ECE 2035 Homework
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
speech.cpp
- Committer:
- zkang0729
- Date:
- 2019-11-14
- Revision:
- 4:e3fbc74a3783
- Parent:
- 0:35660d7952f7
File content as of revision 4:e3fbc74a3783:
#include "speech.h" #include "globals.h" #include "hardware.h" /** * Draw the speech bubble background. */ static void draw_speech_bubble(); /** * Erase the speech bubble. */ static void erase_speech_bubble(); /** * Draw a single line of the speech bubble. * @param line The text to display * @param which If TOP, the first line; if BOTTOM, the second line. */ #define TOP 0 #define BOTTOM 1 static void draw_speech_line(const char *line, int which); /** * Delay until it is time to scroll. */ static void speech_bubble_wait(); void draw_speech_bubble() { uLCD.filled_rectangle(3, 93, 123, 113, GREEN); uLCD.filled_rectangle(4, 94, 122, 112, RED); } void erase_speech_bubble() { } void draw_speech_line(const char *line, int which) { } int readPB1(int pb1) { GameInputs inputs; inputs = read_inputs(); if (inputs.b1 == 0) pb1 = 0; return pb1; } void speech_bubble_wait() { int pb1 = 1; while (pb1 == 1) { for (int i = 0; i < 4; i++) { uLCD.filled_circle(120, 15, 4, RED); wait(0.1); pb1 = readPB1(pb1); } if (pb1 == 0) break; for (int i = 0; i < 4; i++) { uLCD.filled_circle(120, 15, 4, BLACK); wait(0.1); pb1 = readPB1(pb1); } } } void speech(const char *line1, const char *line2) { draw_speech_bubble(); draw_speech_line(line1, TOP); draw_speech_line(line2, BOTTOM); speech_bubble_wait(); erase_speech_bubble(); } void long_speech(const char *lines[], int n) { }