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ECE 2035 Homework
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: speech.cpp
- Revision:
- 4:e3fbc74a3783
- Parent:
- 0:35660d7952f7
--- a/speech.cpp Mon Oct 28 05:26:35 2019 +0000 +++ b/speech.cpp Thu Nov 14 17:14:37 2019 +0000 @@ -18,9 +18,9 @@ * @param line The text to display * @param which If TOP, the first line; if BOTTOM, the second line. */ -#define TOP 0 +#define TOP 0 #define BOTTOM 1 -static void draw_speech_line(const char* line, int which); +static void draw_speech_line(const char *line, int which); /** * Delay until it is time to scroll. @@ -29,29 +29,60 @@ void draw_speech_bubble() { + uLCD.filled_rectangle(3, 93, 123, 113, GREEN); + uLCD.filled_rectangle(4, 94, 122, 112, RED); } void erase_speech_bubble() { } -void draw_speech_line(const char* line, int which) +void draw_speech_line(const char *line, int which) +{ +} + +int readPB1(int pb1) { + GameInputs inputs; + inputs = read_inputs(); + if (inputs.b1 == 0) + pb1 = 0; + return pb1; } void speech_bubble_wait() { + int pb1 = 1; + while (pb1 == 1) + { + for (int i = 0; i < 4; i++) + { + uLCD.filled_circle(120, 15, 4, RED); + wait(0.1); + pb1 = readPB1(pb1); + } + + if (pb1 == 0) + break; + + for (int i = 0; i < 4; i++) + { + uLCD.filled_circle(120, 15, 4, BLACK); + wait(0.1); + pb1 = readPB1(pb1); + } + } } -void speech(const char* line1, const char* line2) +void speech(const char *line1, const char *line2) { - draw_speech_bubble(); - draw_speech_line(line1, TOP); - draw_speech_line(line2, BOTTOM); - speech_bubble_wait(); - erase_speech_bubble(); + draw_speech_bubble(); + draw_speech_line(line1, TOP); + draw_speech_line(line2, BOTTOM); + speech_bubble_wait(); + erase_speech_bubble(); } -void long_speech(const char* lines[], int n) +void long_speech(const char *lines[], int n) { }