Jubeat (ユビート Yubīto?), stylized as jubeat, is a series of arcade music video games developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line of music video games. The series uses an arrangement of 16 buttons in a 4x4 grid for gameplay, a grid also used for the displaying of cues and part of the user interface.
Dependencies: 4DGL-uLCD-SE SDFileSystem TextLCD mbed-rtos mbed wave_player
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Diff: VS1002.cpp
- Revision:
- 0:c3c8793d0091
diff -r 000000000000 -r c3c8793d0091 VS1002.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VS1002.cpp Wed Mar 16 13:38:50 2016 +0000 @@ -0,0 +1,240 @@ +#include "VS1002.h" +#include "mbed.h" +#include "SDFileSystem.h" + +//Serial pc(USBTX, USBRX); +//TextLCD lcd(p30, p29, p17, p18, p19, p20); + +/* ================================================================== + * Constructor + * =================================================================*/ + +VS1002::VS1002(PinName mmosi, PinName mmiso, PinName ssck, PinName ccs, const char *name, PinName mosi, PinName miso, PinName sck, PinName cs, PinName rst, PinName dreq, PinName dcs, PinName vol) + : _sd(mmosi, mmiso, ssck, ccs, name), _spi(mosi, miso, sck), _CS(cs), _RST(rst), _DREQ(dreq), _DCS(dcs), _VOL(vol) { + + } + +/*=================================================================== + * Functions + *==================================================================*/ + +void VS1002::cs_low(void) +{ + _CS = 0; +} +void VS1002::cs_high(void) +{ + _CS = 1; +} +void VS1002::dcs_low(void) +{ + _DCS = 0; +} +void VS1002::dcs_high(void) +{ + _DCS = 1; +} +void VS1002::sci_en(void) //SCI enable +{ + cs_high(); + dcs_high(); + cs_low(); +} +void VS1002::sci_dis(void) //SCI disable +{ + cs_high(); +} +void VS1002::sdi_en(void) //SDI enable +{ + dcs_high(); + cs_high(); + dcs_low(); +} +void VS1002::sdi_dis(void) //SDI disable +{ + dcs_high(); +} +void VS1002::reset(void) //hardware reset +{ + wait(0.01); + _RST = 0; + wait(0.01); + _RST = 1; + wait(0.10); +} +void VS1002::power_down(void) //hardware and software reset +{ + cs_low(); + reset(); + sci_write(0x00, SM_PDOWN); + wait(0.01); + reset(); +} +void VS1002::sci_initialise(void) +{ + _RST = 1; //no reset + _spi.format(8,0); //spi 8bit interface, steady state low + _spi.frequency(1000000); //rising edge data record, freq. 1Mhz + + cs_low(); + for(int i=0; i<4; i++) + { + _spi.write(0xFF); //clock the chip a bit + } + cs_high(); + dcs_high(); + wait_us(5); +} +void VS1002::sdi_initialise(void) +{ + _spi.format(8,0); + _spi.frequency(7000000); //set to 7MHz + + cs_high(); + dcs_high(); +} +void VS1002::sci_write(unsigned char address, unsigned short int data) +{ + sci_en(); //enables SCI/disables SDI + + while(!_DREQ); //wait unitl data request is high + _spi.write(0x02); //SCI write + _spi.write(address); //register address + _spi.write((data >> 8) & 0xFF); //write out first half of data word + _spi.write(data & 0xFF); //write out second half of data word + + sci_dis(); //enables SDI/disables SCI + wait_us(5); +} +void VS1002::sdi_write(unsigned char datum) +{ + sdi_en(); + + while(!_DREQ); + _spi.write(datum); + + sci_dis(); +} +unsigned short int VS1002::read(unsigned short int address) +{ + cs_low(); //enables SCI/disables SDI + + while(!_DREQ); //wait unitl data request is high + _spi.write(0x03); //SCI write + _spi.write(address); //register address + unsigned short int received = _spi.write(0x00); //write out dummy byte + received <<= 8; + received += _spi.write(0x00); //write out dummy byte + + cs_high(); //enables SDI/disables SCI + + return received; //return received word +} +void VS1002::sine_test_activate(unsigned char wave) +{ + cs_high(); //enables SDI/disables SCI + + while(!_DREQ); //wait unitl data request is high + _spi.write(0x53); //SDI write + _spi.write(0xEF); //SDI write + _spi.write(0x6E); //SDI write + _spi.write(wave); //SDI write + _spi.write(0x00); //filler byte + _spi.write(0x00); //filler byte + _spi.write(0x00); //filler byte + _spi.write(0x00); //filler byte + + cs_low(); //enables SCI/disables SDI +} +void VS1002::sine_test_deactivate(void) +{ + cs_high(); + + while(!_DREQ); + _spi.write(0x45); //SDI write + _spi.write(0x78); //SDI write + _spi.write(0x69); //SDI write + _spi.write(0x74); //SDI write + _spi.write(0x00); //filler byte + _spi.write(0x00); //filler byte + _spi.write(0x00); //filler byte + _spi.write(0x00); //filler byte +} + + +void VS1002::volume(signed int left, signed int right) +{ + while(_DREQ == 0); + + unsigned short int _left = -left; //convert the decibel values into a format + unsigned short int _right = -right; //readable by the chip cf. datasheet p.32 subsection 8.6.11 + _left *= 2; + _right *= 2; + unsigned short int attenuation = ((256 * _left) + _right); + cs_low(); + sci_write(0x0B, attenuation); //writeout these values + cs_high(); +} + +void VS1002::play_song(int song_number) +{ + /*====== Song Select ======*/ + + char str[16] = "/sd/music/"; //folder where the songs are located + sprintf(str+10,"%d",song_number); //appending song number to path of the file + strcat(str,".mp3"); //appending .mp3 to file name + FILE *song; + //pc.printf("%s",str); + unsigned char array[512]; //array for reading data from file + bool play_new=false; // Variable to see if new_song has be assigned or not + + song = fopen(str, "r"); // Open the music file in read mode + //pc.printf("end reading music"); + + /* Printing to LCD the present status */ + // lcd.cls(); + if(pause) + // lcd.printf("Paused "); + if(mute) + // lcd.printf("Muted"); + if(!mute && !pause) + // lcd.printf("Playing"); + + //lcd.printf("\n %d %s",new_song_number,song_name[new_song_number-1]); + + if(!song) + { + // lcd.printf("\n \n Error!!"); + exit(1); + } + while(!feof(song)) + { + if(!pause) + { + + fread(&array, 1, 512, song); + for(int i=0; i<512; i++) + { + sdi_write(array[i]); + } + volume(volume_set,volume_set); + } + if(new_song_number!=song_number) + { + play_new=true; + break; + } + + + } + + fclose(song); //close the file + + if(!play_new) + { + new_song_number+=1; // Goto Next song on completion of one song + if(new_song_number==7) + new_song_number=1; + play_new=false; + } +} \ No newline at end of file