Programme carte strategie (disco)
Dependencies: mbed SerialHalfDuplex SDFileSystem DISCO-F469NI_portrait liaison_Bluetooth ident_crac
Strategie/Strategie.cpp@5:dcd817534b57, 2016-04-23 (annotated)
- Committer:
- antbig
- Date:
- Sat Apr 23 09:16:14 2016 +0000
- Revision:
- 5:dcd817534b57
- Parent:
- 4:88431b537477
- Child:
- 6:eddfa414fd11
Ajout du choix de la couleur et de l'id de la strat?gie ? utiliser via CAN
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
antbig | 0:ad97421fb1fb | 1 | #include "Strategie.h" |
antbig | 0:ad97421fb1fb | 2 | |
antbig | 5:dcd817534b57 | 3 | E_stratGameEtat gameEtat = ETAT_CHECK_CARTE_SCREEN; |
antbig | 0:ad97421fb1fb | 4 | E_stratGameEtat lastEtat = ETAT_CHECK_CARTE_SCREEN; |
antbig | 0:ad97421fb1fb | 5 | unsigned char screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 6 | Timer cartesCheker;//Le timer pour le timeout de la vérification des cartes |
antbig | 0:ad97421fb1fb | 7 | Timer fakeJack; |
antbig | 0:ad97421fb1fb | 8 | Timer gameTimer; |
antbig | 0:ad97421fb1fb | 9 | Timer debugetatTimer; |
antbig | 5:dcd817534b57 | 10 | Timer timeoutWarning; |
antbig | 5:dcd817534b57 | 11 | Timer timeoutWarningWaitEnd; |
antbig | 0:ad97421fb1fb | 12 | Timeout chronoEnd;//permet d'envoyer la trame CAN pour la fin |
antbig | 0:ad97421fb1fb | 13 | |
antbig | 0:ad97421fb1fb | 14 | unsigned short waitingAckID = 0;//L'id du ack attendu |
antbig | 0:ad97421fb1fb | 15 | unsigned short waitingAckFrom = 0;//La provenance du ack attendu |
antbig | 0:ad97421fb1fb | 16 | |
antbig | 0:ad97421fb1fb | 17 | signed char FIFO_lecture=0;//Position du fifo de lecture des messages CAN |
antbig | 0:ad97421fb1fb | 18 | |
antbig | 0:ad97421fb1fb | 19 | signed short x_robot,y_robot,theta_robot;//La position du robot |
antbig | 0:ad97421fb1fb | 20 | |
antbig | 5:dcd817534b57 | 21 | #ifdef ROBOT_BIG |
antbig | 0:ad97421fb1fb | 22 | unsigned short id_check[NOMBRE_CARTES]= {CHECK_BALISE,CHECK_MOTEUR}; |
antbig | 0:ad97421fb1fb | 23 | unsigned short id_alive[NOMBRE_CARTES]= {ALIVE_BALISE,ALIVE_MOTEUR}; |
antbig | 5:dcd817534b57 | 24 | #else |
antbig | 5:dcd817534b57 | 25 | unsigned short id_check[NOMBRE_CARTES]= {CHECK_BALISE,CHECK_MOTEUR,CHECK_ACTIONNEURS}; |
antbig | 5:dcd817534b57 | 26 | unsigned short id_alive[NOMBRE_CARTES]= {ALIVE_BALISE,ALIVE_MOTEUR,ALIVE_ACTIONNEURS}; |
antbig | 5:dcd817534b57 | 27 | #endif |
antbig | 0:ad97421fb1fb | 28 | unsigned char checkCurrent = 0; |
antbig | 0:ad97421fb1fb | 29 | unsigned char countAliveCard = 0; |
antbig | 0:ad97421fb1fb | 30 | |
antbig | 2:8d8e2cf798a3 | 31 | unsigned char InversStrat = 1;//Si à 1, indique que l'on part de l'autre cote de la table(inversion des Y) |
antbig | 1:116040d14164 | 32 | |
antbig | 5:dcd817534b57 | 33 | unsigned char countRobotNear = 0;//Le nombre de robot à proximité |
antbig | 5:dcd817534b57 | 34 | |
antbig | 4:88431b537477 | 35 | /****************************************************************************************/ |
antbig | 4:88431b537477 | 36 | /* FUNCTION NAME: chronometre_ISR */ |
antbig | 4:88431b537477 | 37 | /* DESCRIPTION : Interruption à la fin des 90s du match */ |
antbig | 4:88431b537477 | 38 | /****************************************************************************************/ |
antbig | 0:ad97421fb1fb | 39 | void chronometre_ISR (void) |
antbig | 0:ad97421fb1fb | 40 | { |
antbig | 0:ad97421fb1fb | 41 | SendRawId(ASSERVISSEMENT_STOP);//On stope les moteurs |
antbig | 0:ad97421fb1fb | 42 | SendRawId(GLOBAL_GAME_END);//Indication fin de match |
antbig | 0:ad97421fb1fb | 43 | gameTimer.stop();//Arret du timer |
antbig | 0:ad97421fb1fb | 44 | |
antbig | 1:116040d14164 | 45 | #ifdef ROBOT_BIG |
antbig | 0:ad97421fb1fb | 46 | doFunnyAction(); |
antbig | 0:ad97421fb1fb | 47 | #endif |
antbig | 0:ad97421fb1fb | 48 | |
antbig | 1:116040d14164 | 49 | while(1);//On bloque la programme dans l'interruption |
antbig | 0:ad97421fb1fb | 50 | } |
antbig | 0:ad97421fb1fb | 51 | |
antbig | 4:88431b537477 | 52 | /****************************************************************************************/ |
antbig | 4:88431b537477 | 53 | /* FUNCTION NAME: automate_process */ |
antbig | 4:88431b537477 | 54 | /* DESCRIPTION : Automate de gestion de la stratégie du robot */ |
antbig | 4:88431b537477 | 55 | /****************************************************************************************/ |
antbig | 0:ad97421fb1fb | 56 | void automate_process(void) |
antbig | 0:ad97421fb1fb | 57 | { |
antbig | 0:ad97421fb1fb | 58 | static struct S_Instruction instruction; |
antbig | 1:116040d14164 | 59 | static unsigned char AX12_enchainement = 0; |
antbig | 1:116040d14164 | 60 | static unsigned char MV_enchainement = 0; |
antbig | 0:ad97421fb1fb | 61 | signed char localData1 = 0; |
antbig | 0:ad97421fb1fb | 62 | signed short localData2 = 0; |
antbig | 0:ad97421fb1fb | 63 | unsigned short localData3 = 0; |
antbig | 0:ad97421fb1fb | 64 | signed short localData4 = 0; |
antbig | 1:116040d14164 | 65 | unsigned char localData5 = 0; |
antbig | 0:ad97421fb1fb | 66 | |
antbig | 0:ad97421fb1fb | 67 | if(gameTimer.read_ms() >= 88000) {//Fin du match (On autorise 2s pour déposer des éléments |
antbig | 0:ad97421fb1fb | 68 | gameTimer.stop(); |
antbig | 0:ad97421fb1fb | 69 | gameTimer.reset(); |
antbig | 0:ad97421fb1fb | 70 | gameEtat = ETAT_END;//Fin du temps |
antbig | 0:ad97421fb1fb | 71 | } |
antbig | 0:ad97421fb1fb | 72 | |
antbig | 0:ad97421fb1fb | 73 | if(lastEtat != gameEtat || debugetatTimer.read_ms() >= 1000) { |
antbig | 0:ad97421fb1fb | 74 | lastEtat = gameEtat; |
antbig | 0:ad97421fb1fb | 75 | debugetatTimer.reset(); |
antbig | 0:ad97421fb1fb | 76 | sendStratEtat((unsigned char)gameEtat); |
antbig | 0:ad97421fb1fb | 77 | } |
antbig | 0:ad97421fb1fb | 78 | |
antbig | 0:ad97421fb1fb | 79 | switch(gameEtat) |
antbig | 0:ad97421fb1fb | 80 | { |
antbig | 0:ad97421fb1fb | 81 | case ETAT_CHECK_CARTE_SCREEN: |
antbig | 0:ad97421fb1fb | 82 | /* |
antbig | 0:ad97421fb1fb | 83 | Verification de l'état de la carte ecran |
antbig | 0:ad97421fb1fb | 84 | */ |
antbig | 0:ad97421fb1fb | 85 | waitingAckFrom = ALIVE_IHM;//On indique que l'on attend un ack de la carte IHM |
antbig | 0:ad97421fb1fb | 86 | SendRawId(CHECK_IHM);//On demande à la carte IHM d'insiquer ça présence |
antbig | 0:ad97421fb1fb | 87 | |
antbig | 0:ad97421fb1fb | 88 | screenChecktry++;//On incrèment le conteur de tentative de 1 |
antbig | 0:ad97421fb1fb | 89 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 90 | cartesCheker.start();//On lance le timer pour le timeout |
antbig | 0:ad97421fb1fb | 91 | gameEtat = ETAT_CHECK_CARTE_SCREEN_WAIT_ACK; |
antbig | 0:ad97421fb1fb | 92 | |
antbig | 0:ad97421fb1fb | 93 | break; |
antbig | 0:ad97421fb1fb | 94 | case ETAT_CHECK_CARTE_SCREEN_WAIT_ACK: |
antbig | 0:ad97421fb1fb | 95 | /* |
antbig | 0:ad97421fb1fb | 96 | Attente du ALIVE de la carte écran. |
antbig | 0:ad97421fb1fb | 97 | |
antbig | 0:ad97421fb1fb | 98 | Si la carte ne répond pas apres 10ms, on retoune dans l'etat ETAT_CHECK_CARTE_SCREEN |
antbig | 0:ad97421fb1fb | 99 | maximum 3 tentatives |
antbig | 0:ad97421fb1fb | 100 | Si pas de réponse, clignotement de toutes les leds possible |
antbig | 0:ad97421fb1fb | 101 | */ |
antbig | 0:ad97421fb1fb | 102 | if(waitingAckFrom == 0) {//C'est bon la carte est en ligne |
antbig | 0:ad97421fb1fb | 103 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 104 | screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 105 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 106 | } else if(cartesCheker.read_ms () > 100) { |
antbig | 0:ad97421fb1fb | 107 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 108 | if(screenChecktry >=3) { |
antbig | 0:ad97421fb1fb | 109 | errorLoop();//Erreur La carte IHM n'est pas en ligne |
antbig | 0:ad97421fb1fb | 110 | } else { |
antbig | 0:ad97421fb1fb | 111 | gameEtat = ETAT_CHECK_CARTE_SCREEN; |
antbig | 0:ad97421fb1fb | 112 | } |
antbig | 0:ad97421fb1fb | 113 | } |
antbig | 0:ad97421fb1fb | 114 | break; |
antbig | 0:ad97421fb1fb | 115 | case ETAT_CHECK_CARTES: |
antbig | 0:ad97421fb1fb | 116 | /* |
antbig | 0:ad97421fb1fb | 117 | Il faut faire une boucle pour verifier toutes les cartes les une apres les autres |
antbig | 0:ad97421fb1fb | 118 | */ |
antbig | 0:ad97421fb1fb | 119 | waitingAckFrom = id_alive[checkCurrent];//On indique que l'on attend un ack de la carte IHM |
antbig | 0:ad97421fb1fb | 120 | SendRawId(id_check[checkCurrent]);//On demande à la carte IHM d'insiquer ça présence |
antbig | 0:ad97421fb1fb | 121 | |
antbig | 0:ad97421fb1fb | 122 | screenChecktry++;//On incrèment le conteur de tentative de 1 |
antbig | 0:ad97421fb1fb | 123 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 124 | cartesCheker.start();//On lance le timer pour le timeout |
antbig | 0:ad97421fb1fb | 125 | gameEtat = ETAT_CHECK_CARTES_WAIT_ACK; |
antbig | 0:ad97421fb1fb | 126 | break; |
antbig | 0:ad97421fb1fb | 127 | case ETAT_CHECK_CARTES_WAIT_ACK: |
antbig | 0:ad97421fb1fb | 128 | /* |
antbig | 0:ad97421fb1fb | 129 | On attend l'ack de la carte en cours de vérification |
antbig | 0:ad97421fb1fb | 130 | */ |
antbig | 0:ad97421fb1fb | 131 | //printf("cartesCheker = %d waitingAckFrom = %d\n",cartesCheker.read_ms(), waitingAckFrom); |
antbig | 0:ad97421fb1fb | 132 | if(waitingAckFrom == 0) {//C'est bon la carte est en ligne |
antbig | 0:ad97421fb1fb | 133 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 134 | screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 135 | countAliveCard++; |
antbig | 0:ad97421fb1fb | 136 | if(checkCurrent >= NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 137 | if(countAliveCard >= NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 138 | gameEtat = ETAT_CONFIG; |
antbig | 0:ad97421fb1fb | 139 | SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne |
antbig | 5:dcd817534b57 | 140 | tactile_printf("Selection couleur et strategie"); |
antbig | 0:ad97421fb1fb | 141 | } else { |
antbig | 0:ad97421fb1fb | 142 | gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement |
antbig | 0:ad97421fb1fb | 143 | waitingAckFrom = ECRAN_ALL_CHECK; |
antbig | 0:ad97421fb1fb | 144 | } |
antbig | 0:ad97421fb1fb | 145 | } else { |
antbig | 0:ad97421fb1fb | 146 | checkCurrent++; |
antbig | 0:ad97421fb1fb | 147 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 148 | } |
antbig | 0:ad97421fb1fb | 149 | } else if(cartesCheker.read_ms () > 100) { |
antbig | 0:ad97421fb1fb | 150 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 151 | if(screenChecktry >=3) { |
antbig | 0:ad97421fb1fb | 152 | screenChecktry = 0; |
antbig | 0:ad97421fb1fb | 153 | if(checkCurrent >= NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 154 | if(countAliveCard == NOMBRE_CARTES) { |
antbig | 0:ad97421fb1fb | 155 | gameEtat = ETAT_CONFIG; |
antbig | 0:ad97421fb1fb | 156 | SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne |
antbig | 0:ad97421fb1fb | 157 | } else { |
antbig | 0:ad97421fb1fb | 158 | gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement |
antbig | 0:ad97421fb1fb | 159 | waitingAckFrom = ECRAN_ALL_CHECK; |
antbig | 0:ad97421fb1fb | 160 | } |
antbig | 0:ad97421fb1fb | 161 | } else { |
antbig | 0:ad97421fb1fb | 162 | checkCurrent++; |
antbig | 0:ad97421fb1fb | 163 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 164 | } |
antbig | 0:ad97421fb1fb | 165 | } else { |
antbig | 0:ad97421fb1fb | 166 | gameEtat = ETAT_CHECK_CARTES; |
antbig | 0:ad97421fb1fb | 167 | } |
antbig | 0:ad97421fb1fb | 168 | } |
antbig | 0:ad97421fb1fb | 169 | break; |
antbig | 0:ad97421fb1fb | 170 | case ETAT_WAIT_FORCE: |
antbig | 0:ad97421fb1fb | 171 | /* |
antbig | 0:ad97421fb1fb | 172 | Attente du forçage de la part de la carte IHM |
antbig | 0:ad97421fb1fb | 173 | */ |
antbig | 0:ad97421fb1fb | 174 | if(waitingAckFrom == 0) { |
antbig | 0:ad97421fb1fb | 175 | gameEtat = ETAT_CONFIG; |
antbig | 0:ad97421fb1fb | 176 | } |
antbig | 0:ad97421fb1fb | 177 | break; |
antbig | 0:ad97421fb1fb | 178 | case ETAT_CONFIG: |
antbig | 0:ad97421fb1fb | 179 | /* |
antbig | 0:ad97421fb1fb | 180 | Attente de l'odre de choix de mode, |
antbig | 0:ad97421fb1fb | 181 | Il est possible de modifier la couleur et l'id de la stratégie |
antbig | 0:ad97421fb1fb | 182 | Il est aussi possible d'envoyer les ordres de debug |
antbig | 0:ad97421fb1fb | 183 | */ |
antbig | 0:ad97421fb1fb | 184 | break; |
antbig | 1:116040d14164 | 185 | case ETAT_GAME_INIT: |
antbig | 0:ad97421fb1fb | 186 | //On charge la liste des instructions |
antbig | 4:88431b537477 | 187 | //strcpy(cheminFileStart,"/local/test.txt");//On ouvre le fichier test.txt |
antbig | 0:ad97421fb1fb | 188 | loadAllInstruction();//Mise en cache de toute les instructions |
antbig | 0:ad97421fb1fb | 189 | gameEtat = ETAT_GAME_WAIT_FOR_JACK; |
antbig | 0:ad97421fb1fb | 190 | SendRawId(ECRAN_ACK_START_MATCH); |
antbig | 0:ad97421fb1fb | 191 | tactile_printf("Attente du JACK."); |
antbig | 0:ad97421fb1fb | 192 | break; |
antbig | 0:ad97421fb1fb | 193 | case ETAT_GAME_WAIT_FOR_JACK: |
antbig | 0:ad97421fb1fb | 194 | //TODO Attendre le jack |
antbig | 1:116040d14164 | 195 | break; |
antbig | 1:116040d14164 | 196 | case ETAT_GAME_START: |
antbig | 1:116040d14164 | 197 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION; |
antbig | 1:116040d14164 | 198 | gameTimer.reset(); |
antbig | 1:116040d14164 | 199 | gameTimer.start(); |
antbig | 1:116040d14164 | 200 | chronoEnd.attach(&chronometre_ISR,90); |
antbig | 0:ad97421fb1fb | 201 | break; |
antbig | 0:ad97421fb1fb | 202 | case ETAT_GAME_LOAD_NEXT_INSTRUCTION: |
antbig | 0:ad97421fb1fb | 203 | /* |
antbig | 0:ad97421fb1fb | 204 | Chargement de l'instruction suivante ou arret du robot si il n'y a plus d'instruction |
antbig | 0:ad97421fb1fb | 205 | */ |
antbig | 0:ad97421fb1fb | 206 | //printf("load next instruction\n"); |
antbig | 0:ad97421fb1fb | 207 | if(actual_instruction >= nb_instructions || actual_instruction == 255) { |
antbig | 0:ad97421fb1fb | 208 | gameEtat = ETAT_END; |
antbig | 0:ad97421fb1fb | 209 | //Il n'y a plus d'instruction, fin du jeu |
antbig | 0:ad97421fb1fb | 210 | } else { |
antbig | 0:ad97421fb1fb | 211 | instruction = strat_instructions[actual_instruction]; |
antbig | 0:ad97421fb1fb | 212 | //On effectue le traitement de l'instruction |
antbig | 0:ad97421fb1fb | 213 | gameEtat = ETAT_GAME_PROCESS_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 214 | //actual_instruction++; |
antbig | 0:ad97421fb1fb | 215 | } |
antbig | 0:ad97421fb1fb | 216 | screenChecktry = 0; |
antbig | 1:116040d14164 | 217 | wait_ms(100); |
antbig | 0:ad97421fb1fb | 218 | break; |
antbig | 0:ad97421fb1fb | 219 | case ETAT_GAME_PROCESS_INSTRUCTION: |
antbig | 0:ad97421fb1fb | 220 | /* |
antbig | 0:ad97421fb1fb | 221 | Traitement de l'instruction, envoie de la trame CAN |
antbig | 0:ad97421fb1fb | 222 | */ |
antbig | 0:ad97421fb1fb | 223 | //debug_Instruction(instruction); |
antbig | 0:ad97421fb1fb | 224 | switch(instruction.order) |
antbig | 0:ad97421fb1fb | 225 | { |
antbig | 0:ad97421fb1fb | 226 | case MV_COURBURE: |
antbig | 0:ad97421fb1fb | 227 | //TODO - mettre l'ACK à jour |
antbig | 0:ad97421fb1fb | 228 | if(instruction.nextActionType == ENCHAINEMENT) { |
antbig | 0:ad97421fb1fb | 229 | //TODO - flag dans le trame pour indiquer l'enchainement |
antbig | 0:ad97421fb1fb | 230 | } |
antbig | 0:ad97421fb1fb | 231 | break; |
antbig | 0:ad97421fb1fb | 232 | case MV_LINE: |
antbig | 0:ad97421fb1fb | 233 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 234 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 235 | if(instruction.nextActionType == ENCHAINEMENT) { |
antbig | 1:116040d14164 | 236 | MV_enchainement++; |
antbig | 1:116040d14164 | 237 | localData5 = 1; |
antbig | 1:116040d14164 | 238 | } else { |
antbig | 1:116040d14164 | 239 | if(MV_enchainement > 0) { |
antbig | 1:116040d14164 | 240 | localData5 = 2; |
antbig | 1:116040d14164 | 241 | MV_enchainement = 0; |
antbig | 1:116040d14164 | 242 | } else { |
antbig | 1:116040d14164 | 243 | localData5 = 0; |
antbig | 1:116040d14164 | 244 | } |
antbig | 0:ad97421fb1fb | 245 | } |
antbig | 1:116040d14164 | 246 | localData2 = (((instruction.direction == FORWARD)?1:-1)*instruction.arg1); |
antbig | 1:116040d14164 | 247 | GoStraight(localData2, 0, 0, localData5); |
antbig | 0:ad97421fb1fb | 248 | break; |
antbig | 0:ad97421fb1fb | 249 | case MV_TURN: |
antbig | 0:ad97421fb1fb | 250 | if(instruction.direction == RELATIVE) { |
antbig | 0:ad97421fb1fb | 251 | localData2 = instruction.arg3; |
antbig | 0:ad97421fb1fb | 252 | } else { |
antbig | 0:ad97421fb1fb | 253 | if(abs(instruction.arg3 - theta_robot) > 180) { |
antbig | 0:ad97421fb1fb | 254 | localData2 = 360 - instruction.arg3 - theta_robot; |
antbig | 0:ad97421fb1fb | 255 | } else { |
antbig | 0:ad97421fb1fb | 256 | localData2 = instruction.arg3 - theta_robot; |
antbig | 0:ad97421fb1fb | 257 | } |
antbig | 0:ad97421fb1fb | 258 | } |
antbig | 2:8d8e2cf798a3 | 259 | if(InversStrat == 1) { |
antbig | 2:8d8e2cf798a3 | 260 | localData2 = -localData2; |
antbig | 2:8d8e2cf798a3 | 261 | } |
antbig | 0:ad97421fb1fb | 262 | Rotate(localData2); |
antbig | 0:ad97421fb1fb | 263 | waitingAckID = ASSERVISSEMENT_ROTATION; |
antbig | 0:ad97421fb1fb | 264 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 265 | break; |
antbig | 0:ad97421fb1fb | 266 | case MV_XYT: |
antbig | 0:ad97421fb1fb | 267 | if(instruction.direction == BACKWARD) { |
antbig | 0:ad97421fb1fb | 268 | localData1 = -1; |
antbig | 0:ad97421fb1fb | 269 | } else { |
antbig | 0:ad97421fb1fb | 270 | localData1 = 1; |
antbig | 0:ad97421fb1fb | 271 | } |
antbig | 2:8d8e2cf798a3 | 272 | |
antbig | 2:8d8e2cf798a3 | 273 | if(InversStrat == 1) { |
antbig | 2:8d8e2cf798a3 | 274 | //localData2 = 360 - instruction.arg3 |
antbig | 2:8d8e2cf798a3 | 275 | localData3 = 3000 - instruction.arg2;//Inversion du Y |
antbig | 2:8d8e2cf798a3 | 276 | } else { |
antbig | 2:8d8e2cf798a3 | 277 | localData3 = instruction.arg2; |
antbig | 2:8d8e2cf798a3 | 278 | } |
antbig | 2:8d8e2cf798a3 | 279 | GoToPosition(instruction.arg1,localData3,instruction.arg3,localData1); |
antbig | 0:ad97421fb1fb | 280 | waitingAckID = ASSERVISSEMENT_XYT; |
antbig | 0:ad97421fb1fb | 281 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 282 | break; |
antbig | 0:ad97421fb1fb | 283 | case MV_RECALAGE: |
antbig | 0:ad97421fb1fb | 284 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 285 | waitingAckFrom = ACKNOWLEDGE_MOTEUR; |
antbig | 0:ad97421fb1fb | 286 | //TODO - mettre l'ACK à jour |
antbig | 0:ad97421fb1fb | 287 | break; |
antbig | 0:ad97421fb1fb | 288 | case ACTION: |
antbig | 0:ad97421fb1fb | 289 | if(doAction(instruction.arg1,instruction.arg2,instruction.arg3)) { |
antbig | 0:ad97421fb1fb | 290 | //L'action est spécifique |
antbig | 0:ad97421fb1fb | 291 | } else { |
antbig | 0:ad97421fb1fb | 292 | //C'est un AX12 qu'il faut bouger |
antbig | 2:8d8e2cf798a3 | 293 | AX12_setGoal(instruction.arg1,instruction.arg3/10,instruction.arg2); |
antbig | 1:116040d14164 | 294 | AX12_enchainement++; |
antbig | 0:ad97421fb1fb | 295 | } |
antbig | 1:116040d14164 | 296 | waitingAckFrom = 0; |
antbig | 1:116040d14164 | 297 | waitingAckID = 0; |
antbig | 0:ad97421fb1fb | 298 | break; |
antbig | 0:ad97421fb1fb | 299 | default: |
antbig | 0:ad97421fb1fb | 300 | //Instruction inconnue, on l'ignore |
antbig | 0:ad97421fb1fb | 301 | break; |
antbig | 0:ad97421fb1fb | 302 | } |
antbig | 0:ad97421fb1fb | 303 | |
antbig | 0:ad97421fb1fb | 304 | |
antbig | 0:ad97421fb1fb | 305 | |
antbig | 0:ad97421fb1fb | 306 | if(instruction.nextActionType == JUMP || instruction.nextActionType == WAIT) { |
antbig | 0:ad97421fb1fb | 307 | gameEtat = ETAT_GAME_WAIT_ACK;//Il faut attendre que la carte est bien reçu l'acknowledge |
antbig | 0:ad97421fb1fb | 308 | screenChecktry++;//On incrèment le conteur de tentative de 1 |
antbig | 0:ad97421fb1fb | 309 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 310 | cartesCheker.start(); |
antbig | 1:116040d14164 | 311 | if(AX12_enchainement > 0) { |
antbig | 1:116040d14164 | 312 | AX12_processChange();//Il faut lancer le déplacement des AX12 |
antbig | 1:116040d14164 | 313 | AX12_enchainement = 0; |
antbig | 1:116040d14164 | 314 | } |
antbig | 0:ad97421fb1fb | 315 | } else {//C'est un enchainement |
antbig | 0:ad97421fb1fb | 316 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 317 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//C'est un enchainement, on charge directement l'instruction suivante |
antbig | 0:ad97421fb1fb | 318 | } |
antbig | 0:ad97421fb1fb | 319 | |
antbig | 0:ad97421fb1fb | 320 | break; |
antbig | 0:ad97421fb1fb | 321 | case ETAT_GAME_WAIT_ACK: |
antbig | 0:ad97421fb1fb | 322 | /* |
antbig | 0:ad97421fb1fb | 323 | Attente de l'ack de l'instruction |
antbig | 0:ad97421fb1fb | 324 | */ |
antbig | 0:ad97421fb1fb | 325 | if(waitingAckID == 0 && waitingAckFrom ==0) {//Les ack ont été reset, c'est bon on continu |
antbig | 0:ad97421fb1fb | 326 | //if(true) { |
antbig | 0:ad97421fb1fb | 327 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 328 | if(instruction.nextActionType == JUMP) { |
antbig | 0:ad97421fb1fb | 329 | if(instruction.jumpAction == JUMP_TIME) { |
antbig | 0:ad97421fb1fb | 330 | gameEtat = ETAT_GAME_JUMP_TIME; |
antbig | 0:ad97421fb1fb | 331 | cartesCheker.reset();//On reset le timeOut |
antbig | 0:ad97421fb1fb | 332 | cartesCheker.start(); |
antbig | 0:ad97421fb1fb | 333 | } else if(instruction.jumpAction == JUMP_POSITION) { |
antbig | 0:ad97421fb1fb | 334 | gameEtat = ETAT_GAME_JUMP_POSITION; |
antbig | 0:ad97421fb1fb | 335 | } else { |
antbig | 0:ad97421fb1fb | 336 | //ERROR |
antbig | 0:ad97421fb1fb | 337 | } |
antbig | 0:ad97421fb1fb | 338 | } else if(instruction.nextActionType == WAIT) { |
antbig | 0:ad97421fb1fb | 339 | gameEtat = ETAT_GAME_WAIT_END_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 340 | switch(instruction.order) |
antbig | 0:ad97421fb1fb | 341 | { |
antbig | 0:ad97421fb1fb | 342 | case MV_COURBURE: |
antbig | 0:ad97421fb1fb | 343 | waitingAckID = ASSERVISSEMENT_COURBURE; |
antbig | 0:ad97421fb1fb | 344 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 345 | break; |
antbig | 0:ad97421fb1fb | 346 | case MV_LINE: |
antbig | 0:ad97421fb1fb | 347 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 348 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 349 | break; |
antbig | 0:ad97421fb1fb | 350 | case MV_TURN: |
antbig | 0:ad97421fb1fb | 351 | waitingAckID = ASSERVISSEMENT_ROTATION; |
antbig | 0:ad97421fb1fb | 352 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 353 | break; |
antbig | 0:ad97421fb1fb | 354 | case MV_XYT: |
antbig | 0:ad97421fb1fb | 355 | waitingAckID = ASSERVISSEMENT_XYT; |
antbig | 0:ad97421fb1fb | 356 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 357 | break; |
antbig | 0:ad97421fb1fb | 358 | case MV_RECALAGE: |
antbig | 0:ad97421fb1fb | 359 | waitingAckID = ASSERVISSEMENT_RECALAGE; |
antbig | 0:ad97421fb1fb | 360 | waitingAckFrom = INSTRUCTION_END_MOTEUR; |
antbig | 0:ad97421fb1fb | 361 | break; |
antbig | 0:ad97421fb1fb | 362 | case ACTION: |
antbig | 1:116040d14164 | 363 | waitingAckFrom = SERVO_AX12_DONE; |
antbig | 1:116040d14164 | 364 | waitingAckID = instruction.arg1; |
antbig | 0:ad97421fb1fb | 365 | break; |
antbig | 0:ad97421fb1fb | 366 | default: |
antbig | 0:ad97421fb1fb | 367 | break; |
antbig | 0:ad97421fb1fb | 368 | } |
antbig | 0:ad97421fb1fb | 369 | } else { |
antbig | 0:ad97421fb1fb | 370 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 371 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 372 | } |
antbig | 0:ad97421fb1fb | 373 | } else if(cartesCheker.read_ms () > 50){ |
antbig | 0:ad97421fb1fb | 374 | cartesCheker.stop(); |
antbig | 0:ad97421fb1fb | 375 | if(screenChecktry >=2) {//La carte n'a pas reçus l'information, on passe à l'instruction d'erreur |
antbig | 0:ad97421fb1fb | 376 | actual_instruction = instruction.nextLineError; |
antbig | 0:ad97421fb1fb | 377 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION; |
antbig | 0:ad97421fb1fb | 378 | } else { |
antbig | 0:ad97421fb1fb | 379 | gameEtat = ETAT_GAME_PROCESS_INSTRUCTION;//On retourne dans l'etat d'envois de l'instruction |
antbig | 0:ad97421fb1fb | 380 | } |
antbig | 0:ad97421fb1fb | 381 | } |
antbig | 0:ad97421fb1fb | 382 | break; |
antbig | 0:ad97421fb1fb | 383 | |
antbig | 0:ad97421fb1fb | 384 | case ETAT_GAME_JUMP_TIME: |
antbig | 0:ad97421fb1fb | 385 | if(cartesCheker.read_ms () >= instruction.JumpTimeOrX) { |
antbig | 0:ad97421fb1fb | 386 | cartesCheker.stop();//On arrete le timer |
antbig | 0:ad97421fb1fb | 387 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 388 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante |
antbig | 0:ad97421fb1fb | 389 | } |
antbig | 0:ad97421fb1fb | 390 | break; |
antbig | 0:ad97421fb1fb | 391 | case ETAT_GAME_JUMP_POSITION: |
antbig | 0:ad97421fb1fb | 392 | |
antbig | 0:ad97421fb1fb | 393 | break; |
antbig | 0:ad97421fb1fb | 394 | case ETAT_GAME_WAIT_END_INSTRUCTION: |
antbig | 0:ad97421fb1fb | 395 | if(waitingAckID == 0 && waitingAckFrom ==0) {//On attend que la carte nous indique que l'instruction est terminée |
antbig | 0:ad97421fb1fb | 396 | actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante |
antbig | 0:ad97421fb1fb | 397 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante |
antbig | 0:ad97421fb1fb | 398 | } |
antbig | 0:ad97421fb1fb | 399 | break; |
antbig | 0:ad97421fb1fb | 400 | |
antbig | 0:ad97421fb1fb | 401 | |
antbig | 5:dcd817534b57 | 402 | case ETAT_WARNING_TIMEOUT://Attente de la trame fin de danger ou du timeout de 2s |
antbig | 5:dcd817534b57 | 403 | if(timeoutWarning.read_ms() >= 2000)//ça fait plus de 2s, il faut changer de stratégie |
antbig | 5:dcd817534b57 | 404 | { |
antbig | 5:dcd817534b57 | 405 | gameEtat = ETAT_WARNING_SWITCH_STRATEGIE; |
antbig | 5:dcd817534b57 | 406 | } |
antbig | 5:dcd817534b57 | 407 | break; |
antbig | 5:dcd817534b57 | 408 | case ETAT_WARING_END_BALISE_WAIT://Attente d'une seconde apres la fin d'un End Balise pour etre sur que c'est bon |
antbig | 5:dcd817534b57 | 409 | |
antbig | 5:dcd817534b57 | 410 | break; |
antbig | 5:dcd817534b57 | 411 | case ETAT_WARNING_END_LAST_INSTRUCTION://trouver le meilleur moyen de reprendre l'instruction en cours |
antbig | 5:dcd817534b57 | 412 | |
antbig | 5:dcd817534b57 | 413 | break; |
antbig | 5:dcd817534b57 | 414 | case ETAT_WARNING_SWITCH_STRATEGIE://Si à la fin du timeout il y a toujours un robot, passer à l'instruction d'erreur |
antbig | 5:dcd817534b57 | 415 | actual_instruction = instruction.nextLineError; |
antbig | 5:dcd817534b57 | 416 | gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION; |
antbig | 5:dcd817534b57 | 417 | break; |
antbig | 5:dcd817534b57 | 418 | |
antbig | 5:dcd817534b57 | 419 | |
antbig | 0:ad97421fb1fb | 420 | |
antbig | 0:ad97421fb1fb | 421 | case ETAT_END: |
antbig | 0:ad97421fb1fb | 422 | |
antbig | 0:ad97421fb1fb | 423 | gameEtat = ETAT_END_LOOP; |
antbig | 0:ad97421fb1fb | 424 | break; |
antbig | 0:ad97421fb1fb | 425 | case ETAT_END_LOOP: |
antbig | 0:ad97421fb1fb | 426 | //Rien, on tourne en rond |
antbig | 0:ad97421fb1fb | 427 | break; |
antbig | 0:ad97421fb1fb | 428 | default: |
antbig | 0:ad97421fb1fb | 429 | |
antbig | 0:ad97421fb1fb | 430 | break; |
antbig | 0:ad97421fb1fb | 431 | } |
antbig | 0:ad97421fb1fb | 432 | } |
antbig | 0:ad97421fb1fb | 433 | |
antbig | 4:88431b537477 | 434 | /****************************************************************************************/ |
antbig | 4:88431b537477 | 435 | /* FUNCTION NAME: canProcessRx */ |
antbig | 4:88431b537477 | 436 | /* DESCRIPTION : Fonction de traitement des messages CAN */ |
antbig | 4:88431b537477 | 437 | /****************************************************************************************/ |
antbig | 0:ad97421fb1fb | 438 | void canProcessRx(void) |
antbig | 0:ad97421fb1fb | 439 | { |
antbig | 0:ad97421fb1fb | 440 | static signed char FIFO_occupation=0,FIFO_max_occupation=0; |
antbig | 4:88431b537477 | 441 | CANMessage msgTx=CANMessage(); |
antbig | 0:ad97421fb1fb | 442 | FIFO_occupation=FIFO_ecriture-FIFO_lecture; |
antbig | 0:ad97421fb1fb | 443 | if(FIFO_occupation<0) |
antbig | 0:ad97421fb1fb | 444 | FIFO_occupation=FIFO_occupation+SIZE_FIFO; |
antbig | 0:ad97421fb1fb | 445 | if(FIFO_max_occupation<FIFO_occupation) |
antbig | 0:ad97421fb1fb | 446 | FIFO_max_occupation=FIFO_occupation; |
antbig | 0:ad97421fb1fb | 447 | if(FIFO_occupation!=0) { |
antbig | 0:ad97421fb1fb | 448 | |
antbig | 0:ad97421fb1fb | 449 | switch(msgRxBuffer[FIFO_lecture].id) { |
antbig | 4:88431b537477 | 450 | case DEBUG_FAKE_JAKE://Permet de lancer le match à distance |
antbig | 1:116040d14164 | 451 | if(gameEtat == ETAT_GAME_WAIT_FOR_JACK) { |
antbig | 1:116040d14164 | 452 | gameEtat = ETAT_GAME_START; |
antbig | 1:116040d14164 | 453 | } |
antbig | 1:116040d14164 | 454 | break; |
antbig | 1:116040d14164 | 455 | |
antbig | 0:ad97421fb1fb | 456 | case ALIVE_BALISE: |
antbig | 0:ad97421fb1fb | 457 | case ALIVE_MOTEUR: |
antbig | 0:ad97421fb1fb | 458 | case ALIVE_IHM: |
antbig | 0:ad97421fb1fb | 459 | case ECRAN_ALL_CHECK: |
antbig | 0:ad97421fb1fb | 460 | if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id) { |
antbig | 0:ad97421fb1fb | 461 | waitingAckFrom = 0;//C'est la bonne carte qui indique qu'elle est en ligne |
antbig | 0:ad97421fb1fb | 462 | } |
antbig | 0:ad97421fb1fb | 463 | break; |
antbig | 0:ad97421fb1fb | 464 | |
antbig | 0:ad97421fb1fb | 465 | case ACKNOWLEDGE_BALISE: |
antbig | 0:ad97421fb1fb | 466 | case ACKNOWLEDGE_MOTEUR: |
antbig | 0:ad97421fb1fb | 467 | case ACKNOWLEDGE_IHM: |
antbig | 0:ad97421fb1fb | 468 | case INSTRUCTION_END_BALISE: |
antbig | 0:ad97421fb1fb | 469 | case INSTRUCTION_END_MOTEUR: |
antbig | 0:ad97421fb1fb | 470 | case INSTRUCTION_END_IHM: |
antbig | 0:ad97421fb1fb | 471 | if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id && (msgRxBuffer[FIFO_lecture].data[0]|((unsigned int)(msgRxBuffer[FIFO_lecture].data[1])<<8) == waitingAckID)) { |
antbig | 0:ad97421fb1fb | 472 | waitingAckFrom = 0; |
antbig | 0:ad97421fb1fb | 473 | waitingAckID = 0; |
antbig | 0:ad97421fb1fb | 474 | } |
antbig | 0:ad97421fb1fb | 475 | break; |
antbig | 1:116040d14164 | 476 | #ifdef ROBOT_BIG |
antbig | 0:ad97421fb1fb | 477 | case ODOMETRIE_BIG_POSITION: |
antbig | 0:ad97421fb1fb | 478 | #else |
antbig | 0:ad97421fb1fb | 479 | case ODOMETRIE_SMALL_POSITION: |
antbig | 0:ad97421fb1fb | 480 | #endif |
antbig | 0:ad97421fb1fb | 481 | x_robot=msgRxBuffer[FIFO_lecture].data[0]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[1])<<8); |
antbig | 0:ad97421fb1fb | 482 | y_robot=msgRxBuffer[FIFO_lecture].data[2]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[3])<<8); |
antbig | 0:ad97421fb1fb | 483 | theta_robot=msgRxBuffer[FIFO_lecture].data[4]|((signed short)(msgRxBuffer[FIFO_lecture].data[5])<<8); |
antbig | 0:ad97421fb1fb | 484 | break; |
antbig | 0:ad97421fb1fb | 485 | |
antbig | 0:ad97421fb1fb | 486 | case ECRAN_START_MATCH: |
antbig | 0:ad97421fb1fb | 487 | if(gameEtat == ETAT_CONFIG) { |
antbig | 1:116040d14164 | 488 | gameEtat = ETAT_GAME_INIT; |
antbig | 0:ad97421fb1fb | 489 | } |
antbig | 0:ad97421fb1fb | 490 | break; |
antbig | 0:ad97421fb1fb | 491 | case SERVO_AX12_SETGOAL: |
antbig | 0:ad97421fb1fb | 492 | if(AX12_isLocal(msgRxBuffer[FIFO_lecture].data[0])) |
antbig | 0:ad97421fb1fb | 493 | AX12_setGoal(msgRxBuffer[FIFO_lecture].data[0], msgRxBuffer[FIFO_lecture].data[1]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[2])<<8), msgRxBuffer[FIFO_lecture].data[3]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[4])<<8)); |
antbig | 5:dcd817534b57 | 494 | |
antbig | 0:ad97421fb1fb | 495 | break; |
antbig | 0:ad97421fb1fb | 496 | case SERVO_AX12_PROCESS: |
antbig | 5:dcd817534b57 | 497 | AX12_processChange(1); |
antbig | 0:ad97421fb1fb | 498 | break; |
antbig | 1:116040d14164 | 499 | case SERVO_AX12_DONE: |
antbig | 1:116040d14164 | 500 | AX12_notifyCANEnd(((unsigned short)(msgRxBuffer[FIFO_lecture].data[0]))); |
antbig | 1:116040d14164 | 501 | break; |
antbig | 2:8d8e2cf798a3 | 502 | case ECRAN_CHOICE_COLOR://Choix de la couleur |
antbig | 4:88431b537477 | 503 | if(gameEtat == ETAT_CONFIG) {//C'est bon on a le droit de modifier les config |
antbig | 2:8d8e2cf798a3 | 504 | if(msgRxBuffer[FIFO_lecture].data[0] == 0) |
antbig | 2:8d8e2cf798a3 | 505 | InversStrat = 0;//Pas d'inversion de la couleur |
antbig | 2:8d8e2cf798a3 | 506 | else |
antbig | 2:8d8e2cf798a3 | 507 | InversStrat = 1;//Inversion de la couleur |
antbig | 4:88431b537477 | 508 | |
antbig | 4:88431b537477 | 509 | msgTx.id=ECRAN_ACK_COLOR; // tx ack de la couleur |
antbig | 4:88431b537477 | 510 | msgTx.len=1; |
antbig | 4:88431b537477 | 511 | msgTx.format=CANStandard; |
antbig | 4:88431b537477 | 512 | msgTx.type=CANData; |
antbig | 4:88431b537477 | 513 | // couleur sur 1 octet |
antbig | 4:88431b537477 | 514 | msgTx.data[0]=msgRxBuffer[FIFO_lecture].data[0]; |
antbig | 4:88431b537477 | 515 | can1.write(msgTx); |
antbig | 2:8d8e2cf798a3 | 516 | } |
antbig | 2:8d8e2cf798a3 | 517 | break; |
antbig | 2:8d8e2cf798a3 | 518 | case ECRAN_CHOICE_STRAT://Choix du fichier de stratégie à utiliser |
antbig | 4:88431b537477 | 519 | if(gameEtat == ETAT_CONFIG) {//C'est bon on a le droit de modifier les config |
antbig | 4:88431b537477 | 520 | msgTx.id=ECRAN_ACK_STRAT; // tx ack de la couleur |
antbig | 4:88431b537477 | 521 | msgTx.len=1; |
antbig | 4:88431b537477 | 522 | msgTx.format=CANStandard; |
antbig | 4:88431b537477 | 523 | msgTx.type=CANData; |
antbig | 4:88431b537477 | 524 | if(SelectStrategy(msgRxBuffer[FIFO_lecture].data[0])) { |
antbig | 4:88431b537477 | 525 | // id de la stratégie sur 1 octet |
antbig | 4:88431b537477 | 526 | msgTx.data[0]=msgRxBuffer[FIFO_lecture].data[0]; |
antbig | 4:88431b537477 | 527 | } else { |
antbig | 4:88431b537477 | 528 | //erreur sur 1 octet |
antbig | 4:88431b537477 | 529 | msgTx.data[0]=0; |
antbig | 4:88431b537477 | 530 | } |
antbig | 4:88431b537477 | 531 | can1.write(msgTx); |
antbig | 2:8d8e2cf798a3 | 532 | } |
antbig | 2:8d8e2cf798a3 | 533 | break; |
antbig | 5:dcd817534b57 | 534 | case BALISE_STOP: |
antbig | 5:dcd817534b57 | 535 | SendAck(ACKNOWLEDGE_BALISE, BALISE_STOP); |
antbig | 5:dcd817534b57 | 536 | wait_ms(10); |
antbig | 5:dcd817534b57 | 537 | SendRawId(ASSERVISSEMENT_STOP); |
antbig | 5:dcd817534b57 | 538 | gameEtat = ETAT_WARNING_TIMEOUT; |
antbig | 5:dcd817534b57 | 539 | timeoutWarning.reset(); |
antbig | 5:dcd817534b57 | 540 | timeoutWarning.start();//Reset du timer utiliser par le timeout |
antbig | 5:dcd817534b57 | 541 | break; |
antbig | 5:dcd817534b57 | 542 | case BALISE_END_DANGER: |
antbig | 5:dcd817534b57 | 543 | if(gameEtat == ETAT_WARNING_TIMEOUT) { |
antbig | 5:dcd817534b57 | 544 | timeoutWarningWaitEnd.reset(); |
antbig | 5:dcd817534b57 | 545 | timeoutWarningWaitEnd.start(); |
antbig | 5:dcd817534b57 | 546 | gameEtat = ETAT_WARING_END_BALISE_WAIT; |
antbig | 5:dcd817534b57 | 547 | } |
antbig | 5:dcd817534b57 | 548 | break; |
antbig | 0:ad97421fb1fb | 549 | } |
antbig | 0:ad97421fb1fb | 550 | |
antbig | 0:ad97421fb1fb | 551 | FIFO_lecture=(FIFO_lecture+1)%SIZE_FIFO; |
antbig | 0:ad97421fb1fb | 552 | } |
antbig | 0:ad97421fb1fb | 553 | } |