Programme carte strategie (disco)
Dependencies: mbed SerialHalfDuplex SDFileSystem DISCO-F469NI_portrait liaison_Bluetooth ident_crac
Strategie/Strategie.cpp@4:88431b537477, 2016-04-17 (annotated)
- Committer:
- antbig
- Date:
- Sun Apr 17 14:03:03 2016 +0000
- Revision:
- 4:88431b537477
- Parent:
- 2:8d8e2cf798a3
- Child:
- 5:dcd817534b57
Ajout possibilit? de choisir id strat via CAN
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
antbig | 0:ad97421fb1fb | 1 | #include "Strategie.h" |
antbig | 0:ad97421fb1fb | 2 | |
antbig | 4:88431b537477 | 3 | E_stratGameEtat gameEtat = ETAT_CONFIG;//ETAT_CHECK_CARTE_SCREEN; |
antbig | 0:ad97421fb1fb | 4 | E_stratGameEtat lastEtat = ETAT_CHECK_CARTE_SCREEN; |
antbig | 0:ad97421fb1fb | 5 | unsigned char screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 6 | Timer cartesCheker;//Le timer pour le timeout de la vérification des cartes |
antbig | 0:ad97421fb1fb | 7 | Timer fakeJack; |
antbig | 0:ad97421fb1fb | 8 | Timer gameTimer; |
antbig | 0:ad97421fb1fb | 9 | Timer debugetatTimer; |
antbig | 0:ad97421fb1fb | 10 | Timeout chronoEnd;//permet d'envoyer la trame CAN pour la fin |
antbig | 0:ad97421fb1fb | 11 | |
antbig | 0:ad97421fb1fb | 12 | unsigned short waitingAckID = 0;//L'id du ack attendu |
antbig | 0:ad97421fb1fb | 13 | unsigned short waitingAckFrom = 0;//La provenance du ack attendu |
antbig | 0:ad97421fb1fb | 14 | |
antbig | 0:ad97421fb1fb | 15 | signed char FIFO_lecture=0;//Position du fifo de lecture des messages CAN |
antbig | 0:ad97421fb1fb | 16 | |
antbig | 0:ad97421fb1fb | 17 | signed short x_robot,y_robot,theta_robot;//La position du robot |
antbig | 0:ad97421fb1fb | 18 | |
antbig | 0:ad97421fb1fb | 19 | unsigned short id_check[NOMBRE_CARTES]= {CHECK_BALISE,CHECK_MOTEUR}; |
antbig | 0:ad97421fb1fb | 20 | unsigned short id_alive[NOMBRE_CARTES]= {ALIVE_BALISE,ALIVE_MOTEUR}; |
antbig | 0:ad97421fb1fb | 21 | unsigned char checkCurrent = 0; |
antbig | 0:ad97421fb1fb | 22 | unsigned char countAliveCard = 0; |
antbig | 0:ad97421fb1fb | 23 | |
antbig | 2:8d8e2cf798a3 | 24 | unsigned char InversStrat = 1;//Si à 1, indique que l'on part de l'autre cote de la table(inversion des Y) |
antbig | 1:116040d14164 | 25 | |
antbig | 4:88431b537477 | 26 | /****************************************************************************************/ |
antbig | 4:88431b537477 | 27 | /* FUNCTION NAME: chronometre_ISR */ |
antbig | 4:88431b537477 | 28 | /* DESCRIPTION : Interruption à la fin des 90s du match */ |
antbig | 4:88431b537477 | 29 | /****************************************************************************************/ |
antbig | 0:ad97421fb1fb | 30 | void chronometre_ISR (void) |
antbig | 0:ad97421fb1fb | 31 | { |
antbig | 0:ad97421fb1fb | 32 | SendRawId(ASSERVISSEMENT_STOP);//On stope les moteurs |
antbig | 0:ad97421fb1fb | 33 | SendRawId(GLOBAL_GAME_END);//Indication fin de match |
antbig | 0:ad97421fb1fb | 34 | gameTimer.stop();//Arret du timer |
antbig | 0:ad97421fb1fb | 35 | |
antbig | 1:116040d14164 | 36 | #ifdef ROBOT_BIG |
antbig | 0:ad97421fb1fb | 37 | doFunnyAction(); |
antbig | 0:ad97421fb1fb | 38 | #endif |
antbig | 0:ad97421fb1fb | 39 | |
antbig | 1:116040d14164 | 40 | while(1);//On bloque la programme dans l'interruption |
antbig | 0:ad97421fb1fb | 41 | } |
antbig | 0:ad97421fb1fb | 42 | |
antbig | 4:88431b537477 | 43 | /****************************************************************************************/ |
antbig | 4:88431b537477 | 44 | /* FUNCTION NAME: automate_process */ |
antbig | 4:88431b537477 | 45 | /* DESCRIPTION : Automate de gestion de la stratégie du robot */ |
antbig | 4:88431b537477 | 46 | /****************************************************************************************/ |
antbig | 0:ad97421fb1fb | 47 | void automate_process(void) |
antbig | 0:ad97421fb1fb | 48 | { |
antbig | 0:ad97421fb1fb | 49 | static struct S_Instruction instruction; |
antbig | 1:116040d14164 | 50 | static unsigned char AX12_enchainement = 0; |
antbig | 1:116040d14164 | 51 | static unsigned char MV_enchainement = 0; |
antbig | 0:ad97421fb1fb | 52 | signed char localData1 = 0; |
antbig | 0:ad97421fb1fb | 53 | signed short localData2 = 0; |
antbig | 0:ad97421fb1fb | 54 | unsigned short localData3 = 0; |
antbig | 0:ad97421fb1fb | 55 | signed short localData4 = 0; |
antbig | 1:116040d14164 | 56 | unsigned char localData5 = 0; |
antbig | 0:ad97421fb1fb | 57 | |
antbig | 0:ad97421fb1fb | 58 | if(gameTimer.read_ms() >= 88000) {//Fin du match (On autorise 2s pour déposer des éléments |
antbig | 0:ad97421fb1fb | 59 | gameTimer.stop(); |
antbig | 0:ad97421fb1fb | 60 | gameTimer.reset(); |
antbig | 0:ad97421fb1fb | 61 | gameEtat = ETAT_END;//Fin du temps |
antbig | 0:ad97421fb1fb | 62 | } |
antbig | 0:ad97421fb1fb | 63 | |
antbig | 0:ad97421fb1fb | 64 | if(lastEtat != gameEtat || debugetatTimer.read_ms() >= 1000) { |
antbig | 0:ad97421fb1fb | 65 | lastEtat = gameEtat; |
antbig | 0:ad97421fb1fb | 66 | debugetatTimer.reset(); |
antbig | 0:ad97421fb1fb | 67 | sendStratEtat((unsigned char)gameEtat); |
antbig | 0:ad97421fb1fb | 68 | } |
antbig | 0:ad97421fb1fb | 69 | |
antbig | 0:ad97421fb1fb | 70 | switch(gameEtat) |
antbig | 0:ad97421fb1fb | 71 | { |
antbig | 0:ad97421fb1fb | 72 | case ETAT_CHECK_CARTE_SCREEN: |
antbig | 0:ad97421fb1fb | 73 | /* |
antbig | 0:ad97421fb1fb | 74 | Verification de l'état de la carte ecran |
antbig | 0:ad97421fb1fb | 75 | */ |
antbig | 0:ad97421fb1fb | 76 | waitingAckFrom = ALIVE_IHM;//On indique que l'on attend un ack de la carte IHM |
antbig | 0:ad97421fb1fb | 77 | SendRawId(CHECK_IHM);//On demande à la carte IHM d'insiquer ça présence |
antbig | 0:ad97421fb1fb | 78 | |
antbig | 0:ad97421fb1fb | 79 | screenChecktry++;//On incrèment le conteur de tentative de 1 |
antbig | 0:ad97421fb1fb | 80 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 81 | cartesCheker.start();//On lance le timer pour le timeout |
antbig | 0:ad97421fb1fb | 82 | gameEtat = ETAT_CHECK_CARTE_SCREEN_WAIT_ACK; |
antbig | 0:ad97421fb1fb | 83 | |
antbig | 0:ad97421fb1fb | 84 | break; |
antbig | 0:ad97421fb1fb | 85 | case ETAT_CHECK_CARTE_SCREEN_WAIT_ACK: |
antbig | 0:ad97421fb1fb | 86 | /* |
antbig | 0:ad97421fb1fb | 87 | Attente du ALIVE de la carte écran. |
antbig | 0:ad97421fb1fb | 88 | |
antbig | 0:ad97421fb1fb | 89 | Si la carte ne répond pas apres 10ms, on retoune dans l'etat ETAT_CHECK_CARTE_SCREEN |
antbig | 0:ad97421fb1fb | 90 | maximum 3 tentatives |
antbig | 0:ad97421fb1fb | 91 | Si pas de réponse, clignotement de toutes les leds possible |
antbig | 0:ad97421fb1fb | 92 | */ |
antbig | 0:ad97421fb1fb | 93 | if(waitingAckFrom == 0) {//C'est bon la carte est en ligne |
antbig | 0:ad97421fb1fb | 94 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 95 | screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 96 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 97 | } else if(cartesCheker.read_ms () > 100) { |
antbig | 0:ad97421fb1fb | 98 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 99 | if(screenChecktry >=3) { |
antbig | 0:ad97421fb1fb | 100 | errorLoop();//Erreur La carte IHM n'est pas en ligne |
antbig | 0:ad97421fb1fb | 101 | } else { |
antbig | 0:ad97421fb1fb | 102 | gameEtat = ETAT_CHECK_CARTE_SCREEN; |
antbig | 0:ad97421fb1fb | 103 | } |
antbig | 0:ad97421fb1fb | 104 | } |
antbig | 0:ad97421fb1fb | 105 | break; |
antbig | 0:ad97421fb1fb | 106 | case ETAT_CHECK_CARTES: |
antbig | 0:ad97421fb1fb | 107 | /* |
antbig | 0:ad97421fb1fb | 108 | Il faut faire une boucle pour verifier toutes les cartes les une apres les autres |
antbig | 0:ad97421fb1fb | 109 | */ |
antbig | 0:ad97421fb1fb | 110 | waitingAckFrom = id_alive[checkCurrent];//On indique que l'on attend un ack de la carte IHM |
antbig | 0:ad97421fb1fb | 111 | SendRawId(id_check[checkCurrent]);//On demande à la carte IHM d'insiquer ça présence |
antbig | 0:ad97421fb1fb | 112 | |
antbig | 0:ad97421fb1fb | 113 | screenChecktry++;//On incrèment le conteur de tentative de 1 |
antbig | 0:ad97421fb1fb | 114 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 115 | cartesCheker.start();//On lance le timer pour le timeout |
antbig | 0:ad97421fb1fb | 116 | gameEtat = ETAT_CHECK_CARTES_WAIT_ACK; |
antbig | 0:ad97421fb1fb | 117 | break; |
antbig | 0:ad97421fb1fb | 118 | case ETAT_CHECK_CARTES_WAIT_ACK: |
antbig | 0:ad97421fb1fb | 119 | /* |
antbig | 0:ad97421fb1fb | 120 | On attend l'ack de la carte en cours de vérification |
antbig | 0:ad97421fb1fb | 121 | */ |
antbig | 0:ad97421fb1fb | 122 | //printf("cartesCheker = %d waitingAckFrom = %d\n",cartesCheker.read_ms(), waitingAckFrom); |
antbig | 0:ad97421fb1fb | 123 | if(waitingAckFrom == 0) {//C'est bon la carte est en ligne |
antbig | 0:ad97421fb1fb | 124 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 125 | screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 126 | countAliveCard++; |
antbig | 0:ad97421fb1fb | 127 | if(checkCurrent >= NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 128 | if(countAliveCard >= NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 129 | gameEtat = ETAT_CONFIG; |
antbig | 0:ad97421fb1fb | 130 | SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne |
antbig | 0:ad97421fb1fb | 131 | } else { |
antbig | 0:ad97421fb1fb | 132 | gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement |
antbig | 0:ad97421fb1fb | 133 | waitingAckFrom = ECRAN_ALL_CHECK; |
antbig | 0:ad97421fb1fb | 134 | } |
antbig | 0:ad97421fb1fb | 135 | } else { |
antbig | 0:ad97421fb1fb | 136 | checkCurrent++; |
antbig | 0:ad97421fb1fb | 137 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 138 | } |
antbig | 0:ad97421fb1fb | 139 | } else if(cartesCheker.read_ms () > 100) { |
antbig | 0:ad97421fb1fb | 140 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 141 | if(screenChecktry >=3) { |
antbig | 0:ad97421fb1fb | 142 | screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 143 | if(checkCurrent >= NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 144 | if(countAliveCard == NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 145 | gameEtat = ETAT_CONFIG; |
antbig | 0:ad97421fb1fb | 146 | SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne |
antbig | 0:ad97421fb1fb | 147 | } else { |
antbig | 0:ad97421fb1fb | 148 | gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement |
antbig | 0:ad97421fb1fb | 149 | waitingAckFrom = ECRAN_ALL_CHECK; |
antbig | 0:ad97421fb1fb | 150 | } |
antbig | 0:ad97421fb1fb | 151 | } else { |
antbig | 0:ad97421fb1fb | 152 | checkCurrent++; |
antbig | 0:ad97421fb1fb | 153 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 154 | } |
antbig | 0:ad97421fb1fb | 155 | } else { |
antbig | 0:ad97421fb1fb | 156 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 157 | } |
antbig | 0:ad97421fb1fb | 158 | } |
antbig | 0:ad97421fb1fb | 159 | break; |
antbig | 0:ad97421fb1fb | 160 | case ETAT_WAIT_FORCE: |
antbig | 0:ad97421fb1fb | 161 | /* |
antbig | 0:ad97421fb1fb | 162 | Attente du forçage de la part de la carte IHM |
antbig | 0:ad97421fb1fb | 163 | */ |
antbig | 0:ad97421fb1fb | 164 | if(waitingAckFrom == 0) { |
antbig | 0:ad97421fb1fb | 165 | gameEtat = ETAT_CONFIG; |
antbig | 0:ad97421fb1fb | 166 | } |
antbig | 0:ad97421fb1fb | 167 | break; |
antbig | 0:ad97421fb1fb | 168 | case ETAT_CONFIG: |
antbig | 0:ad97421fb1fb | 169 | /* |
antbig | 0:ad97421fb1fb | 170 | Attente de l'odre de choix de mode, |
antbig | 0:ad97421fb1fb | 171 | Il est possible de modifier la couleur et l'id de la stratégie |
antbig | 0:ad97421fb1fb | 172 | Il est aussi possible d'envoyer les ordres de debug |
antbig | 0:ad97421fb1fb | 173 | */ |
antbig | 0:ad97421fb1fb | 174 | break; |
antbig | 1:116040d14164 | 175 | case ETAT_GAME_INIT: |
antbig | 0:ad97421fb1fb | 176 | //On charge la liste des instructions |
antbig | 4:88431b537477 | 177 | //strcpy(cheminFileStart,"/local/test.txt");//On ouvre le fichier test.txt |
antbig | 0:ad97421fb1fb | 178 | loadAllInstruction();//Mise en cache de toute les instructions |
antbig | 0:ad97421fb1fb | 179 | gameEtat = ETAT_GAME_WAIT_FOR_JACK; |
antbig | 0:ad97421fb1fb | 180 | SendRawId(ECRAN_ACK_START_MATCH); |
antbig | 0:ad97421fb1fb | 181 | tactile_printf("Attente du JACK."); |
antbig | 0:ad97421fb1fb | 182 | break; |
antbig | 0:ad97421fb1fb | 183 | case ETAT_GAME_WAIT_FOR_JACK: |
antbig | 0:ad97421fb1fb | 184 | //TODO Attendre le jack |
antbig | 1:116040d14164 | 185 | break; |
antbig | 1:116040d14164 | 186 | case ETAT_GAME_START: |
antbig | 1:116040d14164 | 187 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION; |
antbig | 1:116040d14164 | 188 | gameTimer.reset(); |
antbig | 1:116040d14164 | 189 | gameTimer.start(); |
antbig | 1:116040d14164 | 190 | chronoEnd.attach(&chronometre_ISR,90); |
antbig | 0:ad97421fb1fb | 191 | break; |
antbig | 0:ad97421fb1fb | 192 | case ETAT_GAME_LOAD_NEXT_INSTRUCTION: |
antbig | 0:ad97421fb1fb | 193 | /* |
antbig | 0:ad97421fb1fb | 194 | Chargement de l'instruction suivante ou arret du robot si il n'y a plus d'instruction |
antbig | 0:ad97421fb1fb | 195 | */ |
antbig | 0:ad97421fb1fb | 196 | //printf("load next instruction\n"); |
antbig | 0:ad97421fb1fb | 197 | if(actual_instruction >= nb_instructions || actual_instruction == 255) { |
antbig | 0:ad97421fb1fb | 198 | gameEtat = ETAT_END; |
antbig | 0:ad97421fb1fb | 199 | //Il n'y a plus d'instruction, fin du jeu |
antbig | 0:ad97421fb1fb | 200 | } else { |
antbig | 0:ad97421fb1fb | 201 | instruction = strat_instructions[actual_instruction]; |
antbig | 0:ad97421fb1fb | 202 | //On effectue le traitement de l'instruction |
antbig | 0:ad97421fb1fb | 203 | gameEtat = ETAT_GAME_PROCESS_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 204 | //actual_instruction++; |
antbig | 0:ad97421fb1fb | 205 | } |
antbig | 0:ad97421fb1fb | 206 | screenChecktry = 0; |
antbig | 1:116040d14164 | 207 | wait_ms(100); |
antbig | 0:ad97421fb1fb | 208 | break; |
antbig | 0:ad97421fb1fb | 209 | case ETAT_GAME_PROCESS_INSTRUCTION: |
antbig | 0:ad97421fb1fb | 210 | /* |
antbig | 0:ad97421fb1fb | 211 | Traitement de l'instruction, envoie de la trame CAN |
antbig | 0:ad97421fb1fb | 212 | */ |
antbig | 0:ad97421fb1fb | 213 | //debug_Instruction(instruction); |
antbig | 0:ad97421fb1fb | 214 | switch(instruction.order) |
antbig | 0:ad97421fb1fb | 215 | { |
antbig | 0:ad97421fb1fb | 216 | case MV_COURBURE: |
antbig | 0:ad97421fb1fb | 217 | //TODO - mettre l'ACK à jour |
antbig | 0:ad97421fb1fb | 218 | if(instruction.nextActionType == ENCHAINEMENT) { |
antbig | 0:ad97421fb1fb | 219 | //TODO - flag dans le trame pour indiquer l'enchainement |
antbig | 0:ad97421fb1fb | 220 | } |
antbig | 0:ad97421fb1fb | 221 | break; |
antbig | 0:ad97421fb1fb | 222 | case MV_LINE: |
antbig | 0:ad97421fb1fb | 223 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 224 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 225 | if(instruction.nextActionType == ENCHAINEMENT) { |
antbig | 1:116040d14164 | 226 | MV_enchainement++; |
antbig | 1:116040d14164 | 227 | localData5 = 1; |
antbig | 1:116040d14164 | 228 | } else { |
antbig | 1:116040d14164 | 229 | if(MV_enchainement > 0) { |
antbig | 1:116040d14164 | 230 | localData5 = 2; |
antbig | 1:116040d14164 | 231 | MV_enchainement = 0; |
antbig | 1:116040d14164 | 232 | } else { |
antbig | 1:116040d14164 | 233 | localData5 = 0; |
antbig | 1:116040d14164 | 234 | } |
antbig | 0:ad97421fb1fb | 235 | } |
antbig | 1:116040d14164 | 236 | localData2 = (((instruction.direction == FORWARD)?1:-1)*instruction.arg1); |
antbig | 1:116040d14164 | 237 | GoStraight(localData2, 0, 0, localData5); |
antbig | 0:ad97421fb1fb | 238 | break; |
antbig | 0:ad97421fb1fb | 239 | case MV_TURN: |
antbig | 0:ad97421fb1fb | 240 | if(instruction.direction == RELATIVE) { |
antbig | 0:ad97421fb1fb | 241 | localData2 = instruction.arg3; |
antbig | 0:ad97421fb1fb | 242 | } else { |
antbig | 0:ad97421fb1fb | 243 | if(abs(instruction.arg3 - theta_robot) > 180) { |
antbig | 0:ad97421fb1fb | 244 | localData2 = 360 - instruction.arg3 - theta_robot; |
antbig | 0:ad97421fb1fb | 245 | } else { |
antbig | 0:ad97421fb1fb | 246 | localData2 = instruction.arg3 - theta_robot; |
antbig | 0:ad97421fb1fb | 247 | } |
antbig | 0:ad97421fb1fb | 248 | } |
antbig | 2:8d8e2cf798a3 | 249 | if(InversStrat == 1) { |
antbig | 2:8d8e2cf798a3 | 250 | localData2 = -localData2; |
antbig | 2:8d8e2cf798a3 | 251 | } |
antbig | 0:ad97421fb1fb | 252 | Rotate(localData2); |
antbig | 0:ad97421fb1fb | 253 | waitingAckID = ASSERVISSEMENT_ROTATION; |
antbig | 0:ad97421fb1fb | 254 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 255 | break; |
antbig | 0:ad97421fb1fb | 256 | case MV_XYT: |
antbig | 0:ad97421fb1fb | 257 | if(instruction.direction == BACKWARD) { |
antbig | 0:ad97421fb1fb | 258 | localData1 = -1; |
antbig | 0:ad97421fb1fb | 259 | } else { |
antbig | 0:ad97421fb1fb | 260 | localData1 = 1; |
antbig | 0:ad97421fb1fb | 261 | } |
antbig | 2:8d8e2cf798a3 | 262 | |
antbig | 2:8d8e2cf798a3 | 263 | if(InversStrat == 1) { |
antbig | 2:8d8e2cf798a3 | 264 | //localData2 = 360 - instruction.arg3 |
antbig | 2:8d8e2cf798a3 | 265 | localData3 = 3000 - instruction.arg2;//Inversion du Y |
antbig | 2:8d8e2cf798a3 | 266 | } else { |
antbig | 2:8d8e2cf798a3 | 267 | localData3 = instruction.arg2; |
antbig | 2:8d8e2cf798a3 | 268 | } |
antbig | 2:8d8e2cf798a3 | 269 | GoToPosition(instruction.arg1,localData3,instruction.arg3,localData1); |
antbig | 0:ad97421fb1fb | 270 | waitingAckID = ASSERVISSEMENT_XYT; |
antbig | 0:ad97421fb1fb | 271 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 272 | break; |
antbig | 0:ad97421fb1fb | 273 | case MV_RECALAGE: |
antbig | 0:ad97421fb1fb | 274 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 275 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 276 | //TODO - mettre l'ACK à jour |
antbig | 0:ad97421fb1fb | 277 | break; |
antbig | 0:ad97421fb1fb | 278 | case ACTION: |
antbig | 0:ad97421fb1fb | 279 | if(doAction(instruction.arg1,instruction.arg2,instruction.arg3)) { |
antbig | 0:ad97421fb1fb | 280 | //L'action est spécifique |
antbig | 0:ad97421fb1fb | 281 | } else { |
antbig | 0:ad97421fb1fb | 282 | //C'est un AX12 qu'il faut bouger |
antbig | 2:8d8e2cf798a3 | 283 | AX12_setGoal(instruction.arg1,instruction.arg3/10,instruction.arg2); |
antbig | 1:116040d14164 | 284 | AX12_enchainement++; |
antbig | 0:ad97421fb1fb | 285 | } |
antbig | 1:116040d14164 | 286 | waitingAckFrom = 0; |
antbig | 1:116040d14164 | 287 | waitingAckID = 0; |
antbig | 0:ad97421fb1fb | 288 | break; |
antbig | 0:ad97421fb1fb | 289 | default: |
antbig | 0:ad97421fb1fb | 290 | //Instruction inconnue, on l'ignore |
antbig | 0:ad97421fb1fb | 291 | break; |
antbig | 0:ad97421fb1fb | 292 | } |
antbig | 0:ad97421fb1fb | 293 | |
antbig | 0:ad97421fb1fb | 294 | |
antbig | 0:ad97421fb1fb | 295 | |
antbig | 0:ad97421fb1fb | 296 | if(instruction.nextActionType == JUMP || instruction.nextActionType == WAIT) { |
antbig | 0:ad97421fb1fb | 297 | gameEtat = ETAT_GAME_WAIT_ACK;//Il faut attendre que la carte est bien reçu l'acknowledge |
antbig | 0:ad97421fb1fb | 298 | screenChecktry++;//On incrèment le conteur de tentative de 1 |
antbig | 0:ad97421fb1fb | 299 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 300 | cartesCheker.start(); |
antbig | 1:116040d14164 | 301 | if(AX12_enchainement > 0) { |
antbig | 1:116040d14164 | 302 | AX12_processChange();//Il faut lancer le déplacement des AX12 |
antbig | 1:116040d14164 | 303 | AX12_enchainement = 0; |
antbig | 1:116040d14164 | 304 | } |
antbig | 0:ad97421fb1fb | 305 | } else {//C'est un enchainement |
antbig | 0:ad97421fb1fb | 306 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 307 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//C'est un enchainement, on charge directement l'instruction suivante |
antbig | 0:ad97421fb1fb | 308 | } |
antbig | 0:ad97421fb1fb | 309 | |
antbig | 0:ad97421fb1fb | 310 | break; |
antbig | 0:ad97421fb1fb | 311 | case ETAT_GAME_WAIT_ACK: |
antbig | 0:ad97421fb1fb | 312 | /* |
antbig | 0:ad97421fb1fb | 313 | Attente de l'ack de l'instruction |
antbig | 0:ad97421fb1fb | 314 | */ |
antbig | 0:ad97421fb1fb | 315 | if(waitingAckID == 0 && waitingAckFrom ==0) {//Les ack ont été reset, c'est bon on continu |
antbig | 0:ad97421fb1fb | 316 | //if(true) { |
antbig | 0:ad97421fb1fb | 317 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 318 | if(instruction.nextActionType == JUMP) { |
antbig | 0:ad97421fb1fb | 319 | if(instruction.jumpAction == JUMP_TIME) { |
antbig | 0:ad97421fb1fb | 320 | gameEtat = ETAT_GAME_JUMP_TIME; |
antbig | 0:ad97421fb1fb | 321 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 322 | cartesCheker.start(); |
antbig | 0:ad97421fb1fb | 323 | } else if(instruction.jumpAction == JUMP_POSITION) { |
antbig | 0:ad97421fb1fb | 324 | gameEtat = ETAT_GAME_JUMP_POSITION; |
antbig | 0:ad97421fb1fb | 325 | } else { |
antbig | 0:ad97421fb1fb | 326 | //ERROR |
antbig | 0:ad97421fb1fb | 327 | } |
antbig | 0:ad97421fb1fb | 328 | } else if(instruction.nextActionType == WAIT) { |
antbig | 0:ad97421fb1fb | 329 | gameEtat = ETAT_GAME_WAIT_END_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 330 | switch(instruction.order) |
antbig | 0:ad97421fb1fb | 331 | { |
antbig | 0:ad97421fb1fb | 332 | case MV_COURBURE: |
antbig | 0:ad97421fb1fb | 333 | waitingAckID = ASSERVISSEMENT_COURBURE; |
antbig | 0:ad97421fb1fb | 334 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 335 | break; |
antbig | 0:ad97421fb1fb | 336 | case MV_LINE: |
antbig | 0:ad97421fb1fb | 337 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 338 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 339 | break; |
antbig | 0:ad97421fb1fb | 340 | case MV_TURN: |
antbig | 0:ad97421fb1fb | 341 | waitingAckID = ASSERVISSEMENT_ROTATION; |
antbig | 0:ad97421fb1fb | 342 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 343 | break; |
antbig | 0:ad97421fb1fb | 344 | case MV_XYT: |
antbig | 0:ad97421fb1fb | 345 | waitingAckID = ASSERVISSEMENT_XYT; |
antbig | 0:ad97421fb1fb | 346 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 347 | break; |
antbig | 0:ad97421fb1fb | 348 | case MV_RECALAGE: |
antbig | 0:ad97421fb1fb | 349 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 350 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 351 | break; |
antbig | 0:ad97421fb1fb | 352 | case ACTION: |
antbig | 1:116040d14164 | 353 | waitingAckFrom = SERVO_AX12_DONE; |
antbig | 1:116040d14164 | 354 | waitingAckID = instruction.arg1; |
antbig | 0:ad97421fb1fb | 355 | break; |
antbig | 0:ad97421fb1fb | 356 | default: |
antbig | 0:ad97421fb1fb | 357 | break; |
antbig | 0:ad97421fb1fb | 358 | } |
antbig | 0:ad97421fb1fb | 359 | } else { |
antbig | 0:ad97421fb1fb | 360 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 361 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 362 | } |
antbig | 0:ad97421fb1fb | 363 | } else if(cartesCheker.read_ms () > 50){ |
antbig | 0:ad97421fb1fb | 364 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 365 | if(screenChecktry >=2) {//La carte n'a pas reçus l'information, on passe à l'instruction d'erreur |
antbig | 0:ad97421fb1fb | 366 | actual_instruction = instruction.nextLineError; |
antbig | 0:ad97421fb1fb | 367 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 368 | } else { |
antbig | 0:ad97421fb1fb | 369 | gameEtat = ETAT_GAME_PROCESS_INSTRUCTION;//On retourne dans l'etat d'envois de l'instruction |
antbig | 0:ad97421fb1fb | 370 | } |
antbig | 0:ad97421fb1fb | 371 | } |
antbig | 0:ad97421fb1fb | 372 | break; |
antbig | 0:ad97421fb1fb | 373 | |
antbig | 0:ad97421fb1fb | 374 | case ETAT_GAME_JUMP_TIME: |
antbig | 0:ad97421fb1fb | 375 | if(cartesCheker.read_ms () >= instruction.JumpTimeOrX) { |
antbig | 0:ad97421fb1fb | 376 | cartesCheker.stop();//On arrete le timer |
antbig | 0:ad97421fb1fb | 377 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 378 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante |
antbig | 0:ad97421fb1fb | 379 | } |
antbig | 0:ad97421fb1fb | 380 | break; |
antbig | 0:ad97421fb1fb | 381 | case ETAT_GAME_JUMP_POSITION: |
antbig | 0:ad97421fb1fb | 382 | |
antbig | 0:ad97421fb1fb | 383 | break; |
antbig | 0:ad97421fb1fb | 384 | case ETAT_GAME_WAIT_END_INSTRUCTION: |
antbig | 0:ad97421fb1fb | 385 | if(waitingAckID == 0 && waitingAckFrom ==0) {//On attend que la carte nous indique que l'instruction est terminée |
antbig | 0:ad97421fb1fb | 386 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 387 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante |
antbig | 0:ad97421fb1fb | 388 | } |
antbig | 0:ad97421fb1fb | 389 | break; |
antbig | 0:ad97421fb1fb | 390 | |
antbig | 0:ad97421fb1fb | 391 | |
antbig | 0:ad97421fb1fb | 392 | |
antbig | 0:ad97421fb1fb | 393 | case ETAT_END: |
antbig | 0:ad97421fb1fb | 394 | |
antbig | 0:ad97421fb1fb | 395 | gameEtat = ETAT_END_LOOP; |
antbig | 0:ad97421fb1fb | 396 | break; |
antbig | 0:ad97421fb1fb | 397 | case ETAT_END_LOOP: |
antbig | 0:ad97421fb1fb | 398 | //Rien, on tourne en rond |
antbig | 0:ad97421fb1fb | 399 | break; |
antbig | 0:ad97421fb1fb | 400 | default: |
antbig | 0:ad97421fb1fb | 401 | |
antbig | 0:ad97421fb1fb | 402 | break; |
antbig | 0:ad97421fb1fb | 403 | } |
antbig | 0:ad97421fb1fb | 404 | } |
antbig | 0:ad97421fb1fb | 405 | |
antbig | 4:88431b537477 | 406 | /****************************************************************************************/ |
antbig | 4:88431b537477 | 407 | /* FUNCTION NAME: canProcessRx */ |
antbig | 4:88431b537477 | 408 | /* DESCRIPTION : Fonction de traitement des messages CAN */ |
antbig | 4:88431b537477 | 409 | /****************************************************************************************/ |
antbig | 0:ad97421fb1fb | 410 | void canProcessRx(void) |
antbig | 0:ad97421fb1fb | 411 | { |
antbig | 0:ad97421fb1fb | 412 | static signed char FIFO_occupation=0,FIFO_max_occupation=0; |
antbig | 4:88431b537477 | 413 | CANMessage msgTx=CANMessage(); |
antbig | 0:ad97421fb1fb | 414 | FIFO_occupation=FIFO_ecriture-FIFO_lecture; |
antbig | 0:ad97421fb1fb | 415 | if(FIFO_occupation<0) |
antbig | 0:ad97421fb1fb | 416 | FIFO_occupation=FIFO_occupation+SIZE_FIFO; |
antbig | 0:ad97421fb1fb | 417 | if(FIFO_max_occupation<FIFO_occupation) |
antbig | 0:ad97421fb1fb | 418 | FIFO_max_occupation=FIFO_occupation; |
antbig | 0:ad97421fb1fb | 419 | if(FIFO_occupation!=0) { |
antbig | 0:ad97421fb1fb | 420 | |
antbig | 0:ad97421fb1fb | 421 | switch(msgRxBuffer[FIFO_lecture].id) { |
antbig | 4:88431b537477 | 422 | case DEBUG_FAKE_JAKE://Permet de lancer le match à distance |
antbig | 1:116040d14164 | 423 | if(gameEtat == ETAT_GAME_WAIT_FOR_JACK) { |
antbig | 1:116040d14164 | 424 | gameEtat = ETAT_GAME_START; |
antbig | 1:116040d14164 | 425 | } |
antbig | 1:116040d14164 | 426 | break; |
antbig | 1:116040d14164 | 427 | |
antbig | 0:ad97421fb1fb | 428 | case ALIVE_BALISE: |
antbig | 0:ad97421fb1fb | 429 | case ALIVE_MOTEUR: |
antbig | 0:ad97421fb1fb | 430 | case ALIVE_IHM: |
antbig | 0:ad97421fb1fb | 431 | case ECRAN_ALL_CHECK: |
antbig | 0:ad97421fb1fb | 432 | if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id) { |
antbig | 0:ad97421fb1fb | 433 | waitingAckFrom = 0;//C'est la bonne carte qui indique qu'elle est en ligne |
antbig | 0:ad97421fb1fb | 434 | } |
antbig | 0:ad97421fb1fb | 435 | break; |
antbig | 0:ad97421fb1fb | 436 | |
antbig | 0:ad97421fb1fb | 437 | case ACKNOWLEDGE_BALISE: |
antbig | 0:ad97421fb1fb | 438 | case ACKNOWLEDGE_MOTEUR: |
antbig | 0:ad97421fb1fb | 439 | case ACKNOWLEDGE_IHM: |
antbig | 0:ad97421fb1fb | 440 | case INSTRUCTION_END_BALISE: |
antbig | 0:ad97421fb1fb | 441 | case INSTRUCTION_END_MOTEUR: |
antbig | 0:ad97421fb1fb | 442 | case INSTRUCTION_END_IHM: |
antbig | 0:ad97421fb1fb | 443 | if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id && (msgRxBuffer[FIFO_lecture].data[0]|((unsigned int)(msgRxBuffer[FIFO_lecture].data[1])<<8) == waitingAckID)) { |
antbig | 0:ad97421fb1fb | 444 | waitingAckFrom = 0; |
antbig | 0:ad97421fb1fb | 445 | waitingAckID = 0; |
antbig | 0:ad97421fb1fb | 446 | } |
antbig | 0:ad97421fb1fb | 447 | break; |
antbig | 1:116040d14164 | 448 | #ifdef ROBOT_BIG |
antbig | 0:ad97421fb1fb | 449 | case ODOMETRIE_BIG_POSITION: |
antbig | 0:ad97421fb1fb | 450 | #else |
antbig | 0:ad97421fb1fb | 451 | case ODOMETRIE_SMALL_POSITION: |
antbig | 0:ad97421fb1fb | 452 | #endif |
antbig | 0:ad97421fb1fb | 453 | x_robot=msgRxBuffer[FIFO_lecture].data[0]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[1])<<8); |
antbig | 0:ad97421fb1fb | 454 | y_robot=msgRxBuffer[FIFO_lecture].data[2]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[3])<<8); |
antbig | 0:ad97421fb1fb | 455 | theta_robot=msgRxBuffer[FIFO_lecture].data[4]|((signed short)(msgRxBuffer[FIFO_lecture].data[5])<<8); |
antbig | 0:ad97421fb1fb | 456 | break; |
antbig | 0:ad97421fb1fb | 457 | |
antbig | 0:ad97421fb1fb | 458 | case ECRAN_START_MATCH: |
antbig | 0:ad97421fb1fb | 459 | if(gameEtat == ETAT_CONFIG) { |
antbig | 1:116040d14164 | 460 | gameEtat = ETAT_GAME_INIT; |
antbig | 0:ad97421fb1fb | 461 | } |
antbig | 0:ad97421fb1fb | 462 | break; |
antbig | 0:ad97421fb1fb | 463 | case SERVO_AX12_SETGOAL: |
antbig | 0:ad97421fb1fb | 464 | if(AX12_isLocal(msgRxBuffer[FIFO_lecture].data[0])) |
antbig | 0:ad97421fb1fb | 465 | AX12_setGoal(msgRxBuffer[FIFO_lecture].data[0], msgRxBuffer[FIFO_lecture].data[1]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[2])<<8), msgRxBuffer[FIFO_lecture].data[3]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[4])<<8)); |
antbig | 0:ad97421fb1fb | 466 | |
antbig | 0:ad97421fb1fb | 467 | break; |
antbig | 0:ad97421fb1fb | 468 | case SERVO_AX12_PROCESS: |
antbig | 0:ad97421fb1fb | 469 | AX12_processChange(); |
antbig | 0:ad97421fb1fb | 470 | break; |
antbig | 1:116040d14164 | 471 | case SERVO_AX12_DONE: |
antbig | 1:116040d14164 | 472 | AX12_notifyCANEnd(((unsigned short)(msgRxBuffer[FIFO_lecture].data[0]))); |
antbig | 1:116040d14164 | 473 | break; |
antbig | 2:8d8e2cf798a3 | 474 | case ECRAN_CHOICE_COLOR://Choix de la couleur |
antbig | 4:88431b537477 | 475 | if(gameEtat == ETAT_CONFIG) {//C'est bon on a le droit de modifier les config |
antbig | 2:8d8e2cf798a3 | 476 | if(msgRxBuffer[FIFO_lecture].data[0] == 0) |
antbig | 2:8d8e2cf798a3 | 477 | InversStrat = 0;//Pas d'inversion de la couleur |
antbig | 2:8d8e2cf798a3 | 478 | else |
antbig | 2:8d8e2cf798a3 | 479 | InversStrat = 1;//Inversion de la couleur |
antbig | 4:88431b537477 | 480 | |
antbig | 4:88431b537477 | 481 | msgTx.id=ECRAN_ACK_COLOR; // tx ack de la couleur |
antbig | 4:88431b537477 | 482 | msgTx.len=1; |
antbig | 4:88431b537477 | 483 | msgTx.format=CANStandard; |
antbig | 4:88431b537477 | 484 | msgTx.type=CANData; |
antbig | 4:88431b537477 | 485 | // couleur sur 1 octet |
antbig | 4:88431b537477 | 486 | msgTx.data[0]=msgRxBuffer[FIFO_lecture].data[0]; |
antbig | 4:88431b537477 | 487 | can1.write(msgTx); |
antbig | 2:8d8e2cf798a3 | 488 | } |
antbig | 2:8d8e2cf798a3 | 489 | break; |
antbig | 2:8d8e2cf798a3 | 490 | case ECRAN_CHOICE_STRAT://Choix du fichier de stratégie à utiliser |
antbig | 4:88431b537477 | 491 | if(gameEtat == ETAT_CONFIG) {//C'est bon on a le droit de modifier les config |
antbig | 4:88431b537477 | 492 | msgTx.id=ECRAN_ACK_STRAT; // tx ack de la couleur |
antbig | 4:88431b537477 | 493 | msgTx.len=1; |
antbig | 4:88431b537477 | 494 | msgTx.format=CANStandard; |
antbig | 4:88431b537477 | 495 | msgTx.type=CANData; |
antbig | 4:88431b537477 | 496 | if(SelectStrategy(msgRxBuffer[FIFO_lecture].data[0])) { |
antbig | 4:88431b537477 | 497 | // id de la stratégie sur 1 octet |
antbig | 4:88431b537477 | 498 | msgTx.data[0]=msgRxBuffer[FIFO_lecture].data[0]; |
antbig | 4:88431b537477 | 499 | } else { |
antbig | 4:88431b537477 | 500 | //erreur sur 1 octet |
antbig | 4:88431b537477 | 501 | msgTx.data[0]=0; |
antbig | 4:88431b537477 | 502 | } |
antbig | 4:88431b537477 | 503 | can1.write(msgTx); |
antbig | 2:8d8e2cf798a3 | 504 | } |
antbig | 2:8d8e2cf798a3 | 505 | break; |
antbig | 0:ad97421fb1fb | 506 | } |
antbig | 0:ad97421fb1fb | 507 | |
antbig | 0:ad97421fb1fb | 508 | FIFO_lecture=(FIFO_lecture+1)%SIZE_FIFO; |
antbig | 0:ad97421fb1fb | 509 | } |
antbig | 0:ad97421fb1fb | 510 | } |