////////////////////////////////////////////////////////        
     case 2: 
    PressA= 2;
    long secondScan[10];
    
                 secondScan[5] = sensor.distance();
 printf("Distance :  %d cm", secondScan[5]);
 lcd.clear();
       lcd.printString("2nd Scan up down",0,0); 
       lcd.drawLine(0,10,80,10,2);  
     break;
////////////////////////////////////////////////////////////////////     
     case 3:
              PressA= 3;
         lcd.clear();
       lcd.printString("Menu 3",0,0);        
       long us = sensor.distance(); 
       printf("Distance :  %d cm",us);
         lcd.refresh();
         wait_ms(50); //required to stop Black screen issue
     break;
     }
        
        }
        
        /*
int button_counter;
if (g_buttonA_flag){
                    button_counter = button_counter +1;
                    //case (test)
                   g_buttonA_flag = 0;  // if it has, clear the flag

            // send message over serial port - can observe in CoolTerm etc.
            printf("Button A pressed  %f\n", button_counter);
            }
if (g_buttonB_flag){
                   g_buttonB_flag = 0;  // if it has, clear the flag

            // send message over serial port - can observe in CoolTerm etc.
            printf("Button B pressed\n");
            }
if (g_buttonX_flag){
                   g_buttonX_flag = 0;  // if it has, clear the flag
                               // swap direction when button has been pressed
            // (could just use ! but want this to be explicit to aid understanding)
            if (direction == UP) {
                direction = DOWN;    
            }
            else {
                direction = UP;
            }

            // send message over serial port - can observe in CoolTerm etc.
            printf("Button X pressed\n");
                    lcd.clear();
        lcd.printString("Button Pressed!",0,0);
            lcd.refresh();
            wait(1);
            }
if (g_buttonY_flag){
                   g_buttonY_flag = 0;  // if it has, clear the flag

            // send message over serial port - can observe in CoolTerm etc.
            printf("Button Y pressed\n");
            }
       Buzzer.play(200,120);
            wait_ms(5);
       Buzzer.play(200,120);
        long distanced = sensor.distance(); 
        if (distanced >= 400 || distanced <= 2) 
        {
        printf("Out of range");
//Calling dummy function 05/01/22
        int answer = cube(2);
        printf("%f\n",answer);                  
        wait(1.0);
        }
    else    
    {
       printf("Distance :  %d cm",distanced);
       wait(1.0); // 1 sec  
    }
        lcd.drawCircle(WIDTH/2,HEIGHT/2,distanced,FILL_BLACK); 
//lcd.refresh must be used to update the lcd Display
        lcd.refresh();
        wait(5.0);
//these are default settings so not strictly needed
        lcd.normalMode();      // normal colour mode
        lcd.setBrightness(0.5); // put LED backlight on 50%        
        lcd.clear();
        lcd.printString("Hello, World!",0,0);
        Vector2D coord = joystick.get_coord();
        lcd.refresh();
        printf("Coord = %f,%f\n",coord.x,coord.y);
        char buffer[14];
        Vector2D mapped_coord = joystick.get_mapped_coord(); 
        printf("Mapped coord = %f,%f\n",mapped_coord.x,mapped_coord.y); 
        
         int length = sprintf(buffer,"T = %2f",coord.x);
//it is important the format specifier ensures the length will fit in the buffer
        if (length <= 14)  // if string will fit on display (assuming printing at x=0)
           lcd.printString(buffer,0,1);  // display on screen
        lcd.refresh();
        lcd.clear();
//times by 50 to try get the point moving across screen
         float x50 = mapped_coord.x*5;
         float y50 = mapped_coord.y*8;
//to see what the values are 
         printf(" *50 = %f,%f\n",x50,y50);       
//example of how to draw circles
        lcd.printChar('o',WIDTH/2,HEIGHT/2);
        lcd.refresh();      
        float mag = joystick.get_mag();
        float angle = joystick.get_angle();
        printf("Mag = %f Angle = %f\n",mag,angle);
        Direction d = joystick.get_direction();
        printf("Direction = %i\n",d);
        if (joystick.button_pressed() ) {
            printf("Button Pressed\n");  
            wait(5);
        }
    
    }  
 }
 */
 }
 
   int buttonCountA(){
        PressA++;
        if (PressA>3){
            PressA= 0;
            }
        return PressA;
        }
           int buttonCountB(){
        PressB++;
        if (PressB>3){
            PressB= 0;
            }
        return PressB;
        }
        
   //Button A event-triggered interrupt
void buttonA_isr()
{
    
    long distanced = sensor.distance(); 
    buttonCountA();
        
        
    
    g_buttonA_flag = 1;   // set flag in ISR
  
        printf("press count = %i\n",PressA);
            
      // lcd.clear(); 
        //lcd.printString("Button A Pressed",0,0);
        
     //    lcd.refresh(); // set flag in ISR
}
 

  //Button B event-triggered interrupt
void buttonB_isr()
{
    buttonCountB();
    g_buttonB_flag = 1;   // set flag in ISR
       lcd.clear(); 
        lcd.printString("Button B Pressed",0,0);
         lcd.refresh(); // set flag in ISR
           printf("press count = %i\n",PressB);
}
  //Button X event-triggered interrupt
void buttonX_isr()
{
    g_buttonX_flag = 1;   // set flag in ISR
       lcd.clear(); 
        lcd.printString("Button X Pressed",0,0);
         lcd.refresh(); // set flag in ISR
}
  //Button Y event-triggered interrupt
void buttonY_isr()
{
    g_buttonY_flag = 1;   // set flag in ISR
       lcd.clear(); 
        lcd.printString("Button Y Pressed",0,0);
         lcd.refresh(); // set flag in ISR
}
  //Button Start event-triggered interrupt
void buttonStart_isr()
{
    g_buttonStart_flag = 1;   // set flag in ISR
       lcd.clear(); 
        lcd.printString("Button Start Pressed",0,0);
         lcd.refresh(); // set flag in ISR
         }
           //Button Back event-triggered interrupt
void buttonBack_isr()
{
    g_buttonBack_flag = 1;   // set flag in ISR
       lcd.clear(); 
        lcd.printString("Button Back Pressed",0,0);
         lcd.refresh(); // set flag in ISR
         }
           //Button Left event-triggered interrupt
void buttonLeft_isr()
{
    g_buttonLeft_flag = 1;   // set flag in ISR
       lcd.clear(); 
        lcd.printString("Button Left Pressed",0,0);
         lcd.refresh(); // set flag in ISR
         }
  //Button Right event-triggered interrupt
void buttonRight_isr()
{
    g_buttonRight_flag = 1;   // set flag in ISR
       lcd.clear(); 
        lcd.printString("Button Right Pressed",0,0);
         lcd.refresh(); // set flag in ISR
         }